Wed, 07 Nov 2012 21:47:00 -0500 nemo something bender asked for. allow a mask without a map
Wed, 07 Nov 2012 18:46:00 -0500 nemo oups
Sun, 11 Nov 2012 14:59:22 +0100 koda search for more clang names webgl
Wed, 07 Nov 2012 15:37:02 -0500 nemo Make FindPlace more flexible on large maps.
Fri, 09 Nov 2012 23:11:53 +0100 koda no globs, sources not yet generated webgl
Wed, 07 Nov 2012 23:08:02 +0400 unc0rr merge
Fri, 09 Nov 2012 22:56:34 +0100 koda correct includes and clang detection webgl
Wed, 07 Nov 2012 14:02:10 -0500 nemo LongInt Land width/height, mouse coords
Wed, 07 Nov 2012 23:02:18 +0400 unc0rr More strictness on room bans
Fri, 09 Nov 2012 12:29:24 -0500 nemo Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
Wed, 07 Nov 2012 13:24:01 -0500 nemo strip BOM
Fri, 09 Nov 2012 14:40:40 +0000 koda add a few cmakefiles for c engine and rtl webgl
Wed, 07 Nov 2012 12:54:40 -0500 nemo Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
Fri, 09 Nov 2012 14:32:54 +0000 koda add FindGLEW.cmake module webgl
Wed, 07 Nov 2012 13:23:18 +0400 unc0rr Try to beat AI in Mutant!
Thu, 08 Nov 2012 14:51:56 +0000 koda rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options webgl
Wed, 07 Nov 2012 05:18:06 +0100 koda merge
Thu, 08 Nov 2012 14:46:55 +0000 koda split WEBGL and NOPASCAL cmake options webgl
Tue, 06 Nov 2012 20:28:15 -0500 nemo add gstMoving to avoid sticking
Thu, 08 Nov 2012 23:11:40 +0100 koda better GL.h (which was needed after all) webgl
Tue, 06 Nov 2012 23:59:58 +0400 unc0rr Don't zero TeamHealth, only show empty health bar
Thu, 08 Nov 2012 23:00:22 +0100 koda add xymeng's pas2c header webgl
Tue, 06 Nov 2012 23:33:25 +0400 unc0rr Spam log with checksums
Thu, 08 Nov 2012 22:59:13 +0100 koda empty or old files webgl
Tue, 06 Nov 2012 22:35:08 +0400 unc0rr Maybe this caused server crashes? Add more strictness on team owner record field
Thu, 08 Nov 2012 21:56:19 +0100 koda well this was silly webgl
Tue, 06 Nov 2012 11:01:18 -0500 nemo This should ensure zsm doesn't screw up locale, hopefully.
Wed, 07 Nov 2012 18:04:27 +0000 koda add xymeng's rtl port webgl
Tue, 06 Nov 2012 10:52:21 -0500 nemo Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
Wed, 07 Nov 2012 18:02:20 +0000 koda move stuff out of engine folder webgl
Tue, 06 Nov 2012 08:38:37 -0500 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
Wed, 07 Nov 2012 16:16:03 +0000 koda verbose pas2c for parsed args webgl
Mon, 05 Nov 2012 22:20:20 -0500 nemo issue #458
Wed, 07 Nov 2012 14:41:35 +0000 koda parentheses for everyone webgl
Mon, 05 Nov 2012 22:18:47 -0500 nemo revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
Wed, 07 Nov 2012 13:31:58 +0000 koda haskell usability on windows webgl
Mon, 05 Nov 2012 22:03:26 -0500 nemo support ridiculously large maps
Mon, 05 Nov 2012 02:24:28 +0100 koda add CMakeFile for pas2c, add WEBGL config option webgl
Tue, 06 Nov 2012 00:28:47 +0400 unc0rr Oops, fix room info on room admin change
Tue, 13 Nov 2012 23:16:21 +0400 unc0rr dos2unix hedgewars.pro physfslayer
Mon, 03 Jun 2013 10:01:33 +0200 koda close branch 0.9.18
Mon, 05 Nov 2012 01:35:54 +0100 koda move pas2c files in their own directory and add a warning about argument order webgl
Mon, 05 Nov 2012 01:05:23 +0100 koda ios: fill in CFBundleVersion and CFBundleShortVersionString information better
Wed, 07 Nov 2012 23:44:54 +0400 unc0rr Build physfs lib before engine physfslayer
Tue, 12 Feb 2013 00:12:27 +0400 unc0rr Replay without frontend mode 0.9.18
Sun, 04 Nov 2012 06:11:39 +0100 koda pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little) webgl
Sun, 04 Nov 2012 17:47:44 -0500 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
Mon, 05 Nov 2012 23:10:54 +0400 unc0rr Fix function prototype physfslayer
Sat, 08 Dec 2012 15:38:16 +0100 koda removing the optimisation that caused (most likely) the lua crashes on osx 0.9.18
Sun, 04 Nov 2012 03:04:20 +0100 koda pas2c can search for inc files in alternate folders (needed for out of source builds) webgl
Sun, 04 Nov 2012 17:27:54 -0500 nemo bad koda
Mon, 05 Nov 2012 23:03:32 +0400 unc0rr Start work on physfs support in engine physfslayer
Sun, 18 Nov 2012 23:09:29 +0400 unc0rr Fix crash in kamikaze 0.9.18
Sun, 04 Nov 2012 02:35:17 +0100 koda pas2c can read files without changing the process directory webgl
Sun, 04 Nov 2012 17:24:14 -0500 nemo Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
Mon, 05 Nov 2012 23:03:01 +0400 unc0rr - Load teams via physfs physfslayer
Wed, 07 Nov 2012 05:17:07 +0100 koda advice from hasufell 0.9.18
Sun, 04 Nov 2012 02:13:25 +0100 koda pas2C is slowely becoming parametric webgl
Sun, 04 Nov 2012 17:05:54 -0500 nemo oups
Mon, 05 Nov 2012 00:32:41 +0400 unc0rr merge with default again physfslayer
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