2012-05-11 unc0rr Convert "unit.function()" properly
2012-05-11 unc0rr Function to compare string to char ftw
2012-05-11 unc0rr Make pas2c happier with uSound
2012-05-11 unc0rr Be more wise about constant initialization expressions being not arrays
2012-05-11 nemo Avoid returning an array for the sake of pas2c
2012-05-10 koda fix building with lua (i think)
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-10 koda the ios port runs again, although with a few things to sort out
2012-05-10 koda ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
2012-05-10 unc0rr Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
2012-05-10 unc0rr Declare Param* functions
2012-05-10 unc0rr Fix for Int type and sysutils in hwengine.pas
2012-05-10 unc0rr Some work to make more units compile after conversion to c
2012-05-10 unc0rr Support overloaded operators on (hwFloat op hwFloat) calls
2012-05-10 unc0rr More definitions and mess with pascal code
2012-05-10 unc0rr Render function variables in struct with no mangling. 13 C units are compilable now.
2012-05-10 unc0rr Handle function type differently
2012-05-10 unc0rr Some more definitions and slight fixes
2012-05-10 unc0rr uAmmos.c now compiles (3 warnings though)
2012-05-10 unc0rr Implement built-in functions Low() and High()
2012-05-09 nemo Reflects change in previous revision to uTypes
2012-05-09 unc0rr (PointerTo (SimpleType _)) could be a pointer to a non-struct type
2012-05-07 unc0rr Prepend unit name to function identifiers
2012-05-07 unc0rr Mangle overloaded functions (only different number of parameters is supported)
2012-05-07 koda when Lua is not found, fallback to compiling the one that comes bundled in our sources
2012-05-07 koda invert LUA symbol meaning and avoid hints when compiling without it
2012-05-07 koda add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
2012-05-05 koda old typed const moved to their proper unit
2012-05-05 koda the scope cleanup continues...
2012-05-05 koda split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
2012-05-05 koda revisit isTerminated in hwengine
2012-05-05 koda fix more breakage
2012-05-05 Xeli removed the default argument in uWorld
2012-05-05 Xeli fix breakage
2012-05-05 koda adjust the scope of a few uSound variables and functions
2012-05-03 Medo Merge
2012-05-04 unc0rr Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
2012-05-03 sheepluva some tweaks/fixes/etc to the map preview and reload stuff
2012-05-03 sheepluva visually indicate when map preview generation is in progress.
2012-05-03 koda HAPPY 7000th COMMIT HEDGEWARS
2012-05-03 sheepluva add DLC button to net game room
2012-05-03 sheepluva + display lack of map in a nice way, don't generate bogus preview in the background
2012-05-03 unc0rr Get rid of overloaded functions in uRenderUtils
2012-05-03 nemo merge
2012-05-03 sheepluva small tweaks/fixes to room list header saving and restore...
2012-05-03 nemo Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
2012-05-03 Medo Updated android support library to the latest version (r8)
2012-05-03 sheepluva fix a previewmap-related QObject::disconnect segfault
2012-05-02 nemo Initial stub for freezer
2012-05-02 Medo Merge
2012-05-02 sheepluva fix: issue with playing team list vertically collapsing
2012-05-02 nemo Workaround for stuck pages.
2012-05-02 sheepluva tweak how the header customization is stored in the settings file
2012-05-02 unc0rr Render float consts into defines
2012-05-02 unc0rr GetRandom -> GetRandomf
2012-05-02 sheepluva allow F5 magic to refresh demos/saves list too
2012-05-02 koda rename a few Draw* routines
2012-05-02 koda wut?
2012-05-02 koda remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
2012-05-02 sheepluva rooms list
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