2014-03-20 nemo hm. I think I forgot to commit this when adding speech bubble change
2014-03-20 unc0rr Fix warnings
2014-03-20 unc0rr - Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
2014-03-19 unc0rr - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
2014-03-19 unc0rr Process segments from last to first point too
2014-03-19 unc0rr Prevent intersections with segment from last to first point, adjust size of details
2014-03-19 unc0rr Fix div by zero error in new generator
2014-03-18 unc0rr Greedy approach: divide while it divides
2014-03-18 unc0rr No self intersections, except for weirdness between first and last point
2014-03-17 unc0rr Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
2014-03-16 unc0rr More math, implementation is nearly complete, just still have an issue to resolve
2014-03-15 unc0rr Some progress on new generator
2014-03-14 unc0rr Move template-based generator into its own file
2014-03-14 unc0rr Some optimizations
2014-03-14 unc0rr Fix perlin gen on 32 bit arch
2014-03-13 unc0rr - Room save/load into/from file
2014-03-13 unc0rr Allow to save and delete room config in room
2014-03-13 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-03-12 nemo Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
2014-03-12 nemo this is fine right?
2014-03-10 unc0rr Tweaks and tweaks
2014-03-10 unc0rr - Rework FillLand
2014-03-10 nemo as suggested, precompute to avoid use of double
2014-03-08 unc0rr Experiment: enforce a plate at bottom so the map generated is more connected
2014-03-08 unc0rr Some optimizations
2014-03-08 unc0rr Strip Z axis from calculations
2014-03-08 unc0rr Setup leftX, rightX and topY
2014-03-07 unc0rr Some tweaks to perlin generator
2014-03-07 unc0rr Add randomness
2014-03-07 unc0rr Perlin noise generator untweaked, temporarily replacing maze generator
2014-03-06 unc0rr Racer challenge map #4
2014-03-05 unc0rr merge
2014-03-05 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone)
2014-03-05 unc0rr Don't run two engine threads simultaneously
2014-03-04 unc0rr Don't call halt()
2014-03-03 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-03-03 unc0rr - Fix crasher in doStepSniperRifleShot
2014-03-01 unc0rr Make it build as library
2014-03-01 nemo Only draw border for solid land
2014-03-01 nemo Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
2014-03-01 unc0rr merge
2014-03-01 nemo always update. a bit inefficient, but scripts do weird things.
2014-03-01 unc0rr Fix "don't know how to make hwengine.pas" error
2014-03-01 nemo no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
2014-03-01 nemo pass --prefix to previews too
2014-02-28 unc0rr Use all pixels, not only 8x8 areas
2014-02-28 unc0rr AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
2014-02-27 unc0rr Oops, remove debug stuff which hid the feature
2014-02-26 unc0rr Add alpha channel to preview
2014-02-26 unc0rr Move preview rendering into HWMap
2014-02-25 unc0rr - Make world wrap edges not depend on gear radius
2014-02-24 nemo move the freeModule too, couple of style tweaks
2014-02-23 sheepluva fix molotov sprite too
2014-02-23 sheepluva tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
2014-02-23 nemo merge
2014-02-23 sheepluva change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
2014-02-23 sheepluva minor comments fix
2014-02-23 nemo add preview init to tunnels too
2014-02-23 sheepluva fix remaining alpha pixel issues (explosion landbacktex borders etc
2014-02-23 nemo use data not text, so DLC doesn't get an *
2014-02-23 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-21 unc0rr Official challenge map #3 by 1937barcelona
2014-02-19 unc0rr Don't rewrite server ini file too often
2014-02-19 unc0rr Fix tinting of AI kills counter
2014-02-19 unc0rr Should never use State like this, since some states aren't synced (thinking state for example)
2014-02-18 sheepluva allow switching through hogs in reverse order with PRECISE+HOGSWITCH
2014-02-17 unc0rr Fix issue 780 (copy-paste fail)
2014-02-16 unc0rr Fix setting lc_endluatest result
2014-02-16 unc0rr Reduce number of warnings in pas2c-generated code
2014-02-16 unc0rr Fix build
2014-02-14 unc0rr What about exact value?
2014-02-14 unc0rr In stats-only mode:
2014-02-13 unc0rr Only check alpha channel like BlitImageAndGenerateCollisionInfo does
2014-02-13 unc0rr NULL PChar is okay
2014-02-13 nemo pngcrush on this file which will hopefully be cleaned up at some point
2014-02-13 unc0rr Fix read of freed memory found with valgrind
2014-02-12 unc0rr Use strchr instead of strstr with specially constructed string255 struct (not tested)
2014-02-12 unc0rr - Remove few PAS2C ifdef's
2014-02-12 unc0rr Fix binds loading
2014-02-11 unc0rr - pas2c recognizes typecasts in initialization expressions
2014-02-11 unc0rr Small fix which makes pas2c engine successfully replay demos
2014-02-10 unc0rr - Pas2C: make use of 'external' function decorator
2014-02-10 unc0rr Implement needed rtl functions
2014-02-09 unc0rr It compiles \o/
2014-02-09 sheepluva fix lq rope being always drawn on screen with same width regardless of zoom
2014-02-09 sheepluva fix misleading indentation
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-08 unc0rr Implicit type casts to help pas2c
2014-02-07 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-07 unc0rr Implement a bit of astring
2014-02-07 unc0rr Pas2C recognizes ansistrings
2014-02-07 unc0rr Fix build with old base package
2014-02-07 sheepluva disallow sinegun to penetrate solid land
2014-02-06 sheepluva fix potential buffer overflow
2014-02-06 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-06 unc0rr Merge
2014-02-06 sheepluva get rid of hwpow. ~so long and thanks for all the wtfish~
2014-02-06 unc0rr Fix tons and tons of pas2c warnings (but still not all of them)
2014-02-06 sheepluva fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
2014-02-06 unc0rr Drop support for other string types than string255
2014-02-06 sheepluva simplify rc-plane's angle-adjustment-after-wrap code
2014-02-04 unc0rr CMake checks for haskell modules needed
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 sheepluva whoops, lost a space
2014-02-04 sheepluva fix a relevant warning I caused by accident
2014-02-04 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-02-04 sheepluva yo dawg, I herd you like PChar...
2014-02-04 sheepluva remove obsolete type conversions that messed with pas2c
2014-02-04 sheepluva fix some string related pas2c issues
2014-02-04 sheepluva use uConsts rather than including config.inc more than once
2014-02-04 sheepluva add travis dependencies
2014-02-03 sheepluva fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
2014-02-03 unc0rr - Cut actions array instead of performing full copy, when it is possible
2014-02-03 unc0rr Tiny optimization
2014-02-02 nemo don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
2014-02-01 unc0rr Actually do some actions when flood detected
2014-01-31 unc0rr Define some boundaries to detect events
2014-01-31 unc0rr More work on flood detector
2014-01-31 unc0rr Fix build
2014-01-30 unc0rr Official racer challenge #2
2014-01-29 unc0rr - Start work on flood detector
2014-01-29 nemo aaaand remove switch
2014-01-29 nemo tweaks
2014-01-28 unc0rr Implement kick voting
2014-01-28 unc0rr This should help server bypass malformed replays
2014-01-28 nemo remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
2014-01-28 unc0rr AI always activates invulnerability and extra damage if it has them
2014-01-28 nemo Make highlander configurable using weapons, commit weaponset mimicking old values
2014-01-28 nemo unbreak build. didn't test changes
2014-01-27 unc0rr Implement 'voted' function
2014-01-27 unc0rr Even more love to pas2c
2014-01-26 unc0rr Fix times
2014-01-26 unc0rr Some love to pas2c
2014-01-26 unc0rr ADMIN_ACCESS is deprecated long ago
2014-01-25 unc0rr Mutual authentication: server side
2014-01-25 unc0rr Filter confusables to some limits
2014-01-25 unc0rr Mutual authentication: client side
2014-01-24 unc0rr Now convert to xml rules
2014-01-24 koda freaking space
2014-01-24 koda add glew and ghc-zlib dependencies for travis tests
2014-01-24 koda ghc ooops
2014-01-24 koda add AppData file
2014-01-24 koda use CMAKE_CURRENT_SOURCE_DIR consistently
2014-01-24 unc0rr Must not code at late night (fix sanity check)
2014-01-24 unc0rr - Add SCHEME which is needed in room config
2014-01-23 unc0rr Some basic sanity tests for replay files
2014-01-23 unc0rr confusables.txt to insert query converter
2014-01-23 unc0rr Handle chars and not bytes for usernames :-p
2014-01-23 sheepluva turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
2014-01-23 sheepluva hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
2014-01-23 unc0rr Use zlibFormat
2014-01-22 sheepluva disallow control chars in player nicks, thanks for burp to helping making the list more complete
2014-01-22 unc0rr - Implement /callvote
2014-01-22 unc0rr - Allow delegation to specific person in fixed room
2014-01-22 unc0rr Don't delegate special room to another player when owner quits
2014-01-22 unc0rr More robust implementation of decompression
2014-01-22 Wohlstand Small update of my voice-pack Default_ru
2014-01-22 sheepluva actual fix
2014-01-22 sheepluva fix server not building
2014-01-22 unc0rr Show which file has failed
2014-01-22 unc0rr Check if frontend was too lazy to actually send drawn map data to the server
2014-01-22 unc0rr Oops, forgot this
2014-01-22 sheepluva test tweak/fix
2014-01-21 koda more scripts found by sheepluva
2014-01-21 koda little gameServer cleanup
2014-01-21 koda restore revinfo
2014-01-21 koda readd r3be36d2fdca6
2014-01-21 koda ok really restore tests
2014-01-21 koda restore tests
2014-01-21 koda restore gameServer changes
2014-01-21 koda merge
2014-01-21 unc0rr Halfplement voting
2014-01-21 sheepluva Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
2014-01-21 unc0rr Fix server producing unreplayable records
2014-01-21 sheepluva use new API for changing GameFlags
2014-01-21 sheepluva luaAPI:
2014-01-21 unc0rr Fix detection of mapgen
2014-01-21 unc0rr Merge
2014-01-21 nemo This adds idle hog tinting. Active hog tinting still needed.
2014-01-21 sheepluva let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
2014-01-21 sheepluva * fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
2014-01-21 sheepluva test for GetGravity and SetGravity
2014-01-20 sheepluva add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
2014-01-20 unc0rr Implement drawnMapData function so checker could check replays with drawn maps
2014-01-20 sheepluva drill rocket test
2014-01-20 sheepluva new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
2014-01-20 sheepluva remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
2014-01-19 sheepluva fix despeckle mutilating blurry land
2014-01-19 unc0rr - Make Racer report achievements
2014-01-19 sheepluva no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
2014-01-19 sheepluva small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
2014-01-21 koda add travis tests for the two new cmake options
2014-01-19 sheepluva (experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
2014-01-21 koda fixwhitespace and dos2unix
2014-01-19 sheepluva (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
2014-01-21 koda partial merge of the webgl branch
2014-01-18 Wohlstand Fix checker logon process
2014-01-18 sheepluva changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
2014-01-18 nemo Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
2014-01-17 nemo Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
2014-01-17 nemo well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
2014-01-17 unc0rr Convert some ansistrings to pchars
2014-01-17 koda drop redundancies for lua and physfs
2014-01-17 koda fix linking physfs after a run of cmake
2014-01-17 koda happy 10000th commit
2014-01-17 unC0Rr fix build on travis
2014-01-17 koda use bundled physfs on win and osx
2014-01-17 koda fix some travis BUILD_ARGS and add a new one
2014-01-17 Vittorio Giovara Merge pull request #11 from LocutusOfBorg/fix-arm
2014-01-17 sheepluva disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
2014-01-17 sheepluva position "finger"/pointer over current hog above tags
2014-01-17 sheepluva style tweaks
2014-01-17 sheepluva update copyright to 2014
2014-01-16 sheepluva move room state filter
2014-01-16 sheepluva unCORr likes PChar arrays
2014-01-16 unc0rr In special rooms game starts when all players are ready
2014-01-16 sheepluva * allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
2014-01-16 sheepluva allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
2014-01-16 sheepluva PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
2014-01-15 sheepluva add compatibility for physicsfs 2.0
2014-01-15 unc0rr oops, fix build
2014-01-15 unc0rr Also define default value of THEME
2014-01-14 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-14 sheepluva fix seteffect documentation, lua wiki misled me there
2014-01-19 unc0rr ifdef for now webgl
2014-01-14 unc0rr GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
2014-01-09 Gianfranco Costamagna Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang webgl
2014-01-13 nemo Free cached ammo menu tex on quit.
2014-01-09 unc0rr '-d' option to pas2c webgl
2014-01-13 unc0rr Parse " and \ escaping in binds
2014-01-08 koda rename NOPASCAL option to BUILD_ENGINE_C webgl
2014-01-13 sheepluva fix missing escape for usernick used in regexp
2014-01-08 koda cosmetics webgl
2014-01-12 unc0rr Oops, forgot 'hg add' this file
2014-01-08 koda call pas2c on hwengine only webgl
2014-01-12 unc0rr Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
2014-01-08 unc0rr Oops webgl
2014-01-12 unc0rr Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
2014-01-07 unc0rr Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy webgl
2014-01-12 unc0rr That check was too weird and complicated
2014-01-07 unc0rr Fix these too webgl
2014-01-10 unc0rr Cake falls when loses ground
2014-01-07 unc0rr Fix two desync causes webgl
2014-01-10 nemo keep velocity from fluttering between 2 and 3px / ms when falling...
2014-01-07 unc0rr pas2c engine now writes debug log webgl
2014-01-08 koda fix a few uses of VERSION_* checks
2014-01-06 unc0rr Render chars as hex numbers webgl
2014-01-08 koda drop extra spaces from a few CMakeLists.txt files
2014-01-06 unc0rr oh those signed chars webgl
2014-01-08 koda consistent cmake checks
2014-01-05 unc0rr Fix doStepHandlers confusion webgl
2014-01-08 koda use mainstream project name
2014-01-05 unc0rr - Don't define NOCONSOLE webgl
2014-01-08 koda add other libav library versions
2014-01-05 unc0rr Prevent assertion on uninitialized variable webgl
2014-01-08 unc0rr 21 now
2014-01-05 unc0rr - Fix build via pas2c webgl
2014-01-08 unc0rr Ban arch.c from source tarball
2014-01-04 unc0rr Fix build (no idea what's going on in this branch btw) webgl
2014-01-07 nemo pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
2014-01-04 unc0rr merge default webgl
2014-01-07 Gianfranco Costamagna Added cast to qreal, avoiding ftbfs due to issue #758
2014-01-04 unc0rr +speedup in binds config (fixes issue 749)
2014-01-04 koda enable verbosity in travis builds
2014-01-04 koda revert 58dee07f7552
2014-01-04 koda hwlibrary also depends on hwengine
2014-01-04 koda correctly set this pascal flag for future compatibility
2014-01-04 koda update copyright year (twice) for Info.plist
2014-01-04 koda set common pascal library search path once
2014-01-04 koda explicitly set linker library path for pascal when deploying an older version
2014-01-04 koda allow specifying a different CMAKE_OSX_SYSROOT
2014-01-03 koda less spam
2014-01-03 nemo I'd meant for this to match the frontend
2014-01-03 koda fix git hash reporting
2014-01-03 koda enable travis bot
2014-01-03 koda add more travis tests
2015-06-01 koda Close branch 0.9.20
2014-01-03 koda have revinfo also try to pick up git hashes
2015-06-01 koda Fix building on OSX when autoupdate is disabled 0.9.20
2014-01-03 Vittorio Giovara Merge pull request #10 from LocutusOfBorg/fix-avwrapper2
2014-03-05 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone) 0.9.20
2014-01-03 Gianfranco Costamagna Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
2014-01-07 Gianfranco Costamagna backport of r2aa9cf5badfcc978268a9bf06950942f27dfd366 0.9.20
2014-01-03 Vittorio Giovara Merge pull request #8 from LocutusOfBorg/fix-avwrapper-exit-calls
2014-01-04 koda revert 58dee07f7552 0.9.20
2014-01-03 Gianfranco Costamagna Fixed avwrapper exit calls, fixing issue 752
2014-01-04 koda hwlibrary also depends on hwengine 0.9.20
2014-01-03 Vittorio Giovara Merge pull request #7 from LocutusOfBorg/fix-FPIC
2014-01-04 koda correctly set this pascal flag for future compatibility 0.9.20
2014-01-03 Gianfranco Costamagna Fixed fPIC link failure with arm and sparc architectures, fixing issue #757
2014-01-03 koda unsynced remote changes...
2014-01-04 koda update copyright year (twice) for Info.plist 0.9.20
2014-01-03 Vittorio Giovara Merge pull request #6 from LocutusOfBorg/added-travis
2014-01-03 nemo tweak
2014-01-04 koda set common pascal library search path once 0.9.20
2014-01-03 Gianfranco Costamagna Added simple travis file
2014-01-03 nemo hey, if unc0rr can screw with gravity...
2014-01-04 koda explicitly set linker library path for pascal when deploying an older version 0.9.20
2014-01-03 koda merge cmake osx sdk changes
2014-01-04 koda allow specifying a different CMAKE_OSX_SYSROOT 0.9.20
2014-01-02 unc0rr Oops, fix message
2014-01-04 nemo I'd meant for this to match the frontend 0.9.20
2014-01-02 unc0rr - Utility script for parameters handling
2014-01-04 koda fix git hash reporting 0.9.20
2014-01-01 unc0rr Only emit roomNameUpdated when it actually is changed
2014-01-04 koda have revinfo also try to pick up git hashes 0.9.20
2014-01-01 unc0rr Prepend '!' to 42nd scheme parameter in network traffic
2014-01-04 Gianfranco Costamagna Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d 0.9.20
2014-01-01 unc0rr Special script parameter variable in game scheme
2014-01-04 Gianfranco Costamagna Fixed avwrapper exit calls, fixing issue 752 0.9.20
2014-01-01 unc0rr Try to keep old weapon sets (not tested at all)
2014-01-04 Gianfranco Costamagna Fixed fPIC link failure with arm and sparc architectures, fixing issue #757 0.9.20
2014-01-01 unc0rr Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
2013-12-31 unc0rr This is the way I like it: 0.9.20
2014-01-01 nemo tip is no longer .20 compatible
2013-12-30 unc0rr Some fixes 0.9.20
2013-12-31 unc0rr This is the way I like it:
2013-12-30 unc0rr Not a thing which is needed in release tarball 0.9.20
2013-12-31 nemo allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
2013-12-31 nemo allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2 0.9.20
2013-12-31 koda Added tag 0.9.20-release for changeset af0520a6bf00
2014-01-03 koda remove one spurious WARNING tag from cmake message 0.9.20
2013-12-31 koda merge from .20 again
2014-01-03 koda improve OSX SDK selection when build and deploy target don't match 0.9.20
2013-12-30 koda switch every optimization from Os to O2 0.9.20 0.9.20-release
2013-12-30 nemo missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics 0.9.20
2013-12-30 unc0rr Some fixes
2013-12-30 koda move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten 0.9.20
2013-12-30 unc0rr Not a thing which is needed in release tarball
2013-12-30 nemo merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image 0.9.20
2013-12-30 nemo merge from .20
2013-12-29 koda merge
2013-12-29 unc0rr Uberfix. TODO: ask fpc guys wtf.
2013-12-29 unc0rr A bit of formatting
2013-12-29 unc0rr Be friendly with pas2c
2013-12-28 nemo debian is pedantic and isn't aware this is just a dev comment
2013-12-28 nemo Delete Application
2013-12-28 nemo also make drill much much less likely to explode on shallow angles
2013-12-28 nemo reset X/Y too (make drill less explodey. mask fixes revealed an issue)
2013-12-27 nemo add the source image so it doesn't get misplaced again
2013-12-29 koda merge further changes from 0.9.20
2013-12-30 nemo I don't trust fpc with -O3 0.9.20
2013-12-26 unc0rr Store protocol number in database for replays
2013-12-29 unc0rr Uberfix. TODO: ask fpc guys wtf. 0.9.20
2013-12-26 unc0rr Heh, hardcoded paths :D
2013-12-28 nemo debian is pedantic and isn't aware this is just a dev comment 0.9.20
2013-12-26 unc0rr Oops, meant Land
2013-12-28 nemo Delete Application 0.9.20
2013-12-26 hasufell BUILD: make binary/libdir destinations modifiable 0.9.20
2013-12-26 hasufell BUILD: make binary/libdir destinations modifiable
2013-12-28 koda include paths before platform, move config code around 0.9.20
2013-12-26 koda merge a few changes from 0.9.20
2013-12-28 koda drop 10.4 support, needed after introduction of @rpath 0.9.20
2013-12-26 koda Added tag 0.9.20-release for changeset 2b8f928faa14
2013-12-28 koda correctly handle @rpath 0.9.20
2013-12-26 Vittorio Giovara Merge pull request #5 from AMDmi3/freebsd
2013-12-26 unc0rr merge 0.9.20
2013-12-25 nemo give cake a tiny initial push so it does something useful in zerog
2013-12-25 unc0rr Prevent div by zero
2013-12-26 koda skip writing the full destination name 0.9.20
2013-12-24 nemo merge w/ 0.9.20
2013-12-26 koda copy the png library 0.9.20
2013-12-24 nemo forgot this one too 0.9.20
2013-12-24 nemo pick up trunk changes (AI, encoding) 0.9.20
2013-12-24 nemo I hate windows. This probably fixes text.
2013-12-24 unc0rr merge from default 0.9.20
2013-12-24 nemo quick sanity change for AI + zerog
2013-12-24 unc0rr Bump up protocol number 0.9.20
2013-12-24 nemo few more changes
2013-12-24 unc0rr this is really annoying
2013-12-24 nemo 0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
2013-12-24 unc0rr Allow skip in move
2013-12-24 unc0rr merge
2013-12-24 unc0rr Make server aware of new versions
2013-12-24 unc0rr Rework of No Gravity script:
2013-12-24 nemo Remove some wtfism that was breaking localisation
2013-12-24 nemo Recover old tips from .ts files. This addresses bug #740
2013-12-24 nemo Pick random tip from the tip file each time front page is viewed.
2013-12-24 nemo Localise tips again. Including new german contribution from bug #738. We should look into the old .ts files and see if there are translations that can be recovered.
2013-12-23 Periklis Ntanasis typos correction
2013-12-23 nemo svg
2013-12-23 unc0rr 'Open packages directory' button on dlc page
2013-12-23 nemo merge of volkan's commit followed by lupdate to pick up the new strings
2013-12-23 nemo Purely a whitespace change. Going to try to stick to consistent line endings in the future.
2013-12-23 wuzzy update german
2013-12-23 nemo more advbounce flagging
2013-12-23 nemo make punch usable with no gravity lua
2013-12-23 Periklis Ntanasis code formatting/consistency
2013-12-23 Periklis Ntanasis oops, remove debug message
2013-12-23 Periklis Ntanasis check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see issue 722
2013-12-22 nemo stricter check of dY and collision
2013-12-22 unc0rr Move to No_Gravity and add .cfg
2013-12-22 nemo Default to ...
