2018-03-26 Wuzzy Flying portal balls now spawn a few spark effects
2018-03-24 nemo oops
2018-03-24 Wuzzy Update German Lua translation
2018-03-24 Wuzzy ShoppaMap: Can change map complexity with slider, remove script param “pad”
2018-03-24 Wuzzy ShoppaMap: Delete unused/dead code
2018-03-24 Wuzzy TechRacer: Remove script parameter “helpDisabled”
2018-03-24 nemo bug #598 - this was kinda entertaining but is, yeah, a bit too weird
2018-03-24 Wuzzy Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
2018-03-23 Wuzzy Change how locale is loaded in frontend, and fix some bugs
2018-03-23 Wuzzy The Specialits: Use gfSwitchHog for hog switching and delete the terrible Lua hacks
2018-03-23 Wuzzy Add new game flag gfSwitchHog, enable hog switching at turn start
2018-03-22 Wuzzy Change appearance of Art theme in Sudden Death
2018-03-22 Wuzzy Lua API: Add Explode function
2018-03-22 Wuzzy Improve Sudden Death theming of Eyes and Deepspace
2018-03-22 Wuzzy Fix some artifacts in contour of horizont.png of Planes theme
2018-03-22 Wuzzy Add icons to background themes; allow to hide themes explicitly by adding “hidden” key to theme.cfg
2018-03-22 Wuzzy If delegating room control, reset map of new master, if map is missing
2018-03-22 Wuzzy QTfrontent: Print map and style name in red, if missing. And update map label after delegation
2018-03-22 Wuzzy Set plain text mode for gamecfg labels (scheme, style)
2018-03-22 Wuzzy Display style name correctly if host selects a style you don't have
2018-03-21 Wuzzy Change CrazyMission preview, change portal map theme to Hell
2018-03-21 Wuzzy Fix initial map preview being broken when joining room, part 2
2018-03-21 Wuzzy Partially fix wrong preview when joining host room with missing map
2018-03-21 Wuzzy Add some isNull checks for some strings in mapContainer
2018-03-20 Wuzzy Fix incorrect preview when selecting image map the first time in session
2018-03-19 Wuzzy Fix theme chooser failing to filter themes by name
2018-03-19 Wuzzy Force proper map and theme reset when host delegates to you if you don't have the map or theme
2018-03-19 Wuzzy Map container: Add question mark in front of missing theme name
2018-03-19 Wuzzy Tweak map preview background colors
2018-03-19 Wuzzy Fix map type combo box being disabled for good when you select image or mission map
2018-03-19 Wuzzy Check existance of theme icon before loading it
2018-03-18 Wuzzy Shorten and wrap map name properly when viewing room as non-master
2018-03-18 Wuzzy Fix some map preview properly problems when host switches to image map mode w/ you missing the map
2018-03-18 Wuzzy Show error icon when selected theme is missing
2018-03-18 Wuzzy Add IsHiddenRole to ThemeModel for hidden themes
2018-03-18 Wuzzy ThemeModel: Filter themes based on IsDlcRole rather than string-based
2018-03-18 Wuzzy Online room: Display error image in preview when host selects a map you don't have
2018-03-18 antonc27 - Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time) ios-develop Hedgewars-iOS-2.1
2018-03-17 Wuzzy Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
2018-03-17 Wuzzy Don't gray out images of disabled ToggleButtons as its a little too hard on the eyes
2018-03-17 antonc27 - New AppIcon (no more black background!) ios-develop
2018-03-17 antonc27 - Migrate AppIcons to xcassets ios-develop
2018-03-17 unC0Rr Fix crasher
2018-03-17 antonc27 - Missing languages ios-develop
2018-03-17 antonc27 - Use two-letter language descriptor for localisations ios-develop
2018-03-17 Wuzzy Show sidNoEndTurn text for most weapons when in inf attack mode
2018-03-17 Wuzzy Draw map page: Fix pen size being changed after loading a map
2018-03-17 Wuzzy Fix speech bubble briefly rendering at (0,0) after spawning
2018-03-17 Wuzzy Remove ugly empty rectangle in empty active teams list for real
2018-03-17 Wuzzy Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
2018-03-17 Wuzzy Remove “Upload to YouTube” functionality which has been broken for years
2018-03-16 Wuzzy Various minor frontend CSS tweaks
2018-03-16 Wuzzy QTfrontend: Remove ugly rectangle in list of active teams when there are no teams
2018-03-16 antonc27 - Hide 'Campaign' button (not ready on iOS...) ios-develop
2018-03-16 Wuzzy Frontend: Properly “gray out” most disabled widgets (a lot of them weren't)
2018-03-16 Wuzzy Some padding tweaks in options and team editor pages. Fixes insane width of context menu of hog name line edit
2018-03-16 Wuzzy Make video metadata strings translatable in frontend
2018-03-15 antonc27 - Fix archiving (?) ios-develop
2018-03-15 antonc27 - Pause game when it goes background (do not show anymore annoying 'confirm quit') ios-develop
2018-03-15 antonc27 - Do not delete Beach theme (it's official one now) ios-develop
2018-03-15 Wuzzy Drop Qt XML from dependencies. QXmlStreamReader is part of QtCore
2018-03-15 Wuzzy Remove Qt SVG and Qt OpenGL as hard dependencies
2018-03-15 Wuzzy Mutant: When game ends prematurely due to missing land, declare highest-scoring team the winner
2018-03-15 Wuzzy Mutant: Fix graph title on game draw
2018-03-15 Wuzzy Make chart in stats screen support negative numbers. Fixes e.g. Mutant
2018-03-15 Wuzzy Fix broken stats chart bounding box
2018-03-15 Wuzzy Lua API: Fix not updating CursorX/CursorY properly when moving cursor at screen border
2018-03-15 Wuzzy Clear drawn maps in TechRacer
2018-03-15 Wuzzy gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
2018-03-15 Wuzzy Take radius into account when drawing gtGenericFaller
2018-03-14 Wuzzy Add default directory DrawnMaps to put hand-drawn maps into
2018-03-14 Wuzzy Merge unC0Rr's broken preview fix
2018-03-14 Wuzzy Update frontend translations
2018-03-14 Wuzzy Drawn map menu: Add spin box to change brush size by hand
2018-03-14 unc0rr Fix broken previews for me, pepper with comments on logic. Probably makes it fail for windows users again.
2018-03-14 Wuzzy Add images for radio buttons, add hover and pressed images for checkboxes
2018-03-14 Wuzzy Fix weird scaling of draw map widget
2018-03-14 Wuzzy Drawn map page: Move save and load buttons, fix points label overlap
2018-03-14 Wuzzy Drawn map page: Enable antialiasing, turn eraser cursor red
2018-03-14 Wuzzy Fix cursor circle being too large in drawn map editor
2018-03-14 Wuzzy Backed out changeset 3a110dcb6e87 (Qt color chooser)
2018-03-14 nemo While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.
2018-03-14 Wuzzy Add voicepack: Russian_pl (by mtg90pl)
2018-03-14 antonc27 - Fix missions path, still needs refactoring... ios-develop
2018-03-14 Wuzzy Fix frontend from messing with legacy schemes.ini, just read it, never write
2018-03-14 Wuzzy Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
2018-03-14 Wuzzy Game scheme handling: Use QFile instead of QSettings for increased efficiency
2018-03-14 Wuzzy Fix bad import of old ammo schemes, improve debug output when importing schemes from old .ini files
2018-03-14 Wuzzy Remove old Qt4 workaround for missing language name of Scottish Gaelic
2018-03-14 Wuzzy Force color dialog to use Qt style. Fixes some issues
2018-03-13 antonc27 - Fix missions regression: presentation of list is good, still problem with path during launching ios-develop
2018-03-13 antonc27 - Fix missions regression: refactoring, WIP ios-develop
2018-03-13 Wuzzy Update German Lua translation
2018-03-13 Wuzzy Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
2018-03-13 unc0rr Merge qt5transition into default
2018-03-13 Wuzzy Movement training: Tweak some sprite visuals
2018-03-13 unc0rr Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior qt5transition
2018-03-13 Wuzzy Movement Training: Make the use of the mission panel clearer and harder to overlook
2018-03-13 Wuzzy Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
2018-03-13 Wuzzy Rope Training: Place the second-last target at a more reasonable position
2018-03-13 Wuzzy Frontend: Fix built-in Qt translations not loaded properly qt5transition
2018-03-13 Wuzzy Update INSTALL.md about new Qt5 dependency qt5transition
2018-03-13 Wuzzy Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins qt5transition
2018-03-13 nemo try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering qt5transition
2018-03-13 nemo seems to help styling some - some CSS tweaks may still be needed - lobby for example qt5transition
2018-03-13 Wuzzy Update .hgignore to ignore new Qt's moc_ and qrc_ files qt5transition
2018-03-12 Wuzzy Also update default binds for SDL2 keypad names qt5transition
2018-03-12 nemo these changed, presumably in SDL2 - might want to review all the others qt5transition
2018-03-12 Wuzzy Use visible team count instead of total team count to determine rendered team bar height
2018-03-12 Wuzzy Remove rubber duck from BRW, RW and most weapon schemes for now
2018-03-12 Wuzzy Use onSkipTurn in scripts to detect turn skips
2018-03-12 Wuzzy Lua API: Add onSkipTurn callback, called when hog skips
2018-03-12 Wuzzy Lua API: Add SkipTurn() to replace ParseCommand("skip")
2018-03-12 Wuzzy ACF7: Add one pick hammer in crate
2018-03-11 alfadur Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
2018-03-11 antonc27 - Remember user settings on app update ios-develop
2018-03-11 antonc27 - Some not-so-important pretty formatting ios-develop
2018-03-11 Wuzzy Bazooka/Grenade Training: Make weapon selection detection future-proof
2018-03-11 antonc27 Merge from 0.9.23 ios-develop
2018-03-11 alfadur Change minigun sound once again, lower pitch
2018-03-11 Wuzzy ASA_cosmos: Fix game not ending when hero dies after being seen by Guards
2018-03-11 alfadur Add new minigun sound
2018-03-10 Wuzzy Update Qt and Lua translation files
2018-03-10 unc0rr Fix disabled button rendering qt5transition
2018-03-10 unc0rr - Fix insane width of lines in health graphic qt5transition
2018-03-10 Wuzzy uLocale: Fix broken Format function
2018-03-10 Wuzzy Make a few more engine strings translatable
2018-03-10 Wuzzy ClimeHome: Show messages when cake is nearby and when reaching home
2018-03-10 Wuzzy Minigun: Move attack timer to Karma to make gear type more Lua-friendly
2018-03-10 Wuzzy Reduce number of minigun bullets from 71 to 70
2018-03-09 alfadur Fix minigun not pausing the turn timer properly
2018-03-09 alfadur Improve appearance of bullet trails, slight fade out at beginning
2018-03-09 Wuzzy When using seduction, only show “CENSORED” text in English locale
2018-03-09 Wuzzy Nerf minigun in Default ammo scheme
2018-03-09 alfadur Fix minigun bullet impact image being drawn over hog sometimes
2018-03-09 alfadur Fix direction of dispensed bullet shells from shotgun/sniper/minigun
2018-03-09 Wuzzy ACF8: Fix invisible cyborg sometimes blocking the way
2018-03-09 Wuzzy A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
2018-03-09 Wuzzy ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
2018-03-09 Wuzzy ACF6: Change mines, remove mines placed at unfair positions
2018-03-09 Wuzzy ACF3: Fix cannibals sometimes doing nothing for a full turn
2018-03-09 Wuzzy ACF1: Hide Cannibals team before it appears
2018-03-09 Wuzzy Hide team bar if all hedgehogs in it are hidden or dead
2018-03-09 Wuzzy ACF: Only use standard team colors
2018-03-09 Wuzzy ACF7: Fix incorrect hog name used in speech bubble
2018-03-09 Wuzzy Update German Lua translation
2018-03-08 Wuzzy Merge unC0Rr's control fixes
2018-03-08 Wuzzy ACF7: Make hogs talk when you complete a part of the second mission goal (reach princess / free friends)
2018-03-08 Wuzzy ACF7: Fix incorrect hog name mentioned in 2nd mission text
2018-03-08 Wuzzy AI: Don't use tardis when in multishoot and not inf attack
2018-03-08 unc0rr Fix new binds system for real
2018-03-08 unc0rr This should fix crash with custom bindings
2018-03-08 jose1711 Update Slovak translation
2018-03-08 Wuzzy Racer: Draw waypoint outline around cursor while in placement phase
2018-03-08 Wuzzy Merge server stuff from alfadur
2018-03-08 Wuzzy HedgeEditor: Show waypoint preview
2018-03-08 Wuzzy HedgeEditor: Fix sndIncoming playing for placing stuff, add many sound effects
2018-03-08 Wuzzy HedgeEditor: Clean up messy HWP overwrites
2018-03-08 Wuzzy Racer: No longer play Incoming or Missed sound
2018-03-08 Wuzzy Construction Mode: Fix annoying Incoming voice and other sound issues
2018-03-08 Wuzzy Lua API: PlaySound: Add 3rd parameter instaVoice to instantly play voice
2018-03-08 Wuzzy Lua API: Add SetSoundMask to disable playing certain sounds
2018-03-08 Wuzzy ACF2: Make all Weaklings on worst CPU level
2018-03-08 alfadur separated the server logic from all the async io mess.
2018-03-08 Wuzzy ACF: Reduce computer hog levels in missions 2 and 6.
2018-03-08 Wuzzy CTF_Blizzard: Force clan limit of 2. Auto-remove excess hogs
2018-03-08 Wuzzy CTF_Blizzard: Dump dead code / out-commented code
2018-03-08 Wuzzy CTF: Write hog with most captures in stats screen
2018-03-08 Wuzzy CTF: Say "clan" instead of "team" in mission panel
2018-03-08 Wuzzy CTF: Show team scores and score graph in stats screen
2018-03-08 Wuzzy CTF: Don't disable home flag after capture
2018-03-08 Wuzzy CTF: Allow to be played with more than 2 clans
2018-03-08 Wuzzy CTF: Drop flag when carrier uses piano strike
2018-03-08 Wuzzy Capture the Flag: Fix many Lua errors when playing with >2 clans
2018-03-08 Wuzzy Mutant: Faster excess hog removal
2018-03-08 Wuzzy uCommandHandlers: Remove unused variable
2018-03-08 Wuzzy CTF: Dumb out-commented code
2018-03-08 Wuzzy Slightly simplify Mutant mission panel
2018-03-08 Wuzzy CTF: Fix Lua errors when using kamikaze or tardis
2018-03-08 Wuzzy CTF: Remove tardis and resurrector
2018-03-08 Wuzzy Control: Remove tardis and resurrector
2018-03-07 Wuzzy German translation: “Grundlagentraining” → “Grundausbildung”
2018-03-07 Wuzzy SimpleMission: Set GameFlags more cleanly
2018-03-07 Wuzzy Fix artillery being broken in some missions
2018-03-07 Wuzzy Target Practice: Re-center camera to hog after projectiles get destroyed or drown
2018-03-07 Wuzzy ACF6: Fix cyborgs sometimes idling forever in their turns (fixes bug 521)
2018-03-07 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2018-03-07 Wuzzy Update German frontend and Minigun translation
2018-03-07 Wuzzy Rope training: Fix confused order of retract/extend controls
2018-03-07 Wuzzy Rope Knock Challenge: Remove trailing space of name "doomy "
2018-03-07 Wuzzy Death02: Add Delay=600
2018-03-07 Wuzzy Update German Lua translation
2018-03-07 Wuzzy Use mktemp in update_lua_locale_files.sh
2018-03-07 Wuzzy Stop SplitByChar also lowercasing the entire string. Fixes bug 581.
2018-03-07 Wuzzy Lua: Rename global variable “L” to “LOCALE”
2018-03-07 Wuzzy Sort all core missions in training menu more logically
2018-03-07 Wuzzy Frontend: Lead first-time player to training page on start
2018-03-06 nemo the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
2018-03-06 Wuzzy Update README about the Hedgewars training
2018-03-06 Wuzzy Remove unused, unfinished and outdated boot camp mission
2018-03-06 Wuzzy Complete overhaul of Basic Rope Training
2018-03-05 Wuzzy Change misleading server error message about nicknames
2018-03-05 Wuzzy Capitalize default hog names and server name
2018-03-05 Wuzzy More user-friendly server messages
2018-03-05 Wuzzy Fix frontend error dialog always displaying "failed" as last engine message after engine crash
2018-03-03 unc0rr Having chat mode as game state was a mistake
2018-03-02 Wuzzy Remove dead code from basic bazooka training
2018-03-02 Wuzzy Completely redo Basic Grenade Training
2018-03-02 Wuzzy Basic Movement Training: Fix inconsistent help texts when switching Cappy a 2nd time
2018-02-28 Wuzzy Complete redo of Basic Bazooka Training
2018-02-26 Wuzzy Add "Turning Around" to movement training
2018-02-26 Wuzzy Some minor convenience improvements in Basic Flying Saucer Training
2018-02-26 Wuzzy Add Basic Movement Training
2018-02-25 nemo falling hogs using rope were ignoring a few things (for example taking damage from rubber)
2018-02-25 unc0rr Much smaller TBinds type
2018-02-24 Wuzzy Change team colors in rope knock challenge to standard color scheme
2018-02-24 Wuzzy RC Plane Challenge: Switch to using fake crates only
2018-02-24 Wuzzy Display score next to team bar in singleplayer challenges
2018-02-23 Wuzzy Remove false credit of hwmap2lua.sh
2018-02-23 Wuzzy Add szczur's script to convert .hwmap to Lua code
2018-02-23 Wuzzy Lua API: Fix SetWind not updating flake direction
2018-02-23 Wuzzy Fix incorrect wind bar in some missions
2018-02-23 Wuzzy Convert The Great Escape to SimpleMission format
2018-02-23 Wuzzy Convert Nobody Laugh to SimpleMission format
2018-02-23 nemo Enemy hogs should at least try to get to you in low gravity
2018-02-22 Wuzzy Convert Newton and the Hammock to SimpleMission format
2018-02-22 Wuzzy Convert Big Armory mission to SimpleMission format
2018-02-22 Wuzzy SimpleMission: Check regular victory at turn and or start
2018-02-22 Wuzzy SimpleMission: Add support for failure texts in the stats screen
2018-02-21 Wuzzy SimpleMission: Check regular victory before anything else
2018-02-21 Wuzzy New SD flakes for Bath: skull and bones in bubble
2018-02-21 Wuzzy Rewrite most mission texts to actually *explain* the goal
2018-02-21 Wuzzy 2 new scenarios: Bazooka Battlefield, Tentacle Terror
2018-02-21 Wuzzy Add SimpleMission lua library for easier mission creation
2018-02-21 Wuzzy Fix SD flakes attributes not set properly when SD flake count = normal flake count
2018-02-21 Wuzzy Improve/fix messaging when multiple teams win
2018-02-21 Wuzzy Remove "Click to resume" from quit menu as visual clutter
2018-02-21 Wuzzy InputHandler: Shorten "Escape" to "Esc"
2018-02-21 Wuzzy Fix quit menu showing incorrect key when using non-default bindings
2018-02-21 Wuzzy Engine: Allow to use up to 9 placeholders in Format and FormatA
2018-02-20 Wuzzy uInputManager: Add functions to get SDL key name
2018-02-20 Wuzzy Fix a few German typos of main menu
2018-02-20 Wuzzy VideoRec: Fix many effects not being recorded
2018-02-20 Wuzzy Fix volume caption not being shown when hitting mute key
2018-02-20 Wuzzy Lua API: Remove empty functions CampaignLock and CampaignUnlock
2018-02-20 Wuzzy Expose 5 land flags to Lua for use with SetGearCollisionMask
2018-02-20 Wuzzy Fix inconsistent name of SetGearAIHints
2018-02-19 Wuzzy Portal mission: Fix health crate spawning inside land
2018-02-19 Wuzzy Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
2018-02-19 Wuzzy Display cursor coordinates in HedgeEditor
2018-02-19 Wuzzy Lua library Animate: StoppedGear now returns true if gear does not exist
2018-02-17 Wuzzy Fix onEndTurn being called in multishoot
2018-02-17 Wuzzy Battalion, Points Mode: Show points next to team bars
2018-02-17 Wuzzy Battalion: Use AmmoTypeMax for ammo type iterations
2018-02-17 Wuzzy Play a few more taunts in Space Invasion
2018-02-17 Wuzzy Racer/TechRacer: Show best times next to team bars
2018-02-16 Wuzzy Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
2018-02-16 Wuzzy Add Space Invasion game scheme with sane default configuration
2018-02-16 Wuzzy Racer and TechRacer: Move cameera to first waypoint in Ready phase
2018-02-16 Wuzzy ClimbHome: Show best team heights next to team name
2018-02-16 Wuzzy Construction Mode: Show clan power next to all teams
2018-02-16 Wuzzy Restore 5 hats to their previous full animated form
2018-02-16 Wuzzy Lua API: Add functons: GetTeamIndex and GetTeamClan
2018-02-16 Wuzzy Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
2018-02-16 Wuzzy Add SetTeamLabel to Lua API, can set arbitrary string as team label
2018-02-16 Wuzzy Manually fix some clipping / simplify issues with a few hats
2018-02-16 Wuzzy Resize hats with size 32×1024 to 64×512 for consistency
2018-02-16 Wuzzy Crop non-team hats without “real” animation to static format (32×32)
2018-02-16 Wuzzy Simplify 5 team hats to static format
2018-02-15 Wuzzy Fix hittig precise+rottags the first time when all tags started off showing health tag in gfInvulnerable
2018-02-15 Wuzzy Implement very basic stats screen for TropyRace
2018-02-15 Wuzzy TrophyRace: Hide mission panel when player shoots rope
2018-02-15 Wuzzy Simplify the status update panel in Trophy Race a lot
2018-02-15 Wuzzy TrophyRace: Show fastest team times (instead of clan times)
2018-02-15 Wuzzy TrophyRace: Show current racing time at top
2018-02-15 Wuzzy The rottags key alone now toggles hog tags; preecise+rottags is used to cycle tags
2018-02-15 Wuzzy Scheme editor: Slightly fade disabled game modifiers into gray
2018-02-15 Wuzzy Fix some hats “dancing on the head” by making them static
2018-02-15 Wuzzy Change game modifier icons: Karma, per-hog ammo, reset health, shared ammo, teams divide
2018-02-15 Wuzzy Change icon for King Mode
2018-02-14 Wuzzy Fix a few typos in German translation
2018-02-14 Wuzzy Fix some consistency issues with change hog tags control
2018-02-14 Wuzzy Flip Switch/Precise key combintions with change hog tags
2018-02-14 Wuzzy Switch + Change hog tags now turns on and off all tags
2018-02-14 Wuzzy Toggle hog tag translucency with Precise + Change hog tags key
2018-02-14 Wuzzy Add separate control for changing hedgehog tags
2018-02-14 Wuzzy Rename AFK Mode to “Auto Skip” (bug 78)
2018-02-14 Wuzzy Rewrite introduction in README
2018-02-14 Wuzzy Update README about the team chat key
2018-02-14 Wuzzy Underwater theme: Replace SD flakes with bloodred jellyfish and change SD background color
2018-02-14 Wuzzy Fix preview image for Sticks map
2018-02-14 Wuzzy Redo SD water and SD clouds of most themes and apply sd-tint
2018-02-12 Wuzzy Make team chat its own control and use [U] key by default
2018-02-12 Wuzzy Show remaining ammo when using Birdy egg or RC Plane bomb
2018-02-12 Wuzzy Mutant: Force special mutant/feeder hat+name to be only hold by those who deserved it
2018-02-12 Wuzzy Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
2018-02-12 Wuzzy Battalion (mode=king): Kill the team when the king died instea of dismissing
2018-02-12 Wuzzy Battalion: Reduce amount of SD messages
2018-02-12 Wuzzy Tweak some misleading Battalion texts
2018-02-12 Wuzzy Battalion: Move crate pickup animation to crate
2018-02-12 Wuzzy Battalion: Use official onEndTurn callback
2018-02-12 Wuzzy Battalion: Add more health change effects
2018-02-12 Wuzzy Battalion: Clean up and remove dead code
2018-02-12 Wuzzy Battalion: Standardize the crate pickup message
2018-02-12 Wuzzy Clean up Battalion error stuff
2018-02-12 Wuzzy Add custom weapon icons for Continental supplies
2018-02-11 Wuzzy HedgeEditor: Tweak caption colors
2018-02-11 Wuzzy Construction Mode: Fix cursor icon being displayed on teleport
2018-02-11 Wuzzy Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
2018-02-11 Wuzzy Construction Mode: Show selected object at cursor and crate preview
2018-02-11 Wuzzy Construction Mode: Fix annoying extra messages when using object placer
2018-02-11 Wuzzy Fix incorrect round counting in fruit03, too
2018-02-11 Wuzzy Fix Killing the Specialists recording the turn count way too low
2018-02-11 Wuzzy Construction Mode: Spawn particles over generators, tweak other particles
2018-02-10 Wuzzy Construction Mode: Show message when respawning hog
2018-02-10 Wuzzy Racer: Make waypoints dark in bright themes like Bath
2018-02-10 Wuzzy Make first waypoint flash TechRacer, before hog starts racing
2018-02-10 Wuzzy Racer: Make first waypoint flash and highlight last waypoint while placing
2018-02-10 Wuzzy Racer, TechRacer: Fade out waypoints at the end
2018-02-10 Wuzzy Racer, TechRacer: Change waypoint opacity on victory or failure
2018-02-10 Wuzzy Increase opacity of Racer/TechRacer waypoints
2018-02-10 Wuzzy Disable crate drops in HedgeEditor scheme
2018-02-10 Wuzzy Remove some "invalid" crate drops from Construction Mode weapon scheme
2018-02-10 Wuzzy Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
2018-02-10 Wuzzy Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
2018-02-10 Wuzzy Construction Mode: Hide power tag when it's nobody's turn
2018-02-10 Wuzzy Add minigun to scripts. Also add a few missing ammos to BRW and RW
2018-02-10 Wuzzy Construction Mode: Now amSwitch amount can be changed in weapon scheme
2018-02-10 Wuzzy Always remove mine strike in Construction Mode
2018-02-10 Wuzzy Construction Mode: Change message color
2018-02-10 Wuzzy Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
2018-02-10 Wuzzy Refactor Construction Mode to NOT use localized strings as identifiers
2018-02-10 Wuzzy Improve internal Construction Mode code documentation
2018-02-10 Wuzzy Localize various Construction Mode vars
2018-02-10 Wuzzy Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
2018-02-09 Wuzzy Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
2018-02-09 Wuzzy Construction Mode: Each team remembers its selections now
2018-02-09 Wuzzy More Construction Mode refactoring
2018-02-09 Wuzzy Construction Mode: Remember previous selection of pIndex
2018-02-09 Wuzzy Construction Mode: Sort structure types roughly by importance and convenience
2018-02-09 Wuzzy Add a few key shortcuts in Costruction Mode
2018-02-09 Wuzzy HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
2018-02-09 Wuzzy Add healing visual effect + heal msg in scripts
2018-02-09 Wuzzy Lua API: Add HealHog to heal hog with visual effects + message
2018-02-09 Wuzzy Show subtle heal effect for healing hogs in health reset mode
2018-02-09 Wuzzy Refactor health gain effects and message into util fuction HHHeal
2018-02-09 Wuzzy Killing The Specialists: Fix health boost division
2018-02-09 Wuzzy Killing The Specialists mission: Fix misleading hints, add messages and visual effects
2018-02-09 Wuzzy 2 minor spelling/grammar fixes
2018-02-09 Wuzzy Refactor scripts to use SpawnSupplyCrate (where it makes sense)
2018-02-09 Wuzzy Lua API: Add SpawnSupplyCrate
2018-02-09 Wuzzy Lua API: Add GetTeamName
2018-02-08 Wuzzy Lua API: Add GetWind function to get current wind
2018-02-08 Wuzzy Lua API: Add SetVampiric and SetLaserSight
2018-02-08 Wuzzy Add callback: onEndTurn
2018-02-08 Wuzzy Change hats exclusion rule in hats_js_anim.xhtml
2018-02-08 Wuzzy Fix broken preview of team hats in frontend
2018-02-08 Wuzzy Add missing beginWriteArray in scheme model code
2018-02-08 Wuzzy Fix failure to read game scheme (.hwg) files
2018-02-08 KoBeWi Fix how scheme files behave
2018-02-08 KoBeWi Keep game/weapon schemes in separate files
2018-02-08 mtg90pl Add Polish voicepack (Default_pl) by mtg90pl
2018-02-08 Wuzzy Fix timebox being usable in SD w/ damage=0
2018-02-07 Wuzzy Fix TotalRounds counting rounds a couple of turns too late
2018-02-07 Wuzzy Refactor Sudden Death starting into own function
2018-02-07 Wuzzy Add the flag of Scotland (uk_scotland)
2018-02-07 Wuzzy Fix green color channel on themes with sd-tint (#566)
2018-02-07 Wuzzy Add theme fallback music settings
2018-02-07 Wuzzy Remove unused variable in uGearsHandlersMess
2018-02-07 Wuzzy ClimbHome, Sniper Rifle training: Unselect weapon after victory
2018-02-07 Wuzzy Calling SetWeapon with amNothing now unselects weapon
2018-02-07 Wuzzy Change weapon icons of mudball and air mine
2018-02-07 Wuzzy Lua API: Add WriteLnToChat
2018-02-07 Wuzzy ASA, Hard Flying: Show personal best at mission start
2018-02-06 Wuzzy Precise Shooting mission: Fix Lua errors when enemy dies after hero
2018-02-06 Wuzzy Start changelog for 0.9.24
2018-02-06 Wuzzy ASA: Fruit03: Show collected ammo
2018-02-06 Wuzzy ACF3: Explode princess when skipping 12turn course failanim
2018-02-06 Wuzzy Show # of turns left in the 12-turn parcour segment of ACF3
2018-02-06 Wuzzy String cleanup: Double/triple exclamation marks
2018-02-06 Wuzzy Fix various story flaws in mission descriptions of ACF campaign
2018-02-06 Wuzzy Fix some minor formatting and grammar flaws in script strings
2018-02-06 Wuzzy Fix various typos in translatable strings
2018-02-06 Wuzzy Fix error 52: Move amMinigun.png to Graphics/Hedgewars
2018-01-31 alfadur Machinegun. also tweaked ignore
2018-01-24 unc0rr Finish porting. Seems to work, but no thorough testing has been performed qt5transition
2018-01-24 unc0rr Configure for Qt5 qt5transition
2018-01-16 unc0rr Add assert on LoadingText texture value 0.9.23
2018-01-16 unc0rr Proper rejoin desyncs fix now 0.9.23
2018-01-15 unc0rr The ultimate fix for rejoin desyncs 0.9.23
2018-01-14 unc0rr Fix for freebsd qmlfrontend
2018-01-15 nemo add a mask to the sand hog
2018-01-10 unc0rr Pass mouse movements to engine, warp cursor in frontend qmlfrontend
2018-01-10 koda merge
2018-01-10 koda Apply horrible workaround to build relocatable executables 0.9.23
2018-01-10 koda Set cmake RPATH policy to OLD 0.9.23
2018-01-07 sheepluva fix crosshair rendering in GL2 mode
2018-01-07 sheepluva also put GL2 fixes into default
2018-01-07 unc0rr Fix referencing missing item qmlfrontend
2018-01-07 unc0rr - ResizeWindow function to pass engine new window size qmlfrontend
2018-01-06 sheepluva whoops, I ruined the path of the unC0Rr qmlfrontend
2018-01-06 sheepluva fix issues and my past sins with GL2 qmlfrontend
2018-01-05 unc0rr Fix missing default values qmlfrontend
2018-01-05 nemo apparently this is GLES2 only
2018-01-05 unc0rr Fix missing includes for GL2 build qmlfrontend
2018-01-05 unc0rr Comment out functions that don't need to be called for engine in frontend window qmlfrontend
2018-01-02 unc0rr Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
2018-01-02 nemo pick up unc0rr's preview fix
2018-01-02 unC0Rr Fix obviously broken logic. Fixes broken preview fetching on Windows. 0.9.23
2017-12-30 antonc27 - Present stats page always on main thread ios-develop
2017-12-30 antonc27 - BIG CHANGE: Convert iOS project to use ARC ios-develop
2017-12-29 antonc27 - Fix ammos menu crash ios-develop
2017-12-29 antonc27 - Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway ios-develop
2017-12-29 antonc27 - Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too... ios-develop
2017-12-29 antonc27 - Disable bitcode for embedded projects (must be done manually for SDLs too) ios-develop
2017-12-29 antonc27 - Fix deprecated `system` in Lua for iOS 11 (not tested) ios-develop
2017-12-29 antonc27 - Fix ifdef (why this even worked before ??) ios-develop
2017-12-28 nemo merge into default too
2017-12-28 astro dependency fixes 0.9.23
2017-12-26 unc0rr Make playing a game possible qmlfrontend
2017-12-26 nemo these images should have been RGBA to stay consistent with all the others
2017-12-26 unc0rr Recreate uFLRunQueue in Qt, render previews qmlfrontend
2017-12-24 unc0rr Preview rendering seems to work now qmlfrontend
2017-12-24 unc0rr And more refactoring... qmlfrontend
2017-12-23 unc0rr More refactoring in attempt to move away from frontlib qmlfrontend
2017-12-22 unc0rr Start hacking new frontend qmlfrontend
2017-12-17 unc0rr Start removing flib functionality qmlfrontend
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-12-16 unc0rr Add new qmlfrontend project template
2017-12-16 unc0rr Improve this code a bit more
2017-12-06 unc0rr Quick dirty fix for building
2017-12-05 nemo bump proto
2017-12-05 nemo 0.9.23 branch 0.9.23
2017-12-05 nemo rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
2017-11-30 nemo er. should be true I think? also... maybe this should be somewhere else
2017-11-30 nemo This is a desyncing change. But... We might need a new release anyway. ☹
2017-11-29 alfadur Fix chat input key being sometimes registered twice
2017-11-25 nemo At the very least we should match the gameserver length which seems to be 40, not 60
2017-11-25 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
2017-11-25 nemo init priority and scale
2017-11-23 nemo hate SDL blit...
