Sun, 10 Oct 2010 22:32:01 +0200 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
Sun, 10 Oct 2010 21:32:18 +0400 unc0rr Some screwing around in try to fix space leak. No luck yet.
Sun, 10 Oct 2010 12:53:16 -0400 nemo Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
Sun, 10 Oct 2010 12:32:12 -0400 nemo Check on an infinite attacks mode, still many problems in actual weapons
Sun, 10 Oct 2010 12:22:57 -0400 nemo forgot the mapping
Sun, 10 Oct 2010 12:08:16 -0400 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Sun, 10 Oct 2010 17:13:20 +0200 Carlos Vives Tank fort
Sun, 10 Oct 2010 03:16:25 +0200 koda integrate nicely with external display
Sun, 10 Oct 2010 02:06:42 +0200 koda some optimizations to drawing and fetching data of new ammomenu
Sat, 09 Oct 2010 18:01:47 +0200 koda merge
Fri, 08 Oct 2010 22:46:05 +0400 unc0rr Some optimizations
Fri, 08 Oct 2010 17:47:00 +0200 koda fix issue 24 and issue 81
Thu, 07 Oct 2010 16:02:28 -0400 nemo bug #83 - move test of disabled land objects into AddObjects
Sat, 09 Oct 2010 18:00:53 +0200 koda made the new menu toggable
Wed, 06 Oct 2010 20:21:20 -0400 nemo merge
Sat, 09 Oct 2010 05:57:46 +0200 koda polishing the cocoa ammomenu a little, still requires work
Wed, 06 Oct 2010 22:36:41 +0200 smaxx Engine:
Wed, 06 Oct 2010 20:20:54 -0400 nemo Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
Thu, 07 Oct 2010 02:16:29 +0200 koda remove a useless field from weaponfile format
Wed, 06 Oct 2010 15:37:56 -0400 nemo Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
Thu, 07 Oct 2010 02:03:01 +0200 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
Wed, 06 Oct 2010 14:40:32 -0400 nemo strip CRLF
Wed, 06 Oct 2010 02:31:04 +0200 koda use dynamic data from engine instead of using hardcoded values
Mon, 04 Oct 2010 14:03:59 -0400 nemo Missing file extensions for icons was screwing up Qt 4.7
Mon, 04 Oct 2010 00:00:42 +0200 koda WIP for an objc ammomenu implementation
Sun, 03 Oct 2010 00:23:05 +0200 koda various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
Sat, 02 Oct 2010 04:23:32 +0200 koda iPad Video Out support (+less warnings +code update for latest SDL)
Fri, 01 Oct 2010 13:56:11 -0400 edge_hog Hungarian locale
Thu, 30 Sep 2010 22:31:38 +0200 koda updated lua loading in the ifrontend and also fixed masked maps
Thu, 30 Sep 2010 18:38:45 +0200 smaxx Engine/Frontend:
Thu, 30 Sep 2010 11:50:32 -0400 nemo Update translations, add a hungarian stub for edge_hog who is volunteering
Thu, 30 Sep 2010 01:34:12 +0200 koda playing a bit with colors
Wed, 29 Sep 2010 23:50:46 +0200 koda implemented endless turns support and added Timeless scheme (also fixed a crasher)
Wed, 29 Sep 2010 16:16:25 -0400 nemo Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
Mon, 27 Sep 2010 15:40:20 +0200 smaxx Engine:
Mon, 27 Sep 2010 04:58:26 +0200 koda merge
Mon, 27 Sep 2010 04:58:15 +0200 koda have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
Mon, 27 Sep 2010 01:51:12 +0200 koda further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
Sun, 26 Sep 2010 23:48:03 +0200 koda move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
Sun, 26 Sep 2010 19:06:59 -0400 nemo remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
Sun, 26 Sep 2010 16:28:04 -0400 nemo Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
Sun, 26 Sep 2010 15:40:59 -0400 nemo Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
Sun, 26 Sep 2010 17:02:44 +0200 koda enable Lua for iOS (hooks for frontend to be done)
Sun, 26 Sep 2010 03:41:30 +0200 koda merge
Sun, 26 Sep 2010 03:41:08 +0200 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
Sat, 25 Sep 2010 18:38:05 +0200 koda pimp-my-savagame-table
Sat, 25 Sep 2010 03:04:22 +0200 koda have Saves restart net when loaded, also resumes music
Sat, 25 Sep 2010 23:01:52 +0400 unc0rr Show database errors in stderr
Fri, 24 Sep 2010 15:14:40 -0400 henek slight shading adjustment
Thu, 23 Sep 2010 01:30:35 +0200 koda merge
Thu, 23 Sep 2010 01:29:20 +0200 koda implemented reloading savefiles
Thu, 23 Sep 2010 00:09:16 +0200 koda captions are scaled down when they're bigger than screen
Wed, 22 Sep 2010 21:58:32 +0200 smaxx Engine:
Wed, 22 Sep 2010 23:46:38 +0200 koda compilation bugfix and scaling down textures when bigger than screen