2013-12-22 nemo allow poison clouds to flag active using tmpflag
2013-12-22 unc0rr No gravity mode
2013-12-22 unc0rr - Fix typo in frontend debug output
2013-12-22 nemo Graves should not be kicked for EXPLDoNotTouchAny
2013-12-22 wuzzy add a preliminary description
2013-12-21 nemo redraw ownertex to fix tinting issue
2013-12-21 nemo make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
2013-12-21 Periklis Ntanasis changing math functions that may cause desyncs
2013-12-20 unC0Rr Fix warnings
2013-12-20 unc0rr Some updates to ru localization
2013-12-18 nemo christmas eve too (matches frontend)
2013-12-18 nemo merge since this was committed prior to the hat addition
2013-12-18 Vatten Updated continental to the latest
2013-12-18 nemo New hats. Variety of authors. Collected from hats thread by Randi.
2013-12-18 unc0rr merge
2013-12-18 Periklis Ntanasis desert01 fixed destructible terrain marks and cosmos marks for completed main missions
2013-12-25 Dmitry Marakasov Move physfs includes before all others
2013-12-17 unc0rr No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
2013-12-25 Dmitry Marakasov Fix off-by-one in physfs
2013-12-16 unc0rr merge default here sdl2transition
2013-12-15 nemo remove state from check, just to see if this was why we just desynced
2013-12-14 nemo state too "why not"
2013-12-14 nemo clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
2013-12-13 unc0rr merge
2013-12-13 nemo lupdate-qt4
2013-12-13 unc0rr This seems to be enough to fix the bug with sprGirder rendered in stripe
2013-12-13 unc0rr Display team owner in teams widget (addresses issue 174)
2013-12-13 unc0rr - /owner command to specify team owner
2013-12-13 unc0rr merge
2013-12-13 cairo add SetHogTeamName
2013-12-12 unc0rr - /greeting command for room greeting message
2013-12-12 unc0rr - Remove obsolete protocol message
2013-12-12 unc0rr More sane default weapons: remove rc, freezer, portals and landspray
2013-12-12 nemo reduce # of freezers to 1
2013-12-13 Periklis Ntanasis changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
2013-12-12 Periklis Ntanasis fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
2013-12-11 Periklis Ntanasis removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
2013-12-10 nemo make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
2013-12-10 nemo oups. accidentally commented out both lines
2013-12-10 unc0rr Better diagnostic message when failing to load theme.cfg
2013-12-10 nemo can't use parsecommand since it does sendipc
2013-12-10 nemo fix for fail to place using ammo
2013-12-10 nemo match girder on this one.
2013-12-10 nemo clear hat if load fails
2013-12-10 cairo set holiday hats for nohat hogs
2013-12-10 Periklis Ntanasis moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
2013-12-09 unc0rr Don't send empty theme in config
2013-12-09 unc0rr - Restrict game config changes in special rooms
2013-12-09 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-12-08 nemo Add missing gstCollision bug #725
2013-12-08 sheepluva fix Issue #724: Bee sound never stops (underwater when timer is 0)
2013-12-08 sheepluva string/typo fixes
2013-12-08 nemo revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
2013-12-08 nemo use a variable that allows negative values instead.
2013-12-08 sheepluva disallow speech bubbles to go offscreen
2013-12-08 sheepluva fix speechbubbles assigning negative values to a Longword value, overflowing it
2013-12-06 sheepluva It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
2013-12-06 sheepluva * turned out the no-flight zone is also a no-climb-and-progress zone
2013-12-06 sheepluva some more campaign string tweaks
2013-12-06 sheepluva string tweaks and whitespace fixes
2013-12-06 sheepluva german translation updates
2013-12-06 sheepluva don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
2013-12-06 Periklis Ntanasis fix buggy win conditions and stats in death01
2013-12-04 unc0rr - Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
2013-12-04 sheepluva here have some lua love: make parameter count error messages more helpful to lua devs
2013-12-04 sheepluva lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
2013-12-04 sheepluva fix misspelled variable name (cosmetic change)
2013-12-04 nemo make the team association with hog before calling gear creation. makes some lua a little easier
2013-12-04 nemo sethogname/hat need to wrap entire operation around test of hog/gear
2013-12-04 Periklis Ntanasis adjusting the wind in fruit02
2013-12-03 Periklis Ntanasis fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
2013-12-03 unc0rr Load themes lazily
2013-12-03 unc0rr Be lazy in loading maps list
2013-12-03 sheepluva make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
2013-12-03 nemo Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
2013-12-03 sheepluva make source files objects depend on their predecessors in list
2013-12-03 Periklis Ntanasis fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
2013-12-02 sheepluva make lazy loading of map preview a little bit less of a hack
2013-12-02 unc0rr Load hats into the model lazily
2013-12-02 sheepluva fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
2013-12-02 sheepluva add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
2013-12-02 sheepluva don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
2013-12-02 Periklis Ntanasis fixed moving npc and flying in forbidden area in ice01
2013-12-02 Periklis Ntanasis fixed overlapping bubbles and wrong dialog triggering in moon01
2013-12-01 nemo don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
2013-12-01 nemo Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
2013-11-30 unc0rr Fix erroneous message in console debug
2013-11-30 unc0rr Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
2013-11-30 sheepluva fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
2013-11-30 sheepluva small cleanup etc
2013-11-30 sheepluva don't show 'follow' entry for players that are in lobby
2013-11-30 sheepluva regression fix: reallow offline players to be added to friendslist/ignore list
2013-11-30 sheepluva fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
2013-11-29 sheepluva whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29 unc0rr Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
2013-11-29 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-27 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-27 sheepluva update credits
2013-11-25 sheepluva unbreak various parts of campaign variable loading/saving
2013-11-25 sheepluva don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
2013-11-25 nemo *grumble grumble*
2013-11-24 unc0rr Forbid /delegate to room admin
2013-11-25 nemo fix tag toggling. I think...
2013-11-24 nemo another broken element
2013-11-24 nemo fix translation xml
2013-12-14 unc0rr To prevent that weird crash, you need to initialize SDL before Qt sdl2transition
2013-11-24 unc0rr Fix typo reported by MK
2013-12-05 koda Qt and SDL2 do not play nice on osx apparently sdl2transition
2013-11-22 nemo gear deletion called inappropriately.
2013-12-05 koda use clang on mavericks sdl2transition
2013-11-20 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-12-05 koda fix linking on osx by hardcoding the default library output path sdl2transition
2013-11-18 Wuzzy german translation update
2013-12-05 koda use NOSDL2 for consistency sdl2transition
2013-11-17 unc0rr - Column for script in rooms list
2013-11-10 unc0rr Frontend builds sdl2transition
2013-11-15 Mailaender Fix .desktop conformance warnings
2013-11-10 unc0rr Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?) sdl2transition
2013-11-14 nemo Make birdy fly away if hog gear is deleted.
2013-11-09 unc0rr All I want is to receive some events... sdl2transition
2013-11-13 almikes bug #695 add left tex to stop repeating sun
2013-11-12 Periklis Ntanasis added campaigns_el.txt
2013-11-08 unc0rr - Keyboard bindings seem to work fully sdl2transition
2013-11-13 nemo Delete now toggles hiding team area
2013-11-11 Periklis Ntanasis typo correction
2013-11-08 unc0rr Use scancodes. Most bindings work now. sdl2transition
2013-11-12 unc0rr Handle absence of "SCRIPT" in replay
2013-11-11 Periklis Ntanasis missions_el added
2013-11-07 unc0rr - Fix TryPut, so really large maps could load sdl2transition
2013-11-09 nemo merge
2013-11-07 unc0rr Sounds can be heard now sdl2transition
2013-11-09 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-11-07 unc0rr Fix SDL_GL_SwapWindow, engine renders graphics now sdl2transition
2013-11-08 nemo just an experiment. make these offset 2 as well on X
2013-11-07 unc0rr Provide more information to SDLTry sdl2transition
2013-11-08 nemo fiddle with shift of hog gear collision. need some ropers to try them out
2013-11-08 unc0rr Fix chat yet again
2013-11-05 koda some improvements for sdl2 building (not complete nor clean) sdl2transition
2013-11-06 nemo fix f10 default if no team binds
2013-11-05 unc0rr - Use USESDL12 for old SDL sdl2transition
2013-11-05 unc0rr Fix broken chat
2013-11-05 nemo cleanup of timer accidentally exposed prob w/ timebox
2013-11-03 koda merge
2013-11-03 koda enable -fPIC on UNIX only
2013-11-03 nemo this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
2013-11-03 unc0rr Only toggle afk mode when it's not your turn
2013-11-03 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
2013-11-03 unc0rr Small refactor
2013-11-03 sheepluva unbreak png screenshots
2013-11-02 unc0rr Don't change crosshair look when hedgehog does high jump
2013-11-01 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
2013-11-01 nemo merge bday/xmas w/ main
2013-11-01 nemo ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
2013-11-01 nemo so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
2013-10-31 unc0rr Ensure checkers don't check same replay simultaneously
2013-10-31 unc0rr Fix 'non-exhaustive pattern' server crash
2013-10-31 nemo Prevent using SetAmmo to set amNothing to anything.
2013-10-30 nemo drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
2013-10-30 nemo this isn't pascal
2013-10-30 nemo use gameticks instead of turn timer. untested. also replaced tabs with spaces
2013-10-29 unc0rr - More HealthTex to clan structure
2013-10-29 unc0rr Tinted crosshair (without that cool white dot in the middle)
2013-10-29 unc0rr - Cut code with bug to fix issue 713
2013-10-28 koda not useful check
2013-10-28 koda fix asm again...
2013-10-28 koda correctly use USE_TOUCH_INTERFACE
2013-10-28 koda add possibility to compile with SDL2 automatically
2013-10-28 koda add FindSDL2 module from dhewm repo
2013-10-28 koda merge spacecampaign
2013-11-03 koda close branch spacecampaign
2013-09-25 Periklis Ntanasis merge with default spacecampaign
2013-09-22 Periklis Ntanasis autoselect weapon in time challenges spacecampaign
2013-09-22 Periklis Ntanasis typo spacecampaign
2013-09-22 Periklis Ntanasis fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped spacecampaign
2013-09-19 Periklis Ntanasis use consts for TStatInfo enum spacecampaign
2013-09-18 Periklis Ntanasis fixes bug that doesn't display mission name in drop down list spacecampaign
2013-09-18 Periklis Ntanasis some changes regarding hp save in cosmos and moon spacecampaign
2013-09-18 Periklis Ntanasis remove unnecessary comments spacecampaign
2013-09-18 Periklis Ntanasis dialog changes spacecampaign
2013-09-18 Periklis Ntanasis added event for meteorite mission spacecampaign
2013-09-17 Periklis Ntanasis cosmos, after death01 dialogs spacecampaign
2013-09-17 Periklis Ntanasis changes in cosmos map spacecampaign
2013-09-17 Periklis Ntanasis custom stats and win/lose events spacecampaign
2013-09-17 Periklis Ntanasis image and description spacecampaign
2013-09-16 Periklis Ntanasis final mission map and most logic spacecampaign
2013-09-16 Periklis Ntanasis bonus notice in the win/stats page spacecampaign
2013-09-16 Periklis Ntanasis add bonuses spacecampaign
2013-09-16 Periklis Ntanasis hats spacecampaign
2013-09-15 Periklis Ntanasis removed unnecessary map.cfg spacecampaign
2013-09-15 Periklis Ntanasis making death01 easier and less luck dependent spacecampaign
2013-09-14 Periklis Ntanasis add skip to hero spacecampaign
2013-09-14 Periklis Ntanasis making death01 easier and less luck dependent to win spacecampaign
2013-09-13 Periklis Ntanasis fixed bug making the game not end when thanta was dead,reported by Wuzzy spacecampaign
2013-09-13 Periklis Ntanasis end game when skip in last dialog spacecampaign
2013-09-13 Periklis Ntanasis fixed hero win the game in case damage has happened to him previously in the same turn reported by Wuzzy spacecampaign
2013-09-12 Periklis Ntanasis should fix deadlock checkpoint reported by Wuzzy spacecampaign
2013-09-12 Periklis Ntanasis fixed lua error reported by Wuzzy spacecampaign
2013-09-12 Periklis Ntanasis fix check for event - guard attack spacecampaign
2013-09-12 Periklis Ntanasis give player only one rope spacecampaign
2013-09-12 Periklis Ntanasis fixed bug that didn't endgame when make wrong landing with no fuels spacecampaign
2013-09-12 Periklis Ntanasis fixed the bug that didn't saved checkpoint 1 reported by mikade spacecampaign
2013-09-12 Periklis Ntanasis image and description spacecampaign
2013-09-12 Periklis Ntanasis added custom stats spacecampaign
2013-09-12 Periklis Ntanasis cleanup - removed debug prints spacecampaign
2013-09-11 Periklis Ntanasis many corrections spacecampaign
2013-09-11 Periklis Ntanasis moon side mission map and most of the logic spacecampaign
2013-09-06 Periklis Ntanasis win stats spacecampaign
2013-09-06 Periklis Ntanasis image and description spacecampaign
2013-09-06 Periklis Ntanasis added captions with rules and objectives spacecampaign
2013-09-06 Periklis Ntanasis I think it's better map to be destroyable spacecampaign
2013-09-06 Periklis Ntanasis mission mechanioncs seems ok spacecampaign
2013-09-04 Periklis Ntanasis part of desert03 side mission - map not finished yet, will be commited later spacecampaign
2013-09-03 Periklis Ntanasis image and description spacecampaign
2013-09-03 Periklis Ntanasis changed some left amDynamite to amMortar spacecampaign
2013-09-03 Periklis Ntanasis dialogs with objectives added spacecampaign
2013-09-03 Periklis Ntanasis added death planet side mission spacecampaign
2013-09-02 Periklis Ntanasis fix check if deleted gear is hog spacecampaign
2013-09-02 Periklis Ntanasis change hog names spacecampaign
2013-08-30 Periklis Ntanasis image, description and hats spacecampaign
2013-08-30 Periklis Ntanasis add custom stats spacecampaign
2013-08-29 Periklis Ntanasis added challenge objectives spacecampaign
2013-08-29 Periklis Ntanasis deleted debug prints spacecampaign
2013-08-29 Periklis Ntanasis fixed the time adding in new hero turn spacecampaign
2013-08-29 Periklis Ntanasis changed map and fixed some bugs regarding hog turning and adding more teleport spacecampaign
2013-08-29 Periklis Ntanasis a bug fix spacecampaign
2013-08-29 Periklis Ntanasis fixed bug that caused enemy hogs not to play spacecampaign
2013-08-29 Periklis Ntanasis fruit side mission map and some logic spacecampaign
2013-08-27 Periklis Ntanasis cosmos corrections spacecampaign
2013-08-27 Periklis Ntanasis minor string correction spacecampaign
2013-08-27 Periklis Ntanasis fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos spacecampaign
2013-08-26 Periklis Ntanasis stats in case player hasn't/can't reach a new destination spacecampaign
2013-08-26 Periklis Ntanasis fixed bug in cosmos that permitted user to go to moon without collecting the saucer and removed ammo that was added for debug purposes spacecampaign
2013-08-26 Periklis Ntanasis add stats to cosmos spacecampaign
2013-10-28 nemo not sure why this nil check is in here
2013-08-26 Periklis Ntanasis less variables used to save the checkpoints - potential breakage xD spacecampaign
2013-10-26 unc0rr Oops, looked in the deprecated file
2013-08-26 Periklis Ntanasis fix typo in cosmos spacecampaign
2013-10-26 nemo Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
2013-08-26 Periklis Ntanasis save main missions' status spacecampaign
2013-10-25 nemo I can't find any reason why the event filtering was halting further event handling w/ a true here. In any case removing it fixes bug #658
2013-08-25 Periklis Ntanasis more chanllenge details in ice02 spacecampaign
2013-10-24 nemo revert r67e257b98422 to close out bug #660. shift-f1 is even more undiscoverable than a tooltip for this important piece of info, and wasn't printing the name for me either.
2013-08-24 Periklis Ntanasis strings checked, all ok except ice02 that will be probably changed spacecampaign
2013-10-23 unc0rr Oh, dudes :(
2013-08-24 Periklis Ntanasis added death planet in cosmos without the order restriction yet spacecampaign
2013-10-23 nemo untested. decrement timer while firing rope. there've been a few complaints 'bout this.
2013-08-23 Periklis Ntanasis added death01 in cosmos spacecampaign
2013-10-23 koda add /history command from chat
2013-08-23 Periklis Ntanasis description and image spacecampaign
2013-10-21 nemo This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
2013-08-22 Periklis Ntanasis dialogs spacecampaign
2013-10-21 nemo avoid infinite loop
2013-08-22 Periklis Ntanasis second human hog for dialogs spacecampaign
2013-10-20 nemo make landspray build across too
2013-08-22 Periklis Ntanasis win event spacecampaign
2013-10-20 nemo call bounce sound less often
2013-08-22 Periklis Ntanasis event in case hero dies spacecampaign
2013-10-19 nemo Prevent attacking yourself w/ plane from crashing
2013-08-22 Periklis Ntanasis forgotten file and death planet map and some logic spacecampaign
2013-10-19 nemo differentiate borders a bit
2013-08-21 Periklis Ntanasis description and image spacecampaign
2013-10-18 unc0rr uhm... a feature
2013-08-21 Periklis Ntanasis removed debug prints spacecampaign
2013-10-18 unc0rr Some tweaks to ellipse code to produce less points
2013-08-20 Periklis Ntanasis checkpoint system seems complete spacecampaign
2013-10-18 unc0rr Draw rectangles and ellipses!
2013-08-20 Periklis Ntanasis fixed weapon type typo spacecampaign
2013-10-15 unc0rr Allow user to enter password for the room he joins
2013-08-20 Periklis Ntanasis check point fixes spacecampaign
2013-10-15 unc0rr Fix issue 662
2013-08-20 Periklis Ntanasis added custom lua split spacecampaign
2013-10-15 koda min->max
2013-08-19 Periklis Ntanasis position saving functions spacecampaign
2013-10-14 koda Fix bug 656 by using the right resolution values
2013-08-17 Periklis Ntanasis custom stats spacecampaign
2013-10-14 unc0rr - Frontend finally learns how to create passworded room
2013-08-17 Periklis Ntanasis game against red team seems ok spacecampaign
2013-10-14 nemo don't kill rope if not extended
2013-08-16 Periklis Ntanasis scenario of escape seems ok spacecampaign
2013-10-13 koda sigh
2013-08-16 Periklis Ntanasis this seems to work fine for the escape scenario spacecampaign
2013-10-13 koda and wrap the last variable so that the regex will never fail
2013-08-16 Periklis Ntanasis many dialogs and events spacecampaign
2013-10-13 nemo merge last rev
2013-08-15 Periklis Ntanasis more dialogs spacecampaign
2013-10-13 unc0rr Unbreak access to Data dir in profile broken in r8b48c27201af
2013-10-13 nemo fix driver logging
2013-08-15 Periklis Ntanasis first dialogs spacecampaign
2013-10-13 unc0rr Send +i status of all players to logged-in users
2013-08-14 Periklis Ntanasis fruit planet part 2 spacecampaign
2013-10-13 nemo make wrapping nicer when there's collision
2013-08-12 Periklis Ntanasis small fix and image/description spacecampaign
2013-10-11 nemo disable side borders if bounce or wrap
2013-08-12 Periklis Ntanasis changes regarding the difficulty and AI demo brake error spacecampaign
2013-10-11 nemo tiny tweak to silly mode
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-08-11 Periklis Ntanasis stats in case of win spacecampaign
2013-10-10 koda fail early when an incompatible qt version is found
2013-08-10 Periklis Ntanasis custom stats in case of lose spacecampaign
2013-10-10 koda fail early when an incompatible cmake version is found
2013-08-10 Periklis Ntanasis bug finaly fixed spacecampaign
2013-10-10 koda set the correct framework search path for freepascal on darwin, targetting future cmake releases
2013-08-10 Periklis Ntanasis previous fix was wrong.. spacecampaign
2013-10-08 koda add a few comments inside cmakepascalinformation
2013-08-10 Periklis Ntanasis fix bug that make precise key not responding spacecampaign
2013-10-10 unc0rr Fill PageEditTeam containers only when it is actually required:
2013-08-10 Periklis Ntanasis change regarding the difficulty in escape spacecampaign
2013-10-10 nemo skip kill for bounce
2013-08-10 Periklis Ntanasis added crates spacecampaign
2013-10-10 nemo kill rope on wrap
2013-08-10 Periklis Ntanasis some fixes to the map and the events spacecampaign
2013-10-10 nemo Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
2013-08-10 Periklis Ntanasis event for escape win spacecampaign
2013-10-08 unc0rr Icons for 'i' and 'c' flags
2013-08-09 Periklis Ntanasis changed rounds till suden death spacecampaign
2013-10-08 unc0rr boo, nemo, boo
2013-08-09 Periklis Ntanasis some changes in the map, hog placing etc spacecampaign
2013-10-08 nemo make this a tiny bit less aggressive
2013-08-09 Periklis Ntanasis fixed bug that make hog not able to move spacecampaign
2013-10-08 nemo Issue #581
2013-08-09 Periklis Ntanasis events spacecampaign
2013-10-07 unc0rr - AI quickly shoots with desert eagle till hits the target
2013-08-09 Periklis Ntanasis hide hogs and spawn them per waves spacecampaign
2013-10-07 unc0rr Scroll chat widget to bottom on show and resize events
2013-08-08 Periklis Ntanasis added newly created hogs spacecampaign
2013-10-04 unc0rr Fix this for me
2013-08-08 Periklis Ntanasis fix bugs and some changes regarting the difficulty in desert02 spacecampaign
2013-10-03 nemo add world edges to config
2013-08-08 Periklis Ntanasis dialogs, events for hero death and side choice spacecampaign
2013-10-03 nemo couple more wrap calls. freezer still doesn't propagate properly. mostly due to
2013-08-07 Periklis Ntanasis forgot to commit the new files :/ spacecampaign
2013-10-03 nemo add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
2013-08-07 Periklis Ntanasis fruit planet main mission first commit spacecampaign
2013-09-30 unc0rr Modify Racer script so it could work with special points
2013-08-07 Periklis Ntanasis removing the Mission prefix from the campaign front end page spacecampaign
2013-09-30 nemo toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
2013-08-06 Periklis Ntanasis forgot to commit the description :/ spacecampaign
2013-09-30 nemo move border back a bit from left/right bounds, bee tweak
2013-08-06 Periklis Ntanasis desert02 image and description spacecampaign
2013-09-29 nemo Make a few more gears honour world edge checks
2013-08-06 Periklis Ntanasis fix bug, not triggered event spacecampaign
2013-09-29 unc0rr merge
2013-08-06 Periklis Ntanasis stats and minor corrections, difficulty adjustment spacecampaign
2013-09-29 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-09-29 unc0rr Incomplete implementation of 'special points' in drawn maps (crashes engine)
2013-08-05 Periklis Ntanasis seems ok, stats to be added spacecampaign
2013-09-28 nemo was a bit hard to read
2013-08-05 Periklis Ntanasis event for win spacecampaign
2013-09-27 unc0rr - Actually call uTexture.initModule and .freeModule
2013-08-05 Periklis Ntanasis desert sidwquest map and basic script spacecampaign
2013-09-26 unc0rr - Load default binds from settings.ini
2013-08-05 Periklis Ntanasis added image and description for ice02 spacecampaign
2013-09-21 unc0rr Finish rework of default binds system. Default binds now work even before first turn.