2017-11-22 nemo infinite attack resets flags so probably should skip this
2017-11-19 unc0rr Update checker a bit
2017-11-17 Wuzzy Added tag 0.9.23-release for changeset 8610462e3d33
2017-11-17 nemo alt damage should default to false
2017-11-15 nemo remove the annoying ????
2017-11-13 Wuzzy Remove 2 unused number tags in Construction Mode GUI 0.9.23-release
2017-11-13 unc0rr - More files to ignore
2017-11-13 unc0rr Bump protocol version and add new version info to game server
2017-11-12 Wuzzy Update translations mentioned in changelog
2017-11-12 KoBeWi Finalize translation of pl.lua
2017-11-12 Wuzzy Backed out changeset 575c0de98505
2017-11-12 Wuzzy Fix grammar fail in cosmos.lua (string freeze compliant)
2017-11-12 KoBeWi Update pl.lua (>99% complete)
2017-11-09 alfadur animation tweak
2017-11-08 Wuzzy Fix incorrect check for cake gear type in ClimbHome
2017-11-08 nemo remove some more test redundancy and restore a missing and important nil check
2017-11-08 nemo just merging if statements
2017-11-06 unc0rr - Update .pro file
2017-11-03 Wuzzy Remove unused uCommands from uGearsHandlersMess
2017-11-03 Wuzzy Fix lastGameType not being updated if game type was demo or save (fixes a crash)
2017-11-03 Wuzzy Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
2017-11-03 Wuzzy Fix desync when dropping weapon from parachute or jetpack
2017-11-03 Wuzzy Backed out changeset 28210d2a9a36 (fixes bug 553)
2017-11-02 nemo initialise previousGameState to something valid and not gsSuspend
2017-11-01 Wuzzy Add Lua problems to the troubleshooting section of INSTALL.md
2017-11-01 koda travis: Install qt4 with a brew tap
2017-11-01 unc0rr Don't send taunt message for automatically happening taunt animation
2017-10-31 Wuzzy Remove newlines at end of Gravity mission panel
2017-10-31 Wuzzy Fix frontend not sending script param if empty
2017-10-31 Wuzzy Fix Battialion script showing “Round 0” at start
2017-10-31 Wuzzy Fix host not re-sending ammo scheme after editing an existing ammo scheme
2017-10-31 KoBeWi Update Polish tips and mission map descriptions
2017-10-31 Wuzzy Update changelog regarding wrap world edge bugs
2017-10-31 KoBeWi Add Polish translation for campaigns and new missions
2017-10-30 KoBeWi Update pl.txt translation file
2017-10-30 Wuzzy Backed out changeset c162995831d8
2017-10-30 Wuzzy Backed out changeset 058a5d373e4a
2017-10-30 Wuzzy Backed out changeset d08afea02908
2017-10-30 KoBeWi Minor pl.txt update
2017-10-30 KoBeWi Update and complete Polish frontend translation
2017-10-30 Wuzzy Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
2017-10-30 KoBeWi Update Polish translation (frontend, 3 strings missing)
2017-10-29 Wuzzy Fix broken cancel button on the login window (bug 373)
2017-10-29 Wuzzy ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
2017-10-29 Wuzzy ACF3: Mention mines time in a sequence where it has been forgotten
2017-10-29 Wuzzy ACF2: Fix Lua error spam when Leaks A Lot died in same turn as weaklings, also do other minor tweaks
2017-10-28 Wuzzy Fix some German translations in ClimbHome and ACF
2017-10-28 Wuzzy Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
2017-10-28 Wuzzy Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
2017-10-28 Wuzzy HedgeEditor: Define fallback flag/voice/fort/grave when saving level data
2017-10-28 Wuzzy HedgeEditor: Don't change mode in background when pressing left/right w/o amAirAttack selected
2017-10-28 Wuzzy Fix ammo menu, placement and camera movement keys not working in ammo menu
2017-10-28 Wuzzy Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
2017-10-27 unc0rr Update cabal file
2017-10-27 Wuzzy Fix bad LuaGoals comparison for pas2c builds
2017-10-27 Wuzzy Update small preview image of Basketball and BasketballField maps
2017-10-27 Wuzzy ACF7: Fix two weird thinking bubbles which should be speech bubbles
2017-10-27 Wuzzy ACF7: Fix no animation starting for some possible scenes
2017-10-27 Wuzzy Oops. Changelog was wrong, the error message spam was for ACF8, not ACF7
2017-10-27 Wuzzy ACF7: Fix possible Lua error spam in intro sequence
2017-10-27 Wuzzy Fix some German typos and change a translation word (Ziele → Zielscheiben)
2017-10-26 Wuzzy Disable hog control after winning target practice challenge
2017-10-26 Wuzzy ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
2017-10-26 Wuzzy Animate library: Add new parameter maxMoveTime to AnimMove
2017-10-26 unc0rr Slightly update russian localization
2017-10-26 Wuzzy ACF7: Set correct hog position after skipping start anim
2017-10-26 Wuzzy ACF2: Mention that both hogs must survive
2017-10-26 Wuzzy ACF, mission 2: Fix various mission breakages when heroes died together with enemies
2017-10-26 Wuzzy Change SD music for Halloween and Hoggywood themes (old tracks)
2017-10-26 Wuzzy Fix German typo in de.lua
2017-10-26 Wuzzy Expose the gotten achievements of Bamboo Thicked and Dangerous Ducklings in the stats screen
2017-10-26 Wuzzy Add sparkle's name to Rope Knock Challenge
2017-10-26 Wuzzy Update credits for Fruit.ogg
2017-10-26 Wuzzy Complete music credits for Jungle.ogg by alfadur
2017-10-26 nemo oops
2017-10-26 alfadur jungle music
2017-10-25 nemo checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
2017-10-25 Wuzzy Make gtDuck use DirAngle instead of Angle for rotation
2017-10-25 Wuzzy Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
2017-10-25 nemo one more pattern
2017-10-25 unc0rr Use maybeNick from Utils, fixes empty nickname inserted in ROOMS protocol command parameters. Not tested, but builds, and it's Haskell...
2017-10-24 nemo you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
2017-10-24 nemo w is in pixels, so presumably this needs to be *4
2017-10-24 nemo use pitch for surfaces, land_width x2 since 16 bit
2017-10-24 unc0rr Modernize Cargo.toml a bit
2017-10-24 unc0rr Remove silly toUtf8 which caused bug with default team name
2017-10-24 Wuzzy Add a few random team names and fix typos
2017-10-24 nemo 2nd try... just shortcircuit most of onGameTick20 when we are between turns.
2017-10-24 nemo this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
2017-10-24 Wuzzy Update README.md: Add game description, controls, getting started guide for n00bs, fix typos, reorganize sections
2017-10-24 Wuzzy Rewrite INSTALL file: Markdown format, add troubleshooting section, more detailed build instructions, etc.
2017-10-24 Wuzzy ACF mission 5: Take away switch and always play with deployed hog in final mission stage
2017-10-24 Wuzzy Lua API: Fix Goals text being cut off at ca. 255 characters
2017-10-24 Wuzzy More changelog updates
2017-10-24 Wuzzy Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
2017-10-23 Wuzzy Use Gear^.Boom to calculate cake party faces
2017-10-23 Wuzzy Fix cake party face not working across wrap world border
2017-10-23 Wuzzy Make air mines follow hedgehogs across wrap world edge
2017-10-23 Wuzzy Make GearsNear and CheckGearNear check gears across wrap world edge
2017-10-23 Wuzzy Add KoBeWi to credits
2017-10-23 Wuzzy Update changelog
2017-10-23 Wuzzy HedgeEditor: Fix broken napalm/mine strike/drill strike
2017-10-23 Wuzzy Rope Knock Challenge: Don't count hog kills after hero hurt itself
2017-10-23 Wuzzy Rope knock challenge: Add names of developers and Shoppa tournament players who ranked 1st/2nd/3rd
2017-10-22 Wuzzy Fix bee homing incorrectly when target is across wrap world edge
2017-10-21 Wuzzy Wrap around target coordinates when clicking on other side of wrap-around world edge
2017-10-21 Wuzzy Move CalcWorldWrap to uUtils.pas
2017-10-21 Wuzzy Add Wuzzy to credits
2017-10-21 Wuzzy Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
2017-10-21 nemo add copherneue
2017-10-21 Wuzzy Fix division by 0 in sniper rifle training
2017-10-21 Wuzzy Sniper rifle training: Fix missing victory sound, also disable controls at the end
2017-10-21 Wuzzy Sniper rifle mission: Faster dynamite blow-up, also skip with precise
2017-10-21 Wuzzy Sniper rifle training: Fix general camera weirdness
2017-10-21 Wuzzy Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
2017-10-21 Wuzzy Fix small German typo
2017-10-20 Wuzzy Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
2017-10-20 Wuzzy Fix PhysFS 3.0.0 deprecation warnings for error reporting
2017-10-20 Wuzzy Fix compiler getting nervous about C++11 dependency
2017-10-20 Wuzzy Update hedgewars_de.ts translation
2017-10-20 Wuzzy Run lupdate
2017-10-20 Wuzzy Update Big Armory mission image (duck position)
2017-10-20 Wuzzy Fix first ammo row being invisible when there's only one weapon in the first row
2017-10-20 Wuzzy Fix a few German typos and weird grammar
2017-10-20 Wuzzy Update German Lua and campaign translations
2017-10-20 Wuzzy Run update_lua_locale_files.sh
2017-10-20 Wuzzy Turn loc_gen.txt into an executable Shell script
2017-10-20 Wuzzy Fix bubbles drawn on the wrong side when hog drowns and faces right
2017-10-20 Wuzzy Increase chance for AI to use tardis over skip
2017-10-20 Wuzzy AI player checks if it can use tardis before selecting it
2017-10-19 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
2017-10-18 Wuzzy AI hogs use timebox instead of skip if clueless what to do
2017-10-18 Wuzzy AI doesn't use extra damage/vampirism/invulnerable again if already active
2017-10-18 Wuzzy Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
2017-10-18 Wuzzy Add air mine, cleaver to Highlander ammo scheme, and remove resurrector
2017-10-18 Wuzzy Fix rubber duck not being used in Highlander
2017-10-16 Wuzzy Also drop air mine and rubber duck from Construction Mode crates
2017-10-15 Wuzzy Highlander: Mention the "max. 1 ammo per type" rule in mission panel
2017-10-15 Wuzzy Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
2017-10-13 Wuzzy Fix failure to update all cloud layers properly when entering Sudden Death
2017-10-13 nemo mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
2017-10-13 Wuzzy Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
2017-10-12 Wuzzy Explain TropyRace's knockout rule in the mission panel
2017-10-12 Wuzzy QTfrontend: Fix flickering and bad offset of control config popup
2017-10-12 Wuzzy Add missing variable in uWorld.pas in videorec builds
2017-10-12 Wuzzy Fix incorrect hints about molotov cocktail insta-booming barrels
2017-10-11 Wuzzy Rope: Keep rope selected if sliding on ground and secondary weapon selected
2017-10-11 Wuzzy Remove unused variable in uWorld.pas
2017-10-11 nemo wind blowing around mines off-turn was too annoying.
2017-10-11 Wuzzy Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
2017-10-11 Wuzzy Fix rope angle possible to go below 0° if having secondary weapon selected
2017-10-11 Wuzzy Fix faulty stats screen translation in English locale
2017-10-11 Wuzzy Don't let player save ammo scheme with pre-installed name, even case-insensitively
2017-10-10 Wuzzy Fix "at least 2 teams" warning not updated when net team is added/removed
2017-10-10 Wuzzy Fix cursor still being visible after using piano strike
2017-10-10 Wuzzy Change DLC icon (thanks, nemo!)
2017-10-10 Wuzzy Mark custom maps/forts/scripts with circle icon instead of icon
2017-10-10 Wuzzy Mark custom forts with asterisk in team editor
2017-10-10 Wuzzy Lua API: Remove BorderColor variable from onGameInit
2017-10-10 Wuzzy Construction Mode: Fix Lua error spam when using time box with filters on map
2017-10-10 Wuzzy Fix hog holding nothing in hand when choosing napalm or piano strike
2017-10-10 Wuzzy Eliminate some possible spoilers in stats screen of ASA: fruit02
2017-10-09 Wuzzy Fix player being able to switch to dying hog
2017-10-08 Wuzzy Remove spaces from grave names
2017-10-08 Wuzzy Add 7 graves
2017-10-08 Wuzzy No longer jiggle sticky mines if using portable portal device
2017-10-08 Wuzzy Update German and English locale files
2017-10-08 alfadur Improve error messages when feedback or DLC fail to reach Internet
2017-10-08 Enrico Update Italian translation (it.lua)
2017-10-08 Wuzzy Fix short sound breakdown shortly after using time box
2017-10-08 Wuzzy Fix team getting inf. ammo when stockpiling >= 100 ammo
2017-10-08 Wuzzy Fix possibility to accidentally destroy team by entering an already existing team name
2017-10-07 Wuzzy Fix old team name not being removed after renaming team in frontend
2017-10-07 nemo extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
2017-10-07 Wuzzy Make sure new teams start with an unique name
2017-10-07 Wuzzy Names of new or copied game schemes are now unique
2017-10-07 Wuzzy Rework weapon scheme handling in frontend and fix a couple of bugs
2017-10-06 Wuzzy Fix molotov cocktails bouncing off vertically off rubber
2017-10-06 Wuzzy Fix argument bug in default name of copy of copy of ammo scheme
2017-10-06 Wuzzy Strip invalid PNG profiles from PNGs
2017-10-06 alfadur Fix splash screen on Windows
2017-10-06 Wuzzy Less stupid resetPosition comment in uCursor.pas
2017-10-06 Wuzzy Fix camera going crazy when starting game with mouse centered
2017-10-06 Wuzzy Use https links in README files
2017-10-06 alfadur (Hopefully) fix game camera being shifted on Windows 10
2017-10-06 Wuzzy Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
2017-10-05 Wuzzy ClimbHome: Fix final team scoring 0 if hog took damage
2017-10-05 Wuzzy ClimbHome: Make sure hog faces left on turn start
2017-10-05 Wuzzy Climb Home: Fix game getting stuck when player reaches home
2017-10-05 Wuzzy Add test case for testing that mines don't move for a very long time
2017-10-05 Wuzzy Destroy rope when attempting to shoot it through wrap / bouncy world edge
2017-10-05 Wuzzy Fix cursor often jumping to center when putting target while moving cursor
2017-10-04 Wuzzy Show selected weapon again when using it in inf attack mode
2017-10-04 Wuzzy Remove ScriptParam from HedgeEditor
2017-10-04 Wuzzy HedgeEditor: Also save hog effects (e.g. poison) and looking direction
2017-10-04 Wuzzy Clean up internal HedgeEditor TODO list
2017-10-04 Wuzzy Add translator comment for "toggle team bars"
2017-10-04 Wuzzy Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
2017-10-04 Wuzzy Add README files to explain the tests directory
2017-10-04 Wuzzy Put Testing dir into .hgignore and .gitignore
2017-10-04 Wuzzy Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
2017-10-04 Wuzzy Add test case to test if cake explodes in time when stuck in tight space
2017-10-03 Wuzzy Remove broken “Play again” button in stats page after an online game
2017-10-03 Wuzzy Relicense my contributions from WTFPL to CC-0
2017-10-02 Wuzzy Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
2017-10-02 Wuzzy Update German translation (especially de.txt)
2017-10-02 nemo fine. I will
2017-10-02 Wuzzy Reduce number of initial teams: 4 human, 2 AI teams
2017-10-02 Wuzzy Create 5 human teams + 5 AI teams on first start
2017-10-02 Wuzzy Make multipy sign in QTfrondend translatable and update hedgewars_en.ts
2017-10-02 Wuzzy Add a bunch of announcer messages in English
2017-10-02 Wuzzy Use generic team names for non-themed random teams; add a bunch of more random team names
2017-10-01 Wuzzy Nobody Laugh mission: Set bot level to maximum
2017-10-01 Wuzzy Battalion: Only show collected ammo to local player
2017-10-01 Wuzzy Change some HedgeEditor menu icons
2017-09-30 Wuzzy Change Highlander.cfg to select Default by default
2017-09-30 Wuzzy ACF6: Set correct position of native after skipping
2017-09-30 Wuzzy ACF1, fruit01, WxW: Make sure the selection dialogues never disappear on their own
2017-09-30 Wuzzy Merge sheepluva's changes
2017-09-30 Wuzzy TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
2017-09-30 sheepluva fix some fpc hints
2017-09-30 Wuzzy Fix broken format string in de.lua, breaking Tumbler script
2017-09-30 Wuzzy ASA, moon01, desert01: Enable skip for hero only if there is turn-based play
2017-09-30 sheepluva fix copypasta fail that caused segfaults (esp. in pas2c)
2017-09-30 Wuzzy ASA, moon01: Don't save checkpoint if player was first detected, and then grabbed the weapons
2017-09-30 Wuzzy ASA, moon01: Fix various turn-based and gameplaying bugs
2017-09-30 Wuzzy ASA, moon01: Move escape dialog into a proper animation dialogue
2017-09-30 Wuzzy Merge sheepluva's changes
2017-09-30 Wuzzy ACF7: Don't make princess disappear instantly after victory
2017-09-30 sheepluva workaround to fix pas2c mistyping a constant as bool
2017-09-30 Wuzzy ACF5: Fix position of Fiery Water when skipping start anim.
