Wed, 17 Apr 2013 11:24:06 -0400 nemo why would we ever want to divide by 0?
Wed, 17 Apr 2013 15:45:13 +0400 unc0rr hwFloat division is ~1.6 times faster now
Wed, 17 Apr 2013 12:11:33 +0400 unc0rr Trivial optimization. Wonder if compiler was smart enough about it.
Mon, 15 Apr 2013 22:26:30 +0200 sheepluva add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
Mon, 15 Apr 2013 23:26:48 +0400 unc0rr Fix issue 603
Mon, 15 Apr 2013 23:06:06 +0400 unc0rr Implement issue 308 with '|' as separator
Sun, 14 Apr 2013 22:57:13 +0200 koda let's go with what nemo suggests
Mon, 15 Apr 2013 00:04:13 +0400 unc0rr Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
Sun, 14 Apr 2013 15:09:24 +0400 unc0rr Check for admin role right in the sql statemenet
Sat, 13 Apr 2013 20:34:30 +0200 koda let's try to kill the thread right away and protect the thread variable with a mutex
Sat, 13 Apr 2013 20:13:52 +0200 koda added two security flags to windows linking
Fri, 12 Apr 2013 12:44:14 -0400 nemo I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
Thu, 11 Apr 2013 23:20:56 +0400 unc0rr New hwSqrt implementation which is 46/19 times faster than the old one!
Sat, 20 Apr 2013 02:17:53 +0200 koda CASE FOLDING!!! 0.9.19
Thu, 11 Apr 2013 16:19:30 +0400 unc0rr Reduce AI skills more on high Level values
Wed, 17 Apr 2013 14:57:56 +0200 sheepluva fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p 0.9.19
Wed, 10 Apr 2013 22:52:38 +0200 thunderstruck implementation of a restart-game button. location and appearance is not final :P
Tue, 16 Apr 2013 19:53:52 +0200 sheepluva whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error? 0.9.19
Wed, 10 Apr 2013 22:59:40 +0400 unc0rr This isn't necessary anymore
Tue, 16 Apr 2013 17:31:39 +0200 sheepluva fix for Issue 611: Engine crash in portal code 0.9.19
Wed, 10 Apr 2013 22:48:14 +0400 unc0rr - Revert server workaround over desync from r98e2dbdda8c0
Tue, 16 Apr 2013 12:24:13 +0200 sheepluva make cleaver icon hint at that fact that you have 2 of them 0.9.19
Wed, 10 Apr 2013 07:44:51 +0300 jaree Change collision detection with current hedgehog
Tue, 16 Apr 2013 12:00:06 +0200 sheepluva description tweaks 0.9.19
Wed, 10 Apr 2013 00:13:26 +0400 unc0rr Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
Mon, 15 Apr 2013 19:53:35 +0200 sheepluva fix octorama preview 0.9.19
Mon, 08 Apr 2013 23:34:12 +0400 unc0rr - Better fix to friends joins/quits highlighting problem
Mon, 15 Apr 2013 19:25:19 +0200 Matisumi french translations 0.9.19
Sun, 07 Apr 2013 19:43:18 -0400 dag10 Merge.
Mon, 15 Apr 2013 18:27:35 +0200 Randy add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva 0.9.19
Sun, 07 Apr 2013 22:53:40 +0200 sheepluva merge
Sun, 07 Apr 2013 19:42:02 -0400 dag10 Fixed map preview overlap on certain locales (Fixes issue 549).
