Wed, 24 Nov 2010 23:34:10 +0100 |
koda |
update graphics names, path, resolution, content...
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Wed, 17 Nov 2010 01:42:51 +0100 |
koda |
remove weapons and schemes selection for missions from ifrontend
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Tue, 16 Nov 2010 20:55:39 +0100 |
jose1711 |
updated/added slovak translations of lua files
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Sun, 21 Nov 2010 04:10:39 +0100 |
koda |
display an empty table for missions
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Tue, 16 Nov 2010 20:04:20 +0100 |
jose1711 |
sk update
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Mon, 27 Dec 2010 23:57:44 +0100 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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files
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Tue, 16 Nov 2010 13:35:23 -0500 |
jose1711 |
translation updates
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Wed, 22 Dec 2010 12:17:34 +0100 |
koda |
use a gentler positive parallax for background effect
experimental3D
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Mon, 15 Nov 2010 14:39:58 -0500 |
nemo |
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
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Mon, 15 Nov 2010 12:37:39 +0100 |
koda |
update the 3d branch after release
experimental3D
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Sun, 16 Jan 2011 03:40:54 +0100 |
koda |
close branch
0.9.14.1
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files
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Mon, 15 Nov 2010 04:30:11 +0100 |
koda |
minor things
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Mon, 06 Dec 2010 03:07:03 +0100 |
sheepluva |
whoops
0.9.14.1
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Sun, 14 Nov 2010 23:28:45 +0100 |
Henek |
resets CurAmmoType in ResetWeapons
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Mon, 06 Dec 2010 03:01:44 +0100 |
sheepluva |
change theme of "Tree" map to halloween
0.9.14.1
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Sun, 14 Nov 2010 15:06:02 -0500 |
nemo |
merge 0.9.14.1 to trunk
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Sun, 28 Nov 2010 01:58:08 +0100 |
koda |
update build files for compliance with Mac AppStore
0.9.14.1
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Sun, 14 Nov 2010 20:37:55 +0100 |
koda |
improve mac bundle creation
0.9.14.1
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Sun, 14 Nov 2010 20:06:47 +0100 |
koda |
fix compilation server for me
0.9.14.1
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Sun, 14 Nov 2010 21:36:47 +0300 |
unc0rr |
Latest proto num is 35
0.9.14.1 0.9.14.1-release
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Sun, 14 Nov 2010 13:04:23 -0500 |
nemo |
revert delay on mines to 0.9.13 0-3 range
0.9.14.1
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Sun, 14 Nov 2010 14:53:44 -0500 |
nemo |
merge 0.9.14
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Sun, 14 Nov 2010 12:53:33 -0500 |
nemo |
fix placement
0.9.14.1
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Sun, 14 Nov 2010 13:14:05 +0100 |
Palewolf |
Apply hit animation ONLY to bullets
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