Thu, 07 Nov 2013 21:15:36 +0400 unc0rr Sounds can be heard now sdl2transition
Fri, 08 Nov 2013 23:11:13 -0500 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
Thu, 07 Nov 2013 21:10:17 +0400 unc0rr Fix SDL_GL_SwapWindow, engine renders graphics now sdl2transition
Thu, 07 Nov 2013 23:08:28 -0500 nemo just an experiment. make these offset 2 as well on X
Thu, 07 Nov 2013 21:06:30 +0400 unc0rr Provide more information to SDLTry sdl2transition
Thu, 07 Nov 2013 22:23:34 -0500 nemo fiddle with shift of hog gear collision. need some ropers to try them out
Fri, 08 Nov 2013 12:00:47 +0400 unc0rr Fix chat yet again
Tue, 05 Nov 2013 23:33:23 +0100 koda some improvements for sdl2 building (not complete nor clean) sdl2transition
Wed, 06 Nov 2013 09:26:14 -0500 nemo fix f10 default if no team binds
Wed, 06 Nov 2013 00:59:33 +0400 unc0rr - Use USESDL12 for old SDL sdl2transition
Tue, 05 Nov 2013 11:04:26 +0400 unc0rr Fix broken chat
Mon, 04 Nov 2013 22:41:55 -0500 nemo cleanup of timer accidentally exposed prob w/ timebox
Sun, 03 Nov 2013 22:53:37 +0100 koda merge
Sun, 03 Nov 2013 22:53:16 +0100 koda enable -fPIC on UNIX only
Sun, 03 Nov 2013 14:45:07 -0500 nemo this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
Mon, 04 Nov 2013 01:23:20 +0400 unc0rr Only toggle afk mode when it's not your turn
Sun, 03 Nov 2013 22:39:00 +0400 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
Sun, 03 Nov 2013 22:37:41 +0400 unc0rr Small refactor
Sun, 03 Nov 2013 16:54:44 +0100 sheepluva unbreak png screenshots
Sat, 02 Nov 2013 22:49:32 +0400 unc0rr Don't change crosshair look when hedgehog does high jump
Fri, 01 Nov 2013 23:50:13 +0400 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
Thu, 31 Oct 2013 21:13:07 -0400 nemo merge bday/xmas w/ main
Thu, 31 Oct 2013 21:04:39 -0400 nemo ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
Thu, 31 Oct 2013 20:50:20 -0400 nemo so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
Thu, 31 Oct 2013 23:27:46 +0400 unc0rr Ensure checkers don't check same replay simultaneously
Thu, 31 Oct 2013 23:27:06 +0400 unc0rr Fix 'non-exhaustive pattern' server crash
Thu, 31 Oct 2013 10:46:52 -0400 nemo Prevent using SetAmmo to set amNothing to anything.
Wed, 30 Oct 2013 15:54:29 -0400 nemo drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
Wed, 30 Oct 2013 15:25:17 -0400 nemo this isn't pascal
Wed, 30 Oct 2013 15:13:17 -0400 nemo use gameticks instead of turn timer. untested. also replaced tabs with spaces
Wed, 30 Oct 2013 00:18:10 +0400 unc0rr - More HealthTex to clan structure
Tue, 29 Oct 2013 23:47:57 +0400 unc0rr Tinted crosshair (without that cool white dot in the middle)
Tue, 29 Oct 2013 23:08:10 +0400 unc0rr - Cut code with bug to fix issue 713
Mon, 28 Oct 2013 17:32:51 +0100 koda not useful check
Mon, 28 Oct 2013 17:10:07 +0100 koda fix asm again...
Mon, 28 Oct 2013 17:03:20 +0100 koda correctly use USE_TOUCH_INTERFACE
Mon, 28 Oct 2013 16:53:20 +0100 koda add possibility to compile with SDL2 automatically
Mon, 28 Oct 2013 14:16:04 +0100 koda add FindSDL2 module from dhewm repo
Mon, 28 Oct 2013 14:07:04 +0100 koda merge spacecampaign
Sun, 03 Nov 2013 22:54:02 +0100 koda close branch spacecampaign
Wed, 25 Sep 2013 05:42:16 +0300 Periklis Ntanasis merge with default spacecampaign
Sun, 22 Sep 2013 18:34:53 +0300 Periklis Ntanasis autoselect weapon in time challenges spacecampaign
Sun, 22 Sep 2013 17:37:57 +0300 Periklis Ntanasis typo spacecampaign
Sun, 22 Sep 2013 05:33:00 +0300 Periklis Ntanasis fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped spacecampaign
Thu, 19 Sep 2013 03:49:29 +0300 Periklis Ntanasis use consts for TStatInfo enum spacecampaign
Thu, 19 Sep 2013 02:33:23 +0300 Periklis Ntanasis fixes bug that doesn't display mission name in drop down list spacecampaign
Wed, 18 Sep 2013 04:24:10 +0300 Periklis Ntanasis some changes regarding hp save in cosmos and moon spacecampaign
Wed, 18 Sep 2013 04:02:13 +0300 Periklis Ntanasis remove unnecessary comments spacecampaign
Wed, 18 Sep 2013 03:53:47 +0300 Periklis Ntanasis dialog changes spacecampaign
Wed, 18 Sep 2013 03:09:31 +0300 Periklis Ntanasis added event for meteorite mission spacecampaign
Wed, 18 Sep 2013 02:08:45 +0300 Periklis Ntanasis cosmos, after death01 dialogs spacecampaign
Wed, 18 Sep 2013 01:25:59 +0300 Periklis Ntanasis changes in cosmos map spacecampaign
Tue, 17 Sep 2013 04:09:14 +0300 Periklis Ntanasis custom stats and win/lose events spacecampaign
Tue, 17 Sep 2013 03:26:33 +0300 Periklis Ntanasis image and description spacecampaign
Tue, 17 Sep 2013 02:04:41 +0300 Periklis Ntanasis final mission map and most logic spacecampaign
Mon, 16 Sep 2013 05:27:52 +0300 Periklis Ntanasis bonus notice in the win/stats page spacecampaign
Mon, 16 Sep 2013 05:22:40 +0300 Periklis Ntanasis add bonuses spacecampaign
Mon, 16 Sep 2013 04:04:15 +0300 Periklis Ntanasis hats spacecampaign
Sun, 15 Sep 2013 16:12:34 +0300 Periklis Ntanasis removed unnecessary map.cfg spacecampaign
Sun, 15 Sep 2013 16:07:31 +0300 Periklis Ntanasis making death01 easier and less luck dependent spacecampaign
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