2017-09-30 Wuzzy ACF5: Spare traitor's life with skip instead of precise
2017-09-30 Wuzzy ASA, fruit01: Change choice keys
2017-09-30 Wuzzy ASA, fruit01: Show mission text when reaching launch pad with enemies
2017-09-30 Wuzzy ASA, fruit01: Improve mission texts and choice dialog handling
2017-09-30 Wuzzy ACF1: Change rope challenge confirm key to [Attack]
2017-09-30 Wuzzy ACF1: Fix princess/elder flying very weirdly when punching to direction they look at
2017-09-29 Wuzzy ACF1: Force player to press jump to confirm difficulty dialog
2017-09-29 Wuzzy ASA, ice01: Fix turn ready caption
2017-09-29 sheepluva make hellfire test a bit less seed-sensitive
2017-09-29 Wuzzy ASA, moon01: Fix minions sometimes taking double turns
2017-09-29 sheepluva pas2c happiness initiative 2017, continued
2017-09-29 sheepluva change return codes to avoid overlap with fpc ones
2017-09-29 Wuzzy ASA, Spacetrip: Fix guards taking 2 turns in succession
2017-09-29 sheepluva make PHYSFS_setBuffer() known to pas2c
2017-09-29 sheepluva fix some things that annoy pas2c and whitespaces
2017-09-29 Wuzzy Merge sheepluva's changes
2017-09-29 Wuzzy A Space Adventure: Add outro sequence / epilogue in the final mission
2017-09-29 sheepluva don't use colorkey for land spray
2017-09-29 sheepluva rename ifTransparent to ifColorKey
2017-09-29 sheepluva currently irrelevant sdl call adjustment
2017-09-29 Wuzzy ASA, ice01: Fix losing turn early in game
2017-09-29 Wuzzy ASA, desert01: Fix smugglers sometimes getting multiple turns
2017-09-29 Wuzzy Fix rope detection in ASA desert01
2017-09-29 Wuzzy Use Default voice in A Space Adventure campaign
2017-09-29 Wuzzy Change graves of teams in missions for greater variety
2017-09-29 Wuzzy ACF1: Fix graphical deagle shot glitch after shooting final target
2017-09-29 Wuzzy ASA, fruit02: Minor refactor
2017-09-29 Wuzzy ASA, fruit02: Fail mission if player let wrong hog collect device part
2017-09-28 Wuzzy ASA, fruit02: End turn when reaching surface
2017-09-28 Wuzzy Separate crates in ASA final mission
2017-09-28 Wuzzy ASA, fruit01: Use 1 hog instead of 2 for Captain Lime
2017-09-28 Wuzzy Fix stats screen caption showing only one winner if multiple teams have won
2017-09-28 Wuzzy ASA fruit03: Fix skipping not adding to turn time in next turn
2017-09-28 Wuzzy A Space Adventure: Remove or shorten intro sequences of side missions
2017-09-28 Wuzzy Lua API: Add ReadyTimeLeft variable
2017-09-28 Wuzzy ASA: Improve displaying of mission panels all over the place
2017-09-28 Wuzzy Fix typo in Polish translation
2017-09-28 Wuzzy ASA: Explain team abbreviations + update changelog
2017-09-28 Wuzzy ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
2017-09-28 Wuzzy Fix team colors of most teams in A Space Adventure to denote correct ally status
2017-09-28 Wuzzy ACF8: Fix mission panel being shown after victory (if the leader fled)
2017-09-28 Wuzzy ACF7: Mention mines time
2017-09-27 Wuzzy Don't play “missed” taunt if a target has been hit
2017-09-27 Wuzzy ASA: Fix 2 important fruit planet mission unlocking bugs
2017-09-27 Wuzzy ASA, Spacetrip: Fix stats screen messages when running out of fuel
2017-09-27 Wuzzy ASA, death02: Use GetAmmoName for the enemy hog names
2017-09-27 Wuzzy ASA,desert03: Fix no victory after destroying all targets
2017-09-27 Wuzzy ASA, desert03: Change box appearance, don't lose as long there are still flames in game
2017-09-27 Wuzzy ASA, Spacetrip: Reset turn time on successful Moon landing
2017-09-27 Wuzzy ASA, Spacetrip: Drop weapons on player when landing on moon by rope
2017-09-27 Wuzzy Update ChangeLog for ASA, increase spacetrip turn time to 20s
2017-09-27 Wuzzy ASA, Spacetrip: Better behaviour when entering mission while stuck on woon w/o fuel
2017-09-27 Wuzzy ASA, Spacetrip: Fix not properly recognizing crate collection
2017-09-27 Wuzzy ASA: Update mission texts properly after watching dialog
2017-09-27 Wuzzy ASA: Spacetrip: Fix guards ignoring stealing completely, fix various other game logic fails
2017-09-27 Wuzzy ACF: Replace TurnTimeLeft=0 with EndTurn(true)
2017-09-27 Wuzzy ACF: Use skull grave for cannibal teams (for real)
2017-09-27 Wuzzy Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
2017-09-27 Wuzzy Infinite skips in ACF5
2017-09-27 Wuzzy ACF2: Convert to EndTurn
2017-09-27 Wuzzy ACF2: Remove restart option when cooperating with cyborg
2017-09-27 Wuzzy Disable SD in ACF6 and ASA: The first stop
2017-09-27 Wuzzy ACF6: Fix error message spam when falling into water when took last rope crate w/o touching ground
2017-09-27 Wuzzy ACF2: Fix weird skip ammos
2017-09-27 Wuzzy Shorten a mission text in ACF, mission 2
2017-09-27 Wuzzy ACF1: Fix various problems with the parachute section
2017-09-26 Wuzzy Improve the mission texts in ACF, mission 1
2017-09-26 Wuzzy ACF, mission 3: Fix broken sequence when princess got caged (failed parcours)
2017-09-26 Wuzzy ACF, mission 3: Put in 3 girders per girder crate
2017-09-26 Wuzzy ACF, epilogue: Play default epilogue if campaign var is not found in team
2017-09-26 Wuzzy Add ca. 10 announcer messages
2017-09-26 Wuzzy Use correct kill counts for the remaining ASA missions as well
2017-09-26 Wuzzy Show correct kill counts in all ASA missions (fixes #147)
2017-09-26 Wuzzy ASA, The first stop: Fix team ranking and kills in stats screen (bug 147)
2017-09-26 Wuzzy New Lua API function: GetTeamStats, to get team stats
2017-09-26 Wuzzy ASA, the final battle: Fix mission panel not appearing if you watched the dialog
2017-09-26 Wuzzy ASA, death01: Slightly change professor's response if he got killed on the moon
2017-09-26 Wuzzy ASA, The first stop: Take possibility into account that whole team can be wiped out
2017-09-26 Wuzzy ASA, a frozen adventure: Save bazooka and excess freezers in checkpoints
2017-09-26 Wuzzy ASA: Reset checkpoint after completing checkpointed mission
2017-09-26 Wuzzy ASA, a frozen adventure: Retain bazooka on checkpoint 2
2017-09-26 Wuzzy Improve and fix poor messaging in ASA: A frozen adventure
2017-09-25 Wuzzy ASA, Getting to the device: Add fake crate for the device part with proper collect message
2017-09-25 Wuzzy Remove infinite teleport from ASA: Searching in the dust
2017-09-25 Wuzzy ASA: Searching in the dust: Fix incorrect crate content display after collecting device part
2017-09-25 Wuzzy ASA, Searching in the dust: Fix Hog Solo being able to rope past all smugglers
2017-09-25 Wuzzy ASA: Inform the player about a checkpoint reset
2017-09-25 Wuzzy ASA: Reset mission checkpoints when going to Spacetrip
2017-09-25 Wuzzy Fix ASA: A frozen adventure not working when starting from checkpoint
2017-09-25 Wuzzy Remove checkpoints in ASA: Searching in the dust
2017-09-25 Wuzzy Remove checkpoints in ASA: Getting to the device
2017-09-25 Wuzzy ASA, Spacetrip: Improve messages when running out of fuel
2017-09-25 Wuzzy ASA, Spacetrip: Fix mission fail if touching ground in flying saucer but still got fuel
2017-09-25 Wuzzy ASA, Spacetrip mission: Fix poor detection of crate collection
2017-09-25 Wuzzy Fix first ASA mission rapidly skipping turns on failure
2017-09-25 Wuzzy Fix hard-to-read blue team color in ASA campaign
2017-09-25 Wuzzy Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
2017-09-25 Wuzzy Fix crate types in A Space Adventure and some user missions
2017-09-25 Wuzzy Fix crate types (weapon/utility) in A Classic Fairytale missions
2017-09-25 Wuzzy ACF mission 6: Fix incorrect crate types (weapon vs utility)
2017-09-25 Wuzzy Fix mines not working in first turn in ACF, mission 6 (bug 180)
2017-09-25 Wuzzy Remove explicit (and redundant) SD message in ACF mission 6
2017-09-25 Wuzzy ACF, mission 6: Fix messages, now they imply that destroying crates is also OK
2017-09-24 Wuzzy Remove white stripes in flags of armenia, ireland, turkey
2017-09-23 Wuzzy Write documentation to explain those files in Data/Names
2017-09-23 Wuzzy Randomized teams now can have any random hats (not just from types.ini)
2017-09-23 Wuzzy Clean up name .cfg files, remove implicit defaults
2017-09-23 Wuzzy More random names: angel, morbid, pokemon-like, viking, darth vader, stormtrooper, war-themed
2017-09-23 Wuzzy Chance that clicking the random hats button produces a set of equal hats
2017-09-23 Wuzzy Use completely random hats when clicking on "Random hats" button in team editor
2017-09-23 Wuzzy Fix random teams rarely being empty
2017-09-23 Wuzzy Stop PhysFS from complaining when a random name .cfg file is missing
2017-09-23 Wuzzy Add random female hedgehog names
2017-09-23 Wuzzy Add more random team names and hats
2017-09-23 Wuzzy Add a bunch of random team names
2017-09-23 Wuzzy Add many random hedgehog names for more variety
2017-09-22 nemo mix it up some more. also had screwed up -- inside quotes
2017-09-22 nemo should be harder to dodge than a xor
2017-09-22 Wuzzy Fix charging sound continuing to play on hog damage (#236)
2017-09-22 Wuzzy Fix the key for toggling team bars being incorrectly described in the settings page
2017-09-22 Wuzzy Backed out changeset c19e5ece5b3f
2017-09-22 Wuzzy Upddate changelog for previous commit
2017-09-22 Wuzzy Fix rotatemask (hedgehog info) key toggling team bars instead of changing hedgehog tags
2017-09-22 Wuzzy Fix more typos in de.txt
2017-09-22 Wuzzy Add some German announcer messages (mostly by Topf)
2017-09-22 Wuzzy Unstretch and recolor 5 poorly made flags
2017-09-22 Wuzzy Fix a couple of German typos
2017-09-22 Wuzzy Use misc icon for description group box in videos page
2017-09-22 Wuzzy Add folder icon for main menu
2017-09-21 Wuzzy Change game scheme icon in options menu
2017-09-21 Wuzzy Make string “Check now” in Apple build translatable
2017-09-21 Wuzzy Tweak the network and lag icons to be closer to Hedgewars style
2017-09-21 Wuzzy Change icon for frontend group box in options menu
2017-09-21 Wuzzy Fix typo in German translation of hedgewars.desktop
2017-09-21 Wuzzy Remove Description keys in hedgewars.desktop, they violate the spec and are redundant
2017-09-21 Wuzzy Rewrite missing IP/nick warning of the ban dialog
2017-09-21 Wuzzy Provide translator context for a few less obvious engine strings
2017-09-21 Wuzzy Simplify error messages in record play page and fix poor grammar.
2017-09-21 Wuzzy Fix typo: “Youtube” instead of “YouTube”
2017-09-21 Wuzzy Add translator comments for demo replay page error message
2017-09-21 Wuzzy Clarify the default license of media files in CREDITS file
2017-09-21 Wuzzy Allow skipping in two ASA missions
2017-09-21 Wuzzy Disable Sudden Death for a couple of ASA missions
2017-09-21 Wuzzy Use new turn ending method in moon02.lua
2017-09-21 Wuzzy Fix incorrect crate messages when collecting crates in ACF mission 1
2017-09-21 Wuzzy Fix vgtAmmo showing air attack icon if frame is amNothing
2017-09-21 Wuzzy Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
2017-09-20 Wuzzy Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
2017-09-20 Wuzzy Fix ammo tooltip icon being white
2017-09-20 Wuzzy Increase maximum event string message count to 255
2017-09-20 Enrico Update Italian translation
2017-09-20 nemo ranges for alnum were silly. also lets not fail to same value
2017-09-20 nemo Data is not part of the path
2017-09-12 nemo Try to prevent the script safety checking from totally screwing up localisation. Also untested.
2017-09-12 nemo this probably isn't helpful
2017-09-12 nemo This should be ok right?
2017-09-11 nemo Totally untested. Trying to ensure scripts loaded more or less match.
2017-09-05 sheepluva fix buffered read going into inf recursion loop
2017-09-05 sheepluva fix physfs using inflateCopy() (not part of miniz)
2017-09-03 sheepluva PHYSFS: fix off-by-one error
2017-09-01 nemo remove the collision addition for hogs again.
2017-08-10 alfadur block spawning on ice slopes
2017-08-09 nemo So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
2017-08-09 nemo Add checkins so that spawning on top of things is possible too
2017-08-09 nemo trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
2017-08-09 nemo don't spawn things on ice. it's too unpredictable what'll happen to them
2017-07-30 nemo while we're tweaking this phrase, "with" feels awkward
2017-07-28 sheepluva cleanup/fix .hgignore
2017-07-28 Worldblender bug #238 install the .desktop file too
2017-07-28 Worldblender use gender neutral language
2017-07-18 nemo Add .git, remove glob from things that aren't globs.
2017-07-16 antonc27 - Add .gitignore (duplicated from .hgignore)
2017-07-14 antonc27 - Fix fpc download link for travis iOS build
2017-07-14 Anton Malmygin Merge pull request #48 from LocutusOfBorg/trusty
2017-07-10 Gianfranco Costamagna travis: move to trusty environment
2017-03-17 tariqbenezza french language updates
2017-07-13 antonc27 - Bump iOS version
2017-07-08 sheepluva fix issue 199: video recording crashed when trying to freeEverything twice
2017-07-02 Janne Uusitupa update finnish
2017-06-15 nemo bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
2017-06-15 Wuzzy Mutant: Fix turn skip of next hog after mutating when TurnTimeLeft = 0
2017-05-17 Wuzzy HedgeEditor: Add 2 names to Mushroom Kingdom team identidy to get a full set of 8 hogs
2017-05-17 Wuzzy Complete and update German Lua translation (de.lua)
2017-05-17 Wuzzy Sort strings in de.lua alphabetically
2017-05-17 Wuzzy Fix even more bad/broken loc()'s in scripts (hopefully the last one)
2017-05-16 Wuzzy Fix 3 more incorrect uses of loc() in scripts
2017-05-16 Wuzzy Fix various loc() syntax errors in scripts
2017-05-14 Wuzzy Add Anachron into credits for the Battalion style
2017-05-14 Wuzzy Battalion: RC Plane gets 2 bombs, set air bomb dmg to 20
2017-05-14 Wuzzy Battalion: Extend weapon tooltips for modified weapons
2017-05-14 Wuzzy Battalion: Make mutated hog names translatable
2017-05-14 Wuzzy Update readme link in Battalion script
2017-05-14 Wuzzy Show Battalion mission panel for the default time
2017-05-14 Wuzzy Battalion: Rename “Air-General” to “Air General”
2017-05-14 Wuzzy Battalion: Don't show SD count at start (it's shown in each round anyway)
2017-05-14 Wuzzy Rewrite all Battalion strings to be more translator-friendly
2017-05-14 sheepluva Remove IceGun from default Highlander weaponset
2017-05-14 sheepluva Added tag 0.9.23-alpha for changeset 8cc070640fd1
2017-05-14 sheepluva New Game-Style: Battalion (version 0.33)
2017-05-12 Wuzzy Lua refactor: Replace ParseCommand('setweap… with SetWeapon
2017-05-12 Wuzzy Remove the buggy /finish chat command
2017-05-08 Wuzzy Add many, many English announcer messages for crate drops
2017-05-07 Wuzzy Add a few (adapted) announcer messages suggested by Star and Moon
2017-05-04 Wuzzy Fix skipping in Racer causing the next team to be skipped, too 0.9.23-alpha
2017-05-04 Wuzzy Stop telling the player to build a track in Racer when it is already built
2017-05-04 Wuzzy Fix in-game mission name display of Newton and the Hammock
2017-05-04 Wuzzy No more chat slang in Dangerous Ducklings
2017-05-04 Wuzzy Fix incomplete German mission translation of The Great Escape
2017-05-04 unc0rr Fix fail to detect base package when built with ghc 8
2017-05-01 unc0rr Update racer scripts 0.9.22
2016-02-05 unC0Rr Racer maps #18 and #19 0.9.22
2015-04-14 unC0Rr Racer challenge map #17 0.9.22
2017-05-04 Wuzzy Fix overlapping crates in ACF mission 8
2017-05-04 Wuzzy Construction Mode: Move pick hammer and blow torch into weapon crates (game default)
2017-05-04 Wuzzy Update Molotov Cocktail help: Mention insta-explosion on barrels
2017-05-04 Wuzzy Add 15 main menu tips
2017-05-03 Wuzzy Update de.txt and hedgewars_de.ts
2017-05-03 Wuzzy Complete the strings in hedgewars_en.ts (mostly to fix plural forms)
2017-05-02 Wuzzy Make the Mr Mine message in ClimbHome translatable
2017-05-02 Wuzzy Lock ammo scheme for ClimbHome mission map (script forces all ammos anyway)
2017-05-02 Wuzzy Add note in Diver scenario that jetpack only has 50% fuel
2017-05-02 Wuzzy Mention overwritten fuel in ammo description of UFO in TechRacer
2017-04-30 Wuzzy Add big fat developer warning to all racing scripts about compability
2017-04-29 sheepluva very elaborate change to the confusing and convoluted code for detecting (non-)linked SDL-libs versions in frontend
2017-04-29 sheepluva fix build. sorry 'bout that.
2017-04-29 sheepluva whoops, temp file was committed...
2017-04-29 sheepluva merge
2017-04-29 sheepluva cmake: Fix SDL2 header version detection
2017-04-28 Wuzzy Update ChangeLog.txt, mostly for campaign bugfixes
2017-04-28 Wuzzy ACF, mission 3: Add mission strings to remind the player of the main goal
2017-04-28 Wuzzy ACF, mission 3: Standardize mine times. 3s if alone, 5s if playing with 2 hogs
2017-04-28 Wuzzy ACF, mission 3: Fix player not losing properly after killing princess
2017-04-28 Wuzzy Delete unused code in ACF mission 3
2017-04-28 alfadur Fix bullets being reflected too early on bouncy world edge border while digging land
2017-04-28 alfadur Make hogs keep their hat when holding the baseball bat
2017-04-28 Wuzzy ACF, mission 3: Fix victory causing a lot of loser message being displayed. Also add EndTurn()
2017-04-28 Wuzzy ACF, mission 3: Fail faster after Leaks or Dense Cloud died
2017-04-28 Wuzzy ACF, mission 3: Fix Lua error when Leaks a Lot dies at the beginning
2017-04-28 Wuzzy ACF, mission 3: Fix Lua error spam when Dense Cloud dies in the pit sequence
2017-04-28 Wuzzy Lua: Fix SwitchHog breaking the ammo menu of the new hog
2016-04-01 unC0Rr Time achievement for ClimbHome 0.9.22
2016-03-28 unc0rr Declare achievements alongwith EndGame call, since it would skip SendStats 0.9.22
2016-03-24 unC0Rr Achievement for ClimbHome 0.9.22
2016-03-01 unc0rr Don't dump ghost points if map isn't detected 0.9.22
2016-02-23 unc0rr Dump best time ghost on console 0.9.22
2017-04-27 Wuzzy Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
2017-04-27 Wuzzy Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
2017-04-27 Wuzzy Set infinite skip in ACF: United We Stand
2017-04-27 Wuzzy Fix Lua fail in Long Live the Queen mission on victory
2017-04-27 Wuzzy Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking
2017-04-27 Wuzzy Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
2017-04-27 Wuzzy Remove outdated/unused debug output
2017-04-27 Wuzzy Refactor hardcoded ammo IDs in The Great Escape
2017-04-27 Wuzzy HedgeEditor: Fix blow torch / pick hammer in wrong crate type
2017-04-27 Wuzzy Fix broken HedgeEditor export of utility and ammo crates
2017-04-27 Wuzzy Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
2017-04-27 Wuzzy Mention inf attack rule in Diver, also fix the in-game mission name
2017-04-27 Wuzzy Refactor Teamwork 2: No more hacky skipping, set proper ammos for enemy instead
2017-04-27 Wuzzy Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
2017-04-27 Wuzzy Mention important game modifiers in Spooky Tree and Nobody Laugh
2017-04-26 nemo fly saint flyy
2017-04-26 Wuzzy Decode chat slang in en.txt (“GL HF”)
2017-04-26 Wuzzy Use Robot voice for enemy in Bamboo Thicked and Newton and the Hammock
2017-04-26 Wuzzy Fix Ammo/Utility crate confusion in portal mission
2017-04-26 Wuzzy Fix incorrect PointsType in sniper rifle training and That Sinking Feeling
2017-04-26 Wuzzy Set fixed wind in bazooka training. Fixed impossible first target when bad wind
2017-04-26 Wuzzy Standardize the secret achievements strings in Lua scripts
2017-04-26 Wuzzy Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
2017-04-26 Wuzzy Disable resurrection message for respawning with heResurrectalbe
2017-04-26 Wuzzy Mutant: Fix “Boring” taunt being played when becoming the mutant
2017-04-26 Wuzzy Highlander: Fix crate collect sound playing when hog didn't get anything
2017-04-26 Wuzzy HedgeEditor: Disable waypoint export because output scripts break when waypoints have been added
2017-04-26 Wuzzy HedgeEditor: Make sprTargetBee the first selected sprite
2017-04-26 Wuzzy Refactor Frenzy script
2017-04-26 Wuzzy Construction Mode: Mention teleportation restriction in tooltip
2017-04-26 Wuzzy Show traditional winning animation in Mutant again
2017-04-26 Wuzzy Use the traditional winning sequence in Space Invasion again (killing off the losers)
2017-04-26 Wuzzy Add back the missing winning animation for Racer and TechRecer
2017-04-25 Wuzzy Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
2017-04-25 Wuzzy Fix caption of stats screen not being reset on clear()
2017-04-25 Wuzzy Update more HWPs: Knockball, Racer, Construction Mode
2017-04-25 Wuzzy HedgeEditor: Fix incorrect preview of air attack icon in sprAMAmmos/sprAMAmmosBW
2017-04-25 Wuzzy Add dud mine to missions.png and use it in HedgeEditor
2017-04-25 Wuzzy Clean up HedgeEditor HWP mess, fix broken/outdated graphics
2017-04-25 Wuzzy Update and simplify Construction Mode sidecar HWP
2017-04-25 Wuzzy Fix install failure of Ammos_base.png for QTfrontend
2017-04-25 nemo turn hwp Ammos overrides into overlays. untested.
2017-04-25 Wuzzy Add Octopus fort
2017-04-25 Wuzzy Fix sndBoring being played when force-ending turn due to victory
2017-04-25 Wuzzy Clarify how the weapons restocking works in Highlander
2017-04-25 Wuzzy Backed out changeset 82951b9b3c2f
2017-04-24 Wuzzy Fix rubber duck description (it no longer drops *straight down*)
2017-04-24 Wuzzy Drop rubber duck like dynamite
2017-04-24 Wuzzy Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
2017-04-24 nemo Move sidecar lua load to prior to script load. This should let the script use it for dependencies.
