Mon, 05 Jul 2010 22:42:43 +0200 |
koda |
button to open ammomenu
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changeset |
files
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Sun, 04 Jul 2010 01:27:41 +0200 |
koda |
graphics applied and fixes here and there
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changeset |
files
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Sun, 04 Jul 2010 00:48:39 +0200 |
Tiy |
add other lobby graphics
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changeset |
files
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Sun, 04 Jul 2010 00:33:59 +0200 |
koda |
initial support for customizing weaponset
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changeset |
files
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Sat, 03 Jul 2010 15:31:36 +0200 |
koda |
szczur updated locale
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changeset |
files
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Sat, 03 Jul 2010 15:30:52 +0200 |
koda |
partially apply new graphics to code
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changeset |
files
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Sat, 03 Jul 2010 15:30:33 +0200 |
Tiy |
new graphics for ipad frontend
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changeset |
files
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Sat, 03 Jul 2010 05:51:24 +0200 |
koda |
a couple of fixes i missed previously
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changeset |
files
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Sat, 03 Jul 2010 04:42:29 +0200 |
koda |
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
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changeset |
files
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Sat, 03 Jul 2010 04:09:27 +0200 |
koda |
further code cleanup and less redundancy
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files
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Fri, 02 Jul 2010 21:20:38 -0400 |
nemo |
merge
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changeset |
files
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Sat, 03 Jul 2010 02:01:24 +0200 |
koda |
make runtime quality check for iDevices
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changeset |
files
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Sat, 03 Jul 2010 01:31:18 +0200 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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changeset |
files
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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files
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Fri, 02 Jul 2010 17:46:53 +0200 |
koda |
small cleanup
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changeset |
files
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Fri, 02 Jul 2010 21:19:22 -0400 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
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changeset |
files
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