Thu, 23 Dec 2010 20:44:15 +0100 |
jose1711 |
fix commit
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files
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Thu, 23 Dec 2010 20:32:45 +0100 |
jose1711 |
merge
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changeset |
files
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Thu, 23 Dec 2010 22:05:42 +0300 |
unc0rr |
Oops, typo
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files
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Thu, 23 Dec 2010 22:01:19 +0300 |
unc0rr |
Add logging of map drawing process
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files
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Thu, 23 Dec 2010 21:54:57 +0300 |
unc0rr |
- Remove loading from file procedure
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files
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Thu, 23 Dec 2010 20:26:31 +0100 |
jose1711 |
merge+Slovak transl update
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files
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Thu, 23 Dec 2010 12:30:33 -0500 |
nemo |
stub locale
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changeset |
files
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Thu, 23 Dec 2010 12:14:44 -0500 |
nemo |
sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
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files
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Thu, 23 Dec 2010 11:13:57 -0500 |
jose1711 |
merge
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changeset |
files
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Thu, 23 Dec 2010 11:06:52 -0500 |
arrom |
Portuguese updates
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files
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Thu, 23 Dec 2010 10:54:47 -0500 |
nemo |
Try to be safer in my pixel checks
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files
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Thu, 23 Dec 2010 00:01:56 -0500 |
nemo |
Tweak more wind values / densities
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files
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Wed, 22 Dec 2010 23:46:07 -0500 |
nemo |
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
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files
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Wed, 22 Dec 2010 21:57:52 -0500 |
nemo |
apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
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files
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Wed, 22 Dec 2010 21:36:17 -0500 |
nemo |
change "mudball" on christmas theme
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files
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Wed, 22 Dec 2010 21:33:46 -0500 |
nemo |
enable snow on Christmas theme
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files
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Thu, 23 Dec 2010 01:35:06 +0100 |
Palewolf and others |
New Christmas theme
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files
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Wed, 22 Dec 2010 19:25:00 -0500 |
nemo |
more tweaking land graphics due to snow
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files
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Wed, 22 Dec 2010 18:50:00 -0500 |
nemo |
Visual tweaks for snow
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files
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Wed, 22 Dec 2010 18:29:43 -0500 |
nemo |
braces fail
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files
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Wed, 22 Dec 2010 14:25:25 -0500 |
anon |
Graphics updates
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files
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Wed, 22 Dec 2010 14:19:11 -0500 |
nemo |
raise Y start to cloud level
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files
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Wed, 22 Dec 2010 14:01:43 -0500 |
nemo |
Another snow variant
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files
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Wed, 22 Dec 2010 11:59:35 -0500 |
nemo |
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
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