Mon, 15 Apr 2013 17:48:14 +0200 Randy fixed slash for fruit theme 0.9.19
Sun, 07 Apr 2013 16:35:48 -0400 nemo set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
Sun, 14 Apr 2013 21:51:53 +0200 Matisumi engine translation update, french 0.9.19
Sat, 06 Apr 2013 02:11:02 +0200 koda fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
Sun, 14 Apr 2013 12:25:24 +0200 sheepluva cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD 0.9.19
Sat, 06 Apr 2013 01:19:47 +0200 koda reintroduce the notice for restarting frontend after changing language
Sun, 14 Apr 2013 12:11:02 +0200 sheepluva cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 ) 0.9.19
Sat, 06 Apr 2013 01:11:49 +0200 koda check for network for feedback dialog too
Sat, 13 Apr 2013 19:31:31 +0200 mikade remove delays from "one of everything" weaponset 0.9.19
Sat, 06 Apr 2013 01:02:28 +0200 koda reintroduce the notification message in case you access dlc page without internet connection
Sat, 13 Apr 2013 19:11:52 +0200 sheepluva remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
Fri, 05 Apr 2013 22:57:31 +0200 koda fix displaying the right version of windows in system info
Thu, 11 Apr 2013 18:39:17 +0200 Marco Bresciani IT translation file completed. 0.9.19
Thu, 13 Jun 2013 22:50:33 +0200 koda close branch cmake_pascal
Fri, 05 Apr 2013 22:46:48 +0200 koda feedback, display ram size in MB
Fri, 12 Apr 2013 21:41:55 +0200 sheepluva remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater) 0.9.19
Tue, 30 Apr 2013 01:47:30 +0200 koda add useful variables for non-Makefile generators to set where we want our stuff built cmake_pascal
Fri, 05 Apr 2013 22:40:44 +0200 koda little feedback rewording
Sun, 07 Apr 2013 23:46:50 +0200 Randy Hats! 0.9.19
Tue, 30 Apr 2013 01:43:47 +0200 koda this makes Xcode generator test pass cmake_pascal
Fri, 05 Apr 2013 18:25:23 +0200 koda use SDL_Threads everywhere
Sun, 07 Apr 2013 17:35:57 +0200 sheepluva small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :) 0.9.19
Tue, 30 Apr 2013 01:43:00 +0200 koda fpc sysroot should belong to user configuration cmake_pascal
Thu, 04 Apr 2013 20:31:41 -0400 nemo drill test tweak based on watching AI play
Fri, 15 Mar 2013 17:06:23 +0100 Marco Bresciani Few Japanese (very "in progress") thansk to wife and the about. 0.9.19
Thu, 04 Apr 2013 14:37:19 +0200 koda remove now-unused function webgl
Tue, 26 Mar 2013 18:03:15 +0100 koda cmake netiquette cmake_pascal
Thu, 04 Apr 2013 15:54:34 -0400 Randi add shading
Thu, 04 Apr 2013 18:47:09 +0200 koda merge with latest default branch 0.9.19
Thu, 04 Apr 2013 16:12:26 +0400 unc0rr Fix pos() return type webgl
Tue, 26 Mar 2013 02:06:54 +0100 koda restore the osx build disabling universal app support cmake_pascal
Thu, 04 Apr 2013 11:27:23 -0400 nemo remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
Thu, 04 Apr 2013 02:07:06 +0200 koda and now engine in c links too (with more manual intervention as of issue 596) webgl
Tue, 26 Mar 2013 01:43:34 +0100 koda add and use the integrated version check cmake_pascal
Thu, 04 Apr 2013 14:35:46 +0200 koda forgot these from raa2ffd427f6a
Thu, 04 Apr 2013 01:38:30 +0200 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
Tue, 26 Mar 2013 01:18:04 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
Thu, 04 Apr 2013 08:10:59 -0400 nemo So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
Thu, 04 Apr 2013 00:32:57 +0200 koda update branch again webgl
Tue, 26 Mar 2013 01:13:45 +0100 koda set directories to be included externally, in the project file cmake_pascal
Thu, 04 Apr 2013 10:44:03 +0300 jaree Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
Wed, 03 Apr 2013 00:17:21 +0400 unc0rr No more hwengine.desktop here webgl
Sun, 24 Mar 2013 11:11:39 +0100 koda gather all libs in a single list cmake_pascal
Wed, 03 Apr 2013 22:05:11 -0400 Randi Fruit theme