2013-08-05 Periklis Ntanasis stats in case of win spacecampaign
2013-09-21 unc0rr Hash finding and checking tool
2013-08-03 Periklis Ntanasis dialogs and events for hero lose spacecampaign
2013-09-13 unc0rr Skip some LandPixels manipulations in stats-only mode
2013-08-03 Periklis Ntanasis making it a little bit more difficult spacecampaign
2013-09-11 Oimat French translation updates + bug #703
2013-08-03 Periklis Ntanasis finally most of the mission mechanics seems ok spacecampaign
2013-09-09 koda update README and COPYING
2013-08-02 Periklis Ntanasis added iceplanet sidequest map and stub lua spacecampaign
2013-09-08 unc0rr Fix bug 703
2013-08-01 Periklis Ntanasis more destructible terrain and remove teleport(debug) spacecampaign
2013-09-03 nemo This probably fixes bug #700. untested.
2013-08-01 Periklis Ntanasis added image and description for desert01 spacecampaign
2013-09-03 unc0rr Fix official server build
2013-08-01 Periklis Ntanasis changing when some crates are spawned spacecampaign
2013-09-03 unc0rr /watch works in testing environment
2013-08-01 Periklis Ntanasis minor fixes spacecampaign
2013-09-02 unc0rr Start support of achievement replay query:
2013-08-01 Periklis Ntanasis stats on case of win spacecampaign
2013-08-29 unc0rr Fix checker ready status mess
2013-08-01 Periklis Ntanasis checkpoint 5 spacecampaign
2013-08-29 unc0rr Merge
2013-08-01 Periklis Ntanasis win conditionals spacecampaign
2013-08-29 unc0rr Unbreak server
2013-08-29 unc0rr Unbreak server
2013-08-01 Periklis Ntanasis 3rd battle event handler spacecampaign
2013-08-29 unc0rr Fix build
2013-08-01 Periklis Ntanasis code cleanup spacecampaign
2013-08-28 unc0rr 'c' flag for contributors
2013-08-01 Periklis Ntanasis more checkpoints spacecampaign
2013-08-28 unc0rr Push demo to idle checker on game finish
2013-08-01 Periklis Ntanasis check point 2B spacecampaign
2013-08-27 unc0rr Merge
2013-08-01 Periklis Ntanasis second battle A spacecampaign
2013-08-27 koda libavinteraction: fix typo and and compiling with modern libav
2013-08-01 Periklis Ntanasis first checkpoint with saved ammo left :) spacecampaign
2013-08-25 unc0rr Oops
2013-07-31 Periklis Ntanasis first battle event handlers, hero starting ammo and hero death event handlers spacecampaign
2013-08-25 unc0rr Extract time from file name, assuming it is stored in 'replay' folder
2013-07-31 Periklis Ntanasis hooray! more crates and mines spacecampaign
2013-08-24 unc0rr Send less garbage to the server
2013-07-31 Periklis Ntanasis first dialog added, maybe reconsider the seconds the bubbles are displayed later spacecampaign
2013-08-24 unc0rr Fix 'non-exhaustive pattern' crash
2013-07-31 Periklis Ntanasis mines added spacecampaign
2013-08-24 koda avoid duplicate pkg-config calls and make sure to use the pkg-config paths when found
2013-07-31 Periklis Ntanasis added health crate spacecampaign
2013-08-24 koda make sure that linker flags are picked by the pascal rule
2013-07-31 Periklis Ntanasis added weapon crates spacecampaign
2013-08-24 koda fix shared library loading by using the right variable
2013-07-31 Periklis Ntanasis strange,indexed conversion in Gimp made white areas invisible in game spacecampaign
2013-08-23 koda this should prevent duplication of CMAKE_Pascal_FLAGS
2013-07-31 Periklis Ntanasis oops, hogs placing corrections spacecampaign
2013-08-23 unc0rr Fix script flaw in detection of best team when sending achievement info
2013-07-31 Periklis Ntanasis added hedgehogs in desert01 spacecampaign
2013-08-23 unc0rr Store TrophyRace records in database
2013-07-31 Periklis Ntanasis finally, desert's main mission mao seems complete spacecampaign
2013-08-23 unc0rr Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
2013-07-30 Periklis Ntanasis ice planet main quest image and description spacecampaign
2013-08-20 unc0rr Fix indentation
2013-07-30 Periklis Ntanasis desert planet main mission addition - hwp will be added when fully finished spacecampaign
2013-08-18 unc0rr Fixes to checker
2013-07-30 Periklis Ntanasis ice01 custom stats for defeat spacecampaign
2013-08-18 unc0rr - Some fixes to official server build
2013-07-30 Periklis Ntanasis added dialog at hero win spacecampaign
2013-08-17 unc0rr Pass achievements info to extdbinterface
2013-07-30 Periklis Ntanasis increase health by 5 everytime hero spawn on checkpoint3 spacecampaign
2013-08-05 unc0rr Declare achievements in console statistics output
2013-07-30 Periklis Ntanasis frozen hogs bug seems fixed spacecampaign
2013-08-17 Wohlstand Russian localisation of default voice
2013-07-30 Periklis Ntanasis event for game win spacecampaign
2013-08-16 unc0rr Take care of some warnings from issue 688
2013-07-30 Periklis Ntanasis cleaning up debug prints spacecampaign
2013-08-16 unc0rr Preserve weapon settings in AddAmmo. Fixes issue 450.
2013-07-30 Periklis Ntanasis rounds that hogs remain frozen seems ok spacecampaign
2013-08-16 unc0rr Take care of issue #146
2013-07-29 Periklis Ntanasis 3rd checkpoint, event to stop game when Thanta is dead spacecampaign
2013-08-13 unc0rr gfShoppaBorder
2013-07-28 Periklis Ntanasis map changes to let hog climb, checkpoint one after icegun,starting dialog spacecampaign
2013-08-13 nemo I'm guessing this takes care of issue #689
2013-07-27 Periklis Ntanasis added mines to the ice planet01 spacecampaign
2013-08-01 koda remove stray debug message
2013-07-27 Periklis Ntanasis merge with default spacecampaign
2013-08-01 unc0rr Fix silliness from r3f4c3fc146c2 (was I sleepy?)
2013-07-27 koda remove many unneeded ifdefs from uTouch
2013-07-27 koda update the touch interface to the new SDL2 API
2013-07-26 koda update physlayer and sdl bindings to the new rwops interface
2013-07-26 koda remove old and unused getScreenDPI code
2013-07-25 vittorio giovara merge Italian translation updates
2013-07-25 koda remove a binary file from android assets
2013-07-25 koda patching files is so SDL1.3, we're SDL2 nowadays
2013-07-25 koda strip out libopenalbridge too
2013-07-25 koda strip out our copy of libfreetype
2013-07-25 koda strip out our copy of libtremor
2013-07-23 Vittorio Merge pull request #1 from urbels/patch-1
2013-07-23 Edža fixed urls - added new version links
2013-07-22 koda removing anonymous heads from default
2013-07-22 sheepluva fixing cLocale being empty
2013-07-22 RodolfoRG pt_BR translation updates
2013-07-19 Marco Bresciani Couple of typos.
2013-07-22 RodolfoRG pt_BR translation updates
2013-07-17 Marco Bresciani Translation for Hedgewars Mobile!
2013-07-20 nemo crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
2013-07-12 Marco Bresciani Some more Italian. You know: Italians do it better! ;)
2013-07-18 nemo typo fix
2013-07-12 Marco Bresciani Sorry for being tedious but there is no reason, in the Italian grammar, to have "random" capital letters in the middle of a sentence...
2013-07-14 volkan Updated Turkish localization
2013-07-16 koda fromAscii is deprecated in qt5
2013-07-18 nemo oups. accidentally dropped health check
2013-07-12 Marco Bresciani Many modifications (these files seems written by a non Italian):
2013-07-14 volkan updated Turkish translation
2013-07-16 koda enable -fPIC on C, CXX and Pascal targets
2013-07-12 Marco Bresciani Sorry, wife asked me to remove her name...
2013-07-12 koda typo in var name
2013-07-10 koda always set internet-enabled on the dmg
2013-07-10 koda FPFLAGS are now not needed
2013-07-10 koda use FORCE so you can append pascal flag with normal CMAKE_Pascal_FLAGS
2013-07-09 koda automate dmg creation (woo)
2013-07-19 Periklis Ntanasis more changes, events and bots fighting - also map drawing corrections spacecampaign
2013-07-09 koda use the modern install(SCRIPT ...) command instead of legacy POST_BUILD_SCRIPT
2013-07-18 Periklis Ntanasis ice planet mission wip spacecampaign
2013-07-09 koda import create-dmg script from https://github.com/andreyvit/yoursway-create-dmg
2013-07-17 Periklis Ntanasis changes about displaying the ice planet mission spacecampaign
2013-07-08 koda just set these flags directly
2013-07-17 Periklis Ntanasis ice planet map draft spacecampaign
2013-07-08 koda some work on cmake_pascal files to better support flags we use, make engine compile as library again
2013-07-17 Periklis Ntanasis smaller cosmos map spacecampaign
2013-07-08 koda sopath() for linux too
2013-07-17 Periklis Ntanasis smaller moon map and check if hero health is set spacecampaign
2013-07-08 koda fufufufu (cont'd)
2013-07-12 Periklis Ntanasis custom stats in moon mission spacecampaign
2013-07-08 koda sdl2 update and typos
2013-07-11 Periklis Ntanasis added image and description for the moon mission spacecampaign
2013-07-07 koda use linked version for sdl and sdl_mixer too for consistency, comment some things
2013-07-11 Periklis Ntanasis I think hog weapons and health is ok like that spacecampaign
2013-07-07 koda the same for sdl_image and sdl_ttf
2013-07-11 Periklis Ntanasis more events in cosmos about GameEnd spacecampaign
2013-07-07 koda dynamically load sdl_net information so we don't have to link it
2013-07-11 Periklis Ntanasis added saved hero health between missions spacecampaign
2013-07-07 koda fufufufu
2013-07-10 Periklis Ntanasis added slot for starting campaign by clicking the image and some events in moon mission spacecampaign
2013-07-07 koda use the right macro for linux ram reporting
2013-07-09 Periklis Ntanasis event to endgame when minions killed spacecampaign
2013-07-07 koda show sdl_mixer version in info page
2013-07-09 Periklis Ntanasis game ends when professor dies spacecampaign
2013-07-07 koda allow to send chat messages with numpad enter key too (regression?)
2013-07-09 Periklis Ntanasis moar event handlers and fixes spacecampaign
2013-07-06 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-09 Periklis Ntanasis more moon code, most things work ok spacecampaign
2013-07-04 koda as-needed only at release time
2013-07-06 Periklis Ntanasis more progress on the moon main mission spacecampaign
2013-07-03 koda tcc compatibility
2013-07-05 Periklis Ntanasis progress on the main moon mission spacecampaign
2013-07-02 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-07-03 Periklis Ntanasis moon01 stab and finally moon01 map spacecampaign
2013-07-02 koda engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
2013-07-01 Periklis Ntanasis merge and changed also spacecampaign name spacecampaign
2013-07-01 koda tell ya what, let's just disable these tests on some platform for now
2013-07-01 Periklis Ntanasis changed mission dir name to use underscores instead of whitespaces
2013-07-01 nemo bug #668 + reorder conditions for kick slightly, to call the math last
2013-06-29 unc0rr Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
2013-06-28 unc0rr Fix "registered only" option
2013-06-29 koda minor dep order change
2013-06-29 koda break uDebug and uCommand depedency loop by putting stuff in uIO
2013-06-28 koda uvariables comes before uutils
2013-06-28 koda if you don't add the new pas files here they won't potentially trigger a rebuild anyway
2013-06-28 koda disable stack protection on bsd too (untested)
2013-06-28 koda this is internal now
2013-07-01 Periklis Ntanasis forgotten image spacecampaign
2013-06-28 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
2013-07-01 Periklis Ntanasis added deafult image if not one available in campaign spacecampaign
2013-06-28 unc0rr You better test build before committing even trivial patches
2013-06-28 Periklis Ntanasis y! code clean up :) spacecampaign
2013-06-27 nemo Make add/delete consistent (this has bugged me for so long)
2013-06-28 Periklis Ntanasis this seems to work ok, but I have to clean up the code spacecampaign
2013-06-27 unc0rr Merge
2013-06-28 Periklis Ntanasis wright script is called on StartCampaign but maybe cause problems if i.e. set a default image spacecampaign
2013-06-27 unc0rr oops, forgot this file
2013-06-28 Periklis Ntanasis fixed bug about starting campaign page with not descriptions/images and with wrong description/image mathcing spacecampaign
2013-06-27 unc0rr Refactoring: get rid of GSHandlers.inc
2013-06-28 Periklis Ntanasis images works, but not description/title displayed first time page is opened spacecampaign
2013-06-27 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-10-11 koda force clang dependency when NOPASCAL is set webgl
2013-06-28 Periklis Ntanasis cleanup, descriptions work, images no spacecampaign
2013-06-27 unc0rr Refactoring: ArgParsers.inc -> ArgParsers.pas
2013-06-24 koda ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5) webgl
2013-06-28 Periklis Ntanasis this seems to works, still wip spacecampaign
2013-06-27 nemo reduce shove frequency (perf). reduce dX so that less time is spent sliding.
2013-07-03 koda tcc compatibility webgl
2013-06-28 Periklis Ntanasis more on campaign page - wip spacecampaign
2013-06-27 koda restore the GLUT check
2013-06-18 koda this hid CFLAGS webgl
2013-06-27 Periklis Ntanasis changes in campaign page - not tested wip spacecampaign
2013-06-27 koda move some osx only configuration code
2013-06-18 koda frontend compiles webgl
2013-06-26 Periklis Ntanasis added a stub moon main quest spacecampaign
2013-06-27 koda use add_flag_append more, correctly set a few flags
2013-06-18 unc0rr merge webgl
2013-06-26 Periklis Ntanasis added landing event handlers for cosmos.lua spacecampaign
2013-06-27 koda rework compiler flags section a little, drop already enabled flags, add -Wextra
2013-06-18 unc0rr engine links webgl
2013-06-25 Periklis Ntanasis reverting 2 files I accidentally changed spacecampaign
2013-06-18 koda this hid CFLAGS
2013-06-27 nemo reduce shove frequency (perf). reduce dX so that less time is spent sliding.
2013-06-18 unc0rr Reduce number of link errors webgl
2013-06-18 koda compile hwengine first, so that all other files are compiled too and don't call pas2c again webgl
2013-06-25 Periklis Ntanasis first commit, added cosmos(menu) map and lua script with some functionality spacecampaign
2013-06-25 nemo I should have specified locals
2013-06-18 koda set one rule per file, only compiles a minimum number of files when one pascal file is modified webgl
2013-06-24 koda ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
2013-06-18 koda rtl always static webgl
2013-06-24 koda oops, fix setting linker flags for haskell executables
2013-06-18 koda also these two files are dependency (they are not in the list because they are special pas2c files) webgl
2013-06-24 nemo need to switch to frozen after deleteCI
2013-06-18 koda set pascal files as dependency of the target writing the c files so that it will run again if you modify them webgl
2013-06-23 nemo Configuration for tag display default
2013-06-18 koda BOM, pas2c only support ASCII webgl
2013-06-23 nemo poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
2013-06-18 koda new FindClang.cmake webgl
2013-06-21 nemo removed redundant band, added touch of consistency w/ everywhere else
2013-06-18 koda fix a few loose ends here webgl
2013-06-20 unc0rr First select group of templates, then pick template from selected group
2013-06-17 koda add dummy typinfo header webgl
2013-06-20 unc0rr Fix engine build when png lib isn't available
2013-06-17 unC0Rr uscript rendering webgl
2013-06-19 unc0rr Silly me
2013-06-17 koda little cleanup after so many merges webgl
2013-06-19 Periklis Ntanasis added campaign descriptions in CMakeList
2013-06-17 koda really update with default webgl
2013-06-17 koda issue 672, frontend less spammy
2013-06-17 koda This commit changes many aspect of our cmake build system
2013-06-14 koda when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
2013-06-14 koda there is no need of escaping after all...
2013-06-13 koda this should fix rpath problem
2013-06-13 koda oops, forgot to set the path after all
2013-06-13 koda less spam
2013-06-13 koda remove two unused cmake files
2013-06-13 koda this should resolve a few issues on clean builds
2013-06-13 koda oops, use right macro name
2013-06-13 koda use target name instead of the resulting library, use more macros around
2013-06-13 koda merge cmake_pascal branch in default
2013-06-13 koda actually tests are there to be tested, just skip the variable assignment on windows
2013-06-13 koda Backed out changeset c4289023ddae
2013-06-13 koda don't run the broken windows test at all on windows
2013-06-13 koda gather up the linker flags in a macro
2013-06-13 koda bring windows fixes from main repo
2013-06-12 koda another code typo
2013-06-12 koda apply linker flags to all relevant targets
2013-06-12 koda explicitly set the origin linker flag so that $ORIGIN is used correctly
2013-06-12 koda add a possible lua include path
2013-06-12 koda less cached cmake output
2013-06-12 koda code typos
2013-06-12 koda use QT_DEBUG which is always added
2013-06-12 koda respect C and CXX flags
2013-06-12 koda freepascal on windows only supports shared libraries
2013-06-12 koda nitpick
2013-06-12 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
2013-06-12 koda oops, haskell uses gcc to link, correctly pass flags
2013-06-11 koda since shared libs are now our friends, let's optimise them
2013-06-11 koda aaaaand let's not forget about lua, which has also a slightly revised build process
2013-06-11 koda drop the '_'
2013-06-11 koda and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
2013-06-11 koda also physlayer can be comiled as static or shared now
2013-06-17 koda redid FindGLEW in the right way (tm) webgl
2013-06-11 koda love cmake when it works
2013-06-17 unC0Rr pas2c import webgl
2013-06-11 koda setup RPATH, bump cmake
2013-06-17 koda update with default webgl
2013-06-11 koda these check are now useless
2013-06-17 nemo Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
2013-06-11 koda I hate you, I hate you with all my heart...
2013-06-16 unc0rr 'i' flag for in-room status
2013-06-11 koda use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
2013-06-12 koda fix launching on windows
2013-06-10 koda move paths setup in separate cmake module
2013-06-12 Periklis Ntanasis merge my campaign page changes with default
2013-06-10 koda backout r1bed4aee19e0 and r3883b5dc600c
2013-06-11 koda moar cpack ignore
2013-06-11 koda merge (could have grafted)
2013-06-11 koda osx, link also foundation to physfs
2013-06-12 Periklis Ntanasis added images and corrected bug that didn't show correct description at some occasions
2013-06-10 koda libssp (required by stack-protector) is not available on 10.4
2013-05-27 Periklis Ntanasis issue 562, image and description for the campaign page
2013-06-10 Periklis Ntanasis added missing image
2013-06-10 Periklis Ntanasis changed variable and function name
2013-06-10 Periklis Ntanasis removing sendstats(uScript) from luaAPI
2013-06-10 Periklis Ntanasis created a new sendstat type for changing the kills label
2013-06-08 Periklis Ntanasis fix non changing graph title and sendstat health
2013-06-08 Periklis Ntanasis correct health statsend for lua scritps
2013-06-08 Periklis Ntanasis added option to change stats graph title
2013-06-06 Periklis Ntanasis made lua scripts able to turn off automatic game stats
2013-06-06 Periklis Ntanasis LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
2013-06-03 Periklis Ntanasis added custom stats message
2013-06-03 Periklis Ntanasis added sendstat and sendstats support for lua scripts
2013-06-10 unc0rr More verbose initialization
2013-06-10 koda visibility unsupported on windows
2013-06-15 unc0rr Some fixes to make pas2c+clang compile all engine files webgl
2013-06-10 koda protect all types with -fstack-protector-all
2013-06-15 unc0rr - Fix 'and not' without parentheses webgl
2013-06-10 koda stack-protector flag needs to be passed to the linker as well
2013-06-15 unc0rr Allow building with modern 'base' package webgl
2013-06-06 koda port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
2013-06-09 koda lua warning with clang webgl
2013-06-09 unc0rr These could be handy
2013-06-09 koda update with default webgl
2013-06-09 koda set linker flags where appropriate
2013-06-09 koda this was getting annoying, don't error out on warnings physfs
2013-06-08 nemo ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
2013-06-08 koda make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
2013-06-08 koda add fstack-protector and fvisibility=hidden to cmake tests
2013-06-08 koda also apply linker flags to haskell programs
2013-06-07 koda add relro linker tests (issue 663)
2013-06-07 koda move compiler checks in a separate cmake module
2013-06-07 koda simplify cmake message syntax a little bit
2013-06-07 koda move platform specific and revision info code into separate cmake modules
2013-06-07 sheepluva update changelog
2013-06-07 nemo move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
2013-06-07 sheepluva add note about mudball causing no direct damage to changelog
2013-12-26 koda close branch 0.9.19
2013-06-07 unc0rr Fix more warnings (lol @ icegun "consts")
2013-09-13 unc0rr Skip some LandPixels manipulations in stats-only mode 0.9.19
2013-06-07 unc0rr Merge
2013-08-23 unc0rr Fix script flaw in detection of best team when sending achievement info 0.9.19
2013-06-05 nemo Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
2013-08-23 unc0rr Fix build 0.9.19
2013-06-05 nemo Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
2013-08-23 unc0rr Store TrophyRace records in database 0.9.19
2013-06-05 sheepluva fixed all engine compilation hints and notes (that I could see)
2013-06-04 koda parsing ok, stops at uGears webgl
2013-08-05 unc0rr Declare achievements in console statistics output 0.9.19
2013-06-05 sheepluva fix last remaining warning in frontend
2013-06-04 koda actually everything is CLANG'd webgl
2013-06-11 koda moar cpack ignore 0.9.19
2013-06-05 sheepluva Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
2013-06-04 koda move sdlmain_osx aside in its own folder so its include path is not contaminated webgl
2013-06-11 koda sigh, this follows r63bf1f4f40f8 0.9.19
2013-06-05 sheepluva good-bye QAspectRatioLayout
2013-06-04 koda update branch webgl
2013-06-11 koda backout a few commits that desyncronized translations and broke physfs on 32 bit 0.9.19
2013-06-04 koda merge 0.9.19 in default
2013-06-07 sheepluva fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one") 0.9.19
2013-06-04 koda trying to appease almighty unC0Rr 0.9.19
2013-06-04 koda sheepluva asked, one less gci task to do 0.9.19
2013-06-04 koda sigh (qm files should not be in package_source either) 0.9.19
2013-06-04 master_ex fix mission 6 hiding cyborg (issue 622) 0.9.19
2013-06-04 koda this file is unused 0.9.19
2013-06-04 inu portoguese update 0.9.19
2013-06-04 koda apply raptor's fix on unix only 0.9.19
2013-06-04 hasufell two german sentences 0.9.19
2013-06-04 koda forgot this from r f529fba57ba5 (thanks LocutusOfBorg1) 0.9.19
2013-06-04 koda more make package_source, moc and sh files 0.9.19
2013-06-04 sheepluva adding some event-strings to german translation. most of these were suggested by Topf 0.9.19
2013-06-03 c_korn http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated. 0.9.19
2013-06-03 koda yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies) 0.9.19
2013-06-03 raptor fix static physfs linking on 32 bit archs 0.9.19
2013-06-05 unc0rr - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
2013-06-03 sheepluva those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn 0.9.19
2013-06-04 unc0rr Less confusion to translators
2013-06-03 unc0rr Merge default to 0.9.19 0.9.19
2013-06-04 unc0rr Proper parameters handling of chat commands
2013-06-03 koda wow binary logic ftw 0.9.19
2013-06-04 nemo blowtorch defrosts too
2013-06-03 koda deleted .h in pascal engine 0.9.19
2013-06-03 sphrix change portal mission name and update French translation (issue 569) 0.9.19
2013-06-03 unc0rr Fix issue 652 and fix issue 645
2013-06-03 sheepluva if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation! 0.9.19
2013-06-03 koda merge default with .19
2013-06-03 koda Added tag 0.9.19-release for changeset 1617149e01a4 0.9.19
2013-06-02 sheepluva fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code 0.9.19
2013-05-31 nemo oups 0.9.19
2013-05-31 nemo Merge 0.9.19
2013-05-31 nemo fix locale load 0.9.19
2013-05-31 koda don't pack .hi files, frontlib and other stuff 0.9.19
2013-05-31 koda change cpack configuration file name so that it's not excluded by 'make package_source' 0.9.19
2013-05-31 koda mystery of the ending prefix 0.9.19
2013-05-30 unc0rr merge with tip 0.9.19 0.9.19-release
2013-05-30 mikade Fix broken x/y values on Dangerous Ducklings
2013-05-30 mikade Add Frenzy (Hysteria) style/gameplay script and cfg
2013-05-30 unc0rr ++protocol_number; 0.9.19
2013-05-30 mikade As per request, add ice-gun (untested!)
