Sat, 15 Jun 2019 13:30:36 +0200 |
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Remove dead code in uWorld.pas
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Sat, 15 Jun 2019 13:20:29 +0200 |
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Fix hog facing direction when landing with parachute
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Sat, 15 Jun 2019 13:06:15 +0200 |
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weBounce: Force hedgehogs to stay in playable area
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Sat, 15 Jun 2019 12:58:01 +0200 |
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Keep hog facing direction while on parachute
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Sat, 15 Jun 2019 12:10:42 +0200 |
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Properly set dx/dy of hedgehog on parachute
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Sat, 15 Jun 2019 12:09:12 +0200 |
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Change max hedgehog estimate for drawn map sizes 1-3
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Sat, 15 Jun 2019 12:02:22 +0200 |
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Fix world edge positions for drawn maps
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Sat, 15 Jun 2019 03:27:06 +0200 |
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Restrict object placement between leftX and rightX
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Sat, 15 Jun 2019 02:50:51 +0200 |
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Drawn maps: Erase land outside of land bounds
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Sat, 15 Jun 2019 01:18:40 +0200 |
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Fix freezer drawing land outside of indestructible land border in some map types
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Fri, 14 Jun 2019 22:24:59 +0200 |
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Fix coloring of map border at top left/right corner being wrong sometimes
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Fri, 14 Jun 2019 21:09:08 +0200 |
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ACF1: Crate challenge: Fix turn time being reset to infinity after taking dmg
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Fri, 14 Jun 2019 17:21:05 +0200 |
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WxW, Racer: Make bots skip/auto-confirm setup phase
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Fri, 14 Jun 2019 17:05:00 +0200 |
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Continental supplies: Bots select random continent
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Thu, 13 Jun 2019 15:07:03 +0200 |
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Clear jump and walk msgs after placement
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Tue, 11 Jun 2019 16:02:29 +0200 |
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Fix floating hog when switching to moving hog
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Sat, 08 Jun 2019 11:29:49 +0200 |
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Frenzy: Change ammo slots to be closer to original slots
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Sat, 08 Jun 2019 11:27:26 +0200 |
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Frenzy: Fix incorrect ammo slot numbers in ammo menu
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Sat, 08 Jun 2019 11:25:39 +0200 |
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Lua API: Add SetAmmoSlot
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Fri, 07 Jun 2019 15:09:42 +0200 |
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CTF/Control: Fix incomplete hedgehog loop bounds
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Fri, 07 Jun 2019 15:08:06 +0200 |
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Remove kamikaze and piano strike from CTF and Control
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Fri, 07 Jun 2019 11:55:49 +0200 |
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Battalion (King): At end of turn, re-kill all minions without king
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Fri, 07 Jun 2019 11:35:13 +0200 |
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End turn immediately when hedgehog health reaches 0
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Fri, 07 Jun 2019 10:50:05 +0200 |
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Battalion (King): Kill minions with default boom
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