2017-04-24 Wuzzy Fix incorrect SDL_UnloadObject usage in about.cpp (copy-paste fail)
2017-04-23 sheepluva Jungle Theme: allow flower object to go across gaps
2017-04-23 sheepluva Art theme: fix alpha in landtex
2017-04-23 sheepluva clean up flake falling/rising code. this should fix issue #157
2017-04-23 sheepluva fix fort mode's edge adjustments getting lost with weWrap. issue #181
2017-04-23 Wuzzy HedgeEditor: Fix maximum ammos sprite ID being 1 too low
2017-04-22 Wuzzy Fix broken ammo preview caused by previous commit
2017-04-22 Wuzzy Fix hog not getting new ammo in Highlander when it takes 2 consecutive turns
2017-04-22 Wuzzy Lock ammo scheme of TechRacer (is ignored anyway)
2017-04-22 Wuzzy Fix sniper rifle disabling laser sight utility after shooting
2017-04-22 sheepluva fix campaign missions not showing up for me
2017-04-22 Wuzzy Backed out changeset 071a05275798
2017-04-22 Wuzzy Fix warning caused in uGearsHedgehog.pas
2017-04-22 Wuzzy Replace hardcoded max. ammo index in Highlander with AmmoTypeMax
2017-04-22 Wuzzy Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
2017-04-22 Wuzzy Make sticky mines fall off the map when frozen
2017-04-22 Wuzzy Freezer allows to freeze sticky mines (currently only disables them)
2017-04-22 Wuzzy Stretch teamselwidget across whole page in local multiplayer page
2017-04-22 Wuzzy Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
2017-04-21 Wuzzy Only select from default graves and forts for new themes
2017-04-21 Wuzzy Add DLC filtering in DataManager.cpp and namegen.cpp
2017-04-20 nemo For testing purposes, drop tointeger and pushint since Lua uses ptrdiff causing inconsistent behaviour if we try to get a longword value from tointeger on 64 bit vs 32bit. This should improve script reliability a bit
2017-04-20 Wuzzy Make health gain message translatable
2017-04-19 Wuzzy Take sacrifices into account for the “Stupid” taunt
2017-04-19 Wuzzy Call hog stupid for selfkilling
2017-04-19 Wuzzy Call hedgehogs stupid for poisoning themselves
2017-04-19 Wuzzy Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
2017-04-19 Wuzzy Fix incorrect Mutant score message color
2017-04-19 Wuzzy Use new EndTurn in a couple of scripts, esp. to fix timeout taunts in Racer
2017-04-19 Wuzzy New Lua call: EndTurn to end turn
2017-04-19 koda travis: Exclude gcc for the macOS target
2017-04-18 Wuzzy Add a few more announcer messages, loosely based on forum suggestions from https://hedgewars.org/node/1195
2017-04-18 Wuzzy Add a few announcer messages suggested by Star and Moon
2017-04-18 KoBeWi Change water speed range for better precision
2017-04-18 KoBeWi Fix broken sprites on animated water edges
2017-04-18 Wuzzy Update some music credits, fix Beach theme credits
2017-04-18 Wuzzy Credit most theme and map authors in credits.txt
2017-04-18 Wuzzy Add 3 forts: Lonely_Island, Olympic, Snail
2017-04-17 sheepluva engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
2017-04-17 Wuzzy Backed out changeset 8e9603088f99
2017-04-17 Wuzzy Remove redundant main menu tips
2017-04-17 Wuzzy Mention missing controls for rope and landspray, explain cleaver damage
2017-04-16 Wuzzy Block left entrance in ACF, mission 6
2017-04-16 Wuzzy Add alternate dialogs in ACF mission 6 when killing cyborgs before collecting crates
2017-04-16 Wuzzy Restore old barrels and mines in ACF: Dragon's Lair
2017-04-16 Wuzzy Update sniper rifle challenge preview image because the theme changed
2017-04-16 Wuzzy Show mines timer in ACF, Dragon's Lair
2017-04-16 Wuzzy Replace some HTTP links with HTTPS links
2017-04-16 Wuzzy Fix broken URL in pagenetserver
2017-04-16 Wuzzy Update changelog regarding translations and rubber duck
2017-04-16 Wuzzy Swap the preview of missions 2 and 3 in A Classic Fairytale
2017-04-16 Wuzzy Allow the diaogues in ACF missions 8 and 10 to be translated
2017-04-15 Wuzzy Use format strings everywhere in A Classic Fairytale (for translators)
2017-04-15 Wuzzy Remove incorrect help about restarting mission in ACF mission 6
2017-04-15 Wuzzy Refactor ACF mission 6
2017-04-15 Wuzzy Add two main menu tips regarding mission panel
2017-04-15 Wuzzy Fix broken "whats this" help in misc options tab
2017-04-15 Wuzzy Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
2017-04-15 Wuzzy Add back "more wind" modifier into mission panel. Fixes regression in 10aad1cafc10
2017-04-15 Wuzzy Delete the now unused fort mode icons
2017-04-15 Wuzzy Redraw game flag icons: AISurvival, Border BottomBorder, LowGrav, MoreWind, NoWind, PlaceHog
2017-04-15 Wuzzy Replace initial health icon in game scheme editor
2017-04-15 Wuzzy Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
2017-04-14 Wuzzy Use videos icon in videos page
2017-04-14 Wuzzy Use palette icon for user color settings group box
2017-04-13 Wuzzy Team editor: Disable flag widget when selecting CPU team
2017-04-13 Wuzzy Move random team button of of team members box
2017-04-13 Wuzzy Add buttons to randomize hats and hog names only
2017-04-13 Wuzzy Fix non-matching team name when generating random teams
2017-04-13 Wuzzy Use smaller play sound icon in team editor
2017-04-13 Wuzzy Allow to randomize team name, flag, grave, voice and fort seperately
2017-04-13 Wuzzy Refactor team name generator
2017-04-13 Wuzzy Update changelog regarding team updates
2017-04-13 Wuzzy Randomize forts and graves in new teams
2017-04-13 Wuzzy Add 4 teams on first start of Hedgewars
2017-04-12 Wuzzy Add a few WhatsThis texts in frontend, rename “Stereo rendering” to “Stereoscopy”
2017-04-12 Wuzzy Use standard units and abbreviations in frontend
2017-04-12 Wuzzy Clariy home button in DLC
2017-04-12 Wuzzy Make framerate drop-down list translatable
2017-04-12 Wuzzy Apply minimal padding to all text buttons in frontend
2017-04-12 Wuzzy Redraw audio icon in settings menu be more HW style-like
2017-04-12 Wuzzy Add home button to DLC page
2017-04-11 Wuzzy Don't place air mines in Shoppa
2017-04-11 Wuzzy Add a few more maps to the WxW Shoppa map list
2017-04-11 Wuzzy Change voices in Big Armory, remove duplicate countdown sounds
2017-04-11 Wuzzy Add scenario: Big Armory
2017-04-11 Wuzzy Clean up mission strings of Teamwork scenario
2017-04-11 Wuzzy Add scenario: Teamwork 2
2017-04-11 Wuzzy Fix bad mission texts in A Space Adventure
2017-04-11 Wuzzy Display mines timer in all missions with non-default timer
2017-04-11 Wuzzy Set infinite turn time in RC Plane Challenge
2017-04-11 Wuzzy Disable Sudden Death consistently in all missions which don't require it
2017-04-11 Wuzzy Give infinite flying saucers in Space Adventure main menu
2017-04-11 Wuzzy Add infinite skipping in fruit03 mission
2017-04-10 Wuzzy New icon for video button to follow the Hedgewars style guide
2017-04-10 Wuzzy Use the same link color consistently in frontend
2017-04-10 Wuzzy Make entire top part of about screen translatable
2017-04-10 Wuzzy Make library list in about screen translatable
2017-04-10 Wuzzy Prevent frontend from starting game w/ >48 hogs
2017-04-10 Wuzzy Fix crash when trying to open ammo menu with current team hog gear = nil
2017-04-10 Wuzzy Fix caption not updating if adding caption with same text but different color
2017-04-10 Wuzzy Increase duck cost in Construction Mode to 40
2017-04-10 nemo bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
2017-04-10 nemo merge in patch used in arch/fedora - fixes a lazy physfs memcpy that was breaking upstream's stricter checking
2017-04-10 Wuzzy Fix dynamite sparks appearing underwater
2017-04-10 Wuzzy Render gear timers in front of water
2017-04-10 Wuzzy Fix syntax error in uGearsUtils
2017-04-10 Wuzzy Play different bounce sound for rubber duck
2017-04-09 Wuzzy Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
2017-04-08 Wuzzy Fix free rubber ducks in Highlander
2016-05-12 Wuzzy Fix duck issues with Sea edge swimming
2016-05-12 Wuzzy Don't play duck drop sound when duck spawns in water
2016-05-12 Wuzzy Make duck rise to surface when spawning underwater
2016-05-12 Wuzzy Add a few comments for rubber duck
2016-05-12 Wuzzy Put duck speed factor into gear variable
2016-05-12 Wuzzy Fix rubber duck speed when hitting sea edge initially
2016-05-12 Wuzzy Fix rubber duck not bouncing off diagonal rubber
2016-05-12 Wuzzy Render rubber duck timer when <6s
2016-05-12 Wuzzy Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
2016-05-12 Wuzzy Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
2017-04-08 Wuzzy Add rubber duck images for real
2017-04-08 Wuzzy Add sounds for rubberduck drop, destruction and water collision
2017-04-08 Wuzzy Add ammotype amDuck for rubber duck
2017-04-08 Wuzzy Add gear gtDuck: rubber duck
2017-04-08 Wuzzy Update changelog: Water anim., translations
2017-04-08 KoBeWi Fix bad water flow animation
2017-04-08 KoBeWi Water can now be animated
2017-04-08 Wuzzy Fix CPU level sprites falling down in ClimbHome (instead of stars)
2017-04-08 Wuzzy Locale: Replace outdated round start message with loading template
2017-04-08 Wuzzy Load screen: Move “LOADING” from image into text box
2017-04-07 Wuzzy Add a few home run messages (en, de)
2017-04-07 Wuzzy Add support for hog name in home run message
2017-04-07 Wuzzy Remove English-only text from campaign mission images
2017-04-07 Wuzzy Replace portal mission image with screenshot
2017-04-07 Wuzzy Harden the countdown sound check
2017-04-06 Wuzzy Fix name Scottish Gaelic being incorrectly displayed in language dropdown
2017-04-06 Wuzzy Add basic win/draw messages in Scottish Gaelic
2017-04-06 fios@foramnagaidhlig.net Scottish Gaelic translation update: tips, missions, frontend, engine
2017-04-06 Wuzzy Set turn time to 0 when current hog drowns
2017-04-06 Wuzzy Fix enemy saying “Missed” when poisoned w/o damage
2017-04-06 Wuzzy Fix time box tooltip saying it is not *yet* available in SD
2017-04-06 Wuzzy Show random event message on round start, instead of the static one
2017-04-06 Wuzzy Add new random victory/round draw messages in English
2017-04-06 Wuzzy Implement random round draw / team win messages
2017-04-06 Wuzzy Add back accidental removal of random mines
2017-04-06 Wuzzy Add many ticker messages for the new ticker events
2017-04-06 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
2017-04-06 Wuzzy Allow to place theme objects on water
2017-04-05 Wuzzy Simplify the background gradient of Beach theme, fixes ugly “stripe” at borders
2017-04-05 Wuzzy Smoother water gradient for Beach theme
2017-04-05 Wuzzy Update changelog
2017-04-05 Wuzzy Remove redundant water color definitions in themes with default water
2017-04-05 Wuzzy Set default theme water color to blue
2017-04-05 Wuzzy Remove Lua function SetAmmoStore
2017-04-05 Wuzzy Fix ugly dragonball grave 1 pixel bouncing
2017-04-05 Wuzzy Display native language names in language combo box instead of always English
2017-04-04 sheepluva whitespace fixes (SEE, I AM USEFUL!)
2016-10-09 KoBeWi added CloudsL and FlakeL
2017-04-04 Wuzzy Fix hedgehogs/ticker ignoring kills without damage (#149)
2017-04-04 Wuzzy Lua callback: onUsedAmmo, after using up an ammo
2017-04-04 Wuzzy Disable incorrect “%1” messages in German home run messages
2017-04-04 Wuzzy Add a bunch of funny ticker messages for English
2017-04-04 Wuzzy Fix incorrect size of Beach theme icons
2017-04-04 Wuzzy Mention addition of Beach theme in changelog
2017-04-04 Wuzzy Update German frontend translation
2017-03-20 nemo sanity cutoff for splash sound
2017-02-06 unc0rr Fix handlers module
2017-02-06 unc0rr Store room protocol number
2017-02-04 unc0rr Room creation halfplemented
2017-01-27 unc0rr SendAllButMe action, list all clients in lobby in LobbyJoined message to newcomers
2017-01-26 unc0rr Lobby joining action
2017-01-25 unc0rr More refactoring
2017-01-24 unc0rr Toss code around
2017-01-23 unc0rr Start refactoring path from getting message from client to reacting to it
2017-01-18 unc0rr Basic support for NICK message
2017-01-18 unc0rr Fix malformed messages parsing
2017-01-18 unc0rr - Handle errors
2017-01-14 unc0rr Introduce actions, just like in the old server
2017-01-14 unc0rr - Use logging facilities instead of plain println!
2017-01-13 unc0rr - Render messages to string
2017-01-11 unc0rr Add more messages to the parser
2017-01-11 unc0rr Optional parameters parsing function
2017-01-08 unc0rr Some parsing using nom
2017-01-07 unc0rr Give up on lalrpop, let's try nom
2017-01-05 unc0rr Still trying to make parser work
2017-01-05 unc0rr Start on messages parser
2017-01-02 unc0rr - Start protocol parser implementation
2017-01-01 unc0rr Refactor modules layout
2017-01-01 unc0rr - Use netbuf buffers for client connection stream
2017-01-01 unc0rr Refactor code to add more structure to it
2016-12-31 unc0rr Start server implementation in rust
2017-02-03 unc0rr Adopt some patches from OpenBSD port
2017-01-30 nemo updates to polish translation by alzen, also add two unlocalised string he found in the gui
2017-01-24 unc0rr Add a buffer for files opened with physfs for reading, fixes slow engine start
2017-01-16 CopherNeue svg source for the bat animation update
2017-01-15 alfadur+copherneue fix of offsets and size to prior commits
2017-01-15 alfadur code changes to make the new bat animation work
2017-01-15 CopherNeue nicer hog bat animation art
2017-01-12 LocutusOfBorg aaand italian
2017-01-12 nemo aaand put in an exclamation mark
2017-01-12 nemo lowercase hedgehog, duplicate comment to description
2016-12-23 unc0rr Only registered players regain their teams on rejoin
2016-12-23 unc0rr Fix official server build
2016-12-19 alfadur surfboard object for beach theme
2016-12-13 alfadur Source svg for the sandcastle
2016-12-11 nemo requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
2016-12-11 nemo Enable beach theme install
2016-12-11 CopherNeue Beach theme, completely redone
2016-12-10 sheepluva Fix ScriptExists() destroying lua stack (fixes Bug #146)
2016-12-10 sheepluva Bug #108 - Phyfs/Pathz: Fix binds not being loaded
2016-12-07 alfadur Add Beach theme, update Fruit theme
2016-12-06 sheepluva tweak landtex filling some more. cuz it's fun
2016-12-06 sheepluva fix pas2c definition of SizeInt
2016-12-04 sheepluva fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
2016-12-04 sheepluva copyToXYFromRect: simplify my math (so that it actually, you know, works...)
2016-12-03 sheepluva GOTTA GO FAST! - speed up landtex filling
2016-12-03 sheepluva copyToXYFromRect: some tweaks
2016-12-03 sheepluva copyToXYFromRect: fix pixels overflowing pixel lines in dest
2016-11-28 nemo add alpha for sd-tint, since CopherNeue thinks the textures might need fading
2016-11-27 sheepluva fix German translation error
2016-11-27 sheepluva fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
2016-11-27 sheepluva make random timers less easy to predict
2016-11-27 Wuzzy Construction Mode: Fix free girder/rubber placement near hog
2016-11-27 Wuzzy Construction Mode: Turn crate limit into a script parameter
2016-11-27 Wuzzy Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
2016-11-27 Wuzzy Add PlaceRubber to Lua API
2016-11-27 Wuzzy Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
2016-11-27 Wuzzy Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
2016-11-26 sheepluva simplify code of previous commit ( ba1807589eaa )
2016-11-26 sheepluva OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
2016-11-26 Wuzzy Give visual and audible feedback for flying through rings in Hard Flying mission
2016-11-26 Wuzzy Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
2016-11-26 Wuzzy Fix group box text being cut off (fixes #125)
2016-11-25 Wuzzy Add custom ammo texts for Knockball
2016-11-25 Wuzzy Remove team score messages in Knockball/Basketball because they're redundant
2016-11-25 Wuzzy Clean up strings in Control mission maps (more translator-friendly)
2016-11-25 Wuzzy Disable SD for a couple of scripts and mission maps
2016-11-25 Wuzzy Fix misleading scenario desciptions regarding time limit / no time limit
2016-11-25 Wuzzy Rewrite 2nd line of mission panel of most missions for consistency
2016-11-25 Wuzzy Move some changelog entries to the correct categories
2016-11-25 Wuzzy Mention Cheese in changelog
2016-11-25 Wuzzy Update changelog for Highlander changes
2016-11-25 Wuzzy Make Highlander mission text consistent with other game mode messages
2016-11-25 Wuzzy Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
2016-11-24 Wuzzy WxW: Remove old compability code which caused problems with unknown maps
2016-11-24 Wuzzy Tweak WxW wall spark count according to wall size
2016-11-24 Wuzzy WxW: Add crate radar info to rope description
2016-11-24 Wuzzy WxW: Increase wall height of left/right walls with bounce edge and no border
2016-11-24 Wuzzy Add WorldEdge support for WxW
2016-11-24 Wuzzy Update changelog for Wxw updates
2016-11-24 Wuzzy WxW: Selectable walls, support more maps, more liberal game schemes, new rules, script parameter, better menu
2016-11-24 Wuzzy Make name “Tumbler” translatable
2016-11-24 Wuzzy Disable world edge in Space Invasion
2016-11-24 Wuzzy Use yellow clock color in Space Invasion and Tumbler
2016-11-24 Wuzzy Turn invaders white in Space Invasion when round is over
2016-11-24 Wuzzy Update changelog for Space Invasion
2016-11-24 Wuzzy More helpful Space Invasion description
2016-11-24 Wuzzy Remove unused flamer code from Space Invasion
2016-11-24 Wuzzy Space Invasion: Play countdown sounds
2016-11-24 Wuzzy Space Invasion: Make all strings more translator-friendly
2016-11-24 Wuzzy Space Invasion: Dump most out-commented and unused code
2016-11-24 Wuzzy Space Invasion: Better HUD, messages, stats screen, sounds. Add script param support
2016-11-24 Wuzzy Add countdown sounds to Tumbler
2016-11-23 Wuzzy Change ammo display texts in Tumbler to avoid pluralization failures
2016-11-23 Wuzzy Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
2016-11-23 Wuzzy Rewrite some help texts in the basic rope training mission
2016-11-23 Wuzzy Tweak flags used in all missions to fit more to the theme
2016-11-23 Wuzzy Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
2016-11-23 Wuzzy Use GetHogFort in HedgeEditor
2016-11-23 Wuzzy Add GetHogFort to Lua API
2016-11-23 Wuzzy HedgeEditor: Fix mine, sticky mine, health crate, air mine sometimes being incorrectly exported
2016-11-23 Wuzzy HedgeEditor: Fix air mines timer being falsely exported and displayed
2016-11-23 Wuzzy HedgeEditor: Export WorldEdge, fix export of Theme
2016-11-23 Wuzzy Remove some items from the HedgeEditor TODO list
2016-11-23 Wuzzy HedgeEditor: Rename “Standard” target and cleaver to just target and cleaver
2016-11-23 Wuzzy HedgeEditor: Simplify placement mode description
2016-11-23 Wuzzy Update changelog for the recent HedgeEditor updates
2016-11-23 Wuzzy Add sine gun to Crazy weapon set
2016-11-23 Wuzzy Set minimum ammo box content of 1 for default ammo schemes
2016-11-23 Wuzzy Add icon to “Send Feedback” button, do some TODO tasks in pagevideo.cpp
2016-11-23 Wuzzy Use SetAmmoTexts in HedgeEditor to describe overwritten air attack (gear placement tool)
2016-04-20 Wuzzy HedgeEditor: Add missing Left click help texts
2016-04-20 Wuzzy HedgeEditor: Don't change placement mode when air attack is not selected
2016-04-20 Wuzzy HedgeEditor: Make toggle help and toggle gear info work everywhere
2016-04-20 Wuzzy HedgeEditor: Disable timer keys 2-4 in rubber placement mode
2016-11-23 Wuzzy HedgeEditor: Unify key combination help
2016-04-20 Wuzzy HedgeEditor: Fix health add/subtract not working for dud mines
2016-11-23 Wuzzy HedgeEditor: Make landgun spawn in utility crates and sort list of ammo types to reflect the ammo menu ordering
2016-11-23 Wuzzy HedgeEditor: Proper indentation for atkArray and utilArray
2016-04-20 Wuzzy HedgeEditor: Improve secondary message
2016-04-20 Wuzzy HedgeEditor: Allow health crates with 0 health
2016-11-23 Wuzzy HedgeEditor: Make health/timer tags toggable with Precise+3
2016-04-20 Wuzzy HedgeEditor: Show tags for gear timers and health
2016-04-18 Wuzzy HedgeEditor: Play placement sound more often
2016-04-18 Wuzzy HedgeEditor: Proper error handling when attempting to delete hedgehogs
2016-04-18 Wuzzy HedgeEditor: Fix girder/rubber mods sometimes show nil in 2nd message
2016-04-18 Wuzzy HedgeEditor: Minor string corrections
2016-04-14 Wuzzy HedgeEditor: Fix Lua error when trying to set ShoppaBalance rank without anything being selected
2016-11-23 Wuzzy HedgeEditor: Remove hardcoded ammo names in favor of GetAmmoName
2016-04-09 Wuzzy HedgeEditor: Fix nil bugs related to sprite placement mode
2016-04-09 Wuzzy HedgeEditor: Clean up some incorrect menu texts
2016-04-09 Wuzzy HedgeEditor: Make all hog and team names translatable and export them properly
2016-04-09 Wuzzy Add loc_noop to Locale Lua library
2016-04-09 Wuzzy HedgeEditor: Minor team/hog name fixes
2016-04-09 Wuzzy HedgeEditor: Resort sprite array, add sprTargetBee
2016-04-09 Wuzzy HedgeEditor: Implement frame selection for sprites
2016-04-09 Wuzzy Tweak HedgeEditor output: loc() hog/team names and tweak mission text
2016-04-09 Wuzzy HedgeEditor: Fix broken export of team colors
2016-04-09 Wuzzy HedgeEditor: Reliably change mission text on weapon switch
2016-04-09 Wuzzy HedgeEditor: Fix stuff being exported multiple times on multiple saves
2016-04-09 Wuzzy Don't agressively show HedgeEditor mission panel
2016-04-09 Wuzzy HedgeEditor: Don't count sprites failed to place
2016-04-09 Wuzzy HedgeEditor: Disable delete mode for sprite placement mode
2016-04-09 Wuzzy HedgeEditor: Allow to modify dud mine health
2016-04-09 Wuzzy HedgeEditor: Improved help disabled message, also loc()'ed
2016-04-09 Wuzzy Write better “greeting” message for HedgeEditor
2016-04-09 Wuzzy HedgeEditor: Add loc() to some forgotten strings, minor cleanup
2016-04-09 Wuzzy HedgeEditor: Generally improve menu help texts
2016-04-09 Wuzzy HedgeEditor: Better naming and explanation of tagging mode and advanced repositioning mode
2016-04-09 Wuzzy HedgeEditor: Improve graphics on girder/rubber placement
2016-04-09 Wuzzy HedgeEditor: Throw away code in comments and unused variables
2016-04-09 Wuzzy HedgeEditor: Refactor legacy GetVisualGearValues code
2016-04-09 Wuzzy HedgeEditor: Fix girder sprite being displayed a top left
2016-04-09 Wuzzy HedgeEditor: Fix teams being exported multiple times when saving multiple times in same session
2016-04-09 Wuzzy Add dud mine placement mode to HedgeEditor
2016-04-09 Wuzzy HedgeEditor: Tweak and reorder health/timer selection numbers
2016-04-09 Wuzzy HedgeEditor: Allow to set sticky mine timer
2016-11-23 Wuzzy Update outdated onGameInit variables in HedgeEditor map export, fixes various bugs
2016-11-23 Wuzzy Split up change log sections even more, and update it for Racer
2016-11-23 Wuzzy Allow to set Racer waypoint limit with script parameter “maxwaypoints”
2016-11-23 Wuzzy Fix incorrect type check of wpRad in Racer
2016-11-23 Wuzzy Highlight first Racer waypoint in placement phase
2016-11-23 Wuzzy Allow to remove waypoints in Racer with precise key
2016-11-22 Wuzzy Fix Construction Mode screwing up when initialenergy > maxenergy
2016-11-22 Wuzzy Use GetAmmoName in Construction Mode
2016-11-22 Wuzzy Disable Sudden Death in Shoppa for good
2016-11-22 Wuzzy Remove colons in campaign screen for more UI consistency
2016-11-22 Wuzzy Align drop-down text of unfinished campaign missions with finished icons
2016-11-22 Wuzzy Give infinite ropes in Running for survival mission
2016-11-22 Wuzzy Add skip option to desert01, fruit02, moon01 in A Space Adventure
2016-11-22 Wuzzy Fix double achievements and ranks in The First Stop mission (fixes #106)
2016-11-20 unc0rr Prepend "User quit: " to client-side quit messages
2016-11-20 Wuzzy Use proper start button in training menu
2016-11-20 Wuzzy Update changelog about mission tabs
2016-11-20 Wuzzy Update German mission description strings
2016-04-13 Wuzzy Make tab of mission list tab header blend into mission list
2016-04-13 Wuzzy Update English mission descriptions to better fit tabbed mission menu
2016-04-13 Wuzzy Mission recategorization into trainings, challenges and scenarios.
2016-11-20 Wuzzy Fix typo in German campaign translation
2016-11-20 Wuzzy Update changelog for space campaign updates
2016-11-20 Wuzzy Complete space campaign's spacetrip mission if all main+side missions are completed
2016-11-20 Wuzzy Draw 2 flowers for fully completed (w/ side missions) planets in space campaign
2016-11-20 Wuzzy Expose number of air mines in Lua variable AirMinesNum
2016-11-20 Wuzzy Add more descriptions into desktop entry files, fix some specification mismatches
2016-11-19 Wuzzy Merge new Cheese map
2016-11-19 Wuzzy Update changelog about campaign screen check marks
2016-05-04 Wuzzy Don't show AI-controlled teams in campaigns page
2016-05-04 Wuzzy Make campaign mission names translatable
2016-05-04 Wuzzy Make campaign names translatable
2016-05-04 Wuzzy Seperate campaign victories from campaign mission victories
2016-05-04 Wuzzy Update campaign drop-down list after campaign victory
2016-05-04 Wuzzy Fix final mission of Progress-based campaigns (like ACF) not being recognized as finished
2016-05-04 Wuzzy Campaign page: Add labels and move start button to footer
2016-11-19 Wuzzy Save mission success for A Space Adventure missions
2016-05-04 Wuzzy Add support for storing and displaying success of campaign missions
2016-05-03 Wuzzy Update campaign victory status when changing selection
2016-05-03 Wuzzy Store campaign victories in campaign variable "Won"
2016-05-03 Wuzzy Show check marks for campaigns with Won=true
2016-11-19 CopherNeue Updated cheese map
2016-11-19 Wuzzy Overwrite special ammo descriptions in Racer script
2016-11-19 Wuzzy Allow to ignore overwritten ammo name in GetAmmoName
2016-11-19 Wuzzy GetAmmoName now returns ammo name overwritten by SetAmmoTexts
2016-11-19 Wuzzy Update changelog for SetAmmoTexts-related changes
2016-11-19 Wuzzy Change descriptions for special Construction Mode tools
2016-05-09 Wuzzy Add SetAmmoDescriptionAppendix to Lua API, see issue 82
2016-05-09 Wuzzy Make SetAmmoTexts update ammo menu weapon name, too
2016-05-09 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
2016-11-19 Wuzzy Update Changelog: Add Racer and TechRacer updates
2016-04-13 Wuzzy TechRacer: Cleanup mess regarding teams which did not finish
2016-04-13 Wuzzy Fix some incorrect TechRacer messages
2016-04-13 Wuzzy TechRacer: Show racing times and ranking in stats screen
2016-04-13 Wuzzy Force TechRacer maps when image map is selected. Fixes Google Code issue #882
2016-04-13 Wuzzy TechRacer: Don't mess with ammo caption while in waypoint.
2016-04-13 Wuzzy Clean up TechRacer strings
2016-04-13 Wuzzy Racer: Reduce minimum number of waypoints to 2, tweak descriptions
2016-04-13 Wuzzy Racer: Clean up “did not finish” mess
2016-04-13 Wuzzy Add new Racer script parameter: waypointradius
2016-11-19 Wuzzy Racer: Dump old commented-out code
2016-04-13 Wuzzy Racer: Show “Track completed!” message
2016-04-13 Wuzzy Add “rounds” script parameter for Racer
2016-04-13 Wuzzy Racer: Don't mess with ammo display when touching waypoint
2016-04-13 Wuzzy Racer: Clean up strings
2016-04-13 Wuzzy Implement stats screen for Racer
2016-05-01 Wuzzy Add “boring” voice to voice queue to avoid voice overlapping
2016-05-01 Wuzzy Enable timer warning sounds in hog placement phase
2016-11-19 Wuzzy Add changelog entries for the timer color-coding and countdown sounds
2016-04-30 Wuzzy When doing something, set ready time to 0 instead of 1
2016-04-30 Wuzzy Fix sniper rifle making timer gray all the time
2016-04-30 Wuzzy Show timer at 999s instead of 1000s
2016-04-30 Wuzzy Make timer gray while the time is not running or while it is paused
2016-04-30 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
2016-11-19 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
2016-04-30 Wuzzy Make the timer red when it is the get-away time
2016-04-30 Wuzzy Turn timer digits green when it's still the ready timer
2016-11-19 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
2016-11-17 Wuzzy Fix Qt warnings about QLayout (Fixes #127)
2016-11-17 Wuzzy Update Mutant script
2016-11-17 Wuzzy Update changelog for CTF
2016-04-13 Wuzzy CTF: Play sound when capturing flag
2016-04-13 Wuzzy CTF: Allow to set capture limit with script param
2016-04-13 Wuzzy CTF: Clean up mission panel
2016-11-17 Wuzzy Capture The Flag: Fix flag of first team spawning at second hog (issue #9)
2016-11-17 Wuzzy Update changelog
2016-11-17 Wuzzy Fix and change escaping for mission map descriptions
2016-11-17 Wuzzy Show mission map descriptions for default language as well
2016-11-17 Wuzzy UTF-8 support for mission map descriptions
2016-11-17 Wuzzy Fix improper locale detection for mission map descriptions
2016-11-17 Wuzzy Add German translations for mission maps
2016-11-17 Wuzzy Slightly improved mission map descriptions
2016-11-16 sheepluva reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
2016-11-16 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
2016-11-16 Wuzzy Improve mission panel in Gravity script (don't overwrite game modifier texts)
2016-11-16 Wuzzy Fix low gravity utility not working in Gravity script (fixes #13)
2016-11-16 Wuzzy Save fastest rounds in Killing the specialists and Precise shooting missions
2016-11-16 Wuzzy Save record time for Chasing the blue hog mission
2016-11-16 Wuzzy Save some records in campaign vars: Hard flying, Running for survival
2016-11-16 Wuzzy Fix ClimbHome mission bugs (broken teams, broken graph)
2016-11-16 Wuzzy Set random flags and voice in random teams
2016-11-15 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
2016-11-15 Wuzzy Relax some health bounds in game scheme editor
2016-11-15 Wuzzy Fix Lua error message in A Classic Fairytale mission 8
2016-11-15 Wuzzy Translate appdata file into German
2016-11-15 Wuzzy Upgrade appdata file to AppStream 0.8 format, update screenshots
2016-11-15 Wuzzy Simplify the hat format for unanimated hats
2016-11-15 Wuzzy Remove old Fort Mode from frontend
2016-11-14 Wuzzy Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
2016-11-14 Wuzzy Add WorldEdge to Lua API to expose/change world edge type
2016-11-14 Wuzzy Show “More Wind” modifier in mission panel
2016-11-09 nemo fix urls
2016-11-09 nemo allow longer grave animations
2016-10-15 sheepluva update changelog
2016-10-15 sheepluva fix copypastafail (incorrect variable name) and whitespaces
2016-10-15 KoBeWi support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
2016-10-15 sheepluva update changelog
2016-10-15 sheepluva rename variables for better code-readability and fix indentation
2016-10-15 KoBeWi support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
2016-10-14 sheepluva update Changelog
2016-10-14 KoBeWi rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
2016-10-03 nemo Make frozen hogs poison immune
2016-10-02 sheepluva lupdate-qt4
2016-10-02 sheepluva fix for Bug 91 - Make DELEGATE action available in frontend
2016-10-02 sheepluva fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
2016-10-02 sheepluva Bug 115 - Application icon is missing
2016-10-02 sheepluva also update ghc info in INSTALL file
2016-10-02 sheepluva travis: also add libghc-regex-tdfa-dev to dependencies
2016-10-01 sheepluva increase heart count in seduction effect. FPS are overrated anyway
2016-10-01 sheepluva reflect dataenc->sandi change in travis file
2016-10-01 sheepluva and while I'm at it, fix seduction... kinda ♥
2016-10-01 sheepluva pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
2016-10-01 sheepluva adding some frontend stuff to changelog
2016-10-01 unc0rr - Use sandi instead of dataenc (bugs.debian.org/836686)
2016-10-01 unc0rr Use regex match for bans
2016-10-01 sheepluva fix issue 110
2016-10-01 sheepluva fix build
2016-09-27 koda Drop xfire module
2016-09-24 sheepluva minor german translation adjustment
2016-09-15 sheepluva fix typo and hopefully also pas2c
2016-09-15 sheepluva Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
2016-09-15 sheepluva Lua API: IsHogLocal(gearUid)
2016-09-15 sheepluva Lua API: GetAmmoName(ammoType)
2016-09-09 koda merge with github
2016-09-04 sheepluva Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
2016-08-11 unc0rr Make in-game chat work qmlfrontend
2016-08-02 unc0rr Preparation to sending engine messages to net. qmlfrontend
2016-07-15 unc0rr merge default qmlfrontend
2016-07-09 unc0rr Use less weird options
2016-07-02 LocutusOfBorg Remove some more bytestring-show references, e.g. INSTALL file and travis file
2016-06-29 unc0rr bytestring-show RIP
2016-06-22 alzen Polish update
2016-06-21 nemo bit of a start on HDPI monitor support. Fonts.