2013-05-29 nemo merge with tip 0.9.19
2013-05-30 mikade Add how to play description to Mutant
2013-05-29 nemo Since this keeps coming up. Sync engine and frontend wheel handling, again.
2013-05-29 unc0rr merge 0.9.19
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-29 szczur polish translation update
2013-05-29 sphrix grammar
2013-05-29 nemo Waddaya think. Add it for iced up water and mines/cases/explosives
2013-05-29 nemo cancel on slide
2013-05-29 koda two little changelog entries
2013-05-29 koda .hgignore update
2013-05-29 koda add hog freeze sound
2013-05-29 nemo add ice beam sound
2013-05-28 nemo frozen hog impact. koda says he'll add the beam
2013-05-28 nemo *hate*
2013-05-28 koda windows build script, get the temp variable from environment, avoiding potential permission problems
2013-05-28 koda on Windows link libgcc statically to reduce the number of dlls
2013-05-28 nemo < 256 is "thawing"
2013-05-28 nemo fix mispositioned map.png
2013-05-27 koda add 'random' dependency to server .cabal file (please test)
2013-05-27 nemo don't resurrect frozen
2013-05-27 unc0rr Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
2013-05-27 unc0rr Fix room admin rights delegation by server admin when he isn't room admin
2013-05-27 unc0rr '@' for server admin status, '+' for room admins
2013-05-27 unc0rr Remove admin rights from old admin when he delegates room ownership
2013-05-27 nemo should unfreeze on your turn
2013-05-27 nemo increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
2013-05-27 nemo Default to random guest username in all places net/nick is fetched. Fixes issue #588
2013-05-27 unc0rr Merge
2013-05-24 nemo Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
2013-05-24 nemo Fix config save problems, bug #510
2013-05-24 nemo Add a mask, tweak changelog a bit
2013-05-24 nemo few more changes
2013-05-24 tiyuri Final starbound
2013-05-23 koda perhaps unneeded, but...
2013-05-23 koda lupdate
2013-05-23 unc0rr Store suffix of .qm files instead of locale name
2013-05-23 nemo Remove repetition. This map doesn't need to be so wide.
2013-05-23 nemo So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
2013-05-22 nemo sheepluva suggestion for frozen barrel behaviour. untested.
2013-05-22 nemo as long as a generic placeholder tint is in place. can't just exit
2013-05-22 nemo fix dud mine explosion
2013-05-22 tiyuri Add shrooms map
2013-05-22 nemo Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
2013-05-21 koda further limit asm
2013-05-21 Periklis Ntanasis place better the current replay button
2013-05-21 koda tip to highlight the new /rnd command
2013-05-21 unc0rr merge
2013-05-21 nemo ಠ_ಠ
2013-05-21 unc0rr '/rnd' command. Pass it a (possibly empty) list of items.
2013-05-21 unc0rr Allow messages containing word separators in server's additional console commands
2013-05-21 unc0rr Fix issue 570 (GoBack() slot connected twice)
2013-05-21 unc0rr Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
2013-05-21 unc0rr Rooms list/chat splitter from issue 612
2013-05-21 unc0rr Update ru localization
2013-05-21 unc0rr Fix issue with last hog's part of team health bar
2013-05-21 unc0rr Don't accept keyboard/mouse events on startup phase
2013-05-21 unc0rr Use old method of locale detection, fallback to new one in case of problems
2013-05-21 nemo Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
2013-05-21 nemo less pixelated tentacles
2013-05-21 nemo yes. forgot this one too
2013-05-21 nemo add haunty mask, fix tentacle mask
2013-05-21 tiyuri Tentacles map. Fix cmakes for the others
2013-05-20 nemo Mass rename to group the StarBound derived maps together.
2013-05-20 tiyuri Oaks map
2013-05-20 tiyuri Haunty map
2013-05-20 nemo maybe a little edging will help?
2013-05-20 tiyuri Grassy map
2013-05-19 nemo forgot to crush
2013-05-19 tiyuri Bones map
2013-05-19 tiyuri Crystal map
2013-05-18 sheepluva update rope icon and icegun icon
2013-05-18 sheepluva changing slots of landgun and icegun, feel free to complain, improve and/or revert
2013-05-17 sheepluva tweak freezer icon a little more
2013-05-17 sheepluva changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
2013-05-17 unc0rr Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
2013-05-16 unc0rr merge
2013-05-16 sheepluva lupdate
2013-05-16 nemo bleah. sorry for spam. this reverts the first attempt in uAmmos
2013-05-16 unc0rr Fix mortar's scoring
2013-05-16 nemo Yeah, this isn't safe either. Caused bug #629 - removing.
2013-05-16 unc0rr Best level AI should maximize the score at all costs.
2013-05-16 ChipHome updated italian translation
2013-05-16 sheepluva I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
2013-05-16 sheepluva remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
2013-05-16 nemo better way to do it that avoids screwing up angle bounds on single saucer
2013-05-16 nemo trying to prevent the AI from attacking barrels. feedback on this welcome.
2013-05-15 nemo few more changelog entries
2013-05-26 nemo change to RGB
2013-05-14 nemo more stuff we thought of
2013-05-14 nemo few things I thought of
2013-05-14 nemo use bubbles underwater
2013-05-14 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2013-05-14 nemo Actually, let's use *4 since could be fired from lower down
2013-05-14 nemo more drowning fixes
2013-05-14 nemo check for gear being current ammo
2013-05-14 nemo yeah. this needs to only be for local play or it screws up small window size in network game
2013-05-14 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-05-13 koda fix issue 590, load nick after asking for it...
2013-05-13 koda range checking for more engine command line parameters, issue 600
2013-05-03 Periklis Ntanasis fix comparison error in Campaign mission 1
2013-05-13 unc0rr Restore ready toggle for room admins (issue 432)
2013-05-13 nemo Needs to reset net button, not toggle it.
2013-05-12 nemo use less collision space for the holes
2013-05-12 nemo don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
2013-05-12 nemo Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
2013-05-12 nemo suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
2013-05-12 nemo Change net button back on leaving main page.
2013-05-12 nemo Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
2013-05-11 nemo Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
2013-05-11 nemo I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
2013-05-10 nemo cases have no health
2013-05-10 nemo I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
2013-05-10 nemo Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
2013-05-09 nemo oops
2013-05-09 nemo *sigh* freakin "with"
2013-05-07 nemo oh right. and uSound. the main culprit.
2013-05-07 nemo Fix voice naming. Case problems.
2013-05-07 nemo remove redundant abs, and some incorrect 1+ to damage
2013-05-07 unc0rr IFDEF that score expectation logging
2013-05-07 nemo ☹
2013-05-07 nemo Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
2013-05-06 nemo So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
2013-05-05 nemo *sigh*
2013-05-05 nemo oops
2013-05-05 nemo pass the target
2013-05-04 nemo simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
2013-05-04 nemo explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
2013-05-04 nemo Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
2013-05-04 nemo oops
2013-05-04 nemo try to guess at barrel state. prob should flag it..
2013-05-04 nemo ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
2013-05-04 nemo trying to make AI aware of mine/explosive break point. also remove redundant test.
2013-05-03 nemo only rate subs if significant. still very much need correct fall+damage esp given different knocks.
2013-05-03 nemo Make hogs aware of dud mines and explosives. Still a bit more needed.
2013-05-02 unc0rr merge :P
2013-05-02 unc0rr Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
2013-05-02 unc0rr CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
2013-05-02 unc0rr Make AI more active in multiattack game mode
2013-05-02 nemo this should improve consistency of mortar cluster spread and snowball knocks
2013-05-01 Periklis Ntanasis fix bug that locked unlocked campaign missions, see issue 452
2013-04-30 Periklis Ntanasis fix nil comparison error, see issues 470 and 601
2013-05-01 nemo this is fairer
2013-04-29 unc0rr Use tr() properly
2013-04-27 nemo This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
2013-04-27 nemo So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
2013-04-26 unc0rr Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
2013-04-24 nemo aaaaand this one never was damaging
2013-04-24 nemo cheezemonkey pointed out this is no longer damaging
2013-04-21 nemo yep. I did forget to put this back
2013-04-21 nemo So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
2013-04-20 koda merge 0.9.19 in dev
2013-04-20 koda it's still not really clear to my why this is needed, maybe only in combination with -XD 0.9.19
2013-04-20 koda rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round 0.9.19
2013-04-20 koda this macro is not defined on ppc 0.9.19
2013-04-20 koda hardcode full compiler path when compiling for ppc 0.9.19
2013-04-20 koda expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically 0.9.19
2013-04-20 koda resolve divdi3 on ppc 0.9.19
2013-03-26 koda link stdc++ (for physfs on linux) only when targetting 32bit 0.9.19
2013-04-20 DrinkMachine Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
2013-04-20 koda update 0.9.19 with dev branch 0.9.19
2013-04-19 nemo merge
2013-04-19 volkan turkish translation updates
2013-04-19 unc0rr - Revert division hack nonsense
2013-04-18 unc0rr Store colors in human-readable form
2013-04-18 unc0rr lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
2013-04-17 unc0rr Switch to 'settings.ini'. Copies old ini file if necessary on startup.
2013-04-17 nemo why would we ever want to divide by 0?
2013-04-17 unc0rr hwFloat division is ~1.6 times faster now
2013-04-17 unc0rr Trivial optimization. Wonder if compiler was smart enough about it.
2013-04-15 sheepluva add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
2013-04-15 unc0rr Fix issue 603
2013-04-15 unc0rr Implement issue 308 with '|' as separator
2013-04-14 koda let's go with what nemo suggests
2013-04-14 unc0rr Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
2013-04-14 unc0rr Check for admin role right in the sql statemenet
2013-04-13 koda let's try to kill the thread right away and protect the thread variable with a mutex
2013-04-13 koda added two security flags to windows linking
2013-04-12 nemo I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
2013-04-11 unc0rr New hwSqrt implementation which is 46/19 times faster than the old one!
2013-04-20 koda CASE FOLDING!!! 0.9.19
2013-04-11 unc0rr Reduce AI skills more on high Level values
2013-04-17 sheepluva fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p 0.9.19
2013-04-10 thunderstruck implementation of a restart-game button. location and appearance is not final :P
2013-04-16 sheepluva whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error? 0.9.19
2013-04-10 unc0rr This isn't necessary anymore
2013-04-16 sheepluva fix for Issue 611: Engine crash in portal code 0.9.19
2013-04-10 unc0rr - Revert server workaround over desync from r98e2dbdda8c0
2013-04-16 sheepluva make cleaver icon hint at that fact that you have 2 of them 0.9.19
2013-04-10 jaree Change collision detection with current hedgehog
2013-04-16 sheepluva description tweaks 0.9.19
2013-04-09 unc0rr Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
2013-04-15 sheepluva fix octorama preview 0.9.19
2013-04-08 unc0rr - Better fix to friends joins/quits highlighting problem
2013-04-15 Matisumi french translations 0.9.19
2013-04-07 dag10 Merge.
2013-04-15 Randy add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva 0.9.19
2013-04-07 sheepluva merge
2013-04-07 dag10 Fixed map preview overlap on certain locales (Fixes issue 549).
2013-04-15 Randy fixed slash for fruit theme 0.9.19
2013-04-07 nemo set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
2013-04-14 Matisumi engine translation update, french 0.9.19
2013-04-06 koda fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
2013-04-14 sheepluva cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD 0.9.19
2013-04-05 koda reintroduce the notice for restarting frontend after changing language
2013-04-14 sheepluva cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 ) 0.9.19
2013-04-05 koda check for network for feedback dialog too
2013-04-13 mikade remove delays from "one of everything" weaponset 0.9.19
2013-04-05 koda reintroduce the notification message in case you access dlc page without internet connection
2013-04-13 sheepluva remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
2013-04-05 koda fix displaying the right version of windows in system info
2013-04-11 Marco Bresciani IT translation file completed. 0.9.19
2013-06-13 koda close branch cmake_pascal
2013-04-05 koda feedback, display ram size in MB
2013-04-12 sheepluva remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater) 0.9.19
2013-04-29 koda add useful variables for non-Makefile generators to set where we want our stuff built cmake_pascal
2013-04-05 koda little feedback rewording
2013-04-07 Randy Hats! 0.9.19
2013-04-29 koda this makes Xcode generator test pass cmake_pascal
2013-04-05 koda use SDL_Threads everywhere
2013-04-07 sheepluva small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :) 0.9.19
2013-04-29 koda fpc sysroot should belong to user configuration cmake_pascal
2013-04-05 nemo drill test tweak based on watching AI play
2013-03-15 Marco Bresciani Few Japanese (very "in progress") thansk to wife and the about. 0.9.19
2013-04-04 koda remove now-unused function webgl
2013-03-26 koda cmake netiquette cmake_pascal
2013-04-04 Randi add shading
2013-04-04 koda merge with latest default branch 0.9.19
2013-04-04 unc0rr Fix pos() return type webgl
2013-03-26 koda restore the osx build disabling universal app support cmake_pascal
2013-04-04 nemo remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
2013-04-04 koda and now engine in c links too (with more manual intervention as of issue 596) webgl
2013-03-26 koda add and use the integrated version check cmake_pascal
2013-04-04 koda forgot these from raa2ffd427f6a
2013-04-03 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
2013-03-26 koda link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
2013-04-04 nemo So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
2013-04-03 koda update branch again webgl
2013-03-26 koda set directories to be included externally, in the project file cmake_pascal
2013-04-04 jaree Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
2013-04-02 unc0rr No more hwengine.desktop here webgl
2013-03-24 koda gather all libs in a single list cmake_pascal
2013-04-04 Randi Fruit theme
2013-04-02 unc0rr Fix rendering errors now. webgl
2013-03-24 koda remove old code cmake_pascal
2013-04-02 unc0rr Fixes to make pas2c parse this webgl
2013-04-03 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
2013-03-24 koda parsing CMAKE_OSX_ARCHITECTURES cmake_pascal
2013-04-02 unc0rr Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter). webgl
2013-04-02 koda ios compiles again (using an old version of sdl)
2013-03-22 koda no need of ar and ranlib for pascal cmake_pascal
2013-04-02 koda update webgl branch webgl
2013-04-02 koda fix osx build
2013-03-22 koda finish off by replacing remaining Ada occurencies cmake_pascal
2013-04-01 unc0rr Think this is what was meant by koda
2013-03-22 koda disable static libraries with fpc cmake_pascal
2013-04-01 unc0rr Hey, there was inc(Radius, 4)
2013-03-22 koda oops cmake_pascal
2013-03-31 volkan updated turkish frontend translation
2013-03-21 koda drop processor flags cmake_pascal
2013-03-31 nemo Unbreak lua localisation, fix untranslated login prompt, update translations.
2013-03-21 koda add support for creating shared pascal libraries cmake_pascal
2013-03-30 nemo Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
2013-03-20 koda adjust verbosity, move debug/release variables in the right section cmake_pascal
2013-03-29 sheepluva feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
2013-03-19 koda below this i cannot break the loop cmake_pascal
2013-03-29 nemo This should ensure rope can still be aimed quickly when an alt weapon is active.
2013-03-19 koda move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
2013-03-29 sheepluva merge
2013-03-19 koda minor and partial casing commit cmake_pascal
2013-03-29 nemo *sigh* this shouldn'tve been removed in first place.
2013-03-19 koda move a few checks so that add_defintions doesn't interfere cmake_pascal
2013-03-29 nemo oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
2013-03-19 koda move avwraper compilation in its own folder cmake_pascal
2013-03-28 Urbertar Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
2013-03-19 koda hm, CMAKE_C_COMPILER is not always defined apparently cmake_pascal
2013-03-28 Urbertar Fix compilation error. Remove default value of ShowMessage title param
2013-03-28 sheepluva fix build
2013-03-19 koda oops cmake_pascal
2013-03-27 koda minor refactor of MessageDialog
2013-03-19 koda move sdlmain compilation in its own folder cmake_pascal
2013-03-27 koda define NETGAME_DEFAULT_SERVER
2013-03-19 koda enable fpc inlining only in release mode only if using fpc > 2.6 cmake_pascal
2013-03-27 koda unused
2013-03-19 koda improve physfs static linking, sdl libraries cleanup cmake_pascal
2013-03-27 koda drop QApplication in favor of HWApplication and minor refactor of MessageDialog
2013-03-19 koda wow windows works too with minor changes cmake_pascal
2013-03-27 koda application bar blinks when someone pings you (issue 492)
2013-03-19 koda config time pascal flags interpretation cmake_pascal
2013-03-27 koda merge correction, also what's with all those trailing whitespaces?
2013-03-19 koda oops cmake_pascal
2013-03-26 Urbertar Change AI behavior for drill rocket
2013-03-26 sheepluva merge
2013-04-04 unc0rr Fix shortcut which is created by NSIS 0.9.19
2013-03-19 koda even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again cmake_pascal
2013-03-26 koda when no url is specified, default to official gameserver (issue 350)
2013-03-23 koda lupdate 0.9.19
2013-03-19 koda move one flag cmake_pascal
2013-03-26 koda link stdc++ (for physfs on linux) only when targetting 32bit
2013-03-23 koda add wiki link for the scheme handling 0.9.19
2013-03-19 koda apply the new macro to C flags too cmake_pascal
2013-03-23 Urbertar Remove some duplicating code from uLandGraphics.pas
2013-03-23 inu pt translation update 0.9.19
2013-03-19 koda s/MINIMAL_FLAGS/MINIMAL_CFLAGS/ cmake_pascal
2013-03-23 unc0rr Also check length
2013-03-23 koda initial changelog update 0.9.19
2013-03-19 koda internal handling of some osx-only pascal flags cmake_pascal
2013-03-26 nemo merge. hate the fact that "unsynced remote changes" is just a "note" now.
2013-03-22 sheepluva add fort section to credits file
2013-03-19 koda apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup cmake_pascal
2013-03-26 nemo Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
2013-03-22 sheepluva remove engine warnings
2013-03-19 koda utility macros for adding compiler flags cmake_pascal
2013-03-22 sheepluva changing fort name to better reflect its contents
2013-03-19 koda partial conversion of pascal_flags to CMAKE_Pascal_FLAGS cmake_pascal
2013-03-22 koda adding jaree to credits
2013-03-21 sheepluva make https links work properly
2013-03-18 koda typo cmake_pascal
2013-03-22 koda scheme association for linux (although it stops during connection)
2013-03-21 sheepluva fix/hack so that (own) messages sent in frontend are also visible in the game chat
2013-03-18 koda the default CMake(Lang)Compiler.cmake location changed since 2.8.10 cmake_pascal
2013-03-21 sheepluva don't poison the dead, it's not cool.
2013-03-21 sheepluva fix player info
2013-03-18 koda partial reodering of units so that dependency tracking is done with cmake cmake_pascal
2013-03-21 sheepluva enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
2013-03-20 sheepluva add lobby chat features to room chat
2013-03-18 koda better support for cmake directory and fpc output paths cmake_pascal
2013-03-20 unc0rr Add space for better visual performance
2013-03-18 koda move paths setup inside cmake_lang files cmake_pascal
2013-03-20 Randi Eiffel Tower fort
2013-03-18 koda this should make cmake-pascal stuff work on linux too cmake_pascal
2013-03-19 sheepluva fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
2013-03-18 koda with lot of hackery, use add_executable on pascal files, SUCCSS cmake_pascal
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-17 koda barebone cmake config file to support pascal files, based off plplot's ada files cmake_pascal
2013-03-17 koda add one button to improve sharing of hwplay:// schemes
2013-03-17 koda help text for pagenetserver
2013-03-17 koda do not host server on well-known ports
2013-03-17 koda use SDL keycode for shortcuts (doesn't fix layout issues)
2013-03-17 koda ingore moar keys
2013-03-17 nemo Add some flags for a few of the magic Land values
2013-03-17 nemo useless test
2013-03-17 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
2013-03-17 koda linux keycodes differ from osx's
2013-03-17 koda use a local storage for chat history which prevents mix ups in netgame and simplifies code
2013-03-17 koda less cryptic text insertion
2013-03-17 koda gather a few common code
2013-03-17 koda implement up and down keys to navigate in the chat history, needs testing over network
2013-03-16 koda don't display squares when pressing arrow keys in chat
2013-03-16 koda formatting
2013-03-16 koda do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
2013-03-16 unc0rr Hard math to fix issue 571. Well, not really hard math,
2013-03-15 nemo oups
2013-03-15 sheepluva fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
2013-03-14 nemo at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
2013-03-13 nemo Call steps on focus instead. fix typo
2013-03-13 nemo Experiment in undisabling the brick theme flake
2013-03-13 nemo Crashed here last game
2013-03-12 koda better message, as suggested by inu
2013-03-12 koda return after ram size on win
2013-03-12 unc0rr Merge
2013-03-12 koda add 'run Hedgewars' checkbox at the end of the NSIS installation
2013-03-12 koda this should supposedly add hwplay:// schemes to windows, after user presses file association
2013-03-12 inu No more std::string in feedbackdialog.cpp
2013-03-12 koda this should prevent the password prompt from appearing on local games (issue 548)
2013-03-11 nemo grrrr
2013-03-10 koda fix bug 552 - reset network button state after use
2013-03-11 nemo this should ensure those other voices play a bit more often.
