2010-03-28 |
palewolf |
Updated spanish locale
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2010-03-27 |
smxx |
Themes:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
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2010-03-27 |
smxx |
CMake
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
CMake:
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2010-03-27 |
smxx |
General:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
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2010-03-27 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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2010-03-27 |
palewolf |
Fix mortar grey border
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
New impact sounds for HHG
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2010-03-27 |
koda |
complete previous commit (which broken my local copy as well)
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2010-03-27 |
koda |
branch ipad/iphone files to keep compatibility between versions
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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2010-03-27 |
koda |
* port fadeout to opengles
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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2010-03-27 |
nemo |
4 new hats, 2 reserved
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
CMake:
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2010-03-27 |
smxx |
CMake:
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2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
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2010-03-27 |
mbait |
Forgotten sprite
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2010-03-27 |
mbait |
Added egg sprite
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2010-03-27 |
mbait |
Wind does not affect of eggs
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2010-03-27 |
mbait |
Added poisoned eggs
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2010-03-27 |
nemo |
Add Wood forts
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2010-03-27 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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2010-03-27 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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2010-03-27 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
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2010-03-27 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
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2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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2010-03-27 |
palewolf |
Tweaking water depth with Tiy
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2010-03-27 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
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2010-03-27 |
koda |
some code polish for the ifrontend
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2010-03-26 |
koda |
restore compilation
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2010-03-26 |
palewolf |
First go at water depth
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2010-03-26 |
smxx |
General:
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2010-03-26 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
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2010-03-26 |
nemo |
remove pointless code
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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2010-03-26 |
nemo |
Updated border colours from Tiy
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
nemo |
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
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2010-03-26 |
nemo |
Remove doubled call of freeEverything
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2010-03-26 |
nemo |
Uppercase all theme and map names
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2010-03-26 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
smxx |
Frontend:
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2010-03-26 |
koda |
add another button to close the game and return to the iFrontend (untested)
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2010-03-26 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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