Wed, 22 Sep 2010 21:53:29 +0200 smaxx Engine:
Wed, 22 Sep 2010 02:22:15 +0200 koda allow more flexibility between viewcontrollers, also added stub pages for saved games
Wed, 22 Sep 2010 21:47:28 +0200 smaxx Engine:
Wed, 22 Sep 2010 01:10:20 +0200 koda initial support for savegames
Wed, 22 Sep 2010 01:09:40 -0400 nemo Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
Sun, 19 Sep 2010 22:56:53 +0200 koda Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
Sun, 19 Sep 2010 22:56:24 +0200 koda silly error about Island theme removal Hedgewars-iOS-1.0.1
Sun, 19 Sep 2010 18:34:40 +0200 koda Removed tag Hedgewars-iOS-1.0.1
Sun, 19 Sep 2010 17:23:48 +0200 koda Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
Sun, 19 Sep 2010 17:23:30 +0200 koda update version numbers
Sun, 19 Sep 2010 17:00:35 +0200 koda various fixes around, plus new 'ask for review' page
Sun, 19 Sep 2010 13:54:38 +0200 koda fixed the voice selection where you couldn't hear a preview sound
Sun, 19 Sep 2010 04:12:58 +0200 koda merge
Sun, 19 Sep 2010 04:12:03 +0200 koda re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
Sun, 19 Sep 2010 02:25:31 +0200 koda rework the AI level selection
Sat, 18 Sep 2010 21:30:36 +0200 Henek Updated Swedish locale
Sat, 18 Sep 2010 19:02:55 +0200 koda fix a small glitch in textfield cells and remove cheese from pro
Sat, 18 Sep 2010 19:02:09 +0200 koda fix the British voicepack and add to Mercurial the sounds used in the mobile version
Sat, 18 Sep 2010 12:35:58 +0200 smaxx Frontend:
Sat, 18 Sep 2010 01:50:29 +0200 koda added forgotten images, removed support for CJK fonts (saving 13 MB)
Fri, 17 Sep 2010 19:10:48 -0400 nemo aaaand use the right name
Fri, 17 Sep 2010 18:59:44 -0400 nemo Oops. Forgot to change these over after switching CurWeapon to AmmoType
Fri, 17 Sep 2010 13:32:37 -0400 nemo inu adds a few more random teams
Fri, 17 Sep 2010 15:27:04 +0200 smaxx Frontend:
Tue, 14 Sep 2010 22:13:59 +0200 smaxx Frontend:
Tue, 14 Sep 2010 21:07:06 +0200 smaxx Frontend:
Tue, 14 Sep 2010 19:06:59 +0200 smaxx Frontend:
Tue, 14 Sep 2010 18:43:14 +0200 smaxx Merge
Tue, 14 Sep 2010 12:17:39 -0400 nemo Revert accidental commit of inu's stretching of this column
Tue, 14 Sep 2010 18:41:37 +0200 smaxx Frontend:
Tue, 14 Sep 2010 17:42:51 +0200 smaxx Frontend:
Tue, 14 Sep 2010 13:45:19 +0200 smaxx Engine:
Tue, 14 Sep 2010 13:05:49 +0200 smaxx Engine:
Tue, 14 Sep 2010 00:17:22 -0400 inu updated pt
Mon, 13 Sep 2010 21:59:49 -0400 inu typo and fill in "translation" for an empty english stub
Mon, 13 Sep 2010 20:27:53 -0400 nemo more fixing of indentation
Mon, 13 Sep 2010 18:53:50 -0400 nemo clean up koda's indenting :-p
Mon, 13 Sep 2010 12:29:02 -0400 nemo Mucked up offsets of sequences when rearranging.
Mon, 13 Sep 2010 11:35:10 -0400 nemo resized splash (to fit 512 tex limit)
Mon, 13 Sep 2010 10:50:09 -0400 archl updated engine text
Sun, 12 Sep 2010 23:26:38 -0400 nemo Unbreak Team hats, shrink some hat sizes
Sun, 12 Sep 2010 19:06:02 -0400 nemo Adjust to reduced ammo menu dimensions.
Sun, 12 Sep 2010 17:56:41 -0400 nemo Fix kamikaze portal loop
Sun, 12 Sep 2010 23:43:20 +0200 smaxx Sounds:
Sun, 12 Sep 2010 17:38:14 -0400 szczur This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
Sun, 12 Sep 2010 20:43:11 +0200 glykorin Fix wrong sized, wrong colored Splash.png in Art theme
Fri, 10 Sep 2010 20:46:19 +0200 smaxx Engine:
Fri, 10 Sep 2010 16:42:11 +0200 smaxx Engine:
Thu, 09 Sep 2010 23:13:11 -0400 nemo Fix swapped x/y in drill rocket test
Thu, 09 Sep 2010 14:16:44 -0400 nemo Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
Wed, 08 Sep 2010 19:01:11 -0400 nemo Probably fix missing hats.
Wed, 08 Sep 2010 18:18:01 -0400 nemo Remove ready timer halting game ticks in chat
Wed, 08 Sep 2010 17:34:18 -0400 nemo Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
Tue, 07 Sep 2010 22:28:33 -0400 inu Minor text changes
Mon, 06 Sep 2010 18:36:50 -0400 nemo Update to 0.9.45 from 0.8.81
Mon, 06 Sep 2010 18:23:26 -0400 nemo Didn't notice Tiy sneak some images in
Mon, 06 Sep 2010 23:14:12 +0100 tiyuri Underwater updates and fixes by Palewolf
Mon, 06 Sep 2010 18:22:48 -0400 nemo Fix selection while in UFO
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