2013-03-10 koda hit hwplay://server:port and automatically join an unofficial server (on osx right now)
2013-03-10 koda oops forgot to move header
2013-03-10 unc0rr Prepend, not append
2013-03-10 nemo fix highlander - needed new script load function
2013-03-10 nemo unbreak build
2013-03-10 koda hooks for opening custom urls on osx (commented out until we decide what to do)
2013-03-10 koda cleanup file loading, this codepath can be used to load url schemes
2013-03-10 koda fix loading files on osx too, the cause was different than other systems
2013-03-10 koda move signal handler in hwapplication
2013-03-09 koda alignment
2013-03-09 koda introducing the bestest flag of all
2013-03-09 unc0rr - Put compiled units into more appropriate dir
2013-03-09 koda forgot to update lib names here
2013-03-09 koda sigh
2013-03-08 koda have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
2013-03-08 koda stripping
2013-03-08 koda adjust casing
2013-03-08 koda readd revision info to the cpack generated package
2013-03-08 koda move cpack stuff in its own cmake file
2013-03-08 koda fix linking on osx
2013-03-12 unc0rr Merge
2013-03-08 nemo typo
2013-03-08 Marco Bresciani A bit more of Italian translation... in progress. :)
2013-03-08 nemo *sigh* hopefully there aren't any more of these. add missing tr() to button text
2013-03-08 nemo lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
2013-03-08 nemo *sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
2013-03-07 unc0rr Unbreak build without stl compatibility
2013-03-07 koda merge
2013-03-07 koda even more wrapping with find_package_or_disable_msg
2013-03-07 koda update option list
2013-03-07 koda introduce find_package_or_fail/disable to group together similar cmake code
2013-03-07 koda link png library in code on osx
2013-03-07 Urbertar Fix frozen hog rendering
2013-03-07 unc0rr Fix check for flag
2013-03-08 mikade hopefully closes issues 541, 312 and 503
2013-03-07 nemo yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06 nemo prevent an old abuse of parachute to land safely
2013-03-06 nemo fix fade to black in training
2013-03-06 unc0rr PhysFS-aware check for directory existence. Should fix issue 511.
2013-03-06 nemo skip frozen hogs in switch
2013-03-06 nemo Add missing feedback button translation
2013-03-06 nemo This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-03-06 koda our cmake modules have become good enough, prefer them over system ones
2013-03-06 koda Backed out changeset 4cccc0520988
2013-03-06 koda our cmake modules have become good enough, prefer them over system ones
2013-03-06 koda write FindGHC.cmake for haskell stuff
2013-03-06 nemo *sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
2013-03-06 koda user correct variable and slimmer test, version typos, .dll.a updated
2013-03-06 nemo extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-06 koda comas and capitals
2013-03-06 koda rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06 koda rewritten findfreepascal, moved checkstack code elsewhere
2013-03-06 koda support old cmake style variables
2013-03-06 koda merge
2013-03-06 koda rewritten findffmpeg.cmake
2013-03-06 koda replace sdl mixer/image version checking with something more robust
2013-03-06 koda rewritten FindOggVorbis.cmake
2013-03-06 koda fail if sparkle not found consciously
2013-03-06 nemo oups
2013-03-06 koda rework FindSparkle.cmake
2013-03-06 nemo use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
2013-03-05 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-03-05 koda escape return and be more friendly with translations
2013-03-04 koda add link to GPLv2 notice in about page
2013-03-04 koda uniform revision info in about page
2013-03-04 koda add version info to frontend output too
2013-03-04 koda version variables confom to naming convention
2013-03-04 koda oooooops forgot SHAREPATH is still used somewhere
2013-03-04 nemo lupdate-qt4/lrelease-qt4
2013-03-04 nemo apply variable change here as well
2013-03-04 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04 unc0rr Oops, forgot this check (fixes crash)
2013-03-04 koda typo and doc
2013-03-04 koda fix file association on windows too
2013-03-04 koda use rev info from the just created file when configuring without mercurial
2013-03-04 koda dump rev and hash in a file to be packed by cpack
2013-03-04 koda adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
2013-03-04 koda hopefully fix bug 523, file extension association
2013-03-04 koda merge for the win
2013-03-04 koda caught two frontend warnings
2013-03-04 koda convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04 koda convert HW_DEV in ifdef DEBUG clauses
2013-03-04 nemo fix portal/hammer interaction, ban freezer from portal
2013-03-04 nemo keep hogs from sliding while they are being frozen
2013-03-04 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-03-03 nemo Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
2013-03-03 nemo add neglected merge
2013-03-03 unc0rr Fix team file path
2013-03-03 Urbertar Fix water on ice setting
2013-03-03 unc0rr Eh, two players condition seems to make more sense than two clans here
2013-03-03 Urbertar Fix DrawLine bug
2013-03-03 unc0rr lol nemo, lol
2013-03-02 nemo tweaks to sea ice appearance
2013-03-01 dag10 Possibly fixed issue 533.
2013-03-01 dag10 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01 nemo my turn to do a neglected merge for someone else
2013-03-01 unc0rr Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-03-01 dag10 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
2013-03-01 Vatten avoid floating point desync, other script tweaks
2013-03-01 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-03-01 nemo Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-03-01 koda split version information in engine too
2013-02-28 koda drop useless option, automatically set revision and debug info
2013-02-28 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-02-28 koda mysterious merge
2013-02-28 koda support WARNING message status on cmake 2.6 (bug 524)
2013-02-28 koda correct copyright header on files i added
2013-02-28 koda use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28 koda add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-06-04 koda close branch icegun
2013-02-28 koda add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28 nemo merge icegun branch w/ default icegun
2013-02-28 Urbertar Merge
2013-02-28 Urbertar Draw ice on water
2013-02-28 Urbertar Make refactoring. Remove DrawIce function
2013-02-28 sheepluva small update of german engine translation
2013-02-28 nemo aaagh. remove dead code. again.
2013-02-28 nemo Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
2013-02-27 koda physfs strikes back
2013-02-27 nemo define ice edge colour
2013-02-27 koda enable asm only on intel/amd machines
2013-02-27 nemo remove dead code
2013-02-27 koda merge physfslayer in default
2013-02-27 Urbertar Draw ice on water
2013-02-27 koda .hgignore
2013-02-27 nemo pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
2013-02-27 nemo merge w/ default icegun
2013-02-27 nemo huh. how'd we end up needing a merge here... icegun
2013-02-26 Urbertar Separate setting and drawing ice icegun
2013-02-26 Urbertar Make little refactoring icegun
2013-02-26 Urbertar Check is lanscape already ice icegun
2013-02-26 nemo put ice colour in uVariables, add check for land that is already ice icegun
2013-02-26 Urbertar Change shape of ice to round icegun
2013-02-26 Urbertar Don't calculate edges of map as edges of landscape icegun
2013-02-26 Urbertar Check bounds of landscape in drawice procedure icegun
2013-02-26 nemo forgot this loop icegun
2013-02-26 nemo graphics tweak. flag a couple more overeager setall HH icegun
2013-02-25 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
2013-02-25 unc0rr Merge
2013-02-25 nemo workaround for frequent AllHH active call in hedgehog step icegun
2013-02-24 nemo add hiragana/katakana ranges to CJK check.
2013-02-25 nemo More fiddling w/ sliding icegun
2013-02-24 nemo *sigh* somehow misplaced this. this should have been rd9627d65edf7
2013-02-25 nemo slight tweak to colours icegun
2013-02-24 nemo add some missing wrapping.
2013-02-25 nemo quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
2013-02-23 unc0rr Fix issue 537 (empty team created on startup)
2013-02-25 koda savesurf icegun
2013-02-23 unc0rr Fix issue 507 (not highlighting friends joins)
2013-02-24 nemo This and the "retain freezing" stuff could probably use a flag.
2013-02-25 nemo too aggressive? icegun
2013-02-23 nemo prevent drilling into hogs w/ drill rocket
2013-02-25 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
2013-02-23 nemo Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
2013-02-27 koda close thei branch physfslayer
2013-02-25 nemo Messing around w/ Freezer icegun
2013-02-22 unc0rr Support 'registered only' room flag in frontend
2013-02-25 koda on windows fpc-linking is the funniest of all physfslayer
2013-02-24 Urbertar Add freezing hogs with icegun icegun
2013-02-22 nemo oops. forgot this one.
2013-02-25 koda moar docs update physfslayer
2013-02-23 Urbertar Add change ice gun image icegun
2013-02-22 nemo Allow switching away from any weapon when during multishoot.
2013-02-24 koda upd doc physfslayer
2013-02-23 Urbertar Add frozen land texture icegun
2013-02-22 unc0rr This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
2013-02-24 koda due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
2013-02-23 Urbertar Add land freezing icegun
2013-02-22 unc0rr Global notice with /global command. Can now warn users when doing server restart.
2013-02-24 koda documentation physfslayer
2013-02-22 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
2013-02-24 koda perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
2013-02-22 unc0rr Flush buffer on N command
2013-02-24 koda disable unneeded physfs archives (as of bug 529) physfslayer
2013-02-21 unc0rr Try to prevent hedgehogs number in team desync
2013-02-24 koda this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
2013-02-21 unc0rr Merge
2013-02-23 koda blindly updated Android build files for new physfs physfslayer
2013-02-21 unc0rr Merge
2013-02-23 koda updated ios project files for the new phys build system physfslayer
2013-02-21 unc0rr Merge
2013-02-21 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
2013-02-22 koda this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
2013-02-20 Marco Bresciani Updating Italian translation. In progress, as usual.
2013-02-20 unc0rr Unbreak build
2013-02-22 koda workaround static physfs static linking on linux physfslayer
2013-02-20 unc0rr We need this to fix hedgehog numbers desync (workarounded in previous revision)
2013-02-22 koda and now compile and link properly physfslayer
2013-02-20 unc0rr Fix stupid mistake which made checker desync almost always
2013-02-22 koda update cmake files to use the two libraries independently physfslayer
2013-02-20 unc0rr Found another possible source of desync, trying similar workaround on this
2013-02-22 koda split extras and src physfslayer
2013-02-20 unc0rr Forbit guest checkers
2013-02-22 koda use standard library prefix physfslayer
2013-02-20 unc0rr Workaround hGetContents blocking all threads with my own version of the function
2013-02-22 koda reopen and update branch physfslayer
2013-02-20 unc0rr Workaround desync issue if I correctly understand its roots (barely tested)
2013-02-20 koda fix compiling on osx when you have multiple linkers installed
2013-02-19 unc0rr Some fixes
2013-02-18 nemo pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
2013-02-18 unc0rr Parse engine output to deside whether simulation ran to the end
2013-02-18 unc0rr Clear player's clan info on room join
2013-02-18 unc0rr Disallow kicking the opponent in duel
2013-02-17 Medo Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
2013-02-17 unc0rr Catch exceptions when moving files
2013-02-17 unc0rr No NFData instance for ByteString when ghc >= 7.6
2013-02-17 unc0rr Sort checked files into dirs
2013-02-16 unc0rr - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
2013-02-16 unc0rr Some more work on checker
2013-02-14 unc0rr - Fix check for void message
2013-02-13 unc0rr Fix build
2013-02-13 unc0rr Ehm... probably this will improve situation with desyncs
2013-02-13 unc0rr Pass hogs names and hats
2013-02-13 unc0rr Fix order of messages
2013-02-11 nemo restore prior modifier. I think the damage dealt is appropriate to intended uses
2013-01-29 Marco Bresciani Some more Italian translation... still in progress.
2013-02-12 unc0rr - Add forgotten ammo definitions
2013-02-11 unc0rr Bring back full log strings for commands, just a bit sanitized
2013-02-10 unc0rr Hack checker to run engine with record file received (uses hardcoded paths)
2013-02-10 unc0rr Prevent 'black team color' error
2013-02-10 unc0rr Oops, forgot path
2013-02-10 nemo Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
2013-02-10 nemo oops. more specific ammo tests. maybe could use a few more properties
2013-02-10 nemo Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
2013-02-10 dag10 Credit links now yellow instead of blue.
2013-02-10 nemo Remove Structure from localisation
2013-02-09 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
2013-02-09 dag10 Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
2013-02-09 unc0rr Fine, merge :-\
2013-02-09 unc0rr Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
2013-02-09 unc0rr Fix the checker after some testing
2013-02-09 unc0rr New checker of engine messages which is aware of glued together messages
2013-02-08 unc0rr Also convert teams to complete game config.
2013-02-08 unc0rr Fix official server build
2013-02-07 unc0rr - Handle mapgen-specific parameters
2013-02-06 unc0rr Converter from game parameters to engine commands, not finished yet
2013-02-03 unc0rr Some work on loading replay and interaction with checker
2013-02-02 unc0rr /quit <msg> and /part <msg>
2013-02-02 unc0rr Don't confirm hogs number to room admin when no constraint hit
2013-02-01 unc0rr Fix server crasher
2013-02-09 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
2013-02-01 unc0rr Start work on the checker. Not it could connect to the server and... crash it.
2013-02-09 nemo this should not be exposed
2013-02-08 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
2013-02-05 nemo Trying to prevent audio mute from endlessly spamming. Untested.
2013-02-02 Medo Hedgeroid: Removed reference to obsolete libphysfsrwops.so
2013-02-02 Medo Merge
2013-02-02 nemo trying to prevent sticking. PS. code is hard to read when drunk.
2013-02-01 dag10 Made map preview a random/edit button again.
2013-02-01 nemo forgot this one
2013-01-31 Medo Fix Hedgeroid argc/argv parameter passing to the engine
2013-02-01 nemo check datadir instead
2013-01-31 Medo Move libjnidispatch to jni/ and copy it to libs/ on build
2013-02-01 nemo this might possibly appease the shoppa players
2013-01-29 Medo Fix physfs compilation for android (still getting runtime link errors though)
2013-01-29 nemo fix EndGame call. w/o a proper exit, demos weren't being saved
2013-01-29 unc0rr Merge
2013-01-29 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-29 unc0rr Merge
2013-01-29 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-28 nemo issue #518
2013-01-28 unc0rr Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
2013-01-28 dag10 Reorganized layout and appearance of rooms list page.
2013-01-27 unc0rr Also rooms per version stats
2013-01-27 unc0rr Allow navigating backwards chat widget log while new lines are being added
2013-02-20 koda add support for clang 3.3 (although there has to be a better way for this) and output right version number webgl
2013-01-27 koda shut a few frontend warnings out
2013-02-20 koda update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff webgl
2013-01-27 koda shorten the library label a little bit
2013-02-19 unc0rr Fix sources so pas2c written in haskell could render them again webgl
2013-01-26 koda credits where credit is due
2013-01-26 koda update branch webgl
2013-01-26 koda remove trailing whitespaces from share too
2013-01-26 koda whitespaces and tabs again
2013-01-26 koda some whitespaces from ios files
2013-01-26 koda complete tabs and trailing whitespace formatting on frontend
2013-01-26 unc0rr Not needed anymore
2013-01-26 unc0rr Don't resend "team quit" message when client closes engine, then quits room:
2013-01-26 koda uConsole on a diet
2013-01-25 unc0rr - Also pass unknown cmds to the server when in room
2013-01-25 sheepluva small cleanup
2013-01-25 sheepluva big indentation/whitespaces cleanup
2013-01-25 unc0rr Some fixes
2013-01-25 sheepluva small cleanup, fix ancient warning (the "itPlay" one)
2013-01-25 unc0rr Fix finding player's another clan
2013-01-23 dag10 Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
2013-01-23 unc0rr Oops, got too excited
2013-01-23 unc0rr Fix crashers
2013-01-23 koda ios, show fps when debugging
2013-01-23 koda update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
2013-01-23 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2013-01-22 dag10 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
2013-01-21 unc0rr Fix official server build
2013-01-21 unc0rr Okay, let's try not trust even room admin on this
2013-01-21 unc0rr Make number of hedgehogs restriction actually work in network game
2013-01-21 dag10 Removed constant repainting of bgwidget on every frame.
2013-01-21 dag10 Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
2013-01-21 dag10 Force-starting a game now only works for client versions >43
2013-01-21 unc0rr Learn to properly localize strings with numbers pleeeeaaaase
2013-01-21 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
2013-01-21 dag10 Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
2013-01-21 nemo Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
2013-01-20 nemo restore former cluster behaviour (makes the most diff for the bomb)
2013-01-20 koda lupdate -pro project_files/hedgewars.pro -no-obsolete
2013-01-20 koda reuse the same words with tr() and .arg() in bandialog
2013-01-20 koda fix out of source build
2013-01-20 unc0rr Merge
2013-01-20 dag10 Centered desc label. (Fixes issue 461)
2013-01-19 dag10 Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
2013-01-19 dag10 Accidentally left atexit() inside a mac-only section in last revision (rbecac012d502)
2013-01-19 dag10 Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes issue 509)
2013-01-19 dag10 Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
2013-01-19 unc0rr - Allow server admins to use DELEGATE even when not room owner
2013-01-18 unc0rr Some ignoring
2013-01-18 unc0rr Server messages localization using Qt's l10n subsystem:
2013-01-18 koda improve tips (issue 472)
2013-01-18 lowdread pt_BR.txt update
2013-01-18 inu pt_PT update
2013-01-17 unc0rr Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
2013-01-17 unc0rr - Pass unknown chat commands to server
2013-01-17 sheepluva small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
2013-01-17 unc0rr Merge
2013-01-16 dag10 Can now change theme for static and mission maps.
2013-01-15 unc0rr No
2013-01-15 dag10 Fixes build.
2013-01-15 dag10 Added "what we use" section to "about" page. From GCI.
2013-01-14 dag10 Fixed feedback submission by correcting Content-Type.
2013-01-14 dag10 Fixed disabled QSpinBox border color.
2013-01-14 dag10 Organized options into more relavant tabs.
2013-01-14 unc0rr - Fix another ton of bugs and misbehavior
2013-01-14 dag10 Convert feedback page to dialog (+some fixes from unC0Rr)
2013-01-14 dag10 GCI2012: Abstract Page Load
2013-01-14 dag10 GCI2012: Abstract Hedgewars Dialogs
2013-01-14 dag10 GCI2012: No More Hovering
2013-01-14 koda move platform code around, based off a gci task by dag10
2013-01-14 koda GCI2012: Subscribe for Network
2013-01-14 koda keep engine target name consistent across platforms
2013-01-14 koda provide a nice mission description, feel free to improve
2013-01-14 dag10 GCI2012: Improve Game Configuration Widget
2013-01-14 unc0rr Merge
2013-01-13 unc0rr Fix build
2013-01-13 dag10 Hat selection reworked
2013-01-12 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
2013-01-12 unc0rr Logon procedure for checkers, introduce invisible clients
2013-01-11 unc0rr - Start work on checker
2013-01-10 martin_bede Fix tons of warnings
2013-01-10 unc0rr Throw away stupid Data.Seq
2013-01-09 unc0rr Fix build
2013-01-08 vitiv Merged default
2013-01-07 martin_bede lua API functions to enable or disable game flags
2013-01-07 nemo correct rope tip
2013-01-08 vitiv Added "New account" button when connectiong to the official server
2013-01-04 unc0rr Merge from default flibqtfrontend
2013-01-04 unc0rr - Unbreak build with .pro file
2013-01-02 martin_bede Tips are now loaded from an xml file.
2013-01-03 koda simplified physfs cmake
2013-01-03 martin_bede Removed wiggle 3D mode, reorder the list of 3D modes.
2013-01-04 koda have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
2013-01-04 koda GCI2012: Resolution Freedom
2013-01-03 vitiv Tweaked the resolution option layout.
2013-01-02 martin_bede GCI2012: Unix Qt Signals
2013-01-03 vitiv Separated fullscreen and windowed hwengine resolution parameters.
2013-01-02 koda simplify entering/leaving pages debug
2013-01-03 vitiv Changed resolution labels on options page.
2013-01-02 koda also have uTouch follow the new NewTurn policy
2012-12-31 vitiv merged changes
2013-01-01 nemo move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
2012-12-30 koda don't discard older cmake_c_flags
2012-12-30 Willie Zhu GCI2012: CMake List Append
2012-12-29 dag10 GCI2012: Advanced Keyboard Configuration
2012-12-30 vitiv Preserve windowed resolution after manual resize
2012-12-28 koda ok, enable the splashscreen for win only
2012-12-29 vitiv Added Support for variable windowed resolution.
