Sat, 21 Nov 2009 22:55:20 +0000 nemo Proper plurals for english, french updates from artart78
Sat, 21 Nov 2009 17:28:05 +0000 unc0rr Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
Sat, 21 Nov 2009 17:24:44 +0000 unc0rr Teams in one clan have common ammo
Sat, 21 Nov 2009 15:04:42 +0000 nemo Set AllInactive to False on falling fire
Fri, 20 Nov 2009 23:40:24 +0000 koda trailing mods from previous commit
Fri, 20 Nov 2009 22:02:49 +0000 nemo revert r2363's ruining the joke
Fri, 20 Nov 2009 21:30:10 +0000 nemo A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Fri, 20 Nov 2009 14:56:43 +0000 koda universal application setup
Wed, 18 Nov 2009 14:50:14 +0000 nemo A whole ton of new french event strings from artart78
Tue, 17 Nov 2009 20:36:08 +0000 nemo numerous additions/modifications to french translation by artart78
Mon, 16 Nov 2009 17:40:17 +0000 nemo Some french tweaks by artart78
Mon, 16 Nov 2009 16:51:26 +0000 unc0rr Fix girder on compost theme
Sun, 15 Nov 2009 22:26:42 +0000 koda Color Fix in PPC + files fallbacks
Sun, 15 Nov 2009 19:43:58 +0000 koda forgot this file in previous commit
Sun, 15 Nov 2009 19:42:28 +0000 koda fix chat color in ppc
Sat, 14 Nov 2009 11:06:55 +0000 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
Sat, 14 Nov 2009 05:26:26 +0000 nemo koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
Sat, 14 Nov 2009 02:53:04 +0000 koda fix wrong ttf blending in ppc
Fri, 13 Nov 2009 23:04:23 +0000 koda JS patch to (really) activate Vsync
Fri, 13 Nov 2009 20:33:31 +0000 koda add option for vsync -- good results on mac and linux, should be harmless on others (please test)
Wed, 11 Nov 2009 21:54:28 +0000 nemo AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
Wed, 11 Nov 2009 19:48:16 +0000 koda removes workaround except for iphone
Wed, 11 Nov 2009 16:11:41 +0000 unc0rr Update Ukrainian translation
Tue, 10 Nov 2009 18:56:24 +0000 koda fix keybindings in PPC
Tue, 10 Nov 2009 16:43:15 +0000 nemo unbreak build
Tue, 10 Nov 2009 04:22:55 +0000 nemo Add check for nil gear
Tue, 10 Nov 2009 04:07:08 +0000 koda color works under ppc
Mon, 09 Nov 2009 22:56:29 +0000 koda add a x86_64 mac target
Mon, 09 Nov 2009 20:29:21 +0000 unc0rr - Formatting changes
Mon, 09 Nov 2009 18:44:09 +0000 unc0rr wtf is this, koda?
Fri, 06 Nov 2009 18:59:43 +0000 koda updated build files for macosx and optimization system
Fri, 06 Nov 2009 18:24:55 +0000 unc0rr AI knows what artillery mode is
Thu, 05 Nov 2009 21:03:44 +0000 nemo Remove mostly useless comments put in to explain patch long ago.
Thu, 05 Nov 2009 20:48:13 +0000 koda revert previous commit to remove a wip patch
Thu, 05 Nov 2009 20:47:42 +0000 koda update themes cmakefiles to use GLOB instead of listing all the files
Thu, 05 Nov 2009 20:40:31 +0000 koda fix iphone build
Thu, 05 Nov 2009 19:50:16 +0000 koda revamped SDLh.pas
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Wed, 04 Nov 2009 01:42:06 +0000 nemo Oops. Accidentally removed the scaling.
Mon, 02 Nov 2009 18:24:58 +0000 nemo A basic Spidey hat, leave hat on when roping.
Sun, 01 Nov 2009 17:19:55 +0000 unc0rr Compete loading teams/hedgehogs part from mission config
Fri, 30 Oct 2009 19:41:39 +0000 nemo This massive image modification removes colour profile information and adds an alpha channel.
Fri, 30 Oct 2009 19:28:44 +0000 unc0rr Add loading team parameters
Thu, 29 Oct 2009 23:59:46 +0000 koda add an uninstall target (to be tested)
Thu, 29 Oct 2009 17:51:54 +0000 koda fix missing land on ppc
Mon, 26 Oct 2009 10:39:20 +0000 koda other controls implementation + sdlh revisited (once again)
Sun, 25 Oct 2009 23:52:36 +0000 koda touch control completely revamped
Sun, 25 Oct 2009 18:16:40 +0000 unc0rr Further work on missions editor
Sun, 25 Oct 2009 16:51:20 +0000 nemo Increase AMMO_INFINITE to 100
Sun, 25 Oct 2009 16:35:09 +0000 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
Sun, 25 Oct 2009 15:55:49 +0000 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
Sun, 25 Oct 2009 12:41:48 +0000 unc0rr Smaxx: only allow change direction when shift key is pressed
Sun, 25 Oct 2009 12:40:47 +0000 unc0rr Change mission file format to allow more flexible config
Sun, 25 Oct 2009 12:19:47 +0000 unc0rr Partially implement loading mission options
Sun, 25 Oct 2009 10:39:12 +0000 koda fix build
Sun, 25 Oct 2009 10:38:09 +0000 koda convert 24 bits images to 32 (faster to manage)
Sun, 25 Oct 2009 09:02:17 +0000 koda completes touch input/control (problems with moving camera)
Sat, 24 Oct 2009 13:50:31 +0000 koda more updates on touch input/control
Fri, 23 Oct 2009 11:12:01 +0000 koda err, complete previous commit
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