2016-06-21 sheepluva remove experimental in-game credits code
2016-06-21 nemo no.
2016-06-15 nemo lupdate
2016-05-22 antonc27 - In case of HWLIBRARY we need reference to sysutils for GetCurrentDir()
2016-05-21 nemo Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
2016-05-21 nemo http → https
2016-05-18 alfadur Fruit theme music
2016-05-17 unc0rr Merge default qmlfrontend
2016-05-17 unc0rr - Add state to engine callback for it to know what engine is sending qmlfrontend
2016-05-17 sheepluva implement ExtraftFileDir and ExtractFileName in uUtils
2016-05-15 sheepluva remove another useless SysUtils include
2016-05-15 sheepluva implement Trim() in uUtils
2016-05-15 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
2016-05-15 unc0rr - Use IntToStr() in preference to Str()
2016-05-15 sheepluva always include uUtils _after_ SysUtils
2016-05-15 sheepluva merge Wuzzy's frontend tweaks
2016-05-06 Wuzzy Tweak sizes and icons of most footer buttons of frontend
2016-05-06 Wuzzy Neatly align all the bottom buttons on the same height
2016-05-06 Wuzzy Slightly better naming of new or copied ammo/game schemes
2016-05-06 Wuzzy Tweak damage modifier help
2016-05-06 Wuzzy Fix mines time displaying "1 seconds" in frontend
2016-05-06 Wuzzy Frontend: Increase space for help text in the footer
2016-05-06 Wuzzy Add help texts for game scheme's basic settings (initial health, etc.)
2016-05-06 Wuzzy Add more What's This? texts throughout the frontend
2016-05-06 Wuzzy Fix problems with dynamic whats this texts
2016-05-04 Wuzzy Add missing frontend constants
2016-05-04 Wuzzy Add various “What's This?” texts to multiplayer, net and team editor frontend pages
2016-05-04 Wuzzy Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
2016-05-15 koda avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
2016-05-10 nemo turn off sparks for drowning dynamite
2016-05-06 sheepluva <unC0Rr> might be somewhere width used instead of rightx
2016-05-04 koda linux on travis needs sudo to install dependencies
2016-05-04 unC0Rr Fix some warnings
2016-05-03 antonc27 - Don't forget to init uVaribles inside LoadLocaleWrapper call
2016-05-03 koda Enable GL2 travis builds
2016-05-03 unc0rr ansistring, not Ansistring
2016-05-03 sheepluva small code cleanup/comment
2016-05-03 unc0rr I heard we switched to physfs
2016-05-03 unc0rr TryDo is deprecated
2016-05-03 frd Add pre/post js stub files and expand the emscripten options
2016-05-03 frd Set medium floating precision to shaders
2016-05-03 koda Compile uMatrix to c too when GL2 is requested
2016-05-03 koda Work around missing gl functions from emscripten headers
2016-05-03 koda Avoid using an undeclared variable
2016-05-03 koda Set pas2c switches more cleanly
2016-05-02 antonc27 - Pass also userPath to LoadLocaleWrapper
2016-05-02 antonc27 - More ugly ifdefs for the ifdef god
2016-05-02 antonc27 [BUG 66] - Create '/Logs' folder if not exists
2016-05-01 sheepluva qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now) qmlfrontend
2016-05-01 sheepluva qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3 qmlfrontend
2016-05-01 sheepluva add button to randomize theme only
2016-05-01 sheepluva changelog
2016-05-01 sheepluva update changelog
2016-04-30 sheepluva update changelog
2016-04-30 sheepluva update changelog
2016-04-29 sheepluva indentation fixes
2016-04-29 sheepluva koda told me that putting in one finger wasn't enough
2016-04-29 sheepluva koda told me to put the finger in
2016-04-29 sheepluva fix memory corruptions caused by outofbounds-writes in uTouch
2016-04-29 sheepluva show credits only briefly
2016-04-29 sheepluva aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29 sheepluva more credits updates
2016-04-29 sheepluva add some more credits
2016-04-29 sheepluva music credits etc.
2016-04-29 sheepluva do not show credits in stats-only mode
2016-04-29 sheepluva move function
2016-04-28 sheepluva some initial credits-display implementation
2016-04-28 sheepluva merge target practice patch by Wuzzy
2016-04-13 Wuzzy Target Practice: Make targets respawn after drowning, and minor code cleanup
2016-04-28 sheepluva merge 3 new sound effects added by Wuzzy
2016-04-13 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-28 sheepluva merging Wuzzy's empty weaponset for "new" button in weaponset editor
2016-04-13 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
2016-04-28 sheepluva merge more construction mode patches by Wuzzy
2016-04-26 Wuzzy Construction Mode: Make weapon crate mode be initial selection in crate tool
2016-04-26 Wuzzy Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
2016-04-26 Wuzzy Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
2016-04-26 Wuzzy Construction Mode: Fix landspray being considered a weapon instead of utility
2016-04-28 sheepluva in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
2016-04-28 sheepluva lupdate
2016-04-28 Wuzzy fix for bug 117: Incorrect description of modifier “divide teams”
2016-04-28 sheepluva rollback last commit (bad approach, as item index confusion can happen)
2016-04-28 sheepluva exclude DLC theme from random theme selection
2016-04-27 sheepluva rooms-list: fix "Forts" map type being displayed in dark red
2016-04-27 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
2016-04-27 sheepluva fix incorrect debug message
2016-04-27 koda Only build engine to c with clang on travis
2016-04-27 koda Minor changes to the travis file
2016-04-27 sheepluva make construction mode recognize fort maps too
2016-04-27 sheepluva tweak preview
2016-04-27 sheepluva tweak preview
2016-04-27 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
2016-04-27 sheepluva fallback to stdout if no writable logfile available
2016-04-27 sheepluva update Changelog
2016-04-27 koda Set install dir for emscripten
2016-04-27 koda Drop duplicated include from CMakeLists.txt
2016-04-26 sheepluva fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
2016-04-26 sheepluva add /clear command to frontend chat (clears chat window)
2016-04-26 Wuzzy fix for issue 71: Lua API: “Theme” variable is set to empty string initially
2016-04-26 sheepluva Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
2016-04-26 Wuzzy issue 94: Seduction text is outdated and misleading
2016-04-26 sheepluva create forts in random order
2016-04-26 sheepluva make construction mode work with fort mode without mixing up clans and forts
2016-04-26 sheepluva update construction mode in-file version info
2016-04-26 sheepluva merge construction mode patches by Wuzzy
2016-04-13 Wuzzy Construction Mode: Fix Girder/Rubber mode sometimes show nil
2016-04-13 Wuzzy Fix bad comment in Construction Mode
2016-04-13 Wuzzy Construction Mode: Sanity-check numbers from script parameter
2016-04-13 Wuzzy Construction Mode: Fix timer issues
2016-04-13 Wuzzy Construction Mode: Recognize health case amount from game scheme
2016-04-13 Wuzzy Construction Mode: Remove 2 useless blank lines in mission panel
2016-04-13 Wuzzy Construction Mode: Fix construction/support station
2016-04-12 Wuzzy Construction Mode: Update structure overlay each tick, thus falling smoothly
2016-04-12 Wuzzy Construction Mode: “spawn” extra time, not buying
2016-04-12 Wuzzy Construction Mode: Fix giving round energy boost at first round
2016-04-12 Wuzzy Add script parameter support to Construction Mode
2016-04-12 Wuzzy Throw away legacy Construction Mode code which is never actually used
2016-04-12 Wuzzy Throw away old out-commented Construction Mode code
2016-04-12 Wuzzy Construction Mode: Disable setting drill strike timer in object placement mode
2016-04-12 Wuzzy Construction Mode: Fix mine timer message being shown at start
2016-04-12 Wuzzy Construction Mode: Disable up/down in building mode
2016-04-12 Wuzzy Construction Mode: Show mine timer in seconds
2016-04-12 Wuzzy Tweak barrel and mine defaults in Construction Mode
2016-04-12 Wuzzy Mark some forgotten Construction Mode strings for translation
2016-04-12 Wuzzy Construction Mode: Actually, the extra time limit is about buying
2016-04-12 Wuzzy Remove cheat in Construction Mode
2016-04-12 Wuzzy Construction Mode: Make weapon names match en.txt
2016-04-12 Wuzzy Fix crate costs in Construction Mode being all the same (fixes #15)
2016-04-26 sheepluva also make forts face inwards in wrap mode, if there are only 2 teams
2016-04-26 sheepluva fix last fort not facing left
2016-04-26 sheepluva Fort Mode: allow more than 2 clans
2016-04-26 sheepluva fix clouds/flakes area not being adjusted after ResizeLand()
2016-04-26 sheepluva cleaning up team divide mode code from last night a little
2016-04-26 sheepluva divided teams: better horizontal clan distribution
2016-04-25 koda Reword emscripten-related error messages
2016-04-25 sheepluva "divided teams" modifier will now work with more than 2 teams!
2016-04-25 unc0rr Merge default qmlfrontend
2016-04-25 sheepluva Fix issue 12: “Yoohoo” sound for seduction is missing
2016-04-24 sheepluva some more dark magic regarding hog speech input
2016-04-24 sheepluva restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
2016-04-24 sheepluva merge Wuzzy's new scheme icons
2016-04-13 Wuzzy Update scheme editor icons
2016-04-24 sheepluva merge Wuzzy's space campaign string fixes
2016-04-13 Wuzzy Typo fixes for A Space Adventure campaign
2016-04-24 sheepluva merge Wuzzy's game modifier buttons reorder patch
2016-04-12 Wuzzy Reorder game flag buttons
2016-04-24 sheepluva preselect weapons
2016-04-24 sheepluva merge Wuzzy's ropeknockchallenge updates
2016-04-12 Wuzzy Update Rope-Knocking Challenge
2016-04-23 sheepluva drop function that does not exist in SDL2 from SDLh.pas
2016-04-23 frd pas2c converts exit to return, so change RunEngine signature
2016-04-23 frd Correctly call uPhysFSLayer.initModule
2016-04-23 koda Add workaround to force string concatenation in pas2c
2016-04-23 koda Implement GetCurrentDir in the c rtl
2016-04-23 frd Use hwlibrary while converting to c
2016-04-23 koda Set cdecl on exported functions and hide them from pas2c
2016-04-23 frd Add a necessary flag to emscripten
2016-04-23 koda Add missing functions to fully disable lua at compile time
2016-04-23 koda uscript cosmetics
2016-04-23 sheepluva whitespace fix
2016-04-23 sheepluva merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
2016-04-18 Wuzzy Increase size of many drop-down lists
2016-04-23 sheepluva merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
2016-04-18 Wuzzy Increase size of drop-down lists in team editor
2016-04-23 sheepluva merge portal mission fixes by Wuzzy and restore accidently removed SetWind call
2016-04-18 Wuzzy Portal mission: Fix speech bubbles appearing when crate got destroyed
2016-04-18 Wuzzy Disable Sudden Death in portal mission
2016-04-18 Wuzzy Clean up portal mission code
2016-04-18 Wuzzy Clean up strings, hats, flags and graves in Portal mission
2016-04-23 sheepluva merging Wuzzy's feedback fix
2016-04-18 Wuzzy Fix bad layouting of feedback dialog, fixes #58
2016-04-23 sheepluva fix default binding for F10 / slot 10 not working
2016-04-23 sheepluva fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
2016-04-21 koda travis: Use correct vorbis flag in sdl2_mixer install
2016-04-21 koda Correctly set WEBGL macro during pas2c conversion
2016-04-21 koda Disable stereo rendering when compiled with pas2c
2016-04-21 koda Fully support emscripten toolchain in our build system
2016-04-21 koda Import the Emscripted toolchain configuration
2016-04-21 koda Hijack SDL2 and GLEW include and library when compiling to javascript
2016-04-21 koda Work around how emscripten defines rwops
2016-04-21 koda Work around emscripten not finding math.h
2016-04-20 koda Add support for compiling C engine with emscripten
2016-04-19 koda travis: Use latest cmake vailable
2016-04-18 unc0rr Fix fpcrtl_strappendA, which cut last char from UserPathPrefix
2016-04-14 nemo missing comma
2016-04-13 nemo Use our copy for border too
2016-04-13 nemo SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
2016-04-13 mikade merge
2016-04-10 mikade Allow variable boost directions in Racer
2016-04-12 nemo Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in rcac74d9075be
2016-04-07 sheepluva fix scout hat name and image file (Bug 68 - Hats tf_demoman and tf_scount are identical)
2016-04-02 unc0rr - Init physfs before creating debug log
2016-04-02 unc0rr Fix pas2c build
2016-04-01 sheepluva merging 5 of Wuzzy's 6 patches. review for last patch pending (hwp content changes)
2015-09-11 Wuzzy HedgeEditor: Fix list of available sprites
2015-09-11 Wuzzy Hedge Editor: Also allow to set health of barrels and health crates in Health Modification Mode
2015-09-11 Wuzzy More selectable barrel healths in Hedge editor, including default 60
2015-09-11 Wuzzy Hedge Editor: Allow to add/subtract health in Health Modification Mode
2015-09-11 Wuzzy Fix broken HedgeEditor map preview
2016-04-01 nemo Commit flag from bug #14 + zopfli/pngcrush. Also corrected cyborg.
2016-04-01 unC0Rr Time achievement for ClimbHome
2016-03-29 unc0rr Don't spam '+' message qmlfrontend
2016-03-29 unc0rr merge default qmlfrontend
2016-03-15 unc0rr logging via physfs
2016-03-29 unc0rr Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
2016-03-29 koda Fix function name in avwrapper 0.9.22
2016-03-29 koda Fix function name in avwrapper
2016-03-29 nemo add svg sources. bug #43
2016-03-29 unC0Rr Trick on storage format to simplify sql queries
2016-03-29 sheepluva https4dlc
2016-03-29 sheepluva change all URLs of feedback dialog to use https
2016-03-28 nemo RC planes should not pick up frozen crates
2016-03-28 unc0rr Declare achievements alongwith EndGame call, since it would skip SendStats
2016-03-25 koda Keep very old compatibility 0.9.22
2016-03-25 koda Keep very old compatibility
2016-03-25 koda Use the correct replacement 0.9.22
2016-03-25 koda Use the correct replacement
2016-03-25 koda More compatibility wrappers for video
2016-03-25 sheepluva fix check for wrong value
2016-03-25 unC0Rr racer map #20
2016-03-24 unC0Rr Achievement for ClimbHome
2016-03-22 koda Add an additional compatibility layer for video
2016-03-22 unC0Rr Fix typo
2016-03-20 koda Move pixel format conversion from uVideoRec to AVWrapper
2016-03-20 koda Fix bundle already present check
2016-03-20 koda Add FindOggVorbis to make sure all paths are set
2016-03-20 koda Update osx bundle creation with SDL2 library names
2016-03-18 nemo copypasta to make AI use vampirism too
2016-03-15 unc0rr logging via physfs qmlfrontend
2016-03-14 unc0rr Merge default qmlfrontend
2016-03-14 unc0rr Do not check games lasting for more than 3 hours
2016-03-14 sheepluva german translation: fix error due to confusion of plural "you" with singular "you"
2015-11-16 koda avwrapper: Explicitly check for macro existence 0.9.22
2015-11-07 koda videorec: Drop setting x264 preset 0.9.22
2015-11-16 koda avwrapper: Adjust prefixed symobols version guard 0.9.22
2015-11-12 Vittorio Giovara libavinteraction: Adjust version guard for av_codec_is_encoder() 0.9.22
2015-11-10 Vittorio Giovara videorec: Drop a commented out option 0.9.22
2015-11-10 Vittorio Giovara videorec: Use future API for raw video encoding 0.9.22
2015-11-10 Vittorio Giovara videorec: Appropriately rescale timestamps and duration 0.9.22
2015-11-10 Vittorio Giovara videorec: Always initialize audio and video time bases 0.9.22
2015-11-10 Vittorio Giovara videorec: Fully set frame properties 0.9.22
2015-11-10 Vittorio Giovara videorec: Fix flushing encoders 0.9.22
2015-11-10 Vittorio Giovara videorec: Make sure the audio packet is considered empty 0.9.22
2016-03-05 antonc27 [BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
2016-03-05 unc0rr Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
2016-03-04 sheepluva fix pas2c breakage caused by recent changes in uLandGraphics
2016-03-03 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-03-03 nemo fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
2016-03-01 antonc27 - Enable CI builds with travis for hw iOS
2016-03-01 unC0Rr Don't see a good reason for it to be here
2016-03-01 unc0rr Don't dump ghost points if map isn't detected
2016-02-29 antonc27 - Enable scheme sharing for Xcode project, this required for travis builds
2016-02-29 unC0Rr Syntax fix
2016-02-29 unC0Rr Fix wp issue, hopefully
2016-02-27 unc0rr - Fix room config being sent unmodified
2016-02-27 unc0rr Fix build
2016-02-27 unc0rr Don't compare time value with itself
2016-02-27 unc0rr Recognize ghost points in checker
2016-02-27 unc0rr Finish implementation of ghost points served from server, not tested
2016-02-26 BaptisteOrieux updated french lua translation
2016-02-25 unc0rr More work on best time ghost feature
2015-11-11 Vittorio Giovara cmake: Set OLD for policy 26 0.9.22
2016-02-24 unc0rr Recognize ghost points in db interaction tool (no storing yet)
2016-02-23 antonc27 - Campaign for iOS: Finally can launch campaign's mission game from list!
2016-02-23 antonc27 - Small refactoring for seed command
2016-02-23 antonc27 - Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
2016-02-23 unc0rr Dump best time ghost on console
2016-02-22 antonc27 - Campaign for iOS: Don't forget to add last parsed section in ini file
2016-02-22 antonc27 - Campaign for iOS: Reinventing wheel for campaign.ini parsing
2016-02-22 koda Use secure HTTP for Sparkle appcast URL 0.9.22
2016-02-22 koda Info.plist: Set less important URLs to https
2016-02-22 koda Use secure HTTP for Sparkle appcast URL
2016-02-22 unc0rr Treat #99 point type as a ghost trace
2016-02-22 antonc27 - Campaign for iOS: Stub for CampaignViewController
2016-02-22 nemo remove unused path functions
2016-02-21 antonc27 - Campaign for iOS: Simply retrieve list of campaigns
2016-02-21 antonc27 - Campaign for iOS: Stub for list of campaigns
2016-02-21 antonc27 - Campaign for iOS: Added 'Campaign' button on MainMenu screen
2016-02-21 unc0rr Oops, fix whose nick to compare to
2016-02-20 unc0rr Filter out hog speech messages with non-local team index (not tested)
2016-02-18 antonc27 - Send also some seed when loading missions on iOS (same behavior as on desktop)
2016-02-17 antonc27 - Small refactoring for seed generation on iOS side
2016-02-16 nemo sniper rifle too
2016-02-16 nemo reduce by 1, probably should avoid tunnel issue
2016-02-16 sheepluva apply to deagle and sniper only
2016-02-16 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
2016-02-15 antonc27 - Some warnings fixed with text alignment on iOS front-end
2016-02-14 Anton Malmygin Fix for cursor movement problems on touch devices
2016-02-14 unc0rr Fix index of script param
2016-02-13 unc0rr Tech racer maps detection
2016-02-12 unc0rr detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
2016-02-09 unc0rr Merge default qmlfrontend
2016-02-12 koda avwrapper: Do not ignore avformat_write_header return value
2016-02-12 unC0Rr Attempt to implement hash for special points to detect tech racer maps
2016-02-09 nemo Put graves behind other stuff.
2016-02-09 nemo crosshair on hog won't cause a direct hit anymore
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-02-08 unc0rr Fix one more crasher in early freeEverything call
2016-02-07 antonc27 - ifdef to avoid compiler warning
2016-02-07 antonc27 - uTypes must be included for reference of gmtLandPreview which used for iOS build
2016-02-05 unC0Rr Racer maps #18 and #19
2016-02-04 unc0rr Fix a crasher
2016-02-01 unC0Rr Fix SDL_CreateThread in windows
2016-01-31 unc0rr Bye-bye TryDo
2016-01-23 sheepluva rename doStepCakeWork to doStepCakeWalk
2016-01-23 sheepluva party tweak
2016-01-23 nemo As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
2016-01-23 sheepluva tweak sniper training
2016-01-23 nemo sparkles for dynamite at sheepy's request. he can tweak values if he wishes
2016-01-23 nemo update translation files
2016-01-23 sheepluva forgot viewport resize is a thing.
2016-01-23 sheepluva fixing my math... I think ;p
2016-01-23 sheepluva recognize proper birthday parties
2016-01-23 sheepluva minor code tweaks
2016-01-23 sheepluva add cinematic effect to "sinking feeling" intro sequence
2016-01-23 sheepluva Lua API: SetCinematicMode(enable)
2016-01-23 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2016-01-19 sheepluva SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
2016-01-16 sheepluva find hg revision even if github author name is not the same as hg author (kodabb vs koda)
2016-01-16 sheepluva recognize subdomains of hedgewars.org
2016-01-16 sheepluva update some old google code links in the code/etc. thanks Wuzzy for the heads-up
2016-01-16 sheepluva fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
2016-01-15 sheepluva fix comment; revert unintentional commit of some testing png
2016-01-15 sheepluva serious anti wall sticking protection for hedgewars
2016-01-15 sheepluva documentation tweak
2016-01-13 unc0rr Damaged hog is not in a jumping state
2016-01-13 unc0rr Add some delay to checker
2016-01-13 unc0rr Don't allow to kick an admin with super power enabled
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2016-01-13 sheepluva add some dust effect to rolling/sliding hedgehogs
2016-01-12 koda changelog: Mention videorec fixes
2016-01-12 sheepluva travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
2016-01-12 sheepluva pas2c still does (not like) this
2016-01-12 sheepluva don't send text input to chat if not in chat-mode.
2016-01-12 sheepluva finish SDL2-window focus change detection code
2016-01-12 sheepluva use MIX_DEFAULT_FORMAT for sound
2016-01-12 sheepluva fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
2016-01-11 sheepluva update Changelog
2016-01-11 sheepluva stop screenshot-flash-effects from showing up on consecutive screenshots
2016-01-10 sheepluva merge Wuzzy's highlanderfix and statsicons bookmarks.
2015-11-21 Wuzzy Customize stats screen icons
2015-11-21 Wuzzy Use Goals instead of ShowMission for Highlander mission dialog
2016-01-10 sheepluva merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
2015-11-21 Wuzzy Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
2016-01-10 sheepluva merge Wuzzy's windowtitle bookmark
2015-11-21 Wuzzy Add window titles for title-less windows
2016-01-10 sheepluva merge Wuzzy's qttranslation bookmark
2015-11-21 Wuzzy Load Qt library's translation
2016-01-10 sheepluva don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
2016-01-10 sheepluva fix/clean-up mousewheel code
2016-01-10 sheepluva Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
2016-01-05 nemo limit Y increment to 6 (saucer/birdy bug)
2016-01-04 unc0rr Overwrite last '+' cmd in the queue instead of appending new command
2016-01-02 nemo put teamrope into ShoppaMap too
2016-01-01 unc0rr merge default qmlfrontend
2016-01-01 unc0rr Handle drawn maps from net qmlfrontend
2016-01-01 nemo add 32px to top offset
2015-12-31 nemo Tweak the hole carving to become less agressive about spacing if random points keep failing.
2015-12-31 nemo Force locations for hogs if even TryHard fails on initial spawn.
2015-12-31 nemo Disable digging on solid land
2015-12-31 unc0rr AI is pretty good at using Bee weapon
2015-12-31 unC0Rr Some WIP for bee
2015-12-31 nemo Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
2015-12-31 nemo remove hardcoded shotgun val
2015-12-30 nemo set TryHard for placing hog automatically
2015-12-30 nemo remove space from key binding name
2015-12-30 nemo call this faller scrambling less often.