2012-12-28 koda restore compatibility with cmake 2.6
2012-12-27 koda NSIS workaround no longer necessary
2013-01-02 koda install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars webgl
2012-12-27 koda disable splash on linux
2012-12-30 Michael Hartman Small GL message webgl
2012-12-27 koda add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
2012-12-30 Michael Hartman uStore.pas: Correctly point to shaders webgl
2012-12-27 koda oops, forgot that data absolute path only applies to linux
2012-12-30 Michael Hartman Added shaders and -GL2 option webgl
2012-12-27 koda move DATA_INSTALL_DIR to the configurable options section
2012-12-25 koda fix hwc install and pas2c preprocessing (but not total conversion) webgl
2012-12-27 koda typo when using DATA_INSTALL_DIR
2012-12-25 koda update branch with default webgl
2012-12-27 unc0rr Fix build
2012-12-25 dag10 GCI2012: Feedback Redo
2012-12-25 koda convert Game() library call to argc,argv format so that we can use the new parsing functions
2012-12-24 nemo Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
2012-12-24 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
2012-12-24 koda merge
2012-12-24 koda get executable directory at runtime rather than configure time
2012-12-24 koda adjust rpath on osx too for libengine
2012-12-24 nemo fix sky
2012-12-23 nemo Shoppa tournament 2012 winners
2012-12-23 nemo trophyrace with names removed
2012-12-20 dag10 GCI2012: Beautify Network Page
2012-12-20 koda remove the CROSSAPPLE option until a better solution is found
2012-12-20 koda cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
2012-12-19 koda edit rpath manually, allowing frontend+libengine to run on linux too
2012-12-19 koda can change library name and compile it on windows again
2012-12-19 koda remove FPFLAGS and GHFLAGS from cache every time
2012-12-19 koda can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
2012-12-18 koda can use engine as library on windows too
2012-12-18 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
2012-12-16 koda bye bye cBits
2012-12-16 koda move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
2012-12-16 RowanD GCI2012: Optional Second Argument
2012-12-18 unc0rr Use physfs here too flibqtfrontend
2012-12-16 sheepluva add hwengine.desktop to hgignore
2012-12-16 unc0rr Merge from default flibqtfrontend
2012-12-16 unc0rr Pass ROUND_FINISHED to engine so it could stop syncing
2012-12-16 RowanD improve engine cmd line parsing and its documentation
2012-12-15 Ondrej Skopek Documented an unclear method call
2012-12-15 Ondrej Skopek Reloads PAGE_SETUP values after clearing passwordhash
2012-12-14 Ondrej Skopek Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
2012-12-14 Ondrej Skopek Merge from parent
2012-12-14 Ondrej Skopek Reverted password loading in PAGE_SETUP, changed the value of passwordlength to save, added clearing of hashes after a 'Wrong password' RetryDialog
2012-12-13 Ondrej Skopek Added a hack that activates a RetryDialog in case the user is banned for 'Reconnect too fast'. Set all string used in RetryDialog to be translated
2012-12-12 Ondrej Skopek fixed minor problem with saving hash
2012-12-12 Ondrej Skopek Removed whitespaces, refactored hash setting getting and clearing
2012-12-11 Ondrej Skopek Removed commented-out unused code
2012-12-14 nemo *sigh*
2012-12-10 Ondrej Skopek Patched login dialog bugs, added retry dialogs
2012-12-14 nemo Try to be friendlier to small screen sizes. Use 800x600 if width/height of 2/3rds is smaller than 800x600 (things don't look smaller than that size), use desktop size if it is for some reason smaller than 800x600
2012-12-10 nemo uint32_t -> quint32
2012-12-10 koda Fix linux build broken in ra1577759bf62 (probably)
2012-12-10 unc0rr Fix non-osx build broken in ra874d00df4a4. Dudes... :(
2012-12-10 unc0rr Fix windows build broken in raf97cdbb7713
2012-12-10 koda cmake set variable and typo
2012-12-10 Drew Gottlieb GCI2012: Autoupdate Button in Settings
2012-12-09 koda cmake verbosity/documentation/cleanup/formatting
2012-12-16 unc0rr Implement some more callbacks flibqtfrontend
2012-12-09 koda partially revert r1fba650c2aa4 on misc/physfs/CMakeLists.txt which randomly set true and false variables
2012-12-13 unc0rr Delete poller when game is over flibqtfrontend
2012-12-09 koda less linking needed, raise minimum_osx_version when videorec is enabled
2012-12-08 unc0rr Merge with default flibqtfrontend
2012-12-09 Drew Gottlieb hides the 'email' prompt on the feedback page (as that doesn't work, so it's a misleading/useless feature), makes the "please add your email" text a little nicer and more noticeable, and makes the "feedback" and "downloadable content" buttons on the main menu a little bit larger, and more clickable.
2012-12-08 unc0rr Some fixes flibqtfrontend
2012-12-08 unc0rr Unbreak build flibqtfrontend
2012-12-08 unc0rr Unbreak build
2012-12-08 koda removing the optimisation that caused (most likely) the lua crashes on osx flibqtfrontend
2012-12-08 koda removing the optimisation that caused (most likely) the lua crashes on osx
2012-12-08 koda strip available ram entry, add notice for entering email flibqtfrontend
2012-12-08 koda strip available ram entry, add notice for entering email
2012-12-08 Drew Gottlieb GCI2012: Google Issue Login flibqtfrontend
2012-12-08 Drew Gottlieb GCI2012: Google Issue Login
2012-12-07 mk12 will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build flibqtfrontend
2012-12-07 mk12 will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
2012-12-07 Marco Bresciani updated frontend translation flibqtfrontend
2012-12-07 Marco Bresciani updated frontend translation
2012-12-06 sheepluva fix some comments and add basic doxygen file flibqtfrontend
2012-12-06 sheepluva fix some comments and add basic doxygen file
2012-12-04 Mrowqa GCI2012: Corrected headers for generate documentation (doxygen) flibqtfrontend
2012-12-04 Mrowqa GCI2012: Corrected headers for generate documentation (doxygen)
2012-12-06 sheepluva fix build on linux for me ( the uint32_t releated breakage ) flibqtfrontend
2012-12-06 sheepluva fix build on linux for me ( the uint32_t releated breakage )
2012-12-06 koda GCI2012: Refactor Authors Page flibqtfrontend
2012-12-06 koda GCI2012: Refactor Authors Page
2012-12-05 koda tinker around the info delivery... flibqtfrontend
2012-12-05 koda GCI2012: Sound Option, Hear Only Music
2012-12-05 Martin Bede GCI2012: Embed System Info flibqtfrontend
2012-12-05 koda tinker around the info delivery...
2012-12-04 Mitchell Kember Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two). flibqtfrontend
2012-12-05 Martin Bede GCI2012: Embed System Info
2012-12-05 Mitchell Kember Merge
2012-12-04 Mitchell Kember Cleaned up frontend options a bit and added a couple WhatsThis messages. flibqtfrontend
2012-12-05 unc0rr Command to delegate room to other player
2012-12-04 Mitchell Kember Removed redundant "enable"s on checkboxes and variable names. flibqtfrontend
2012-12-05 unc0rr Change room name if room admin is kicked
2012-12-05 unc0rr Command to delegate room to other player flibqtfrontend
2012-12-05 unc0rr Stop syncing when recieved 'o' message
2012-12-05 unc0rr Change room name if room admin is kicked flibqtfrontend
2012-12-05 unc0rr Send "ROUND_FINISHED" to room clients when server thinks so
2012-12-05 unc0rr Stop syncing when recieved 'o' message flibqtfrontend
2012-12-05 unc0rr Better check for bans
2012-12-05 unc0rr Send "ROUND_FINISHED" to room clients when server thinks so flibqtfrontend
2012-12-05 unc0rr Show others if spectator is in game
2012-12-05 unc0rr Better check for bans flibqtfrontend
2012-12-05 unc0rr Show who's in game to spectators
2012-12-05 Mitchell Kember Merge
2012-12-05 unc0rr Show others if spectator is in game flibqtfrontend
2012-12-05 unc0rr "Registered users only" room flag
2012-12-04 Mitchell Kember Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
2012-12-05 unc0rr Show who's in game to spectators flibqtfrontend
2012-12-04 Mitchell Kember Cleaned up frontend options a bit and added a couple WhatsThis messages.
2012-12-05 nemo kinda treat graves like hedgehogs for the purpose of looking up hog info
2012-12-05 unc0rr "Registered users only" room flag flibqtfrontend
2012-12-04 Mitchell Kember Removed redundant "enable"s on checkboxes and variable names.
2012-12-05 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click
2012-12-05 nemo kinda treat graves like hedgehogs for the purpose of looking up hog info flibqtfrontend
2012-12-04 koda backout rea7541f77944 since development of frontlib is on another branch
2012-12-05 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click flibqtfrontend
2012-12-04 koda don't set stereomode when stereo is disabled
2012-12-04 koda don't set stereomode when stereo is disabled flibqtfrontend
2012-12-04 O. Michael Hartman GCI2012: Fix Cancelling Video Uploads
2012-12-04 O. Michael Hartman GCI2012: Fix Cancelling Video Uploads flibqtfrontend
2012-12-04 koda readd this debug line, commented out, could be useful
2012-12-04 koda readd this debug line, commented out, could be useful flibqtfrontend
2012-12-04 koda can reopen engine again...
2012-12-04 koda can reopen engine again... flibqtfrontend
2012-12-04 koda third merge, yay
2012-12-03 Joe Doyle (Ginto8) Made user data path default to '.'. flibqtfrontend
2012-12-04 koda second merge
2012-12-04 unc0rr Register flib_gameconn callbacks flibqtfrontend
2012-12-04 koda first merge
2012-12-04 unc0rr merge from default flibqtfrontend
2012-12-03 Joe Doyle (Ginto8) Made user data path default to '.'.
2012-12-03 unc0rr Create hedgewars.ini if not exists manually,
2012-12-03 Ondrej GCI2012: Navigation Output
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-12-03 koda don't allow resizing videorec widgets
2012-12-03 koda GCI2012: Move Video Preferences in Settings Tab
2012-12-03 Mitchell Kember Merged changes from upstream.
2012-12-02 Mitchell Kember Move video description text underneath thumbnail to prevent the layout from resizing.
2012-12-03 unc0rr Fix crashes and wtf behaviour introduced in r0b8beacff8a5
2012-12-02 Mitchell Kember Merged with upstream.
2012-12-03 unc0rr Unbreak build with freepascal < 2.6.0
2012-12-02 Mitchell Kember Fixed crash that occured after recording a video (pagevideos' config wasn't set).
2012-12-03 koda caught a few more possible glitches in engine cmakefile
2012-12-02 Mitchell Kember Merged koda's fix for the hwengine bug.
2012-12-03 koda MERGE
2012-12-02 Mitchell Kember Make video recording options have fixed size and merge with spinbox->combobox change.
2012-12-02 unc0rr Fix check for file existance
2012-12-02 Mitchell Kember Merged changes from upstream.
2012-12-02 unc0rr - Disable in-room bans
2012-12-02 koda fix compiling engine (bug introduced in r33868aea694c)
2012-12-02 Drew Gottlieb GCI2012: Find Out What is Causing This Problem (frontend leaks on OS X)
2012-12-02 koda unify default videorec values loading/reloading, fix setting index/value from previous commit
2012-12-02 O. Michael Hartman GCI2012: Check for Non-Standard Recorder Framerate
2012-12-02 koda resize the qt window to fill 2/3 of the screen size (no more crammed widgets on first launch) and always center it
2012-12-02 Mitchell Kember Merged changes from upstream.
2012-12-02 nemo fix mask only
2012-12-01 Ondrej GCI2012: User/Pass Single Prompt
2012-12-01 koda GCI2012: Move Freepascal discovery code into a CMake module
2012-12-01 unc0rr Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
2012-12-01 unc0rr Fix QSettings problems:
2012-12-01 unc0rr Some fixes
2012-12-01 koda shorten tip
2012-12-01 Mitchell Kember Google Code-in: Center help text field
2012-12-01 Joe Doyle (Ginto8) Fix more errors. It compiles!
2012-12-01 koda also this can be deleted
2012-12-01 Joe Doyle (Ginto8) Merge
2012-12-01 Joe Doyle (Ginto8) Merge
2012-12-01 Joe Doyle (Ginto8) Fix some stupid errors I caused
2012-12-01 koda minor xcodeproj update
2012-12-01 koda use High() to avoid future out of bounds in uSound
2012-12-01 Joe Doyle (Ginto8) Make user folder default to global folder in hwengine
2012-12-01 Bryan Dunsmore Refactor Freepascal module.
2012-12-01 nemo oups
2012-12-01 Bryan Dunsmore Move noexecstack flags to Freepascal module and refactor.
2012-12-01 koda remove unneeded @2x images
2012-12-01 Bryan Dunsmore Move code for Freepascal to separate CMake module.
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-12-01 Joe Doyle (Ginto8) Make user folder default to global folder in hwengine
2012-11-30 koda set window modality for new ban dialogs
2012-11-30 unc0rr Fix warning
2012-11-30 unc0rr Bans manager
2012-11-30 unc0rr - Fix UNBAN bug
2012-11-30 unc0rr Case insensitive test for banned nickname
2012-11-30 unc0rr Implement ban by nickname
2012-11-30 koda GCI2012: Too many variables
2012-11-30 koda GCI2012 - In-Game Chat Commands
2012-12-02 Mitchell Kember Google Code-in: Move video preferences in settings tab
2012-11-30 Rowan D GCI2012: Command Line Parsing
2012-12-01 Mitchell Kember Google Code-in: Center help text field
2012-11-30 koda use the correct symbol
2012-11-30 Mitchell Kember Use same macro for hiding video record button and keybinding
2012-11-30 m4tx GCI2012: Lowercase CMake functions (main files only)
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-30 Mitchell Kember Google Code-in: Hide "video record" keybind option
2012-11-30 Joe Doyle (Ginto8) Remove unused global variables
2012-11-29 nemo *sigh*
2012-11-30 unc0rr merge flibqtfrontend
2012-11-29 unc0rr A bit of refactoring
2012-11-30 unc0rr Use HW_TEAMCOLOR_ARRAY from frontlib flibqtfrontend
2012-11-29 Chris Wong Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
2012-11-30 unc0rr Merge flibqtfrontend
2012-11-29 zero579911 GCI: use player's name for the default team
2012-11-30 Medo Fixed flib_weaponset_create creating an empty weaponset (for real this time :P) flibqtfrontend
2012-11-29 nemo unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
2012-11-27 unc0rr Some fixes flibqtfrontend
2012-11-27 Medo Added default weaponset to frontlib hwconsts flibqtfrontend
2012-11-28 nemo merge
2012-11-26 unc0rr No more crashes when running quick game flibqtfrontend
2012-11-28 Bryan Dunsmore GCI2012: Empty list help text (Issue 375)
2012-11-25 unc0rr Try to setup weapon sets for quick game flibqtfrontend
2012-11-27 unc0rr Remove limit on hedgehogs number
2012-11-25 unc0rr Merge from default to have recent fixes flibqtfrontend
2012-11-26 unc0rr koda, koda... could have checked your claims
2012-11-24 koda link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
2012-11-24 jose1711 Updated Slovak translation
2012-11-24 koda add ios project to physfs
2012-11-24 jose1711 merge
2012-11-24 koda INSTALL and README updates
2012-11-24 koda physfs: no carbon depency on osx, add cdecl attributes on extra functions
2012-11-23 jose1711 Updated Slovak translation
2012-11-23 unc0rr Load sounds with the help of physfsrwops library
2012-12-01 koda merge webgl
2012-11-23 unc0rr Refactor identifiers names
2012-12-01 koda GCI2012: Check for Clang Version in CMake webgl
2012-12-01 Bryan Dunsmore Refactor Clang module. webgl
2012-11-23 unc0rr Implement QAbstractFileEngine::FastReadLineExtension
2012-12-01 Bryan Dunsmore Move version check of Clang to CMakeLists. webgl
2012-11-23 unc0rr Use alternative way of checking for file end. Also refactor this code a bit.
2012-12-01 Bryan Dunsmore Move code for Clang to separate CMake module. webgl
2012-12-01 Bryan Dunsmore Move code for Clang to separate CMake module. webgl
2012-11-23 unc0rr Bring ansistrings back
2012-11-25 unc0rr Oops, temporary objects involved flibqtfrontend
2012-11-24 koda ok at least pas2c now parses allnots....... webgl
2012-11-23 koda show console on win when debugging to see frontend messages
2012-11-25 unc0rr Convert HWTeam to be a wrapper to flib_team flibqtfrontend
2012-11-22 koda update var name webgl
2012-11-22 unc0rr Oops, sorry, libphysfs.dll
2012-11-24 unc0rr - frontlib loads team config via physfs flibqtfrontend
2012-11-22 koda throw in some 'nots' trying to restore pas2c functionality webgl
2012-11-22 unc0rr - Fix saving .ini files
2012-11-23 unc0rr Remove debug messages flibqtfrontend
2012-11-21 koda updated branch webgl
2012-11-22 koda revisit the debugfile section
2012-11-22 unc0rr Fix some frontlib bugs flibqtfrontend
2012-11-21 koda moar cmake cleanup, use message(WARNING ...) where appropriate
2012-11-21 unc0rr Try to use map preview facilities: flibqtfrontend
2012-11-21 unc0rr Follow IANA suggestions better
2012-11-21 koda cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
2012-11-21 koda Bad unC0Rr
2012-11-21 unc0rr Bad koda!
2012-11-21 koda little cmake cleanup, search installed modules first, then our own
2012-11-21 koda how this happened?
2012-11-21 unc0rr Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
2012-11-21 unc0rr Some fixes to build process
2012-11-21 koda added sdl_net headers and def lib for windows, fix frontlib compilation on windows
2012-11-21 koda lotsa hackery to get frontend somehow link libengine...
2012-11-20 koda frontlib paths
2012-11-20 koda fix physfs on osx, now all platforms should be happy
2012-11-20 unc0rr Oops
2012-11-20 unc0rr Start port to frontlib
2012-11-20 unc0rr Fix build
2012-11-20 unc0rr Fix SDL library name
2012-11-20 koda find lua.h ...
2012-11-20 koda thou shall not use system headers for crossplatformness
2012-11-20 koda physfs compilation on windows
2012-11-20 koda use lua headers correctly
2012-11-19 unc0rr Fix typo
2012-11-19 unc0rr Okay, remove previous request only if it has same parent
2012-11-19 unc0rr - Only allow one engine instance running at the moment
2012-11-19 koda win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
2012-11-19 unc0rr Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
2012-11-19 unc0rr Merge
2012-11-19 koda fix deprecation warnings for libav sources
2012-11-19 koda meh
2012-11-18 koda linking phsyfs on osx
2012-11-18 Xeli allow the engine to use physfs on android too
2012-11-18 unc0rr Merge from 0.9.18
2012-11-18 unc0rr Convert reading hedgehogs limit from map config
2012-11-18 unc0rr Download .zip too, and store them to .hwp
2012-11-18 nemo merge... need to remember to update first
2012-11-17 unc0rr Merge physfslayer branch into default. Have fun!
2012-11-17 unc0rr Close this branch physfslayer
2012-11-17 unc0rr - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
2012-11-18 nemo oops
2012-11-13 koda oops webgl
2012-11-17 unc0rr Mount .hwt files found in Data folder physfslayer
2012-11-17 nemo oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
2012-11-13 koda link main on osx webgl
2012-11-17 unc0rr Get rid of DataManager::findFileForRead physfslayer
2012-11-16 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-13 koda cleanup headers, remove -I . from rtl lib to save a few warnings webgl
2012-11-17 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
2012-11-16 koda mutatis mutandis
2012-11-13 koda some CMake cleanup webgl
2012-11-16 unc0rr We need custom script loading function in lua now physfslayer
2012-11-15 Xeli up android target api (but this commit is actually just to test buildbot: desync
2012-11-13 nemo fix build webgl
2012-11-16 unc0rr Keeping bruteforce physfslayer
2012-11-15 Xeli another tweak tomake --stats-only work on headless servers
2012-11-11 koda and install it too webgl
2012-11-16 unc0rr Oops, didn't realize FindLua.cmake is our own module physfslayer
2012-11-15 unc0rr Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
2012-11-11 koda comments and runtime list of files to convert and compile webgl
2012-11-16 unc0rr Implement reader in C ffs physfslayer
2012-11-15 unc0rr Pretend AI knows how to use drill rocket (actually has no idea of drilling)
2012-11-11 koda finally hwengine in c links without errors webgl
2012-11-15 unc0rr Script loading via physfs which doesn't work: physfslayer
2012-11-15 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
2012-11-11 koda cmake linking for engine in c webgl
2012-11-14 unc0rr Engine loads fine with basic config physfslayer
2012-11-15 nemo make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-15 nemo oops
2012-11-11 koda better clang search webgl
2012-11-13 unc0rr - Add physfsrwops library physfslayer
2012-11-14 unc0rr Don't accept in-room flags when not in room
2012-11-11 koda merge xymeng pas2c webgl
2012-11-13 unc0rr merge with default physfslayer
2012-11-11 koda merge with latest default webgl
2012-11-13 unc0rr Some tweaks to AI
2012-11-11 nemo fix demo playback
2012-11-08 nemo couple of nots
2012-11-08 nemo merge
2012-11-08 unc0rr Various tweaks to recent AI change
2012-11-08 nemo this wasn't needed IMO
2012-11-08 nemo objects too
2012-11-08 nemo something bender asked for. allow a mask without a map
2012-11-07 nemo oups
2012-11-11 koda search for more clang names webgl
2012-11-07 nemo Make FindPlace more flexible on large maps.
2012-11-09 koda no globs, sources not yet generated webgl
2012-11-07 unc0rr merge
2012-11-09 koda correct includes and clang detection webgl
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-11-07 unc0rr More strictness on room bans
2012-11-09 nemo Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
2012-11-07 nemo strip BOM
2012-11-09 koda add a few cmakefiles for c engine and rtl webgl
2012-11-07 nemo Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
2012-11-09 koda add FindGLEW.cmake module webgl
2012-11-07 unc0rr Try to beat AI in Mutant!
2012-11-08 koda rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options webgl
2012-11-07 koda merge
2012-11-08 koda split WEBGL and NOPASCAL cmake options webgl
2012-11-07 nemo add gstMoving to avoid sticking
2012-11-08 koda better GL.h (which was needed after all) webgl
2012-11-06 unc0rr Don't zero TeamHealth, only show empty health bar
2012-11-08 koda add xymeng's pas2c header webgl
2012-11-06 unc0rr Spam log with checksums
2012-11-08 koda empty or old files webgl
2012-11-06 unc0rr Maybe this caused server crashes? Add more strictness on team owner record field
2012-11-08 koda well this was silly webgl
2012-11-06 nemo This should ensure zsm doesn't screw up locale, hopefully.