Wed, 03 Apr 2013 00:16:37 +0400 unc0rr Fix rendering errors now. webgl
Sun, 24 Mar 2013 10:54:16 +0100 koda remove old code cmake_pascal
Wed, 03 Apr 2013 00:03:46 +0400 unc0rr Fixes to make pas2c parse this webgl
Wed, 03 Apr 2013 23:56:59 +0200 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
Sun, 24 Mar 2013 10:48:37 +0100 koda parsing CMAKE_OSX_ARCHITECTURES cmake_pascal
Tue, 02 Apr 2013 23:43:39 +0400 unc0rr Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter). webgl
Wed, 03 Apr 2013 00:46:19 +0200 koda ios compiles again (using an old version of sdl)
Fri, 22 Mar 2013 10:43:43 +0100 koda no need of ar and ranlib for pascal cmake_pascal
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Tue, 02 Apr 2013 23:02:06 +0200 koda fix osx build
Fri, 22 Mar 2013 10:40:48 +0100 koda finish off by replacing remaining Ada occurencies cmake_pascal
Mon, 01 Apr 2013 23:26:41 +0400 unc0rr Think this is what was meant by koda
Fri, 22 Mar 2013 10:34:50 +0100 koda disable static libraries with fpc cmake_pascal
Mon, 01 Apr 2013 23:07:24 +0400 unc0rr Hey, there was inc(Radius, 4)
Fri, 22 Mar 2013 10:33:35 +0100 koda oops cmake_pascal
Sun, 31 Mar 2013 15:45:24 -0400 volkan updated turkish frontend translation
Thu, 21 Mar 2013 15:03:30 +0100 koda drop processor flags cmake_pascal
Sun, 31 Mar 2013 14:20:40 -0400 nemo Unbreak lua localisation, fix untranslated login prompt, update translations.
Thu, 21 Mar 2013 14:38:58 +0100 koda add support for creating shared pascal libraries cmake_pascal
Sat, 30 Mar 2013 08:11:09 -0400 nemo Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
Wed, 20 Mar 2013 18:31:13 +0100 koda adjust verbosity, move debug/release variables in the right section cmake_pascal
Fri, 29 Mar 2013 23:58:03 +0100 sheepluva feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
Tue, 19 Mar 2013 18:32:22 +0100 koda below this i cannot break the loop cmake_pascal
Fri, 29 Mar 2013 10:54:12 -0400 nemo This should ensure rope can still be aimed quickly when an alt weapon is active.
Tue, 19 Mar 2013 18:32:03 +0100 koda move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
Fri, 29 Mar 2013 14:47:01 +0100 sheepluva merge
Tue, 19 Mar 2013 18:02:06 +0100 koda minor and partial casing commit cmake_pascal
Fri, 29 Mar 2013 08:10:44 -0400 nemo *sigh* this shouldn'tve been removed in first place.
Tue, 19 Mar 2013 17:15:23 +0100 koda move a few checks so that add_defintions doesn't interfere cmake_pascal
Fri, 29 Mar 2013 08:03:17 -0400 nemo oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
Tue, 19 Mar 2013 17:14:10 +0100 koda move avwraper compilation in its own folder cmake_pascal
Thu, 28 Mar 2013 18:34:53 +0200 Urbertar Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
Tue, 19 Mar 2013 16:47:53 +0100 koda hm, CMAKE_C_COMPILER is not always defined apparently cmake_pascal
Thu, 28 Mar 2013 18:34:30 +0200 Urbertar Fix compilation error. Remove default value of ShowMessage title param
Thu, 28 Mar 2013 17:41:40 +0100 sheepluva fix build
Tue, 19 Mar 2013 16:40:35 +0100 koda oops cmake_pascal
Wed, 27 Mar 2013 14:20:34 +0100 koda minor refactor of MessageDialog
Tue, 19 Mar 2013 16:34:31 +0100 koda move sdlmain compilation in its own folder cmake_pascal
Wed, 27 Mar 2013 14:12:19 +0100 koda define NETGAME_DEFAULT_SERVER
Tue, 19 Mar 2013 16:28:26 +0100 koda enable fpc inlining only in release mode only if using fpc > 2.6 cmake_pascal
Wed, 27 Mar 2013 14:12:05 +0100 koda unused
Tue, 19 Mar 2013 16:18:40 +0100 koda improve physfs static linking, sdl libraries cleanup cmake_pascal
Wed, 27 Mar 2013 12:56:07 +0100 koda drop QApplication in favor of HWApplication and minor refactor of MessageDialog
Tue, 19 Mar 2013 14:14:40 +0100 koda wow windows works too with minor changes cmake_pascal
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