2015-12-29 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-12-28 unc0rr Allow server admins to join passworded/restricted rooms when it is really needed
2015-12-28 unc0rr Defer kicking to the time when everything is in consistent state
2015-12-28 unc0rr Allow toggling registration requirement on live server
2015-12-28 unc0rr Allow only one query per session
2015-12-28 unc0rr Don't send LIST command on join
2015-12-26 unc0rr - Fix passing of ansistrings via ipc qmlfrontend
2015-12-22 nemo assume frontend buffer utf-8 to avoid garbage strings in debug
2015-12-20 unc0rr Fix two bugs, and yay, spectating works now qmlfrontend
2015-12-16 unc0rr Fix a ton of bugs in engine instances queue and ipc qmlfrontend
2015-12-15 unc0rr Send full game config to the engine qmlfrontend
2015-12-15 unc0rr Dunno why those were here at all qmlfrontend
2015-12-15 sheepluva uFLData was renamed, update "uses" qmlfrontend
2015-12-15 unc0rr Fix command sent to engine so it works for real qmlfrontend
2015-12-13 unc0rr - Improve IPC handling in engine qmlfrontend
2015-12-12 unc0rr Also send config in network game qmlfrontend
2015-12-12 unc0rr Introduce barriers between messages to different engine instances qmlfrontend
2015-12-10 unc0rr Start work on running engine in network game qmlfrontend
2015-12-09 unc0rr - Use queues instead of single buffer to communicate between threads qmlfrontend
2015-12-06 unc0rr Client flags handling implementation start qmlfrontend
2015-12-06 unc0rr Merge default qmlfrontend
2015-12-06 unc0rr Don't send maze_size parameter when not needed, as it overwrites template_filter qmlfrontend
2015-12-06 unc0rr Send team removal message to net qmlfrontend
2015-12-06 unc0rr Load full team config from file qmlfrontend
2015-12-06 unc0rr - Send team to net qmlfrontend
2015-12-05 unc0rr - Hedgehogs number display qmlfrontend
2015-12-03 unc0rr - Accept team and team color from net qmlfrontend
2015-12-02 unc0rr Fix LEFT command handling qmlfrontend
2015-12-02 unc0rr Accept scheme from net qmlfrontend
2015-12-02 unC0Rr Fix build for windows + other small fixes qmlfrontend
2015-12-01 unc0rr Rename uFLData to uFLThemes qmlfrontend
2015-12-01 unc0rr Accept ammo scheme from network qmlfrontend
2015-12-01 unc0rr Fix FULLMAPCONFIG handling qmlfrontend
2015-11-30 unc0rr Prevent crashing from empty PART reason qmlfrontend
2015-11-30 unc0rr - Implement engine runs queue qmlfrontend
2015-11-27 unc0rr Handle some CFG parameters qmlfrontend
2015-11-26 unc0rr Update seed, theme and script from net in UI qmlfrontend
2015-11-25 unc0rr Some game config methods and signals qmlfrontend
2015-11-25 unc0rr UI knowns local player nickname qmlfrontend
2015-11-24 unc0rr Apply generated code to .pas files, fix FULLMAPCONFIG handling qmlfrontend
2015-11-24 unC0Rr Support for protocol commands which are equal to suffix of another protocol command qmlfrontend
2015-11-24 unc0rr - Add the rest of protocol commands qmlfrontend
2015-11-22 unc0rr Small ui rework qmlfrontend
2015-11-22 unc0rr Another approach to parsing two-lines protocol commands qmlfrontend
2015-11-21 unc0rr - Some refactoring qmlfrontend
2015-11-21 unc0rr - Warnings/errors message box qmlfrontend
2015-11-21 unc0rr Handle ROOM UPD qmlfrontend
2015-11-21 unc0rr Fix wrong jump qmlfrontend
2015-11-21 unc0rr Small fixes qmlfrontend
2015-11-20 unc0rr - Handle ROOM DEL qmlfrontend
2015-11-20 unc0rr Handle ROOMS and ROOM ADD protocol commands qmlfrontend
2015-11-20 unc0rr Fix losing commands qmlfrontend
2015-11-19 unc0rr Can send chat messages now qmlfrontend
2015-11-19 unc0rr Lobby page with chat widget(readonly) qmlfrontend
2015-11-19 unc0rr Remove CHECKPOINT 011 occurence, probably hiding some bug
2015-11-18 unc0rr Implement processing net commands in the main thread qmlfrontend
2015-11-18 nemo Add a few more lua things to the changelog
2015-11-17 antonc27 Merge from iOS branch
2015-11-17 Vittorio Giovara travis: Enable OSX tests
2015-11-17 antonc27 - Removed SDLTry from call to SDL_GL_SetSwapInterval ios-revival
2015-11-17 antonc27 - Workaround for problems with SDL_GL_SetSwapInterval on iOS ios-revival
2015-11-17 antonc27 Merge ios-revival
2015-11-16 sheepluva merge Wuzzy's saucer training
2015-11-14 Wuzzy Add Basic Flying Saucer Training
2015-11-16 yuenfu a submitted taiwanese translation. cursory review in google translate. there were a few keys that had translations removed, perhaps due to the english being better suited.
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-16 koda cmake: Remove core-lint flag for haskell
2015-11-16 koda avwrapper: Explicitly check for macro existence
2015-11-16 koda hwc: Do not rename main on OSX
2015-11-16 koda pas2c: Add cabal file
2015-11-16 koda pas2c: Tentatively fix the build
2015-11-16 koda hwc: Drop unneed OSX library
2015-11-16 koda avwrapper: Adjust prefixed symobols version guard
2015-11-15 koda Removed tag 0.9.22-RC
2015-11-15 koda Removed tag fab746a3597e
2015-11-15 koda travis: Re-add libglew dependency
2015-11-15 koda cmake: Drop image and mixer init and quit check
2015-11-15 nemo avoid double applying wind on drill
2015-11-15 unc0rr - Reduce tau value, as suggested in gecko2 paper
2015-11-15 nemo Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
2015-11-15 antonc27 Merge ios-revival
2015-11-15 antonc27 Added tag Hedgewars-iOS-2.0 for changeset a0163b8302c5 ios-revival
2015-11-15 antonc27 Closed branch ios-rus-localization ios-rus-localization
2015-11-15 sheepluva this should fix travis build
2015-11-15 koda about: Update SDL2 names and drop old version check
2015-11-15 sheepluva merge sdl2transition changes
2015-11-15 sheepluva closing sdl2transition branch, because it will be merged sdl2transition
2015-11-14 unc0rr Rating updater, alpha version
2015-11-14 unc0rr Some WIP
2015-11-14 koda Drop all GLUT references sdl2transition
2015-11-14 koda cmake: Providing a separate SDL_main is not needed on OSX with SDL2 any more sdl2transition
2015-11-14 koda cmake: Adjust linker lines with sdl2 names sdl2transition
2015-11-14 koda libphysfs: Update sdl library name sdl2transition
2015-11-14 koda SDLh: Remove linking from file sdl2transition
2015-11-14 koda libphyslayer: Support SDL2 only sdl2transition
2015-11-13 sheepluva set engine window icon in sdl2 sdl2transition
2015-11-13 sheepluva clean up uChat sdl2transition
2015-11-13 sheepluva don't use types for custom value enums in pascal, use consts instead sdl2transition
2015-11-13 sheepluva revert my pas2c modification sdl2transition
2015-11-11 sheepluva update travis dependencies sdl2transition
2015-11-11 sheepluva cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing) sdl2transition
2015-11-11 sheepluva add pchar casts to make pas2c happy sdl2transition
2015-11-11 sheepluva fix pas2c enum type parsing sdl2transition
2015-11-11 sheepluva reenable cursor movement etc. sdl2transition
2015-11-10 sheepluva use SDL2 to copy to clipboard sdl2transition
2015-11-10 sheepluva use SDL2 to paste clipboard contents sdl2transition
2015-11-10 sheepluva merge default sdl2transition
2015-11-10 sheepluva drop FindSDL1or2 cmake module sdl2transition
2015-11-10 sheepluva drop support for SDL 1.2 sdl2transition
2015-11-13 unc0rr Finish formula implementation
2015-11-12 unc0rr Start work on rating calculator
2015-11-12 koda README.md: Add a travis badge
2015-11-12 Vittorio Giovara libavinteraction: Adjust version guard for av_codec_is_encoder()
2015-11-11 unc0rr Oops, zero multiplier
2015-11-11 Vittorio Giovara cmake: Set OLD for policy 26
2015-11-10 Vittorio Giovara videorec: Drop a commented out option
2015-11-10 Vittorio Giovara videorec: Use future API for raw video encoding
2015-11-10 Vittorio Giovara videorec: Appropriately rescale timestamps and duration
2015-11-10 Vittorio Giovara videorec: Always initialize audio and video time bases
2015-11-10 Vittorio Giovara videorec: Fully set frame properties
2015-11-10 Vittorio Giovara videorec: Fix flushing encoders
2015-11-10 Vittorio Giovara videorec: Make sure the audio packet is considered empty
2015-11-11 unC0Rr map #17 digest
2015-11-10 unc0rr Airmines were added
2015-11-10 Vittorio Giovara multiline cmake directories
2015-11-10 Vittorio Giovara travis: Trim down the number of tests
2015-11-09 sheepluva fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
2015-11-09 unc0rr - Fix check which was supposed to prevent sending same record to different checkers
2015-11-09 hwmirror merge
2015-11-09 Vittorio Giovara Merge pull request #33 from bananaoomarang/cmakeWarnings
2015-04-26 Milo Mordaunt Remove quotes when checking Haskell Modules to adopt new CMake
2015-11-09 unc0rr Pass correct script name for scripts with spaces in name
2015-11-09 hwmirror Merge with github pull requests
2015-11-09 hwmirror Merge from github
2015-10-06 sheepluva Merge pull request #36 from LocutusOfBorg/italian
2015-10-06 Gianfranco Costamagna Update italian tips
2015-10-05 Gianfranco Costamagna Translate italian missions
2015-10-01 sheepluva Merge pull request #35 from LocutusOfBorg/fedora
2015-10-01 Gianfranco Costamagna Add metadata for license (From Fedora)
2015-10-01 Gianfranco Costamagna Add multiarch location to library (From Fedora)
2015-11-09 unc0rr Oops, fix the fix
2015-11-09 antonc27 - Fix for wrong footer labels size on autorotation on GameConfig screen ios-revival Hedgewars-iOS-2.0
2015-11-09 antonc27 Merge from default ios-revival
2015-11-09 antonc27 - Small size adjustments for footer labels on GameConfig screen ios-revival
2015-11-09 antonc27 - Re-style forward jump button for mobile ios-revival
2015-11-09 antonc27 - Fixed problem with previewImage when receiving memory warning on Missions screen ios-revival
2015-11-08 sheepluva update changelog
2015-11-08 unc0rr Fix replay sanity check
2015-11-07 unc0rr Store some more details on game config in the database
2015-11-07 sheepluva fix google code links in readme
2015-11-07 Vittorio Giovara Add markdown extension to README so github can render it more nicely
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-11-07 koda videorec: Drop setting x264 preset
2015-11-07 sheepluva merging ios-revival brain into default. includes updates to russian translation and general translation fixes
2015-11-06 antonc27 - Small corrections for rus localization of stats messages ios-revival
2015-11-06 antonc27 - 'iOS Deployment Target' bump to 8.0 ios-revival
2015-11-06 antonc27 - Merge from default ios-revival
2015-11-06 antonc27 - Restored Turkish localization ios-revival
2015-11-05 antonc27 - Support screen refactoring: ios-revival
2015-11-05 antonc27 - Appirater: ios-revival
2015-11-05 antonc27 - Update rus localization for 'About' screen ios-revival
2015-11-05 antonc27 - 'About' screen on iOS now is up-to-date with Qt front-end 'About' ios-revival
2015-11-05 antonc27 - Missed localization for 'Clear All' button on SavedGamesVirewController ios-revival
2015-11-05 sheepluva fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
2015-11-05 antonc27 - Rus localization for following multiplayer missions: ios-revival
2015-11-05 antonc27 - 'ClimbHome' map deprecated as it crashes ios-revival
2015-11-05 antonc27 - 'Cheese' map not blacklisted anymore ios-revival
2015-11-05 antonc27 - Rus localization for following game styles: ios-revival
2015-11-04 Vittorio Giovara Let initialization happen in the appropriate function
2015-11-04 Vittorio Giovara Specify the enum type for Pixel and Sample formats
2015-11-04 Vittorio Giovara Update libav API, keeping forward and backward compatibility
2015-11-04 Vittorio Giovara Let initialization happen in the appropriate function 0.9.22
2015-11-04 Vittorio Giovara Specify the enum type for Pixel and Sample formats 0.9.22
2015-11-04 Vittorio Giovara Update libav API, keeping forward and backward compatibility 0.9.22
2015-11-04 koda Enable cmake policy 26 0.9.22
2015-11-04 antonc27 - Disabled non-adapted for mobile game styles ios-revival
2015-11-04 antonc27 - Added 'World Edge' flag for Scheme Settings ios-revival
2015-11-04 antonc27 - Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method ios-revival
2015-11-04 antonc27 - Disabling generation of position-dependent code for 'Distro Adhoc' config ios-revival
2015-11-04 antonc27 - '-Os' fpc optimization compiler flag replaced with '-O2' ios-revival
2015-11-04 antonc27 - GCC_THUMB_SUPPORT removed ios-revival
2015-11-04 antonc27 - Removing unnecessary '-Wl,-no_order_inits' linker flag ios-revival
2015-11-04 sheepluva wrap bee during pre-flight too
2015-11-04 sheepluva bump version too
2015-11-03 sheepluva closing 0.9.21 branch 0.9.21
2015-11-03 sheepluva merge changelog changes of 0.9.22 into default
2015-11-03 sheepluva add HedgeEditor to changelog 0.9.22
2015-11-03 antonc27 - Added 'Air Mines' flag for Scheme Settings ios-revival
2015-11-03 sheepluva tweak changelog 0.9.22
2015-11-03 antonc27 - Fix for localization of game settings detailLabel in SingleSchemeViewController ios-revival
2015-11-03 sheepluva bump protocol number
2015-11-03 sheepluva make hammer non-lethal again (as requested by unC0Rr)
2015-11-03 sheepluva 0.9.22 branch 0.9.22
2015-11-03 unc0rr Workaround mysql-simple library stupiness regarding executeMany
2015-11-03 antonc27 - Implement fake 'Normal' game style as in qt front-end ios-revival
2015-11-03 antonc27 - Better place for removeObserver: calls ios-revival
2015-11-03 antonc27 - Stub for disabling game styles on mobile ios-revival
2015-11-03 koda Always install before making dmg
2015-11-02 koda Fix compiling engine with OSX frameworks
2015-11-02 koda Added tag 0.9.22-release for changeset 9621fdcad965
2015-11-02 unc0rr Let's try to store games info necessary for ratings
2015-11-01 nemo do the same thing for the chute/birdy/saucer block 0.9.22-release
2015-11-01 nemo Make camera refocus less aggressive. Only if there's a camera target already.
2015-11-01 unc0rr Update versions information
2015-11-01 unc0rr This is .22 release revision
2015-10-31 unc0rr inc(HEDGEWARS_PROTO_VER)
2015-10-31 antonc27 - Finally added rus localization for all User Missions ios-revival
2015-10-30 antonc27 - Return of stereo sound for mobile! ios-revival
2015-10-30 antonc27 - Set iPad version to require fullscreen ios-revival
2015-10-30 antonc27 - Fix for not compiling Pascal sources when archiving app for AppStore ios-revival
2015-10-30 nemo refocus camera on roping hog. totally untested.
2015-10-30 antonc27 - Rus localization for Target Practices ios-revival
2015-10-30 antonc27 - Rus localization for Speed Shoppa Challenges ios-revival
2015-10-29 antonc27 - Removing of CMake generated files in 'UpdateDataFolder' script ios-revival
2015-10-29 antonc27 - Better handling of cell's tag in SingleTeamViewController ios-revival
2015-10-29 antonc27 - Refactoring of SavedViewController: ios-revival
2015-10-29 antonc27 - FindTable functionality for HoldTableViewCell and EditableCellView extracted to category ios-revival
2015-10-28 nemo few more missing nil checks in crate spawn
2015-10-28 antonc27 - Fix for crash while deleting >=2 saved games ios-revival
2015-10-28 sheepluva Removed tag Nice one
2015-10-27 sheepluva Added tag 0.9.22-RC for changeset d9622394ec9c
2015-10-27 sheepluva somebody was so nice to mention me in credits, but misspelled my last name ios-revival
2015-10-27 unc0rr Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
2015-10-27 antonc27 - Rus localization for portal mission ios-revival
2015-10-25 antonc27 - Rus localization update for Basic Trainings in ru.lua ios-revival
2015-10-25 sheepluva changelog update
2015-10-25 antonc27 - Partial rus localization for User Missions and Basic Trainings in ru.lua ios-revival
2015-10-24 antonc27 - Fix for formatting non-english characters, received from engine ios-revival
2015-10-24 antonc27 - Fix for sending to engine non-english characters ios-revival
2015-10-24 antonc27 - Fix for loading non-existing missions in MissionTrainingViewController ios-revival
2015-10-24 antonc27 - Possible fix for loading game styles scripts without .cfg file ios-revival
2015-10-23 antonc27 - Rus translation for Mutant game style ios-revival
2015-10-23 sheepluva fixed: poison clouds could bounce
2015-10-23 antonc27 - Rus localization update for 'Data/Locale/missions_ru.txt' ios-revival
2015-10-23 antonc27 - Rus localization update for 'Data/Locale/ru.txt' ios-revival
2015-10-22 antonc27 - Fix for wrong localization key for sound in GeneralSettingsViewController ios-revival
2015-10-22 antonc27 - Localization for missed strings in RestoreViewController (for eng(as reference) and rus) ios-revival
2015-10-22 antonc27 - Localization for missed strings in StatsPage (for both eng and rus) ios-revival
2015-10-22 antonc27 - Rus localization updated for iOS front-end ios-revival
2015-10-22 antonc27 - Some strings localizations for Settings ios-revival
2015-10-22 antonc27 - Toolbar elements are localizable now in GameConfig for iPhone ios-revival
2015-10-22 antonc27 - All labels in HelpPageLobby now localizable (with text from IB as localization keys) ios-revival
2015-10-22 antonc27 - SegmentedControl is localizable now in MapConfig ios-revival
2015-10-21 antonc27 - simpleGameButton and missionsButton are localizable now in MainMenu ios-revival
2015-10-21 antonc27 - 'Press the target button to mark the target' message is localizable now ios-revival
2015-10-21 antonc27 - Workaround for team's name with spaces in StatsPage ios-revival
2015-10-21 antonc27 - Some improvements for 'loadNiceHogs' in GameConfig for iPad ios-revival
2015-10-21 antonc27 - Fix for 'loadNiceHogs' in GameConfig for iPad ios-revival
2015-10-20 antonc27 - Refactoring of Missions screen: ios-revival
2015-10-20 antonc27 - Retrieving language ID moved to HWUtils ios-revival
2015-10-19 antonc27 - Small adjust for cell selection color of Missions screen ios-revival
2015-10-19 antonc27 - Big refactoring of front-end Settings for both iPhone and iPad: ios-revival
2015-10-17 antonc27 - Better way of creating/using doneButton in Settings ios-revival
2015-10-16 antonc27 - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad) ios-revival
2015-10-16 antonc27 - Added new set of tabbar icons for Settings on iPhone ios-revival
2015-10-16 antonc27 - Fix for autorotation of table view of StatsPageVC ios-revival
2015-10-15 antonc27 - Mortar, Mudball and Land Spray need up/down buttons on mobile ios-revival
2015-10-15 antonc27 - Workaround for wrong sprite in utility widget when selecting DrillStrike ios-revival
2015-10-15 antonc27 - Target button added to mobile touch controls ios-revival
2015-10-15 antonc27 - Target button added to mobile touch controls ios-revival
2015-10-15 antonc27 - Timer button added to mobile touch controls ios-revival
2015-10-14 antonc27 - Fix for wrong path of restored game ios-revival
2015-10-14 antonc27 - Better random number generation for front-end: random() replaced with arc4random_uniform() ios-revival
2015-10-14 antonc27 - Button's restyling for RestoreViewController ios-revival
2015-10-10 sheepluva Lua-API: onSuddenDeath hook
2015-10-08 nemo Pass overridden uid into AddGear instead
2015-10-08 nemo restore uid on resurrection as well
2015-10-07 sheepluva TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
2015-10-05 antonc27 - Fix for locale string in SingleWeaponViewController ios-revival
2015-10-05 antonc27 - Fix for locale string passed to engine (like "ru-FR") ios-revival
2015-10-05 sheepluva preselect baseball bat in Knockball and Basketball
2015-10-04 nemo Avoid waiting past end of turn for smine.
2015-10-03 nemo Add nil check in fake crate spawn for if crate fails to spawn
2015-09-27 antonc27 - GameController framework added to project (required by last version of SDL) ios-revival
2015-09-27 antonc27 - Bitcode disabled (for Xcode 7) ios-revival
2015-09-26 nemo Scan from right too. Not sure this is actually helpful, so committing separately.
2015-09-26 nemo This should probably fix feedback that hogs weren't spawning on left side of map.
2015-09-23 sheepluva fp complained about this line being too long
2015-09-20 antonc27 - 'Shoppa Pro' ammo set added to iOS front-end ios-revival
2015-09-20 antonc27 - Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores ios-revival
2015-09-20 antonc27 - 'Construction Mode' ammo set and game parameters added to iOS front-end ios-revival
2015-09-20 antonc27 - 'Highlander' ammo set added to iOS front-end ios-revival
2015-09-19 antonc27 - 'One of everything' ammo set added to iOS front-end ios-revival
2015-09-19 sheepluva tweak tips a little (loosely based on Wuzzy's suggestions)
2015-09-18 antonc27 - Fix for getting the correct fort name in FortsViewController ios-revival
2015-09-18 antonc27 - Added functionality to select one hat for all hogs at team settings ios-revival
2015-09-18 antonc27 - Fix for consequent selection of same hat for all hogs in settings ios-revival
2015-09-17 antonc27 - Refactoring of MainMenuViewController ios-revival
2015-09-17 sheepluva speed up TrophyRace deaths
2015-09-17 sheepluva add TODO
2015-09-16 nemo remove racist trydo 😝
2015-09-15 antonc27 - Possibility to send log file by email from app ios-revival
2015-09-15 antonc27 - Refactoring. Separation of game log viewing code to GameLogViewController ios-revival
2015-09-14 antonc27 - Attempt to fix a crash while selecting 'Random' for map generation ios-revival
2015-09-13 nemo airmine hand sprite by wuzzy. totally temporary...
2015-09-13 nemo aaand make sure the commented out line matches
2015-09-13 nemo Add damage to gear values to mess with
2015-09-13 nemo Oups. 6, not 12 - was testing
2015-09-13 nemo Allow for arbitrary number of airstrike bombs and spacing.
2015-09-13 nemo Move health:= 6 to gear addition so lua can more easily override it.
