keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
--- a/QTfrontend/ammoSchemeModel.cpp Sun Nov 07 21:54:15 2010 +0100
+++ b/QTfrontend/ammoSchemeModel.cpp Sun Nov 07 16:51:16 2010 -0500
@@ -218,7 +218,7 @@
<< QVariant(true) // inf. attack 19
<< QVariant(true) // reset weps 20
<< QVariant(false) // per hog ammo 21
- << QVariant(120) // damage modfier 22
+ << QVariant(100) // damage modfier 22
<< QVariant(45) // turn time 23
<< QVariant(100) // init health 24
<< QVariant(15) // sudden death 25
@@ -227,8 +227,8 @@
<< QVariant(4) // mines number 28
<< QVariant(0) // mine dud pct 29
<< QVariant(2) // explosives 30
- << QVariant(25) // health case pct 31
- << QVariant(50) // health case amt 32
+ << QVariant(35) // health case pct 31
+ << QVariant(25) // health case amt 32
<< QVariant(47) // water rise amt 33
<< QVariant(5) // health dec amt 34
;