Sun, 20 Jun 2010 19:31:15 -0400 nemo This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
Sun, 20 Jun 2010 18:35:59 +0200 koda fix zoom smoothness
Sat, 19 Jun 2010 00:48:47 +0200 koda add initial stubs for selecting weapons in the ifrontend
Sun, 20 Jun 2010 18:26:49 -0400 nemo Remove redundant test, add some temp variables to speed up the expensive CheckLand
Fri, 18 Jun 2010 20:45:45 +0200 sheepluva add local rev number/rev count to dev version suffix
Fri, 18 Jun 2010 14:26:04 -0400 nemo rename flags
Fri, 18 Jun 2010 14:22:14 -0400 nemo Forgot to change this flag.
Fri, 18 Jun 2010 19:22:22 +0200 sheepluva testing if automatic pushes to CIA.vc work now...
Fri, 18 Jun 2010 14:45:05 +0200 koda merge
Thu, 17 Jun 2010 20:37:49 +0200 koda fix cmakefiles to work with mercurial
Thu, 17 Jun 2010 20:30:39 +0200 koda move stuff around and update iphone project
Thu, 17 Jun 2010 19:57:51 +0200 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
Thu, 17 Jun 2010 11:42:23 -0400 nemo merge
Thu, 17 Jun 2010 13:56:30 +0200 sheepluva some pt_BR translation changes by arrom
Thu, 17 Jun 2010 16:28:42 +0200 koda Update repository checking code to reflect our recent Mercurial switch
Thu, 17 Jun 2010 11:41:38 -0400 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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