2015-09-12 wuzzy german translation update (incl. string reordering - blame sheepluva)
2015-09-12 wuzzy german translation updates
2015-09-12 antonc27 Merge ios-revival
2015-09-12 antonc27 - Revert of 'Reset for previously selected static map' ios-revival
2015-09-12 sheepluva uVariables: also initialize arrays and records in initModule
2015-09-12 antonc27 - These properties are not necessary to clean when receiving memory warning ios-revival
2015-09-12 antonc27 - We don't need to explicitly propagate vc lifecycle messages ios-revival
2015-09-12 antonc27 - Reset for previously selected static map ios-revival
2015-09-12 antonc27 Merge ios-revival
2015-09-11 sheepluva merge
2015-09-11 sheepluva simplify code ios-revival
2015-09-11 sheepluva exclude uMatrix from pas2c build
2015-09-11 sheepluva fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
2015-09-11 sheepluva pas2c doesn't like {$ENDIF} with argument
2015-09-11 sheepluva make uVariables not depend on implicit one-time initialization by FPC
2015-09-10 antonc27 - ifdef for IPHONEOS in glLoadExtension ios-revival
2015-09-10 sheepluva stop rc plane prop/engine sound when out of fuel
2015-09-10 sheepluva merge branch ios-revival into default
2015-09-10 antonc27 - ifdef for CMEM ios-revival
2015-09-10 antonc27 - ifdef for engine exit/halt ios-revival
2015-09-09 antonc27 - Refactoring in order to remove some warning related to using of int instead of NSInteger ios-revival
2015-09-09 antonc27 - First attempt to fix crashes on loading 'Styles' ios-revival
2015-09-06 antonc27 - Fixes for cropped background image on iPhone ios-revival
2015-09-06 antonc27 - Restyle of 'Simple' and 'Missions' buttons at Main screen ios-revival
2015-09-05 antonc27 - Added required icons ios-revival
2015-09-05 antonc27 - arm64 added as valid arch ios-revival
2015-08-27 antonc27 - Version bump to 2.0 ios-revival
2015-08-27 antonc27 - Fix for crash on loading SingleWeaponViewController in Settings ios-revival
2015-08-27 antonc27 - 'safeScale' now always 1.0 ios-revival
2015-08-27 antonc27 - Load fonts on init if not 'mobile' ios-revival
2015-08-17 antonc27 - Property for port in MapPreviewButtonView ios-revival
2015-08-17 Anton Malmygin - Using of @autoreleasepool is better ios-revival
2015-08-17 antonc27 - Fix for iPhone 4S screen size ios-revival
2015-08-16 antonc27 - Fix for 'hold for delete' for cells in teams table ios-revival
2015-08-15 antonc27 Merge with ios-rus-localization ios-revival
2015-08-15 antonc27 - Fix for retrieving 'Maze' preview genration ios-revival
2015-08-15 antonc27 - Improved fix for UI elements positioning at GameConfigViewController ios-revival
2015-08-15 antonc27 - Localization for SingleSchemeViewController fixed ios-rus-localization
2015-08-15 antonc27 - Russian Scheme.strings localized ios-rus-localization
2015-08-15 antonc27 - Russian Localizable.strings localized ios-rus-localization
2015-08-15 antonc27 - Fix for localization of detail labels at AboutViewController ios-rus-localization
2015-08-15 antonc27 - Russian About.strings localized ios-rus-localization
2015-08-15 antonc27 - Rus localization started ios-rus-localization
2015-08-15 antonc27 - Russian localization files added ios-revival
2015-08-14 antonc27 - Small fix for debug view frame ios-revival
2015-08-14 antonc27 - Fix for initial wrong UI positioning for GameConfigViewController ios-revival
2015-08-14 antonc27 - Fix for show/hide helpPage animations ios-revival
2015-08-14 antonc27 - HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped ios-revival
2015-08-14 antonc27 - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added ios-revival
2015-08-14 antonc27 - Fix for loading missions descriptions ios-revival
2015-08-14 antonc27 - Fix for strange problem with table view in StatsPage - rowHeight is 1 by default. So, fixed by implicit size. ios-revival
2015-08-14 antonc27 - RestoreViewController functionality uncommented ios-revival
2015-08-14 Anton Malmygin - Interscreen transitions fixed ios-revival
2015-08-13 antonc27 - MGSplitViewController updated to last version with iOS 8 fixes ios-revival
2015-08-13 antonc27 - Fix for main view orientation problems ios-revival
2015-08-13 antonc27 - Fix for app crash after ending game ios-revival
2015-08-12 antonc27 - Name fixing for buttons ios-revival
2015-08-12 antonc27 - Using come for internal memory management ios-revival
2015-08-12 antonc27 - 'Generate position dependent code' et to NO. Otherwise crashed at initialization step. ios-revival
2015-08-11 antonc27 - VALID_ARCHS reduced for all projects ios-revival
2015-08-10 antonc27 - VALID_ARCHS changed ios-revival
2015-08-10 antonc27 - Small warning fix ios-revival
2015-08-10 antonc27 - Actually fix for rendering on iOS ]:-> ios-revival
2015-08-10 antonc27 - Fix for hiding launch window after launch and not blocking SDL window on engine anymore ios-revival
2015-08-10 antonc27 - Some weird staff with bounds commented here ios-revival
2015-08-10 antonc27 - Bogus 'lodeNiceHogs' disabled ios-revival
2015-08-10 antonc27 - Restore game functionality disabled, because it blocks main screen ios-revival
2015-08-09 antonc27 Added tag Nice one for changeset 0f5961910e27 ios-revival
2015-08-09 antonc27 - Resolves problem with wrong path to chef hat on iOS ios-revival
2015-08-09 antonc27 - Fix for wrong start paramIndex in case of Hwlibrary ios-revival
2015-08-08 antonc27 - Fix for new name of SDL 2 libraries ios-revival
2015-08-08 antonc27 - Fix for launching with SDL ios-revival
2015-08-08 antonc27 - Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app ios-revival
2015-08-08 antonc27 - Fix for "error: invalid abbreviation code [115] for DIE at" ios-revival
2015-08-08 antonc27 - Fix for PascalImports and for GenLandPreview ios-revival
2015-08-08 antonc27 - Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64" ios-revival
2015-08-08 antonc27 - Small reorg of project ios-revival
2015-08-08 antonc27 - CoreMotion framework added to project for SDL 2 ios-revival
2015-08-08 antonc27 - Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax" ios-revival
2015-08-08 antonc27 - Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix" ios-revival
2015-08-08 antonc27 - Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId" ios-revival
2015-08-08 antonc27 - Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths" ios-revival
2015-08-08 antonc27 - Another fix for uRender.pas ios-revival
2015-08-08 antonc27 - Fix for compiling 'uRender.pas' ios-revival
2015-08-08 antonc27 - Missed pascal source files added to project ios-revival
2015-08-08 antonc27 - Turkish localization removed from Xcode project ios-revival
2015-08-08 antonc27 - fpc updated to 3.1.1 ios-revival
2015-08-08 antonc27 - 'Default-568h@2x.png' added for retina screen ios-revival
2015-08-08 antonc27 - VALID_ARCHS updated for main project ios-revival
2015-08-08 antonc27 - Xcode projects updated to recommended settings (auto done by Xcode) ios-revival
2015-08-08 antonc27 - .hgignore file updated for Xcode related files ios-revival
2015-09-10 sheepluva small code cleanup
2015-09-08 unc0rr more work qmlfrontend
2015-09-05 unc0rr Generate handlers for lists qmlfrontend
2015-09-04 nemo fix a couple of typos
2015-09-03 unc0rr Generate handlers accepting parameters dummies qmlfrontend
2015-09-03 Wuzzy Updated shoppa tournament winners
2015-09-03 unc0rr Merge default qmlfrontend
2015-09-03 nemo Add some HHGear nil checks to teleport. google bug #974
2015-09-03 Wuzzy tip changes, mostly new strategy suggestions
2015-09-02 sheepluva allow holding PRECISE key to switch portal ball colors in reverse order
2015-09-02 nemo Trying to get these scripts to behave properly, still WIP though.
2015-09-02 sheepluva fix internal function name
2015-09-02 wuzzy make tunnels script use MapFeatureSize
2015-09-02 sheepluva some more tweaks
2015-09-02 sheepluva make diagonal maze use map feature size
2015-09-02 sheepluva also expose MapFeatureSize in onPreviewInit
2015-09-02 sheepluva Lua API: expose MapFeatureSize during init
2015-09-02 sheepluva fix on-code documentation of EraseSprite
2015-09-01 sheepluva display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
2015-09-01 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-09-01 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
2015-08-30 unc0rr Restore player clan on rejoin (issue 934, not tested)
2015-08-30 unc0rr Fix inverse paused state for spectators joining paused game (not tested)
2015-08-27 unc0rr Check for CMD message a bit further down the control flow
2015-08-27 unC0Rr Don't accept any password from players banned on the website
2015-08-17 nemo add missing state binds in lua
2015-08-17 nemo just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
2015-08-15 unc0rr Some fixes qmlfrontend
2015-08-09 Wuzzy Update English weapon descriptions
2015-08-14 unC0Rr Break it even more during refactoring qmlfrontend
2015-08-12 unC0Rr Generate parameters structures qmlfrontend
2015-08-10 sheepluva more copyright fixes
2015-08-10 sheepluva update copyright year in manpage
2015-08-09 sheepluva this should prevent hogs from hovering in air after using hammer
2015-08-09 sheepluva Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
2015-08-09 sheepluva fix the fix
2015-08-08 sheepluva comment tweaks
2015-08-08 sheepluva tweak prev commit
2015-08-08 sheepluva Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
2015-08-07 nemo Fix weapon name - bug #967
2015-08-06 mikade HedgeEditor (bring on the bug reports, wahey!)
2015-08-05 nemo oops. melon pieces need friction and elasticity to bounce right.
2015-08-03 mikade May He Improve Our Graphics Forevermore
2015-08-03 mikade Add Wuzzy's SpeedShoppa challenges.
2015-07-31 unc0rr Make RESTART_SERVER invokable
2015-07-31 unc0rr Use helper function instead of ton of copypasta
2015-07-30 unc0rr Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
2015-07-30 nemo darken and blur the cupcake a bit so that people stop trying to teleport on it
2015-07-30 mikade GetHogVoicepack,GetHogFlag,GetHogGrave
2015-07-27 Wuzzy Block bouncing on the anti-portal surfaces
2015-07-23 unc0rr Don't allow too big messages from clients
2015-07-21 unc0rr Put diagnostic message into log when quitting due to end of input in demo replay mode
2015-07-21 nemo just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
2015-07-21 nemo disable land dump when using blurry land setting.
2015-07-19 sheepluva some visual tweaks to art theme. sue. me.
2015-07-19 sheepluva add some chat message colors
2015-07-19 sheepluva fix timebox sprite
2015-07-18 sheepluva fix pickhammer collision when moving upwards, thanks to MK for reporting
2015-07-18 sheepluva always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
2015-07-17 sheepluva unpause game when finishing game
2015-07-16 sheepluva change theme used by sniper training, for performance reasons
2015-07-16 sheepluva remove 2 training missions as suggested in issue #868
2015-07-16 nemo CRLF purge
2015-07-14 sheepluva small german string fix
2015-07-14 mikade ups, remove random testing vars
2015-07-14 mikade tentative/lazy fixes for unC0Rr's evil
2015-07-14 sheepluva update german translation
2015-07-14 sheepluva merge
2015-07-13 wuzzy update for "that sinking feeling"
2015-07-13 sheepluva fix some typos
2015-07-13 wuzzy german lua strings translation
2015-07-13 sheepluva don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
2015-07-13 sheepluva just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
2015-07-12 sheepluva chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
2015-07-12 sheepluva small changelog update
2015-07-11 nemo remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
2015-07-11 sheepluva please avoid # in filenames
2015-07-09 nemo Fix build w/o S3D and video recording. untested.
2015-07-07 nemo merge
2015-07-04 wuzzy german translation update
2015-07-07 nemo update hl for .22 airmines
2015-07-04 sheepluva fix Rubberduck grave
2015-06-23 sheepluva fallback to Default voicepack if specified voicepack is not available
2015-06-16 nemo bit friendlier if the uVariables values get changed
2015-06-12 nemo Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
2015-06-11 sheepluva hog number display: no blinking
2015-06-10 unc0rr Time is stored in bytestring now
2015-06-10 unc0rr Buggy executeMany?
2015-06-08 nemo ambiguous
2015-06-07 sheepluva mention hoggywood and cake in the changelog
2015-06-06 sheepluva fix flower grave
2015-06-06 sheepluva fix statue grave
2015-06-06 sheepluva fix chat lines losing color information on texture reload
2015-06-04 unc0rr More ifdefs \o/ (fix build even more)
2015-06-03 unc0rr Lazy fix for server build
2015-06-02 koda Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
2015-06-03 koda Update .hgignore file
2015-06-03 koda merge, mah friend, long time no see
2015-06-03 mikade - some new mission icons
2015-06-03 nemo cursor x/y when targeting for mikade's visual effects. this is not synced
2015-06-02 koda Fix building hedgewars-server
2015-06-02 koda Allow skipping the bundle step after install on OSX
2015-06-02 koda Make sure that the png library name is always defined
2015-06-02 koda Fix libsdl bundling on OSX when library rather than framework is used
2015-06-02 koda Move OSX SDL library configuration from SDLh to proper CMakeLists
2015-06-02 koda Fix retina rendering on OSX
2015-06-01 koda Fix building on OSX when autoupdate is disabled
2015-05-26 sheepluva LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
2015-05-27 nemo add a bit more spacing around stars, add pad parameter to increase spacing between objects
2015-05-27 mikade - reorder waypoint preview
2015-05-27 mikade - preview generation for rubbers, air-mines, crates, barrels
2015-05-26 unC0Rr merge
2015-05-26 sheepluva merge git head and hg head
2015-05-26 unC0Rr Make sure to have gstMoving flag cleared
2015-05-25 nemo call setScript update if scheme changes, due to scriptparams
2015-05-25 sheepluva merge
2015-05-25 nemo Also preview waypoints
2015-05-25 sheepluva some changelog additions, not complete yet
2015-05-25 nemo Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
2015-05-25 sheepluva Merge pull request #34 from CaF2/master
2015-05-25 nemo prevent damage colouring of indestructible terrain
2015-05-25 caf2 Changed to continental supplies from the DLC, because its better :P
2015-05-24 nemo change from default of 4 (like land mines) to 0, since it was breaking old scripts.
2015-05-24 nemo Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
2015-07-21 unc0rr Put types into a separate file qmlfrontend
2015-05-22 nemo don't decrement 0 timer for air mines...
2015-05-20 unc0rr - Move protocol handling events to main thread through qt's main loop qmlfrontend
2015-05-21 mikade - (Finally) automatically load points for all current TechRacer maps
2015-05-17 unc0rr merge default qmlfrontend
2015-05-16 mikade your guess is as good as mine
2015-05-16 mikade Add two new maps, improve an old one
2015-05-14 mikade extensive changes
2015-05-13 mikade hopefully fix some placements
2015-05-12 unc0rr - Fix order of messages, also don't duplicate last timestamped message
2015-05-12 mikade migrate maps, new map, minor fixes
2015-05-11 nemo This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
2015-05-11 unc0rr - Take girder height into account (fix issue #908)
2015-05-09 mikade Added param for rounds in techracer.
2015-05-08 sheepluva reduce volume a bit more. also fix engine hint
2015-05-08 nemo 50% volume on music to make sheepluva happy
2015-05-07 sheepluva add simple build instructions
2015-05-07 unC0Rr Long awaited hwmap<->txt converter, which took less than hour to make
2015-05-17 unc0rr Move SDLNet_TCP_Send to its own thread qmlfrontend
2015-05-07 mikade fml
2015-05-16 unc0rr Some more work on flib network qmlfrontend
2015-05-07 mikade oops
2015-05-15 unc0rr Parse net commands, answer to pings qmlfrontend
2015-05-07 mikade one more map, extra param
2015-05-13 unc0rr Mockup of protocol parser qmlfrontend
2015-05-05 sheepluva merge: merge the git merge head into hg tip, with anothera hg merge. merge. merge. merge. merge. meeeerrrrgeeee.
2015-05-10 unc0rr Fix jumpts table, build array of handlers (wip) qmlfrontend
2015-05-04 sheepluva chat: simplify some code and fix bugs I noticed during testing
2015-05-09 unc0rr Produce some useful code qmlfrontend
2015-05-04 unc0rr Less code - less bugs (fix pas2c build)
2015-05-04 sheepluva Merge pull request #32 from gunchleoc/master
2015-05-04 unc0rr merge default qmlfrontend
2015-04-30 sheepluva chat: further tweaks and cleanups
2015-04-30 sheepluva different implementation for utf-8 char detection/handling
2015-04-30 sheepluva chat: generate utf8 info e.g. for pasted contents
2015-05-02 mikade fix techracer map 3
2015-05-01 unc0rr - ?Fix? nemo's attempt in r959219241c67
2015-05-01 unc0rr merge
2015-05-01 mikade ups, forgot we need to make TechRacer aware of airmines
2015-05-01 mikade new test for lols
2015-04-18 gunchleoc New gd translation of main ts file.
2015-04-29 unc0rr Catch exceptions in accept() call
2015-04-27 vittorio giovara Do not set rpath when binaries are installed in the standard search path
2015-04-11 unc0rr Add ceil() function to fpcrtl of pas2c
2015-04-11 unc0rr Silly fixes for silly pas2c
2015-05-04 unc0rr Try another approach, WIP qmlfrontend
2015-04-10 unc0rr Switch to mysql-simple, as hdbc package seems to be abandoned and anyway never satisfied me
2015-04-29 unc0rr Rendering some code qmlfrontend
2015-04-10 nemo bouncy/noportal check after spawn
2015-04-28 unc0rr Some more work on network client implementation qmlfrontend
2015-04-10 nemo tweak erase
2015-04-28 unc0rr Will use own tree type qmlfrontend
2015-04-09 nemo also erase
2015-04-25 unc0rr Some hedgewars coding a week keeps doctor away qmlfrontend
2015-04-08 nemo fix copypasta typo, failure to bump offset of lf params
2015-04-22 unc0rr Some futher work on flib net client part qmlfrontend
2015-04-08 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
2015-04-16 unc0rr Start network support: only setting up a connection for now qmlfrontend
2015-04-05 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
2015-04-14 unC0Rr Racer challenge map #17 qmlfrontend
2015-04-05 mikade fix error in Nobody Laugh
2015-04-11 unc0rr Make ammo scheme work qmlfrontend
2015-04-03 nemo enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
2015-04-11 unc0rr Oops, forgot this file qmlfrontend
2015-04-03 nemo give melon pieces a radius. is why they weren't bouncing.
2015-04-08 unc0rr Ammo schemes list, almost works qmlfrontend
2015-04-03 nemo Make FP tunnel 2px wider.
2015-04-02 unc0rr - Merge default qmlfrontend
2015-04-01 unc0rr racer challenge map #16
2015-04-01 unC0Rr Fix off-by-1 error
2015-04-01 sheepluva terminate engine and output fatal error message if hedgehogs are added incorrectly
2015-03-31 unc0rr - Fix ping timeouts after incorrect "/vote" commands (protocol violation)
2015-03-31 unc0rr "/force" command for server admin to force voting result
2015-03-31 unc0rr Send notice when accepting vote
2015-03-31 unc0rr Don't change hedgehogs total number to a value > 48 as result of voting.
2015-03-31 sheepluva small pixel jizz tweak
2015-03-31 sheepluva alternative explosion border smoothing
2015-03-30 sheepluva draw birdy's feathers in low quality mode too
2015-03-25 sheepluva only display cake timer if it is low
2015-03-25 sheepluva allow gear specific data (with gear type specific type). applied to cake
2015-03-24 sheepluva still messing with rendering
2015-03-24 unc0rr Hints for bottom feeder, which were somehow lost
2015-03-24 sheepluva rendering tweaks cont.
2015-03-24 sheepluva rendering tweaks cont.
2015-03-24 sheepluva rendering tweaks/cleanup cont.
2015-03-23 sheepluva show correct default if current team is local team
2015-03-22 sheepluva fix segfault caused by last commit if spectating
2015-03-22 sheepluva make using hog speech a bit more comfortable
2015-03-20 nemo remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
2015-03-19 sheepluva don't modify collision data when applying visual edge smoothing
2015-03-18 sheepluva fallback to first color in colors array if there is no valid color specified
2015-03-18 unc0rr Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
2015-03-18 unc0rr Also update wind indicator on lag when joining midgame
2015-03-18 sheepluva changed/fixed alpha blending in copyToXYFromRect
2015-03-18 unc0rr Only allow one instance of vgtSmoothWindbar also
2015-03-17 unc0rr Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
2015-03-16 unC0Rr Script parameter to adjust winning score for Mutant
2015-03-16 nemo team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
2015-03-15 nemo merge ☹
2015-03-13 unC0Rr Racer challenge map #15
2015-03-08 sheepluva and ofc fix pas2c build
2015-03-08 sheepluva render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
2015-03-08 sheepluva chat/copypaste: some adjustments and sanity checks
2015-03-08 sheepluva copy to/paste from system clipboard (via frontend)
2015-03-06 sheepluva copy&paste (wip), currently using only a local clipboard
2015-03-15 nemo Allow rope tinting
2015-03-03 unc0rr amNothing is fine to use in any type of race too
2015-03-01 sheepluva attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
2015-03-01 sheepluva quick word deletion while holding ctrl (qt style)
2015-03-01 sheepluva holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
2015-03-01 sheepluva whoops, pas2c did not notice this missing ;
2015-03-01 sheepluva since fonts can be loaded in late, update cursor position before first chat display
2015-03-01 sheepluva make team key play well with new cursor
2015-03-01 sheepluva add newline after warning
2015-03-01 sheepluva make sure cursor drawing position does not get messed up by screen resize
2015-03-01 sheepluva teach pas2c how to insert() shortstrings
2015-03-01 sheepluva pas2c does not like setlength called with a shortstring apparently
2015-03-01 sheepluva selections
2015-02-28 sheepluva fix chat input history not restoring utf8-related info
2015-02-28 sheepluva engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
2015-02-26 unC0Rr Racer challenge map #14
2015-02-18 unC0Rr Racer challenge #13
2015-02-17 nemo Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
2015-02-17 nemo Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
2015-02-17 nemo avoid airmines too when spawning
2015-02-17 nemo bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
2015-02-16 nemo make mines submersible
2015-02-16 nemo oops, forgot this annoying thing
2015-02-15 nemo 0s mine time
2015-02-15 nemo make air mines respawn on climbhome
2015-02-16 unc0rr Introducing cbAmmo qmlfrontend
2015-02-15 nemo hook up to frontend
2015-02-08 unc0rr Fix schemes loading qmlfrontend
2015-02-14 nemo Fix bug, undo debug level in server, set air mine number to something non-debug
2015-02-07 unc0rr Send selected scheme config on engine initialization (WIP) qmlfrontend
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-07 unc0rr merge with default qmlfrontend
2015-02-07 unc0rr merge
2015-02-07 unc0rr Fix pas2c?
2015-02-06 unc0rr This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
2015-02-06 unC0Rr One more medium template
2015-02-01 nemo fix typo
2015-02-01 nemo I guess the params shouldn't be all or nothing.
2015-02-01 nemo add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
2015-01-25 nemo Add generic getter/setter for a bunch of more obscure gear structure values
2015-01-25 nemo Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
2015-01-24 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
2015-01-21 nemo more turn-based-y
2015-01-19 nemo inherit mines time div 4
2015-01-19 sheepluva feedback/linux: fix wrong mem size being reported if mem > 4GB. thanks to tomreyn for reporting this issue
2015-01-18 nemo merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
2015-01-18 nemo Use the larger scaled airmine sprite originally intended, add some antidickery measures.
2015-01-18 unc0rr Fix here too
2015-01-18 nemo more tweakery
2015-01-18 nemo initialise trackSpeed, add nil check before resetting seek timer
2015-01-18 nemo er... didn't mean to leave this line in
2015-01-18 sheepluva begin/end
2015-01-18 nemo merge
2015-01-18 sheepluva fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
2015-01-18 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-17 sheepluva oops. I committed hat fix to .21 branch
2015-01-18 nemo Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-17 nemo tweak a few params. still something wtf going on when on rope
2015-01-17 sheepluva merge
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-16 sheepluva Merge pull request #31 from LocutusOfBorg/fix-cmake
2015-01-14 unC0Rr Oops, misspelled protocol command
2015-01-13 unc0rr Implement /newseed and /hedgehogs commands. Only tested for building.
2015-01-12 nemo oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
2015-01-12 nemo move TGear Hedgehog based on how uStats is using it
2015-01-15 Gianfranco Costamagna Add RelWithDebInfo for debugging purposes
2015-01-06 sheepluva merge git head
2015-01-06 sheepluva Merge pull request #29 from LocutusOfBorg/bad-fix-segfault
2015-01-06 Gianfranco Costamagna Unify _P flags
2015-01-06 unc0rr Fix handling of perlin mapgen
2014-11-29 Gianfranco Costamagna Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
2015-01-06 unc0rr - Send maze_size command in other mapgen modes too
2015-01-05 Gianfranco Costamagna Rename test to test_normal, to comply with policy CMP0037
2015-07-09 nemo Fix build w/o S3D and video recording. untested. 0.9.21
2015-01-05 unc0rr merge
2015-06-04 unc0rr More ifdefs \o/ (fix build even more) 0.9.21
2015-01-05 unc0rr merge
2015-06-03 unc0rr Lazy fix for server build 0.9.21
2015-01-05 sheepluva Merge pull request #27 from LocutusOfBorg/fix-build2
2015-06-03 koda Update .hgignore file 0.9.21
2015-01-05 sheepluva Merge pull request #28 from LocutusOfBorg/lua-fix
2015-06-02 koda Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38 0.9.21
2015-01-05 sheepluva Merge pull request #26 from LocutusOfBorg/fix-build
2015-06-02 koda Fix building hedgewars-server 0.9.21 0.9.21-release
2015-01-05 sheepluva Merge pull request #25 from LocutusOfBorg/translation
2015-01-05 unc0rr Support _S and _P in initialization expressions
2015-06-02 koda Allow skipping the bundle step after install on OSX 0.9.21
2015-01-05 sheepluva Merge pull request #24 from LocutusOfBorg/update-travis
2015-01-05 unc0rr Eh, faulty check
2015-06-02 koda Move OSX SDL library configuration from SDLh to proper CMakeLists 0.9.21
2015-01-04 unc0rr Random gravity values interval should include maxgravity
2015-02-02 unc0rr Scheme parsing qmlfrontend
2015-06-01 koda Fix building on OSX when autoupdate is disabled 0.9.21
2015-01-04 unc0rr Include feature_size to demos for checker
2015-01-29 unc0rr [flib] yay, some work on schemes qmlfrontend
2015-01-17 sheepluva fix issue with contributor hat being displayed for wrong players 0.9.21
2015-01-03 unc0rr Oops
2015-01-24 unc0rr CMake script for qmlFrontend qmlfrontend
2015-01-06 sheepluva don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default. 0.9.21
2015-01-03 unc0rr Not compatible anymore
2015-01-03 unc0rr merge default qmlfrontend
2015-01-06 sheepluva backporting some build system fixes and pas2c tweaks 0.9.21
2015-01-02 unc0rr Fix home path
2015-01-04 nemo premature optimisation bit me again. 0.9.21
2015-01-02 unc0rr Fix crash in case of critical image missing
2015-01-04 nemo Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow. 0.9.21
2015-01-02 unc0rr checker.ini to avoid hardcoded paths
2015-01-03 nemo oops 0.9.21
2015-01-02 unc0rr Generate config for 'world edge' and 'script param' scheme options
2015-01-03 nemo Tired of not knowing which rooms I can't join 0.9.21
2015-01-01 unc0rr Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
2015-01-03 nemo use copyToXY instead to improve legibility 0.9.21
2015-01-01 nemo Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
2015-01-02 unc0rr Fix crash in case of critical image missing 0.9.21
2014-12-30 unc0rr Uhm... this seems to count as a workaround, not tested though
2015-01-01 unc0rr Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead 0.9.21
2014-12-30 unc0rr Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
2015-01-01 nemo tweaks to try and make flakes better behaved in negative gravity. branch safe. 0.9.21
2014-12-30 unc0rr Server-side workaround for frontend's script parameter bug in .21
2014-12-30 nemo this should probably work 0.9.21
2014-12-30 unc0rr Merge fixes from .21 branch
2014-12-30 nemo revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay 0.9.21
2014-12-29 Gianfranco Costamagna Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
2015-01-05 Gianfranco Costamagna Find lua 5.1 on fedora machines (taken from fedora hw git)
2014-12-30 Gianfranco Costamagna Fix arm* build failures
2014-12-30 Gianfranco Costamagna Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*) 0.9.21
2014-12-27 nemo Was not a good idea in the first place IMO
2014-12-27 unc0rr Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares) 0.9.21
2014-12-25 nemo fix amRubber frame positioning fail (probably)
2014-12-24 unc0rr 0.9.21 branch 0.9.21
2014-12-24 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions
2014-12-24 nemo Tweak to land texturing. Treat any non-lfBasic as edge
2014-12-24 nemo cleaned up amRubber.png
2014-12-24 krdrt5367 polish update for rubber
2014-12-24 nemo fix for issue #894
2014-12-24 nemo bleah. I hate burning changelog revisions, but this isn't finished
2014-12-24 nemo Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
2014-12-24 nemo *sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
2014-12-24 nemo This resolves issue #890 and issue #886
2014-12-24 nemo forgot zopfli
2014-12-24 nemo Suggestion of Wuzzy's. Use Randy's water as SD water.
2014-12-24 nemo merge
2014-12-24 vittorio giovara add wuzzy to credits
2014-12-24 nemo Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
2014-12-24 Wuzzy Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
2014-12-27 Gianfranco Costamagna Add my address to IT translation
2014-12-24 nemo should fix perlin gen on 32 bit
2014-12-23 nemo merge
2014-12-22 unc0rr Hide "optimize" button
2014-12-21 sheepluva german translation update, mostly just adding wuzzy's suggested strings
2014-12-21 wuzzy Issue 875: Fix faulty translation in German
2014-12-22 nemo scaling is not safe in multi at all using a team add. will use the first real team instead.
