ACF5: Fix position of Fiery Water when skipping start anim.
authorWuzzy <almikes@aol.com>
Sat, 30 Sep 2017 04:31:50 +0200
changeset 12611 fb0734d5dd87
parent 12610 dd0fb5b15567
child 12612 2ffdee246adc
child 12613 34685d3326a7
ACF5: Fix position of Fiery Water when skipping start anim.
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua	Sat Sep 30 04:26:40 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua	Sat Sep 30 04:31:50 2017 +0200
@@ -595,9 +595,9 @@
 end
 
 function SkipStartAnim()
+  ReviveNatives()
   AnimSetGearPosition(natives[waterNum], nativePos[denseNum][1] + 50, nativePos[denseNum][2])
   RestoreWave(1)
-  ReviveNatives()
   SetGearMessage(CurrentHedgehog, 0)
   SetState(CurrentHedgehog, 0)
   if m2Choice == choiceAccepted then