Sun, 02 Jun 2019 22:40:39 +0300 |
alfadur |
fix land object placement
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Sun, 02 Jun 2019 22:25:41 +0300 |
alfadur |
use blocking recv in IO thread
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Sun, 02 Jun 2019 18:22:06 +0200 |
Wuzzy |
Allow vgtBigExplosion in low quality mode
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Sun, 02 Jun 2019 17:34:47 +0200 |
Wuzzy |
Move resurrector and seduction distance to uConsts
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Sun, 02 Jun 2019 17:19:07 +0200 |
Wuzzy |
Don't draw girder/resurrect/seduce circle while hog moves
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Sun, 02 Jun 2019 17:15:10 +0200 |
Wuzzy |
Homing bee can now be used as secondary ammo
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Sun, 02 Jun 2019 17:02:24 +0200 |
Wuzzy |
Properly prevent using airstrike or girder in mid-air
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Sat, 01 Jun 2019 00:27:23 +0200 |
Wuzzy |
Speech bubbles: Fix word-wrapping being used between interpunction
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Fri, 31 May 2019 21:39:47 +0200 |
Wuzzy |
Scenarios: Show "Mission succeeded/failed!" in stats screen
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Fri, 31 May 2019 21:10:17 +0200 |
Wuzzy |
PageEditTeam: Disable sound test button when frontend sounds are disabled
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Fri, 31 May 2019 21:34:32 +0300 |
alfadur |
rename length to something different
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Fri, 31 May 2019 19:02:42 +0200 |
Wuzzy |
Make the HedgeEditor mission output strings collectable by translation scripts
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Fri, 31 May 2019 18:35:26 +0200 |
Wuzzy |
ASA: Use higher quality mission images
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Fri, 31 May 2019 17:40:26 +0200 |
Wuzzy |
ASA fruit02: Use pre-selected barrel positions and fewer barrels
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Fri, 31 May 2019 15:20:03 +0200 |
Wuzzy |
ASA fruit01: Save campaign variable about whether hero joined battle
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Fri, 31 May 2019 15:04:43 +0200 |
Wuzzy |
ASA fruit02: Delete sticky flames
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Fri, 31 May 2019 13:21:43 +0200 |
Wuzzy |
Move Dangerous Ducklings scenario down
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Fri, 31 May 2019 11:23:13 +0200 |
Wuzzy |
ASA cosmos: Don't send team rankings
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Fri, 31 May 2019 11:10:01 +0200 |
Wuzzy |
ASA: Check if hero is still alive before claiming victory
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Wed, 29 May 2019 13:21:23 +0200 |
Wuzzy |
ACF2: Replace isHogAlive with IsHogAlive
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Fri, 31 May 2019 11:08:54 +0200 |
Wuzzy |
Lua: Add IsHogAlive
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Thu, 30 May 2019 18:31:02 +0200 |
unC0Rr |
Copy authentication from the old frontend
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Wed, 29 May 2019 01:05:20 +0200 |
Wuzzy |
ASA fruit01: Recognize victory if killing all enemy hogs in "flee" variant
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Tue, 28 May 2019 22:07:56 +0200 |
Wuzzy |
ACF1: Fix 2 crate spawns being very close to each other in the difficult rope challenge
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