2014-12-20 nemo Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
2014-12-22 nemo this bugs me every time I look at it
2014-12-19 sheepluva hat fix
2014-12-17 sheepluva revert last commit
2014-12-17 sheepluva don't save alpha channel to screenshots when not needed
2014-12-17 sheepluva change speechfix implementation (no "continue" anymore
2014-12-17 sheepluva grmlgrml
2014-12-17 sheepluva change string types of speech bubbles fix to work with pas2c
2014-12-17 sheepluva dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
2014-12-17 sheepluva cleanup speech bubble code a little. this fixes issue 719
2014-12-17 sheepluva ClimbHome mission preview by wuzzy
2014-12-17 sheepluva update changelog
2014-12-16 sheepluva merge'n'magic
2014-12-16 nemo just in case. one more nil check
2014-12-16 nemo aaaand where it was actually crashing
2014-12-16 nemo Add nil checks on HHGear to rope steps.
2014-12-16 sheepluva Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
2014-12-16 nemo add a couple of onGearDamage callbacks to mine/barrel fall damage
2014-12-15 wuzzy Issue 867: Update German mission strings
2014-12-15 sheepluva small code tweak
2014-12-15 sheepluva fix for Issue 855: Failure to teleport rarely makes engine crash
2014-12-15 sheepluva Issue 829: Drill rocket drilling dust is slightly misplaced
2014-12-15 sheepluva Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
2014-12-15 mikade Some fixes and (really lazy) fixes
2014-12-14 sheepluva Issue 768: Bee: Camera focus lost
2014-12-14 sheepluva Issue 865: gfResetHealth is not exposed to Lua
2014-12-14 mikade make use of onGearWaterSkip
2014-12-14 sheepluva Issue 755: Lua API: Add ammo type parameter for onHogAttack
2014-12-14 sheepluva lua API event: onGearWaterSkip
2014-12-14 sheepluva remove links from doxygen project number as doxygen escapes them now
2014-12-13 unc0rr Some ru l10n updates
2014-12-13 nemo use TeamsCount instead of cMaxTeams in a few loops
2014-12-12 Gianfranco Costamagna Use notice and skip join on irc
2014-12-12 nemo remove a not that somehow magically appeared in a prior commit.
2014-12-11 sheepluva make camera in wrap mode a bit smarter
2014-12-11 sheepluva world edge tweakes/fixes
2014-12-11 sheepluva fix size of PtrInt. enable tests for pas2c (all passing now)
2014-12-11 sheepluva pas2c doesn't like semi-colons after repeat
2014-12-11 nemo fix copypasta
2014-12-11 sheepluva let sinegun bounce on weBounce
2014-12-11 mikade Add (and slightly tweak) Wuzzy's Target Practice missions
2014-12-11 mikade Wuzzy's changes to stats for some of the training missions.
2014-12-11 sheepluva cont.
2014-12-11 sheepluva wrap explosions!
2014-12-11 sheepluva wrap sinegun
2014-12-11 wuzzy Issue 848: Minor translation update for German (misc files)
2014-12-11 sheepluva fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
2014-12-10 sheepluva small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
2014-12-10 sheepluva remove redundant check
2014-12-10 sheepluva merge FreeTexture into FreeAndNilTexture
2014-12-10 nemo put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-10 nemo Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-08 sheepluva make sure view limits are updated at start of game
2014-12-08 nemo skip a bunch of stuff not applicable to cleanup
2014-12-08 unc0rr Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
2014-12-08 nemo HedgehogDamaged calls CurrentHedgehog
2014-12-08 sheepluva clean up fonts
2014-12-08 nemo sheepluva is right
2014-12-08 nemo oh, probably need nil checks here too
2014-12-08 nemo init timer to 0
2014-12-08 nemo meh. will persevere. DeleteGear can't call that much stuff...
2014-12-08 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-07 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-06 nemo pretty sure the other teams need stats at 0 for the graph to look right
2014-12-05 sheepluva make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
2014-12-05 mikade Add another (test) map
2014-12-05 sheepluva some translation tweaks
2014-12-05 sheepluva better initial camera position
2014-12-05 sheepluva darken wrapped world etc. some more
2014-12-05 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-04 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-04 nemo
2014-12-04 nemo Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
2014-12-03 sheepluva pas2c-whoops
2014-12-03 sheepluva add warning to logs when tests terminates prematurely
2014-12-03 sheepluva oops, didn't mean to commit that
2014-12-03 sheepluva unexpected return from lua test should not return exit status 0
2014-12-03 sheepluva tweaking the lua test function thingy
2014-12-03 nemo set globals in commandline lua
2014-12-17 unc0rr Schemes list combobox with their names qmlfrontend
2014-12-03 sheepluva fix some things I messed up with the drawing functions
2014-12-07 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions qmlfrontend
2014-12-02 sheepluva update changelog
2014-12-03 unc0rr Script combobox.wiki qmlfrontend
2014-12-02 sheepluva move functionality of Draw.lua into engine
2014-12-03 unc0rr Finish combobox implementation (except for visual part) qmlfrontend
2014-12-02 sheepluva make tests use Draw.lua for now too
2014-12-02 unc0rr Some more progress at custom combobox qmlfrontend
2014-12-02 nemo forgot this one.
2014-12-02 unc0rr merge default qmlfrontend
2014-12-02 sheepluva oops, IOResult is a function in pascal, but not in pas2c
2014-12-02 nemo Sheepluva thought this was worth adding.
2014-12-02 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-12-02 unC0Rr Fix FULLMAPCONFIG message
2014-12-01 sheepluva update land texture /after/ smoothing
2014-12-01 sheepluva fix despeckle
2014-12-01 sheepluva weapon set: Shoppa Pro
2014-12-01 nemo This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
2014-12-01 unC0Rr oops
2014-12-01 mikade some friendly updates to TechRacer
2014-11-30 sheepluva turns out IOResult is actually IOResult() - a function that clears its result after each call
2014-11-30 sheepluva oops, fix logging. had = instead of <> in an error check
2014-11-30 nemo *sigh*
2014-11-30 nemo stricter skip
2014-11-30 unc0rr Limit fire particles speed to 2
2014-11-30 sheepluva fix for Issue 840: Basic Training - Grenade is failing to dismiss team
2014-11-30 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-30 sheepluva don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
2014-11-30 nemo delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
2014-11-30 nemo add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30 nemo Should prevent desync hopefully. Thanks unc0rr
2014-11-30 sheepluva fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
2014-11-30 nemo oh right, forgot sheepluva had fixed ice
2014-11-30 sheepluva give sea world edges some icegun love
2014-11-30 nemo Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29 nemo duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-29 sheepluva don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-11-29 sheepluva some moar mergin'
2014-11-29 sheepluva super-filthy hack to allow pas2c to fallback to writing to stderr.
2014-11-29 sheepluva oops. no need to (re)open stderr I guess
2014-11-29 sheepluva make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
2014-11-29 sheepluva give variable with unit-wide scope a better name than just 'f'
2014-11-29 nemo Mix up the quick game terrain a bit.
2014-11-29 sheepluva mergeception
2014-11-29 nemo merge
2014-11-29 sheepluva merge
2014-11-28 sheepluva Merge pull request #21 from LocutusOfBorg/exclude-git
2014-11-29 sheepluva map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
2014-11-28 Gianfranco Costamagna Excluding .git directory from the source tarball creation
2014-11-29 sheepluva more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
2014-11-28 sheepluva Merge pull request #20 from LocutusOfBorg/tests
2014-11-29 sheepluva some more fixing
2014-11-28 Gianfranco Costamagna Disable testing if BUILD_ENGINE_C=ON (they fail)
2014-11-29 sheepluva fix some pas2c related issues
2014-11-26 Gianfranco Costamagna Verbose tests
2014-11-29 nemo fix invulnerability check for shotgun
2014-11-25 Gianfranco Costamagna Add testsuite
2014-11-28 nemo zopfli compression for images where the win was 10+% and the files would be included in the release
2014-11-27 Janne Uusitupa finnish translation fixes
2014-11-27 mikade Added TechRacer (still needs a lot of love), updated changelog
2014-11-27 sheepluva new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
2014-11-26 sheepluva move fixed test case out of 'todo'
2014-11-25 nemo Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
2014-11-25 sheepluva move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
2014-11-25 mikade Add scheme and weaponset for Construction Mode.
2014-11-24 sheepluva test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
2014-11-24 sheepluva fix for Issue 828: Manual placement animation is drawn twice
2014-11-24 sheepluva merge
2014-11-23 nemo make seduction thaw a frozen hog.
2014-11-23 nemo prevent seduction of frozen hogs
2014-11-24 Janne Uusitupa finnish translation update
2014-11-23 sheepluva small cleanup
2014-11-23 sheepluva Lua API:
2014-11-23 sheepluva add translation for "New Account" and strip trailing whitespaces
2014-11-23 Janne Uusitupa finnish translation update
2014-11-23 sheepluva update german translation
2014-11-23 sheepluva this string was untranslatable. thanks to siilimestari for pointing that out
2014-11-23 sheepluva don't flash frontend on hilight - while in-game
2014-11-23 sheepluva fix pas2c(?)
2014-11-23 sheepluva remove unimplemented ban action from user context menu
2014-11-23 sheepluva fix some indentation
2014-11-23 sheepluva fix view limits in stereo 3d
2014-11-23 sheepluva fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
2014-11-22 sheepluva display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
2014-11-22 sheepluva crate hat. partly based on Hadashi's draft
2014-11-22 sheepluva changelog
2014-11-22 Vatten desync fix for Continental Supplies
2014-11-22 nemo Avoid promoting violence to hedgehogs. At least once a year.
2014-11-22 sheepluva tomato hat
2014-11-21 sheepluva password flag was the wrong way around
2014-11-21 sheepluva fix some nasty rendering issues reported by Nexia - thanks a lot!
2014-11-20 Wohlstand policegirl hat
2014-11-19 nemo add feature size slider to disable list
2014-11-19 sheepluva tweaking changelog
2014-11-21 unc0rr Attempt on a custom combobox qmlfrontend
2014-11-19 sheepluva make gear ability to speak somewhat less ironic
2014-11-18 unc0rr getScriptsList implementation qmlfrontend
2014-11-19 sheepluva update changelog a little
2014-11-18 unc0rr merge default qmlfrontend
2014-11-18 sheepluva chat: fix some glitches, add /togglechat command for changing chat visibility
2014-11-18 sheepluva fixes to chat input history: remember all inputs, don not remember duplicates
2014-11-17 sheepluva fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
2014-11-17 unc0rr This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
2014-11-17 sheepluva some whitespace fixes
2014-11-16 sheepluva some gravity script fixes
2014-11-16 sheepluva add bounce effect to bouncy world edges
2014-11-16 sheepluva I'm such a dirty boi... cleaning up my own mess a little
2014-11-16 sheepluva fix health crate collision
2014-11-15 unc0rr This helps too
2014-11-15 unc0rr hmpf
2014-11-15 unc0rr Oops
2014-11-15 unc0rr Fix difference in map generation between fpc and pas2c engine
2014-11-15 nemo per template dab vals
2014-11-15 nemo oups
2014-11-15 nemo modestly randomise dab, bump points again.
2014-11-15 unc0rr Model file for coverity checks
2014-11-15 unc0rr [PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
2014-11-15 unc0rr Fix use of uninitialized variable
2014-11-14 unc0rr - Comment out getrandom in addgear for hedgehog, causes preview-game desync
2014-11-14 unC0Rr Fix warnings given by 32-bit fpc
2014-11-12 mikade oops
2014-11-11 nemo lfObjMask is only used when flood filling
2014-11-11 nemo flip slider for perlin
2014-11-11 unc0rr Fix some stuff from coverity
2014-11-11 sheepluva check for new Qt req in cmake files
2014-11-11 Safa automatic RTL based on locale
2014-11-11 sheepluva raise/fix build reqs
2014-11-11 sheepluva fix one of my translation related brainfarts
2014-11-10 unc0rr You can't just exit function which is supposed to do copy
2014-11-10 nemo strip styling for the slider, since it won't be put over the button
2014-11-10 nemo Since unc0rr is quiet, try to avoid the assert
2014-11-09 unc0rr - Not only that, nemo, not only that (.cpp)
2014-11-09 nemo oh. one more param
2014-11-09 nemo Copypasta to hopefully hook up net sync correctly.
2014-11-09 nemo hookup perlin
2014-11-09 unc0rr Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
2014-11-09 nemo Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
2014-11-09 nemo merge...
2014-11-08 sheepluva Merge pull request #19 from LocutusOfBorg/update-translation
2014-11-08 Gianfranco Costamagna Update italian translation
2014-11-08 Gianfranco Costamagna Remove obsolete translations
2014-11-08 nemo Partially hook up feature size so horrorcat has something to test.
2014-11-08 nemo sheepluva and unc0rr didn't like the idea of slider over preview.
2014-11-08 sheepluva Merge pull request #13 from LocutusOfBorg/fix-license
2014-11-08 nemo Forgot the mission description.
2014-11-08 sheepluva Merge pull request #14 from LocutusOfBorg/fix-desktop
2014-11-07 sheepluva Merge pull request #18 from LocutusOfBorg/update-translation
2014-11-03 nemo swap off/on
2014-11-03 nemo Merge of unc0rr's last change against default.
2014-02-07 Gianfranco Costamagna Added two copyrights on gameServer
2014-11-02 unC0Rr Fix map preview desync
2014-11-01 nemo A slider for controlling things like bumpiness of map and tunnel sizes.
2014-10-31 Gianfranco Costamagna Update italian translation
2014-01-24 Gianfranco Costamagna Added copyrights to gameServer directory
2014-01-24 Gianfranco Costamagna Fixed desktop file By adding an xpm icon
2014-11-09 unc0rr Scripts list module qmlfrontend
2014-10-30 wuzzy Updates to german translation
2014-11-03 unc0rr Theme can be changed qmlfrontend
2014-10-30 nemo Add Auto Camera messages to localisation
2014-11-03 unc0rr Allow using right button or wheel to change team color qmlfrontend
2014-10-28 nemo Remove loc() called with a variable.
2014-11-02 unc0rr Show team color in teams list widget, also allow to change it on mouse click qmlfrontend
2014-10-28 nemo Update Qt strings too
2014-11-01 unc0rr - Store index of color instead of its value qmlfrontend
2014-10-28 nemo Update locale to latest strings. This does NOT include the string format improvement.
2014-10-31 unc0rr - Allow to delete teams from config qmlfrontend
2014-10-27 mikade Add Construction Mode (probably needs testing / fixing)
2014-10-30 unc0rr Perform some checks on team add qmlfrontend
2014-10-25 nemo cosmetic disabling of clouds with sea edges and underwater theme
2014-10-24 unc0rr Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs) qmlfrontend
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-10-20 unc0rr Load and show local teams list qmlfrontend
2014-10-25 nemo Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
2014-10-13 unc0rr - Implement getTeamsList (not tested) qmlfrontend
2014-10-20 sheepluva allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
2014-10-01 unc0rr Filter out garbage from themes list qmlfrontend
2014-10-20 sheepluva find and add lua tests automagically
2014-09-30 unc0rr flib provides theme icons, qmlFrontend shows them qmlfrontend
2014-10-19 nemo allow hogs to repeatedly enter portals placed on the ground
2014-09-29 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
2014-10-09 unc0rr some unfinished stuff
2014-09-28 unc0rr Quick Game PoC qmlfrontend
2014-10-02 sheepluva another small rendering tweak/fix
2014-09-27 unc0rr Getter and setter for seed qmlfrontend
2014-10-02 sheepluva simplify {$IF that pas2c did not seem to understand
2014-09-27 unc0rr More refactoring: move PoC preview getting code into flib qmlfrontend
2014-10-02 sheepluva also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
2014-09-27 unc0rr Some refactoring qmlfrontend
2014-10-02 sheepluva fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-10-02 sheepluva fix mapgen of other scripts too
2014-09-25 unc0rr - Pages qmlfrontend
2014-10-01 sheepluva use constants for mapgen, expose those to lua
2014-09-21 unc0rr flib: qmlfrontend
2014-10-01 sheepluva some more splash code tweaking/fixing
2014-09-20 unc0rr Move away from passing shortstrings into C code, now IPC works qmlfrontend
2014-10-01 sheepluva tweak splash position
2014-09-19 unc0rr - Remove --port command qmlfrontend
2014-10-01 nemo
2014-09-19 unc0rr Strip some HWLIBRARY ifdefs qmlfrontend
2014-09-27 nemo climb home training/multiplayer
2014-09-18 unc0rr - More flib IPC routines qmlfrontend
2014-09-18 nemo Make it a bit easier/safer to build ice bridges
2014-09-17 unc0rr Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
2014-09-09 sheepluva update manpage
2014-09-16 unc0rr Some more of ignoration qmlfrontend
2014-09-08 sheepluva mention the hwplay:// thing in --help
2014-09-16 unc0rr Basic layout of frontlib, some more sdl bindings qmlfrontend
2014-09-08 sheepluva fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
2014-09-12 unc0rr - Fix arguments parsing in engine assuming paramcount > 0 qmlfrontend
2014-09-07 nemo update with new winners
2014-09-11 unc0rr Let's get it started qmlfrontend
2014-08-25 unc0rr - Revert try to add local team on rejoin
2014-08-24 unc0rr This should make frontend aware of your own teams in game on rejoin
2014-08-24 unc0rr Also pass maze_size parameter to perlin generator in game mode
2014-08-24 unc0rr Also convert the message if current team is gone
2014-08-24 nemo rename of variable typo for readability
2014-08-24 nemo ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
2014-08-24 unc0rr Better diagnostics in log, even though it shouldn't matter anymore
2014-08-22 unc0rr Fix map contrainer widget look in russian locale
2014-08-22 unc0rr Fix issue 813
2014-08-21 alfadur - Support for pausing multiplayer games
2014-08-21 unc0rr Add separate option for perlin gen
2014-08-21 sheepluva don't render crosshair/laser during kamikaze
2014-08-15 sheepluva comment out some debug output code
2014-08-15 sheepluva part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
2014-08-13 unc0rr Apply new distortion on maze gen
2014-08-13 unc0rr Smooth perlin's outline
2014-08-13 vittorio giovara add bug reference to explain the qt version check on osx
2014-08-13 sheepluva I can't read. sry
2014-08-13 sheepluva contradiction with a hint of BS
2014-08-13 sheepluva this should fix the cmake 3.0 issue. thanks to Spacey for reporting
2014-08-13 sheepluva tweak test
2014-08-13 sheepluva add test I used for bisecting
2014-08-13 sheepluva I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
2014-08-12 unc0rr Fix PlaceSprite
2014-08-12 unc0rr Challenge map #12
2014-08-11 nemo text visibility "fix"
2014-08-10 sheepluva do not render chat if HUD is hidden
2014-08-02 unc0rr Oops
2014-08-02 sheepluva fix flake angles
2014-08-02 sheepluva "fix" sinegun
2014-07-28 nemo should be RGBA, not RGB
2014-07-28 nemo Using blended makes smilies and CJK less hideous.
2014-07-25 unc0rr One more map
2014-07-25 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-25 unc0rr Oops
2014-07-25 unc0rr Official racer map #11
2014-07-10 unc0rr Racer challenge map #10
2014-07-07 sheepluva burst drowning gears into bubbles after timeout
2014-07-07 sheepluva drowning tweaks
2014-07-06 sheepluva cont.
2014-07-06 sheepluva simplifying some code
2014-07-06 sheepluva some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
2014-07-06 sheepluva one finger ought to be enough for everybody
2014-07-06 sheepluva tweaks
2014-07-05 sheepluva merge (even although I rebased... ok)
2014-07-05 sheepluva for real this time
2014-07-05 sheepluva fix pas2c build
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-07-05 unc0rr Treat "out" as "var"
2014-07-05 sheepluva simplify some code
2014-07-05 unc0rr Restore teams in teams list on rejoin, should fix issues with second rejoin.
2014-07-04 unc0rr Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
2014-07-02 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
2014-07-02 koda cpack: do not exclude liblua from release tarball
2014-07-01 sheepluva add assignment I forgot
2014-07-01 sheepluva lua api: allow to specify layer when adding visual gear
2014-06-29 unc0rr Make team disappear after 3 turns in 'gone' state
2014-06-29 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-28 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-26 unc0rr Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
2014-06-25 Igor Paliychuk Ukrainian translation update
2014-06-24 nemo 2x2 to avoid engine bug
2014-06-24 nemo couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-23 unc0rr Inform engine if player is back after being disconnected
2014-06-23 unc0rr Allow server admins to join room of another protocol version
2014-06-19 unc0rr Fix issue #791:
2014-06-19 unc0rr Racer challenge map #9
2014-06-18 sheepluva merge time. it's been a while
2014-06-18 sheepluva fix search&replace whoopsy
2014-06-18 sheepluva fix camera now being centered on land when game starts
2014-06-18 sheepluva cleanup and lol
2014-06-18 sheepluva move DrawWaves to uRender
2014-06-18 unc0rr Compressing and encoding
2014-06-18 sheepluva more tweaking
2014-06-18 sheepluva reuse buffers
2014-06-18 sheepluva render tweaks
2014-06-18 sheepluva tweak/refactor how water is drawn
2014-06-17 sheepluva tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
2014-06-18 unc0rr Code drawn map in haskell \o/
2014-06-17 sheepluva fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
2014-06-17 sheepluva "documentation"
2014-06-17 sheepluva fix some (newly introduces) glitches with normal water
2014-06-17 sheepluva fix pas2c build
2014-06-17 sheepluva little visual tweak to weSea rendering
2014-06-16 sheepluva adding some arrow
2014-06-16 sheepluva speed up tests
2014-06-16 sheepluva Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
2014-06-16 sheepluva remove unneeded import
2014-06-16 sheepluva tweaking hogpointer position again
2014-06-16 sheepluva various tweaks
2014-06-15 sheepluva tweak engine segfault capabilities
2014-06-15 unc0rr Revert all recent sheepluva's work
2014-06-15 sheepluva fix videorec build
2014-06-15 sheepluva whoops. an "end" moved there
2014-06-15 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-14 sheepluva clean up halting a little
2014-06-14 sheepluva enforce style on message boxes some more
2014-06-14 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-14 sheepluva tweak how chat lines are rendered
2014-06-14 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
2014-06-13 sheepluva some rendering tweaks
2014-06-13 sheepluva make mouse cursor size same, no matter what zoom level is used...
2014-06-13 sheepluva grmlgrmlpas2cgrmlgrml
2014-06-13 sheepluva make using the teleporter a bit less challenging
2014-06-13 sheepluva fix pas2c build for real this time...
2014-06-13 sheepluva I misscounted
2014-06-13 sheepluva fix some pas2c related overloading issue
2014-06-13 sheepluva whoops, pas2c I owe you
2014-06-13 sheepluva state file name and line number in lua error messages
2014-06-13 sheepluva racer: if hog starts race without any weapon selected, select whatever is first
2014-06-13 sheepluva lua api: SetNextWeapon()
2014-06-12 sheepluva lua api: DismissTeam(teamname)
2014-06-12 sheepluva lua api: SetWeapon(ammoType)
2014-06-12 sheepluva fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
2014-06-12 sheepluva more of the same
2014-06-12 sheepluva fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-12 sheepluva further WIP (better error messages)
2014-06-12 sheepluva placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
2014-06-12 sheepluva expose lfIndestructable, lfIce and lfBounce
2014-06-12 unc0rr Fix pas2c build
2014-06-12 sheepluva make enums crash-safe. and other fixes
2014-06-11 sheepluva WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
2014-06-11 sheepluva fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
2014-06-11 sheepluva tiny lua documentation fix
2014-06-11 sheepluva uWorld does not require uMatrix anymore
2014-06-11 sheepluva fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
2014-06-10 sheepluva RAR: cleaning up a bit of the IFDEF-clusterf*ck
2014-06-10 unc0rr Fallback to old heuristic if not pit position
2014-06-10 sheepluva update viewlimits after screen/window resize
2014-06-10 unc0rr Allow barrels to spawn in U-shaped pits in stable position
2014-06-10 sheepluva whoops, forgot to include this file in commt
2014-06-10 sheepluva superminor tweaks
2014-06-10 sheepluva <koda> wut, chats as commit mesages?
2014-06-10 sheepluva "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
2014-06-10 sheepluva figure out visible land tiles in advance
2014-06-10 sheepluva some minor tweaks and stuff
2014-06-10 sheepluva darken wrapped areas, which was a very nice suggestion by nemo
2014-06-10 sheepluva use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
2014-06-09 sheepluva here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
2014-06-09 sheepluva small hat loading tweak
2014-06-09 sheepluva load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
2014-06-09 sheepluva clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
2014-06-07 sheepluva committing patch from issue 798, as requested by unC0Rr
2014-06-07 sheepluva fix cabal build (on linux)
2014-06-07 sheepluva fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
2014-06-05 unc0rr Some further work on map optimizer
2014-06-04 sheepluva tweak untint a little (especially in connection with GrayScale)
2014-06-03 nemo theme configurable sudden death music. untested
2014-06-01 nemo allow teleporting outside Land[]
2014-06-01 sheepluva escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
2014-06-01 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-05-31 nemo disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
2014-05-30 sheepluva get rid of fpc warnings/hints
2014-05-28 unc0rr Fix some of issues found by coverity
2014-05-23 unc0rr Official racer challenge map #8
2014-05-19 unc0rr Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
2014-05-15 unc0rr Fix some pas2c engine warnings
2014-05-14 unc0rr Count number of pixels changed during draw
2014-05-14 unc0rr Small optimization (no need to draw last point of the path)
2014-05-13 unc0rr Oops, should stop coding at night
2014-05-13 unc0rr Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
2014-05-09 unc0rr Support OR operator in $IFDEF. Fixes pas2c builds.
2014-05-07 sheepluva rolling back the rest
2014-05-07 sheepluva rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
2014-05-06 unc0rr sekret feature (test commit)
2014-05-06 unc0rr - Increase limits on number of mines and explosives in game scheme
2014-04-30 unc0rr Drawn maps optimizer - first steps:
2014-04-30 unc0rr Fix crashers in rc plane code
2014-04-29 unc0rr Merge
2014-04-28 sheepluva don't search for lua 5.1 anymore
2014-04-28 unc0rr Don't activate invulnerability/vampirism between shots of multiattack weapon
2014-04-28 sheepluva minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
2014-04-25 unc0rr Fix typo leading to crashes
2014-04-25 unc0rr Add race type detection
2014-04-25 unc0rr - Fix bug with infinite rounds in racer when a team quits mid-game
2014-04-16 unc0rr Fix new generator on 32 bit arch
2014-04-15 unc0rr No more occasional long straight edges
2014-04-28 tomasstraupis Spelling corrections
2014-04-15 unc0rr Optimize out path closing point for one point paths
2014-04-14 unc0rr Racer challenge map #7
2014-04-04 unc0rr Official racer challenge map #6
2014-03-29 nemo merge
2014-03-29 nemo param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
2014-03-28 unc0rr Send updated info on map switched by voting
2014-03-28 unc0rr Fix condition
2014-03-28 unc0rr Fix build
2014-03-27 unc0rr - Fix applying vote result
2014-03-24 unc0rr Fix script
2014-03-24 unc0rr Racer challenge #5
2014-03-23 unc0rr Some fixes to voting + small refactoring
2014-03-20 unc0rr Better detection
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