Wed, 05 Oct 2011 09:49:39 +0200 |
koda |
be a good memory aware citizen
|
changeset |
files
|
Wed, 05 Oct 2011 01:06:58 +0200 |
koda |
make the missions/trainings start
|
changeset |
files
|
Wed, 05 Oct 2011 00:18:54 +0200 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
|
changeset |
files
|
Tue, 04 Oct 2011 17:13:39 -0400 |
nemo |
hm. probably should set both
|
changeset |
files
|
Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
|
changeset |
files
|
Sun, 02 Oct 2011 03:45:09 +0200 |
koda |
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
|
changeset |
files
|
Sun, 02 Oct 2011 01:35:20 +0200 |
koda |
little changes and fixes to the previous commit
|
changeset |
files
|
Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
|
changeset |
files
|
Fri, 30 Sep 2011 22:33:28 -0400 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
|
changeset |
files
|
Sat, 01 Oct 2011 03:06:51 +0200 |
koda |
fix a couple of 'potential leaks'
|
changeset |
files
|
Sat, 01 Oct 2011 02:49:40 +0200 |
koda |
rename the ios settings files into something more appropriate
|
changeset |
files
|
Sat, 01 Oct 2011 02:40:26 +0200 |
koda |
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
|
changeset |
files
|
Fri, 30 Sep 2011 17:04:20 +0200 |
koda |
infecting sheepluva's mission graphics with retina images
|
changeset |
files
|
Fri, 30 Sep 2011 12:55:04 +0200 |
koda |
a little code cleanup
|
changeset |
files
|
Fri, 30 Sep 2011 13:17:34 +0400 |
unc0rr |
Fix build with .pro file
|
changeset |
files
|
Thu, 29 Sep 2011 20:11:27 +0400 |
unc0rr |
Oops, fix build
|
changeset |
files
|
Thu, 29 Sep 2011 17:25:25 +0400 |
unc0rr |
GameInfo needs room params copy
|
changeset |
files
|
Tue, 27 Sep 2011 19:27:19 +0400 |
unc0rr |
Introduce EngineInteraction module
|
changeset |
files
|
Fri, 30 Sep 2011 11:00:48 +0200 |
koda |
translators missed me
|
changeset |
files
|
Fri, 30 Sep 2011 10:54:10 +0200 |
koda |
fix hats of the AI team file for ios
|
changeset |
files
|
Fri, 30 Sep 2011 10:43:16 +0200 |
koda |
fix issue 287, default cmake build type
|
changeset |
files
|
Thu, 29 Sep 2011 16:04:07 +0200 |
sheepluva |
oops
|
changeset |
files
|
Thu, 29 Sep 2011 15:57:09 +0200 |
sheepluva |
update .pro
|
changeset |
files
|
Thu, 29 Sep 2011 00:13:52 +0200 |
sheepluva |
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
|
changeset |
files
|
Wed, 28 Sep 2011 19:48:02 +0200 |
sheepluva |
this makes more sense
|
changeset |
files
|
Wed, 28 Sep 2011 19:27:56 +0200 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
|
changeset |
files
|
Wed, 28 Sep 2011 06:24:10 +0200 |
sheepluva |
training screen localization works now
|
changeset |
files
|
Wed, 28 Sep 2011 04:21:24 +0200 |
sheepluva |
load mission caption and description from localization file (WIP)
|
changeset |
files
|
Fri, 28 Oct 2011 18:27:55 +0200 |
Xeli |
New market version
hedgeroid
|
changeset |
files
|
Wed, 28 Sep 2011 04:17:41 +0200 |
mikade |
mikade making sheepluva happy again
|
changeset |
files
|
Fri, 28 Oct 2011 17:41:39 +0200 |
Xeli |
Enabled landhash check again
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 16:26:57 +0200 |
sheepluva |
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
|
changeset |
files
|
Fri, 21 Oct 2011 13:56:11 +0200 |
Xeli |
oops, removed a line from the 'firstTime only' section
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 16:14:35 +0200 |
sheepluva |
stuffToBeAvoidedInFuture->append("layouting");
|
changeset |
files
|
Fri, 21 Oct 2011 00:28:06 +0200 |
Xeli |
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 05:08:23 +0200 |
sheepluva |
oops, I forgot I wanted to fix that before committing xD
|
changeset |
files
|
Thu, 20 Oct 2011 23:07:53 +0200 |
Xeli |
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 04:31:08 +0200 |
sheepluva |
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
|
changeset |
files
|
Thu, 20 Oct 2011 22:54:34 +0200 |
Xeli |
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
|
changeset |
files
|
Mon, 26 Sep 2011 21:29:40 -0400 |
nemo |
this needs to actually return something
|
changeset |
files
|
Sun, 09 Oct 2011 20:41:17 +0200 |
Xeli |
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 00:46:15 +0200 |
sheepluva |
I must not use source files as clipboard.
|
changeset |
files
|
Sun, 09 Oct 2011 15:17:21 +0200 |
Xeli |
update from rev d75329716a02, it really works now (i think)
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 00:38:39 +0200 |
sheepluva |
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
|
changeset |
files
|
Sun, 09 Oct 2011 15:15:45 +0200 |
Xeli |
How did freetype even compile with this in it?
hedgeroid
|
changeset |
files
|
Mon, 26 Sep 2011 21:45:33 +0400 |
unc0rr |
- Add unique id to replay file name
|
changeset |
files
|
Sat, 08 Oct 2011 14:55:13 +0200 |
Xeli |
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
|
changeset |
files
|
Mon, 26 Sep 2011 03:12:09 +0200 |
sheepluva |
wow, somebody was smoking some reaaally good sh!t right there, man!
|
changeset |
files
|
Sat, 08 Oct 2011 14:52:16 +0200 |
Xeli |
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
|
changeset |
files
|
Mon, 26 Sep 2011 00:15:10 +0200 |
sheepluva |
small cleanup: enum instead of magic numbers
|
changeset |
files
|
Fri, 07 Oct 2011 14:17:07 +0200 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 23:29:04 +0200 |
koda |
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
|
changeset |
files
|
Tue, 04 Oct 2011 19:20:42 +0200 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 23:28:23 +0200 |
koda |
my qt version needs this to work...
|
changeset |
files
|
Tue, 04 Oct 2011 17:18:25 +0200 |
koda |
strip eols and delphi mode
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 21:54:26 +0200 |
sheepluva |
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
|
changeset |
files
|
Mon, 26 Sep 2011 01:32:48 +0200 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 15:40:01 -0400 |
nemo |
rename to match prior mass hat rename
|
changeset |
files
|
Mon, 26 Sep 2011 01:16:15 +0200 |
koda |
code working on ios now
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 20:54:51 +0200 |
sheepluva |
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
|
changeset |
files
|