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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
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2010-05-28
smxx
Engine:
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files
2010-05-28
smxx
Engine:
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files
2010-05-28
smxx
Engine:
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files
2010-05-23
nemo
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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files
2010-05-23
koda
initial support for game modifiers (schemes)
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files
2010-05-23
nemo
Sonic set
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files
2010-05-19
nemo
claymore says that this needs to be 44.1 for some systems
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files
2010-05-19
nemo
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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files
2010-05-18
smxx
Engine:
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files
2010-05-17
nemo
Skip collision on X for barrels that aren't knocked over
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files
2010-05-17
nemo
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
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files
2010-05-17
sheepluva
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
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files
2010-05-17
sheepluva
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
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2010-05-17
nemo
Change to just set timer to 0
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2010-05-17
nemo
Fix for artillery mode weapon use
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files
2010-05-16
sheepluva
* make portals delete each other only indirectly (by setting timer to 0)
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files
2010-05-16
nemo
translation update by jose1711
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files
2010-05-16
nemo
Comment out the desyncing block, with a suggestion for possible fix
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files
2010-05-16
koda
unbreak stuff
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files
2010-05-16
koda
unbreak build (everyone saw this coming)
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2010-05-16
koda
update sdl functions to latest revision
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files
2010-05-15
sheepluva
fix multi-round fire
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files
2010-05-14
nemo
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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files
2010-05-14
nemo
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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files
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