2012-11-07 koda add xymeng's rtl port webgl
2012-11-06 nemo Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
2012-11-07 koda move stuff out of engine folder webgl
2012-11-06 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-11-07 koda verbose pas2c for parsed args webgl
2012-11-06 nemo issue #458
2012-11-07 koda parentheses for everyone webgl
2012-11-06 nemo revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
2012-11-07 koda haskell usability on windows webgl
2012-11-06 nemo support ridiculously large maps
2012-11-05 koda add CMakeFile for pas2c, add WEBGL config option webgl
2012-11-05 unc0rr Oops, fix room info on room admin change
2012-11-13 unc0rr dos2unix hedgewars.pro physfslayer
2013-06-03 koda close branch 0.9.18
2012-11-05 koda move pas2c files in their own directory and add a warning about argument order webgl
2012-11-05 koda ios: fill in CFBundleVersion and CFBundleShortVersionString information better
2012-11-07 unc0rr Build physfs lib before engine physfslayer
2013-02-11 unc0rr Replay without frontend mode 0.9.18
2012-11-04 koda pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little) webgl
2012-11-04 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
2012-11-05 unc0rr Fix function prototype physfslayer
2012-12-08 koda removing the optimisation that caused (most likely) the lua crashes on osx 0.9.18
2012-11-04 koda pas2c can search for inc files in alternate folders (needed for out of source builds) webgl
2012-11-04 nemo bad koda
2012-11-05 unc0rr Start work on physfs support in engine physfslayer
2012-11-18 unc0rr Fix crash in kamikaze 0.9.18
2012-11-04 koda pas2c can read files without changing the process directory webgl
2012-11-04 nemo Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
2012-11-05 unc0rr - Load teams via physfs physfslayer
2012-11-07 koda advice from hasufell 0.9.18
2012-11-04 koda pas2C is slowely becoming parametric webgl
2012-11-04 nemo oups
2012-11-04 unc0rr merge with default again physfslayer
2012-11-05 nemo strip bad line 0.9.18
2012-11-03 koda let's start to introduce bugs in haskell stuff too webgl
2012-11-04 nemo merge .18 lua
2012-11-04 unc0rr Better place for SendUpdateOnThisRoom
2012-11-04 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
2012-11-03 unc0rr Send notification about 1 player in room on room creation
2012-11-04 hasufell play nicer with system flags 0.9.18
2012-11-03 koda leak
2012-11-04 koda avwrapper needs to depend on hwengine not on ENGINECLEAN 0.9.18
2012-11-03 koda this version of tremor requires a nil check on close_func
2012-11-04 hasufell fix parallel compilation 0.9.18
2012-11-03 koda merge from 0.9.18
2012-11-04 nemo *sigh* 0.9.18
2012-11-03 nemo more fixes 0.9.18
2012-11-02 nemo Script typos 0.9.18
2012-11-02 nemo update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script) 0.9.18
2012-11-01 nemo 5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck 0.9.18
2012-11-01 koda many osx sparkle fixes 0.9.18
2012-11-02 Xeli remove mobile ifdefs, replace writeLn's for WriteLnToConsole
2012-11-04 unc0rr Wee, now frontend is able to load translation file physfslayer
2012-11-01 koda fix name 0.9.18
2012-11-02 Xeli merge from hedgeroid, includes Medo's work from GSoC
2012-11-02 unc0rr Merge with default physfslayer
2012-11-01 koda merge from default 0.9.18
2012-11-02 unc0rr oops, fix incorrect room owner name in ROOM UPD command again
2012-11-01 nemo Added tag 0.9.18-release for changeset 2fc02902c7cb 0.9.18
2012-11-02 unc0rr oops, fix incorrect room owner name in ROOM UPD command
2012-11-01 nemo Removed tag 0.9.18-release 0.9.18
2012-11-01 nemo fix for forts mode *sob* 0.9.18 0.9.18-release
2012-11-01 unc0rr Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
2012-11-01 nemo Added tag 0.9.18-release for changeset be11c26a3a0b 0.9.18
2012-11-01 nemo Small fixes to b-day image. For next year I 'spose
2012-11-01 nemo Removed tag 0.9.18-release 0.9.18
2012-11-01 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-01 unc0rr Fix 0.9.18 desync: 0.9.18
2012-11-01 koda merge again
2012-11-01 koda updated Info.plist 0.9.18
2012-11-01 koda merge with 0.9.18
2012-11-01 ChipHome small it.txt update 0.9.18
2011-11-21 sheepluva this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.18
2012-11-01 koda Added tag 0.9.18-release for changeset 2f203395baca 0.9.18
2012-10-31 nemo !@#$ 0.9.18
2012-10-31 nemo add missing cmakelists.txt, move portal mission graphic to correct dir 0.9.18
2012-10-31 nemo merge trunk w/ final 0.9.18
2012-10-31 nemo merge w/ trunk 0.9.18
2012-10-31 nemo update lua loc, adjust cleaver in ammo sets 0.9.18
2012-10-31 sphrix portal challenge 0.9.18
2012-10-31 nemo birthday style 0.9.18
2012-10-31 inu - Fix for little mistakes (applied to every hedgewars_*.ts file). 0.9.18
2012-10-31 unc0rr Update ai actions tracing subsystem 0.9.18
2012-10-31 unc0rr Fix white background in players list on halloween, christmas and easter 0.9.18
2012-10-31 unc0rr Merge from default 0.9.18
2012-10-31 unc0rr Clear in-game flag when user joins room
2012-10-30 koda libav name refactor
2012-10-30 koda another stake at variable pre-initialisation - we lost preview logging in the course
2012-10-30 Vatten apparently an older version was provided earlier and this one is newer and theoretically desync free. untested. 0.9.18
2012-10-30 nemo fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
2012-10-30 Vatten new script specialising in altering weapon behaviour 0.9.18
2012-10-29 koda merge from stable
2012-10-29 szczur polish language update (+ closes issue 322) 0.9.18
2012-10-29 nemo consistent line endings 0.9.18
2012-10-29 nemo consistent line endings
2012-10-29 nemo fix reserved hats from scripting 0.9.18
2012-10-29 nemo fix reserved hats from scripting
2012-10-29 Star remove cleaver gradient 0.9.18
2012-10-29 Star remove cleaver gradient
2012-10-29 koda merge trunk in 0.9.18 0.9.18
2012-10-29 koda dev version bump, for 'stable' commits please use 0.9.18 branch
2012-10-29 nemo disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
2012-10-29 koda use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
2012-10-29 Star tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
2012-10-29 unc0rr Change messages a bit
2012-10-29 unc0rr Mutant script
2012-10-29 nemo Fix training script positions altered by variable land dimension change. Issue #453
2012-10-29 Xeli Fix 440, used 'grave' rather than '`' in default binds
2012-10-29 nemo darken and contrast the gray images to distinguish more easily from pink
2012-10-29 nemo Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
2012-10-29 unc0rr Improve TestSniperRifle a bit
2012-10-29 nemo Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
2012-10-29 unc0rr boo, koda
2012-10-29 koda this commit is a no-op
2012-10-29 koda close engine shortcut, from the discussion in issue 317
2012-10-28 koda disable fps widget when recording
2012-10-28 koda add videorec button descriptions and delete screenshot when video is deleted (issue 427)
2012-10-28 koda apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
2012-10-28 koda increase framerate and bitrate (issue 427)
2012-10-28 nemo double cleaver rotation speed, also make spin direction dX dependent.
2012-10-28 unc0rr Slight update of russian translation
2012-10-28 unc0rr Choose first unused color for added team (addresses issue 431) + other small changes
2012-10-28 Xeli add SDL as an dependency hedgeroid
2012-10-28 sheepluva let animation objects delete themselves after they are not being used anymore
2012-10-28 Xeli revert tremor back to a version before koda broke it ;p hedgeroid
2012-10-28 nemo more like here
2012-10-28 Xeli merge Medo's GSoC work hedgeroid
2012-10-28 nemo Workaround for visual bug. Issue #442
2012-10-28 Xeli merge hedgeroid branch with tip hedgeroid
2012-10-28 koda add flag of the soviet union (issue 297)
2012-10-28 koda fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
2012-10-28 koda merge
2012-10-28 koda forgot to remove these files when reverting tremor
2012-10-28 koda cleanup in initEverything and freeEverything
2012-10-28 koda revert r767d3c4153a1 this tremor implementation is buggy
2012-10-28 koda * fix initialisation, preload values and then read args
2012-10-28 koda disable audio dampening on mobile
2012-10-27 szczur polish translation update (bug448)
2012-10-28 nemo issue #428 - move power to after team labels
2012-10-27 sheepluva german engine translation update
2012-10-27 sheepluva german Qt-Frontend translation update
2012-10-27 unc0rr - Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
2012-10-27 Xeli apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
2012-10-27 unc0rr Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
2012-10-27 sheepluva these files had the executable flag/permission set
2012-10-27 nemo Issue #443 - change in syntax for effects
2012-10-27 koda minor macro cleanup
2012-10-27 ChipHome updated italian translation (#447)
2012-10-26 unc0rr Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
2012-10-26 unc0rr Oops, fix room players list emptyness
2012-10-26 unc0rr This should cover all entries from issue 438
2012-10-26 unc0rr Fix cake splashing bug (issue 429)
2012-10-26 unc0rr No hacks! Fix issue 437
2012-10-26 sheepluva fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
2012-10-26 nemo Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
2012-10-26 nemo eh. might as well toss this in for reference purposes
2012-10-26 nemo Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
2012-10-26 sheepluva fix for the root cause of issue 434 (previous pages being visible in the background)
2012-10-26 nemo issue #445 spin math
2012-10-26 sheepluva disable F5 key and data refresh
2012-10-26 sheepluva rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
2012-10-26 nemo missed this one when fixing regular flakes. issue #444
2012-10-26 koda 0.9.18 release branch 0.9.18
2012-10-25 nemo Restore -gv, limit points to template dimensions
2012-10-25 nemo -gv was causing broken behaviour
2012-10-25 nemo add gsoc students. also sphrix to translators
2012-10-25 koda countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
2012-10-24 koda finally videorec on osx
2012-10-24 koda I hate Windows and it hates me...
2012-10-24 Randy add surname to credits
2012-10-24 koda support video recording on windows with automation and headers
2012-10-24 koda enable png support under win32
2012-10-24 koda hgignore and skip one config file for win32
2012-10-24 koda download SDL dlls if not present
2012-10-24 koda update SDL headers for winutils
2012-10-24 unc0rr Make explosion look depend less on fps
2012-10-24 koda fuuuuuuuuuuuu don't use stack checking
2012-10-24 nemo missing nil test
2012-10-23 nemo Flag script parsecommands to avoid echoing to net
2012-10-23 unc0rr Get rid of C-style operators
2012-10-23 nemo better?
2012-10-23 nemo Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
2012-10-23 koda lupdate -no-obsolete project_files/hedgewars.pro
2012-10-23 nemo tweak tab styling
2012-10-23 koda tweaks to win build script, hedgewars.pro now supports win32 target
2012-10-23 nemo tweak tab appearance to try to appease koda
2012-10-23 koda forgot modality for this widget
2012-10-23 koda disable feedback button for now
2012-10-23 koda set window modality also for custom dialogs, small text changes
2012-10-23 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-10-23 koda add standard copyright header
2012-10-23 koda don't try to delete a default scheme
2012-10-23 nemo Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
2012-10-22 unc0rr - Fix desyncs triggered by AI
2012-10-22 unc0rr Check cake and air attack again if walked far from initial position (not tested)
2012-10-22 unc0rr Track targets better in multiattack mode
2012-10-22 unc0rr Mark places where tried to jump, avoid too much of thinking
2012-10-22 nemo *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
2012-10-22 nemo Someone should look this over to make sure it should stay in
2012-10-22 nemo Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
2012-10-22 nemo Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
2012-10-21 unc0rr 0.9.17 -> 0.9.18 changelog
2012-10-21 nemo crude workaround for problem inu reported with sound button
2012-10-21 nemo ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-21 unc0rr Fix include
2012-10-20 unc0rr Fix build physfslayer
2012-10-21 nemo Fix knockball
2012-10-20 unc0rr Workaround over QIcon failing to load from physfs physfslayer
2012-10-21 unc0rr Keep room admin ready status always set
2012-10-20 unc0rr Simplify DataManager as physfs partially implements its functions physfslayer
2012-10-21 unc0rr Remove deprecated signals
2012-10-20 unc0rr Oops, forgot this physfslayer
2012-10-21 nemo fix trophyrace. also tweak it a little
2012-10-20 unc0rr Many bugfixes and features to FileEngine physfslayer
2012-10-20 unc0rr Don't need this button anymore
2012-10-19 unc0rr Try using PhysicsFS. physfslayer
2012-10-18 nemo damn nots
2012-10-17 unc0rr Fix most of server warnings
2012-10-17 unc0rr 'In game' client flag, both server and frontend support
2012-10-17 unc0rr - Show unready status in icon
2012-10-17 nemo I like this condition for home run better
2012-10-16 unc0rr Better error handling
2012-10-16 nemo skip all dx/dy mod if Power is 0
2012-10-16 unc0rr Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
2012-10-16 nemo cut down on excessive checkins in some situations
2012-10-16 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-15 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
2012-10-15 nemo Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
2012-10-15 nemo Also shove using shotgun, switch off hat when not active hog
2012-10-14 nemo First pass at cleaver.
2012-10-13 unc0rr Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
2012-10-13 unc0rr Fix crasher in TestCake
2012-10-13 unc0rr Switch to vector library for arrays
2012-10-13 sheepluva small tweak. (reverse mouse wheel directions for color change)
2012-10-12 unc0rr Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
2012-10-12 unc0rr UNBAN implementation
2012-10-12 sheepluva add Randy to extended credits
2012-10-11 sphrix french translation. primarily of the campaign.
2012-10-11 unc0rr Better use random number here
2012-10-11 unc0rr - Nicks starting from not-letter char go to bottom of the list
2012-10-10 unc0rr Remove old signal-slot conenctions
2012-10-10 unc0rr - Finish conversion to nicks model
2012-10-10 unc0rr Get rid of deprecated chat widget stuff
2012-10-10 unc0rr Restore old context menu behavior
2012-10-10 nemo no. still doesn't work right
2012-10-09 unc0rr Please pas2c
2012-10-09 unc0rr - Enable chat context menu actions
2012-10-09 unc0rr Don't ask for full rooms list on part/kick
2012-10-09 unc0rr Reset nickname so it may be reused while old connection is still hanging
2012-10-09 nemo no. still doesn't work right.
2012-10-09 nemo Knife is still broken, but so koda can fix it...
2012-10-08 unc0rr Load friends/ignored nicks from file
2012-10-08 unc0rr Room players list
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-10-07 nemo Data for copying throwing knife to Land once it hits.
2012-10-07 unc0rr Bring back sorting
2012-10-07 unc0rr Bring icons back
2012-10-07 nemo Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
2012-10-06 unc0rr Further work on moving to players list model
2012-10-06 unc0rr Simplify file loading procedure
2012-10-05 unc0rr Start moving to players list model.
2012-10-03 unc0rr No commit message
2012-10-01 unc0rr - Fix warnings and hints
2012-09-30 unc0rr Show more statuses in icons.
2012-09-29 unc0rr Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
2012-09-28 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
2012-09-27 nemo revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
2012-09-27 unc0rr Fix some hints
2012-09-27 unc0rr Shutup pas2c
2012-09-27 unc0rr vector2Angle function which converts vector to angle from -2048 to 2048
2012-09-27 unc0rr Always run simple game on medium maps
2012-09-27 unc0rr Oops
2012-09-26 unc0rr Fix framing
2012-09-25 unc0rr - Keep track of room name so correct name is displayed when you become room admin
2012-09-25 koda only accept RELASE and DEBUG build type configuration
2012-09-25 koda another little tweak
2012-09-25 koda sdl_extras updated/fixed (is this file still needed?)
2012-09-24 koda forgot a few checks from rev f40c65ae3eab
2012-09-24 koda force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
2012-09-24 koda slight tweak to lua linking (that will break everything, i'm sure)
2012-09-22 unc0rr Make sheepluva happy
2012-09-22 unc0rr Allow using system proxy settings
2012-09-21 unc0rr - Small fix
2012-09-21 unc0rr Support for proxies (not tested)
2012-09-20 koda blindly trying to fix the android build
2012-09-20 koda nicer debug log visuals on ios
2012-09-20 koda switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
2012-09-20 koda update ios project file again to reflect SDL2 renaming
2012-09-16 Medo Hedgeroid: Updated base locale
2012-09-20 koda issue ENGINECLEAN only when fpc < 2.6
2012-09-16 Medo Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
2012-09-20 koda updated ios project file
2012-09-16 Medo frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
2012-09-16 unc0rr Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
2012-09-16 Medo frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
2012-09-16 unc0rr New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
2012-09-16 Medo Merge
2012-09-16 ChipHome Italian translation update
2012-09-11 ChipHome Italian engine translation update
2012-09-09 sheepluva recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
2012-09-09 sheepluva client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
2012-09-09 unc0rr 'h' status for room admins
2012-09-09 unc0rr Reset to default colors button
2012-09-09 unc0rr - Some improvements to tr() calls
2012-09-09 unc0rr - Fix some warnings in frontend
2012-09-09 unc0rr Polish settings page a bit
2012-09-08 unc0rr More consistency in terminology
2012-09-07 sheepluva merging in campaign updates - please test
2012-09-05 belphegorr Fixed grammar/vocabulary and improved balance
2012-09-06 sheepluva fix for issue 293 : "rope stuck after picking crate"
2012-09-05 sheepluva fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
2012-09-04 nemo retain frontend effects setting exiting/leaving settings
2012-09-04 unc0rr Fix some warnings
2012-09-04 unc0rr Stop messages without possible desync on load from save
2012-09-04 sheepluva I didn't want to do this since it seems less clean, but...
2012-09-04 unc0rr Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
2012-09-04 sheepluva skip second CheckForWin if water wasn't raised after first one
2012-09-04 sheepluva fix multi-shot related game ends leading to incomplete stats, fixes issue 372
2012-09-04 unc0rr More Qt-ish code, fix couple warnings.
2012-09-04 unc0rr Unset room restrictions on player/team joins when changing room admin
2012-09-04 unc0rr More precision
2012-09-03 nemo forgot to add back c96ff1a053d0
2012-09-03 sheepluva fix for issue 376 (embedding barrels in ceiling)
2012-09-03 nemo Fix line endings, add missing amMine entry
2012-09-03 sheepluva teleport hack fixes:
2012-09-03 nemo adjust velocity when entering/exiting the 4x routine
2012-09-03 nemo Let's try *4 instead. Not nearly as much of a win, but might be usable.
2012-09-03 nemo So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
2012-09-02 sheepluva if this doesn't work I shall cry like a lady
2012-09-02 sheepluva I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
2012-09-02 sheepluva engineclean returns
2012-09-02 unc0rr Not sticky rope
2012-09-02 nemo perf tweak
2012-09-02 nemo LAND_HEIGHT/LAND_WIDTH need setting later now
2012-09-02 nemo Correct snow fall/rotation (matching visual gear)
2012-09-02 unc0rr Oops
2012-09-01 unc0rr Rope fix without hacks.
2012-09-01 nemo oops
2012-09-01 nemo remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
2012-09-01 unc0rr hide health bars of dead teams
2012-09-01 nemo Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
2012-09-01 sheepluva fix parsing of 'if': identifiers can also contain underscores
2012-08-31 unc0rr fix parsing of 'if'
2012-08-31 sheepluva clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
2012-08-31 sheepluva * don't build moc for campaign.h
2012-08-31 nemo oops
2012-08-31 sheepluva use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
2012-08-31 sheepluva min -> qMin
2012-08-31 sheepluva don't query/print GL_AUX_BUFFERS if video recording is disabled
2012-08-31 sheepluva print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
2012-08-31 nemo Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
2012-08-25 sheepluva add 'a classic fairytale' campaign to cmake install
2012-08-30 sheepluva dos2unix newline fixes on 7 (video recording-)merged files
2012-08-30 unc0rr Move some options to the second page so first page doesn't look ugly on low resolution
2012-08-30 nemo neglected stuff
2012-08-30 nemo Checking merge against latest trunk
2012-08-30 nemo preliminary creeper (not yet functional)
2012-08-29 sheepluva new grave: dragonball (incl. svg) by Randy
2012-08-29 nemo tiny (probably) optimisation
2012-08-29 nemo A few more operators. Committing in case unc0rr wants to fiddle.
2012-08-29 nemo isZero appears to be never used. Use it in a few obvious cases and add web variant.
2012-08-29 unc0rr Fix library installation in win32
2012-08-29 nemo disable snowball damage, by request of sheepluva
2012-08-29 sheepluva remove a redundant assignment; whitespace fixes
2012-08-29 unc0rr This should work better
2012-08-28 sheepluva fix build for me
2012-08-28 unc0rr Make ffmpeg optional for frontend
2012-08-28 unc0rr Small fix
2012-08-28 unc0rr Merge Stepik-777's video recording gsoc project
2012-08-27 nemo Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
2012-08-27 Medo Merge
2012-08-27 sheepluva shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
2012-08-27 nemo Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
2012-08-27 nemo so unc0rr might replace this all. but anyway. fix copypasta.
2012-08-26 nemo shoppa hack, take... 4?
2012-08-26 nemo another shot in the dark. still w/ no input from shoppa players
2012-08-26 nemo shoppa hack guesses. continued. let's assume there's a small Y component.
2012-08-26 nemo another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
2012-08-26 nemo hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
2012-08-26 nemo Hack to try and appease the shoppa players
2012-08-25 nemo reducing this value is sufficient to ensure crates drop just below top border or a girder
2012-08-25 nemo Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
2012-08-25 nemo Allow escaping from tight spots
2012-08-25 unc0rr Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
2012-08-25 nemo Ensure crates can spawn just below the border on a bordered map.
2012-08-25 nemo let's see if mikade will still accept this at least
2012-08-25 nemo make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
2012-08-25 nemo oops
2012-08-24 nemo Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
2012-08-24 nemo fromdos + fix end of turn velocity
2012-08-24 unc0rr An attempt to run main rope code only every 8th tick:
2012-08-24 unc0rr Move rope code to separate unit
2012-08-24 nemo Fix formatting, reduce border sensitivity
2012-08-23 Medo Hedgeroid: Fixed map preview again (might be a JNA bug)
2012-08-23 nemo also needs exclusion here
2012-08-23 Medo Hedgeroid improvements:
2012-08-23 unc0rr Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
2012-08-21 Medo Hedgeroid: Some code cleanup, adding a forgotten file
2012-08-23 unc0rr Slightly faster and slightly better templates #41 and #43
2012-08-20 Medo License change: With the agreement of Xeli, I changed the Hedgeroid license to
2012-08-23 nemo drawn maps have a fixed 4096x2048 area right now
2012-08-20 Medo Hedgeroid: Final sprint to the deadline
2012-08-23 nemo move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
2012-08-20 Medo frontlib: Improved documentation of netconn, unified naming of a callback
2012-08-22 nemo *sigh*
2012-08-20 Medo engine: Don't overwrite isTerminated if it's already true
2012-08-22 nemo initModule really not needed for uRandom
2012-08-19 Medo Fix engine crashes on game end
2012-08-22 nemo Burn a random number in the override. Make sure cirbuf is reset.
2012-08-18 Medo Merge
2012-08-22 nemo extra nil check for lua hog switch
2012-08-18 Medo Hedgeroid: Don't change the template when clicking the map.
2012-08-22 unc0rr now really avoid
2012-08-18 Medo Hedgeroid: Increased assetsversion (d'oh)
2012-08-22 nemo avoid overflow on templates
2012-08-18 Medo Hedgeroid:
2012-08-21 nemo allow lua to specify template by number
2012-08-18 Medo frontlib: Return more filled-in team objects
2012-08-19 Stepan777 merge
2012-08-21 unc0rr Cancel shotgun shot if hedgehog is moved moved (by explosion)
2012-08-18 Medo engine: Fixed indentation regression
2012-08-18 nemo koda changed the CMake flag w/o updating the wiki or INSTALL file :(
2012-08-18 Medo Merge
2012-08-18 Medo Hedgeroid: Don't update the map preview just for a theme change
2012-08-18 nemo oops
2012-08-18 Medo Hedgeroid: Fixed JNA mapping of size_t
2012-08-18 Xeli fix the touchUI on android, ignore device dpi for now
2012-08-18 Medo engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
2012-08-18 nemo byte order
2012-08-17 Medo Hedgeroid: Fixed memory handling issues
2012-08-18 unc0rr Simplify code a bit
2012-08-17 Medo Hedgeroid: Fixed the restructuring-induced breakage
2012-08-18 unc0rr GoBack() here is not needed anymore
2012-08-17 Medo Merge
2012-08-18 nemo Avoid a bit of a memory spike on small maps
2012-08-17 nemo This one gets called a lot when drawing rotated sprites
2012-08-17 nemo Consistency
2012-08-17 nemo This union hasn't been needed for 5 years, and makes using other headers harder.
