typos
authorkoda
Fri, 03 Jul 2009 22:02:13 +0000
changeset 2221 ef52dae4130b
parent 2220 110266ba2ef7
child 2222 2e98698b76aa
typos
hedgewars/GSHandlers.inc
hedgewars/HHHandlers.inc
hedgewars/uAmmos.pas
hedgewars/uConsts.pas
hedgewars/uGears.pas
hedgewars/uLand.pas
--- a/hedgewars/GSHandlers.inc	Fri Jul 03 22:00:32 2009 +0000
+++ b/hedgewars/GSHandlers.inc	Fri Jul 03 22:02:13 2009 +0000
@@ -2219,7 +2219,7 @@
     Gear^.Timer:= GameTicks
     end;
 
-// erases 'em all at once :-/ 
+// erases them all at once :-/ 
 if (Gear^.Timer <> 0) and (GameTicks - Gear^.Timer > 250) then
     begin
     Gear^.Timer:= 0;
--- a/hedgewars/HHHandlers.inc	Fri Jul 03 22:00:32 2009 +0000
+++ b/hedgewars/HHHandlers.inc	Fri Jul 03 22:02:13 2009 +0000
@@ -47,7 +47,7 @@
 		end else
 		begin
 		i:= 0;
-		// check whether there's ammo in slot
+		// check whether there is ammo in slot
 		while (i <= cMaxSlotAmmoIndex)
 		  and ((Ammo^[slot, i].Count = 0)
 		       or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns)) do inc(i);
@@ -67,7 +67,7 @@
 begin
 weap:= TAmmoType(Gear^.MsgParam);
 
-if PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then exit; // weapon isn't activated yet
+if PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then exit; // weapon is not activated yet
 
 Gear^.MsgParam:= Ammoz[weap].Slot;
 
@@ -576,7 +576,7 @@
 
 if ((Gear^.State and gstMoving) <> 0)
     or (StepTicks = cHHStepTicks)
-	or (CurAmmoGear <> nil) then // we're moving
+	or (CurAmmoGear <> nil) then // we are moving
 	begin
 	with PHedgehog(Gear^.Hedgehog)^ do
 		if (CurAmmoGear = nil)
--- a/hedgewars/uAmmos.pas	Fri Jul 03 22:00:32 2009 +0000
+++ b/hedgewars/uAmmos.pas	Fri Jul 03 22:02:13 2009 +0000
@@ -159,7 +159,7 @@
           if (Ammo^[Slot, ami].Count = 0)
              and (Ammo^[Slot, ami + 1].Count > 0) then b:= true
                                                   else inc(ami);
-      if b then // there's a free item in ammo stack
+      if b then // there is a free item in ammo stack
          begin
          Ammo^[Slot, ami]:= Ammo^[Slot, ami + 1];
          Ammo^[Slot, ami + 1].Count:= 0
--- a/hedgewars/uConsts.pas	Fri Jul 03 22:00:32 2009 +0000
+++ b/hedgewars/uConsts.pas	Fri Jul 03 22:02:13 2009 +0000
@@ -180,8 +180,8 @@
 	COLOR_INDESTRUCTIBLE = $FF0000FF;  // red
 
 	// some opengl headers do not have these macros
-    	GL_BGR = $80E0;
-	GL_BGRA = $80E1;
+    GL_BGR = $80E0;
+    GL_BGRA = $80E1;
 
 	cifRandomize = $00000001;
 	cifTheme     = $00000002;
--- a/hedgewars/uGears.pas	Fri Jul 03 22:00:32 2009 +0000
+++ b/hedgewars/uGears.pas	Fri Jul 03 22:02:13 2009 +0000
@@ -655,7 +655,7 @@
 procedure ResetUtilities;
 var  i: LongInt;
 begin
-    SpeechText:= ''; // in case it hasn't been consumed
+    SpeechText:= ''; // in case it has not been consumed
 
     if (GameFlags and gfLowGravity) = 0 then
         cGravity:= cMaxWindSpeed;
--- a/hedgewars/uLand.pas	Fri Jul 03 22:00:32 2009 +0000
+++ b/hedgewars/uLand.pas	Fri Jul 03 22:02:13 2009 +0000
@@ -77,10 +77,7 @@
 if digest = '' then
    digest:= s
 else
-{$IFNDEF IPHONEOS}
-//HACK & FIXME!!!
    TryDo(s = digest, 'Different maps generated, sorry', true)
-{$ENDIF}
 end;
 
 procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);