typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
--- a/hedgewars/uMisc.pas Tue Jun 02 19:02:54 2009 +0000
+++ b/hedgewars/uMisc.pas Wed Jun 03 00:35:23 2009 +0000
@@ -333,8 +333,8 @@
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
-glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
-glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
end;
@@ -451,8 +451,8 @@
if SDL_MustLock(surf) then
SDL_UnlockSurface(surf);
-glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
-glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
end;
--- a/share/hedgewars/Data/Locale/en.txt Tue Jun 02 19:02:54 2009 +0000
+++ b/share/hedgewars/Data/Locale/en.txt Wed Jun 03 00:35:23 2009 +0000
@@ -52,7 +52,7 @@
; Hog (%1) died
02:00=%1 has kicked the bucket!
02:00=%1 has seen the light!
-02:00=%1 never saw that comming!
+02:00=%1 never saw that coming!
; Hog (%1) drowned
02:01=%1 plays submarine!
02:01=%1 mimics the Titanic!
@@ -65,7 +65,7 @@
; Round ends (draw; unused atm)
02:04=...
; New health crate
-02:05=Incomming aid!
+02:05=Incoming aid!
; New ammo crate
02:06=More weapons!
; New utility crate
@@ -75,4 +75,4 @@
; Hog (%1) hurts himself only
02:09=%1 should practice aiming!
02:09=%1 seems to hate himself.
-02:09=%1 is standing on the wrong side!
\ No newline at end of file
+02:09=%1 is standing on the wrong side!