2012-08-16 unc0rr Forgot this state
2012-08-12 Stepan777 minor changes in list of codecs
2012-08-15 nemo Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
2012-08-11 Stepan777 Insert license in avwrapper.c
2012-08-15 unc0rr Allow customization of colors in ui, store custom colors in config
2012-08-11 Stepan777 cmake scripts
2012-08-15 unc0rr Check if hedgehog is still active instead
2012-08-10 Stepan777 better cmake script
2012-08-13 unc0rr Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
2012-08-10 Stepan777 merge
2012-08-13 unc0rr Allow JOINED message in lobby
2012-08-09 Stepan777 fix FindFFMPEG
2012-08-30 nemo I shouldn'tve tracked this really, I should have just rejected that part of the transplant
2012-08-13 Jie Luo Simplified Chinese Translation update
2012-08-08 Stepan777 improve html links + small bugfixes
2012-08-30 nemo Final checkpoint w/ campaign.
2012-08-09 unc0rr Check if 'for' cycle body is executed at least once
2012-08-08 Stepan777 FindFFMPEG.cmake (used only for frontend for now).
2012-08-25 belphegorr All missions: switched blood needers with meatbags in dialogues
2012-08-09 unc0rr Don't accept room messages when not in room state. Not tested even if it builds.
2012-08-08 Stepan777 merge
2012-08-25 belphegorr Mission 3: Added initial FirePunch
2012-08-09 nemo When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
2012-08-25 belphegorr Mission 2: fixed ammo menu bug
2012-08-08 unc0rr Keep room till last player quits
2012-08-25 belphegorr Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
2012-08-08 nemo er. more like this.
2012-08-25 belphegorr Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
2012-08-08 nemo Allow scripting to delete gears
2012-08-25 belphegorr Changed a line in Mission 2 dialogue...
2012-08-07 nemo oops
2012-08-25 belphegorr Fixed crashes in mission 3 after RestoreHog
2012-08-07 unc0rr Keep inlining
2012-08-22 belphegorr Modified missions to be compatible with the merge
2012-08-06 unc0rr More mess in pas2c:
2012-08-19 belphegorr Mission 3: Modified onPrecise (added out-commented debug code)
2012-08-06 nemo revert 3188794b9d87. does not do what I'd like.
2012-08-17 Medo Hedgeroid: Frantic scrabbling toward the deadline
2012-08-05 Stepan777 improve video uploading
2012-08-19 belphegorr Mission 3: reduced enemy turn time, fixed other HideHog problems
2012-08-06 nemo oops
2012-08-17 Medo frontlib: Moved mapname sending to the end of flib_netconn_send_map
2012-08-05 Stepan777 merge
2012-08-19 belphegorr Solved issues with HideHog in mission 2 and 3
2012-08-05 nemo no cake for youuuuu
2012-08-17 Medo engine: Added JNI-compatible function to start map generation
2012-08-19 belphegorr Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
2012-08-05 unc0rr Introduce 'a' and 'u' client flags to mark admins and authenticated users
2012-08-15 Medo frontlib:
2012-08-19 belphegorr Removed debug code.
2012-08-05 nemo Add bot level to CPU flag
2012-08-12 Medo frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
2012-08-19 belphegorr Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
2012-08-05 nemo Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
2012-08-12 Medo Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
2012-08-19 belphegorr Fixed a typo, frontend is now working properly
2012-08-05 nemo Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
2012-08-12 Medo Removed useless cast in cmdlineClient
2012-08-30 nemo Silly add to facilitate transplant
2012-08-05 nemo oops
2012-08-12 Medo Hedgeroid:
2012-08-19 belphegorr Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
2012-08-05 nemo unbreak AI. remove inits from uLand
2012-08-12 Medo frontlib improvements:
2012-08-19 belphegorr Forgot to add mission 10
2012-08-05 nemo An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
2012-08-12 Medo frontlib: Added functions to query important constants from the library
2012-08-18 belphegorr Added a story ending mission/cut-scene
2012-08-05 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
2012-08-06 Medo Hedgeroid: Start using the frontlib for more operations
2012-08-18 belphegorr Added a FollowGear to the leaderDead animation in mission 9
2012-08-04 nemo Fix kamikaze crasher. Handle overlapping hogs case.
2012-08-06 Medo frontlib: Brought commandline client (almost) up to date with the frontlib changes
2012-08-18 belphegorr Fixed a few bugs in mission 7
2012-08-03 unc0rr TestKamikaze, needs polishing
2012-08-06 Medo frontlib: prevent writing a "binds" section of the team file when there are no binds
2012-08-18 belphegorr Fixed a typo in mission 6
2012-08-01 nemo Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
2012-08-06 Medo frontlib: fixed ini writing failing because of an inverted condition
2012-08-18 belphegorr Fixed bug in mission 5 with invisible obstacles
2012-07-31 unc0rr Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
2012-08-06 Medo frontlib: Removed reference counting from schemelist
2012-08-18 belphegorr Crashfix, healthfix in mission 5
2012-07-28 nemo oops
2012-08-02 Medo Hedgeroid: Started to implement RoomActivity
2012-08-18 belphegorr Forgot to add mission 9 -.-'
2012-07-27 nemo Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
2012-08-02 Medo frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
2012-08-16 belphegorr Added Mission 9: The Enemy Of My Enemy
2012-07-27 unc0rr merge
2012-08-01 Medo Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
2012-08-16 belphegorr Modified final cutscene and fixed a skipping bug
2012-07-27 unc0rr oops
2012-08-01 Medo Hedgeroid: Added libjnidispatch.so and jna.jar
2012-08-10 belphegorr Fixed variable loading errors and added saving of "M8Scene" in mission 8
2012-07-27 unc0rr Fix edge case problems with sniper rifle
2012-08-01 Medo Hedgeroid: Room screen WIP
2012-08-10 belphegorr Solved "floating repositionings" in every mission
2012-07-26 Stepan777 uploading to youtube, it works, but user interface is still incomplete
2012-07-26 unc0rr No more AI jumping lulz
2012-07-27 nemo this one too
2012-07-26 Medo Hedgeroid: various improvements:
2012-08-09 belphegorr Added Mission 8: Long Live The Queen
2012-07-26 Stepan777 merge
2012-07-26 unc0rr Better prediction of cluster, melon, and whip
2012-07-27 nemo rewrite to make the string shorter
2012-07-26 Medo Merge
2012-08-09 belphegorr Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
2012-07-25 unc0rr merge
2012-08-02 belphegorr Removed gfOneClanMode from Mission 7
2012-07-25 unc0rr Commit commented out code which I used to debug AI walking
2012-07-31 belphegorr Added Mission 7: Family Reunion
2012-07-25 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
2012-07-25 unc0rr Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
2012-07-31 belphegorr Mission 6: Modified a dialogue timing
2012-07-25 unc0rr Some tiny improvements to AI walking algorythm
2012-07-25 xymeng Changes to pas2c - unreviewed apart from cursory glance and compile test.
2012-07-31 belphegorr Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
2012-07-25 unc0rr Adjust firepunch and bat consts yet again
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-31 belphegorr Mission 1: Fixed a typo
2012-07-24 unc0rr Prefer to bat enemy away dealing the same amount of damage
2012-07-24 nemo workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
2012-07-24 belphegorr Changed name of princess in mission 6 (forgot it last time).
2012-07-24 unc0rr No need to redefine signal
2012-07-24 nemo Fix bee crasher, tweak splash values
2012-07-24 belphegorr Removed some campaign variables from Mission 6.
2012-07-21 nemo better?
2012-07-24 belphegorr Switched Fell From Heaven to Fell From Grace on missions 5, 6.
2012-07-21 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-24 belphegorr Fixed localization of Mission 6 and fixed a typo.
2012-07-21 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-07-23 belphegorr Finished mission 6: Dragon's lair
2012-07-21 nemo Ok. *these* should be safe with just this one extra check...
2012-08-30 nemo checkpoint merge
2012-07-20 nemo :( I have no idea why this did not work
2012-07-20 nemo Avoid desync playing back demos
2012-07-20 nemo don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
2012-07-20 nemo I thirst for randomness.
2012-07-20 nemo Try avoiding spamming the log by retaining the gears. untested.
2012-07-20 unc0rr Replace stupid 'mod' with 'and'
2012-07-20 koda ooops (and indentation)
2012-07-20 koda press 8 to mute audio while ingame
2012-07-20 unc0rr mod operator is so stupid in pascal
2012-07-20 nemo oh yeah, these too
2012-07-19 nemo Fix TARDIS, make switcher work w/ the new more stringent check.
2012-07-19 nemo Update team health
2012-07-18 unc0rr Start TestCake
2012-07-18 koda allow FPFLAGS and GHFLAGS only in cmakes able to support them
2012-07-17 nemo what the heck, let's add a few more
2012-07-16 unc0rr - Check for harmful gear deletions
2012-07-16 unc0rr Use gmDestroy message instead
2012-07-15 nemo Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
2012-07-13 Stepan777 Correctly distinguish between game and real ticks while recording video,
2012-07-15 nemo Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
2012-07-13 Stepan777 merge
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-13 unc0rr Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
2014-01-09 unc0rr Filter sprSDFlake too, so engine could pass initialization gl2
2012-07-10 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
2012-07-12 unc0rr Don't consider moving hedgehogs in place rating in after attack mode
2014-01-09 Wolfgang Steffens Import temp.diff which is a try to fix glitches with textures edges gl2
2012-07-10 Stepan777 merge
2012-07-12 unc0rr When removing a record, set selection on the next item in the list
2014-01-09 unc0rr Wolfgang Steffens's gl2 and atlas branch gl2
2014-06-18 sheepluva closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
2012-07-09 Stepan777 fix bug with desynced camera positions
2012-07-12 nemo Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
2012-07-10 Wolfgang Steffens Debug commit
2012-07-09 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
2012-07-12 nemo Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
2012-07-10 Wolfgang Steffens Merge
2012-07-09 Stepan777 merge
2012-07-10 nemo Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
2012-07-08 Stepan777 First try to use framebuffer, instead of auxilary buffer.
2012-07-08 unc0rr Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
2012-07-08 Stepan777 Move SDL_GetTicks() to another place, maybe this will fix sound desync.
2012-07-08 nemo A bit more convoluted, but more attractive visually
2012-07-08 Stepan777 merge
2012-07-08 nemo Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
2012-07-07 Stepan777 fix alpha channel in image rescaling
2012-07-08 nemo Draw bombs behind plane
2012-07-07 Stepan777 Fix thumbnails. On some OpenGL implementations they weren't working.
2012-07-08 unc0rr Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
2012-07-07 Stepan777 fix frontend for ffmpeg 0.7.13
2012-07-08 nemo Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
2012-07-07 Stepan777 Fix compilation of hwengine on ffmpeg 0.7.13.
2012-07-26 Medo Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
2012-07-08 nemo Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
2012-07-07 Stepan777 fix for older ffmpeg (0.7.13)
2012-07-24 Medo Hedgeroid: Misguided attempts at getting the connection lifecycle right.
2012-07-07 kjpou1 remaining files for the Danish translation
2012-07-06 Stepan777 When there are videos that are being encoded and user tries to quit display dialog with warning.
2012-07-22 Medo Hedgeroid: Reworked player and room lists, added menus, added playername query
2012-07-07 unc0rr - Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
2012-07-06 Stepan777 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
2012-07-21 Medo Hedgeroid: More work on the lobby activity
2012-07-07 nemo Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
2012-07-06 Stepan777 merge
2012-07-19 Medo Hedgeroid: Lobby activity improvements
2012-07-07 nemo unbreak grayscale
2012-07-19 Medo Hedgeroid: Modified detection of assets on SD card (should be more reliable)
2012-07-05 unc0rr It is global var
2012-07-19 Medo Hedgeroid: Got the roomlist working... more or less.
2012-07-05 unc0rr Fix crash when hedgehog dies while switching from it
2012-07-19 Medo Re-Added the commandline client, but it's not compilable agains the latest frontlib
2012-07-04 nemo free up power for use by script
2012-07-19 Medo frontlib:
2012-07-04 nemo Allow script to set number of ammo in a crate. untested.
2012-07-18 Medo frontlib: Fix onRoomUpdateCb receiving a null pointer
2012-07-03 unc0rr - Don't call Length() on variable size arrays
2012-07-17 Medo Hedgeroid: Fixed multitouch breakage
2012-06-29 unc0rr Properly convert taking address of function with var parameters
2012-07-17 Medo Hedgeroid: Chat and player list work now, but everything is very much WIP
2012-06-29 unc0rr Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
2012-07-16 Medo Hedgeroid: Layout experiments for the lobby page
2012-06-29 unc0rr Don't produce unnecessary and erroneous defines
2012-07-10 Medo Hedgeroid: Added experimental lobby chat
2012-06-29 xymeng Fix the function definition issue so the function pointer format now looks correct.
2012-07-10 Medo Hedgeroid: Simplified some code
2012-06-28 unc0rr Tiny optimization + formatting fix
2012-07-10 Medo frontlib: Added missing disconnect case
2012-06-28 unc0rr Convert function with var parameters declarations into #define + function which accepts pointers
2012-07-10 Medo frontlib: Added the NDK build file for Android
2012-06-28 unc0rr - Try sending remove message in 'finally' as a last resort
2012-07-10 Medo frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
2012-06-27 nemo ocd
2012-07-05 Medo Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
2012-06-27 unc0rr Prepare to handle passing by reference
2012-07-04 Medo frontlib: Improved and unified parameter checking, moved the cmdlineClient out
2012-06-27 unc0rr Remove trailing spaces
2012-06-27 Medo frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
2012-06-27 nemo Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
2012-06-27 Medo Merge
2012-06-27 sphrix Missions localisation
2012-06-27 nemo More efficient
2012-06-27 nemo oops
2012-06-27 nemo Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
2012-06-27 nemo This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
2012-06-26 Stepan777 Here they come - thumbnails.
2012-06-27 nemo Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
2012-07-10 Wolfgang Steffens Added auto cropping to atlasing
2012-06-26 Stepan777 merge
2012-06-26 koda updated ios project file
2012-06-25 Wolfgang Steffens GL1.x fixes
2012-06-26 nemo Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
2012-06-25 Wolfgang Steffens Merge
2012-06-26 unc0rr Don't set erasing flag when it is unnecessary so hwmap could compress better
2012-06-25 Wolfgang Steffens using atlas for rendering now
2012-06-26 nemo er. this one too
2012-06-25 Wolfgang Steffens made surface retaining mandatory
2012-06-25 Stepan777 merge
2012-06-26 nemo Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
2012-06-25 Wolfgang Steffens added missing uBinPacker.pas and uAtlas.pas
2012-06-25 Wolfgang Steffens retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-06-25 nemo Update contributor e-mail address
2012-06-25 Stepan777 Restore almost old TCPBase behaviour
2012-06-25 Wolfgang Steffens Merge
2012-06-25 nemo oops
2012-06-24 Stepan777 remaining IFDEFs
2012-06-25 unc0rr oops
2012-06-24 Stepan777 merge
2012-06-25 nemo oops
2012-06-24 Stepan777 correctly fix odd dimensions (it was incorrectly fixed in previous commit)
2012-06-24 nemo These 2 need masks now
2012-06-24 Stepan777 pagevideos is now much better that before:
2012-06-24 unc0rr Fix completely broken RateHammer
2012-06-24 Stepan777 merge
2012-06-24 nemo Sanity limits.
2012-06-24 nemo Another take at prettier crate appearance
2012-06-27 Medo frontlib: Getting there :) Added commandline client for testing
2012-06-24 nemo Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
2012-06-25 Medo frontlib: Using macros for simplification of callbacks
2012-06-24 nemo Second part of the change. Make collision check use the new mask bit.
2012-06-24 Medo frontlib: Intermittent commit. Things are still in flux but we're getting there :)
2012-06-24 nemo Step 1. Add current hedgehog as top bit of bottom byte.
2012-06-21 Medo More progress on the netplay part of the frontlib
2012-06-23 unc0rr - Fix cake bug introduced in r2ccfc93c6b5e
2012-06-19 Medo Merge
2012-06-22 unc0rr Swap order of actions
2012-06-18 unc0rr Output log to stdout instead of stderr
2012-06-18 unc0rr Oops, forgot this
2012-07-23 belphegorr Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
2012-06-18 unc0rr set(LUA_LIBRARY lua.dll) for win32 builds
2012-07-20 belphegorr Placed hiding hogs at the end of StartMission in Mission 3
2012-06-17 unc0rr BindsModel
2012-07-20 belphegorr Added localization
2012-06-17 unc0rr - Move colorsModel to appropriate place
2012-07-20 belphegorr Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
2012-06-17 koda CROSSAPPLE ftw
2012-07-16 belphegorr Fixed a visual gear in Mission 5
2012-06-17 unc0rr This should fix default hogs names in network game
2012-07-16 belphegorr Added fifth mission and fixed minor control bug with mission 4
2012-06-16 unc0rr Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
2012-07-10 belphegorr Fixed a bug where certain ammo types were added to the wrong hogs.
2012-06-14 unc0rr AI loves to jump
2012-07-10 belphegorr Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
2012-06-13 koda ios: disable some warnings
2012-07-08 belphegorr Changed a ShowMission in Mission 4
2012-06-13 koda it was inevitable
2012-07-08 belphegorr Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
2012-06-13 koda ios: explain why setting a style disables schemes and/or weapons sometimes
2012-07-06 belphegorr Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
2012-06-13 koda ios: for mission configuration, use the bundled cfg file instead of providing plist files
2012-07-06 belphegorr Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
2012-06-13 koda add default cfg files for uniformity in missions
2012-07-06 belphegorr Increased turn time to 40
2012-06-12 Stepan777 fix very stupid bug :)
2012-06-13 koda DPI for everyone
2012-07-05 belphegorr Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
2012-06-11 Stepan777 1. Implement new page in frontend with options for video recording.
2012-06-19 Medo frontlib: Started work on the server connection code
2012-06-13 nemo LUA_FOUND should surely be set only if the system lua was found.
2012-07-05 belphegorr Reduced ammo count on Mission 2
2012-06-11 Stepan777 merge
2012-06-15 Medo Changed frontlib to use the existing ini file formats of the QtFrontend
2012-06-13 nemo Couple of missed sections from last time. Shield is still a bit odd
2012-07-05 belphegorr Modified some crate positions, added sound to teleports, fixed loc errors...
2012-06-12 Medo frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
2012-06-10 koda reorganize options.inc a little
2012-07-05 belphegorr Added localization and changed primary team color.
2012-06-12 Medo Cleanup, refactoring and generally more development in the frontlib
2012-06-10 koda uniform NOPNG and NOSERVER cmake symbols
2012-07-04 belphegorr Added Mission 4: United We Stand
2012-06-10 Medo Merge
2012-06-10 koda sed 's/\t/ /g' CMakeLists.txt
2012-07-03 belphegorr Set the choice constants to the correct values (1-3 instead of 0-2).
2012-06-10 nemo Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
2012-07-01 belphegorr Removed some debugging lines I forgot to remove.
2012-06-09 nemo disable this debug too
2012-07-01 belphegorr Added mission 3: The Journey Back
2012-06-09 nemo Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
2012-06-29 belphegorr Fixed some bugs with Mission 2 and Animate.lua.
2012-06-09 unc0rr TestBaseballBat
2012-06-25 belphegorr Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
2012-06-09 unc0rr - Adjust some consts so whip and firepunch work perfectly
2012-06-25 belphegorr Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
2012-06-09 nemo Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
2012-06-25 belphegorr Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
2012-06-09 nemo Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
2012-06-25 belphegorr Added the helper script I forgot to add last time
2012-06-09 unc0rr - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
2012-06-25 belphegorr Copied the first two campaign missions and the helper script into share/hedgewars/Data/
2012-06-09 Xeli restore fpc 2.4.2 compatibility
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-08 unc0rr New bright and shiny TestFirepunch which actually works
2012-06-08 Xeli fix shift key by disabling the key modifiers for now
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-08 unc0rr - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
2012-06-07 Stepan777 merge
2012-06-08 unc0rr Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
2012-06-07 Stepan777 merge
2012-06-07 Xeli ignore keymodifers other than ctrl/alt/shift
2012-06-06 Xeli removed some writelns
2012-06-06 Xeli first attempt at implementing support for keys with modifiers
2012-06-06 nemo Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
2012-06-06 unc0rr Not needed here
2012-06-05 Wolfgang Steffens Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
2012-06-05 unc0rr - Allow camera movement while current hedgehog is falling
2012-06-05 Wolfgang Steffens Merge
2012-06-05 Xeli Android: first attempt at using the density call from java
2012-06-05 Xeli only reset those keys which actually change their bindings
2012-06-04 nemo tidy flags
2012-06-10 Medo Small improvements to the frontend lib for better debugging
2012-06-04 nemo Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
2012-06-04 Stepan777 here it is
2012-06-09 Medo Implemented game launching API for the frontlib.
2012-06-04 unc0rr Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
2012-06-08 Medo Implemented public API for letting the engine render maps
2012-06-04 nemo Make watching AI v AI on ai survival a bit more entertaining
2012-06-07 Medo Added ini reading/writing for game schemes to the frontend lib
2012-06-04 nemo Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
2012-06-04 Medo Frontlib: Work on the callback mechanisms for IPC
2012-06-04 nemo After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
2012-06-02 Medo frontlib refactoring
2012-06-03 nemo Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
2012-06-02 Medo Merge
2012-06-03 nemo warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
2012-06-02 Xeli Android: added a callback to java to determine dpi/dip how much we should scale the ui
2012-06-02 Medo Merge
2012-06-02 nemo add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
2012-06-01 unc0rr Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
2012-05-31 mikade merge
2012-06-02 Medo Demo recording for the frontend library
2012-05-31 nemo Name the flags for fall tracking and indicating whether the explosion erases terrain.
2012-05-31 Medo Moved frontlib into project_files
2012-05-31 unc0rr merge
2012-05-31 Medo Further work on the frontend library, restructuring, ...
2012-05-31 unc0rr merge
2012-05-31 mikade Add a GetTag method so that SetTag doesn't feel lonely.
2012-05-30 Medo Started work on the frontend networking library
2012-05-31 unc0rr Improve TestWhip
2012-05-30 sheepluva minor tweaks for options page; should improve readability at small window size... a bit...
2012-05-29 Medo Removed dead/deprecated code and comments
2012-05-31 unc0rr pas2c stuff
2012-05-30 unc0rr This should make drawn maps rendering even more faster
2012-05-29 Medo Merge
2012-05-30 unc0rr merge
2012-05-30 unc0rr Render drawn maps 10-500 times faster
2012-05-29 unc0rr Oops, forgot to set 'erasing' flag on decoding
2012-05-28 unc0rr Fix a bug with wrong state of teams list when color isn't changed manually
2012-05-28 nemo Remove a couple more timers, should mean alpha matches old pulse time now
2012-05-28 nemo also change specialists
2012-05-28 nemo Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
2012-05-28 Xeli change the array which represents the keyboard state to be a boolean array rather than byte array
2012-05-28 Xeli Don't allow for multiple key up(or down) events, it will ignore the excess events
2012-05-28 nemo Also change Highlander and Racer
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