2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda merge
2010-08-02 koda these were removed by mistake experimental3D
2010-07-30 smaxx Engine:
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-30 smaxx Engine:
2010-07-30 koda add some comments and fix indentation experimental3D
2010-07-30 tiy New weapon graphics
2010-07-30 koda creating a new branch for experimental 3d stereographic rendering experimental3D
2010-07-29 nemo I keep forgetting to merge.
2010-07-29 nemo Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
2010-07-29 nemo Revert broken generating of qm in cmake, restore source control of .qm for now.
2010-07-29 smaxx Engine:
2010-07-26 smaxx Frontend:
2010-07-31 koda fix panning when zoomed (finally)
2010-07-26 smaxx Frontend:
2010-07-31 koda patch by lucass (polished by me) - command line parsing is now much more flexible
2010-07-26 smaxx Engine:
2010-07-31 koda fix issue #6 (missing nick in chat)
2010-07-25 unc0rr merge
2010-07-25 koda merge
2010-07-25 unc0rr Some comments on the reason of the bug, leave bug not fixed yet
2010-07-25 koda shrink confirmation button, double tap resets zoom and centers hog
2010-07-25 unc0rr - burp's patch cleaning up module dependancies + cabal file
2010-07-25 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-25 nemo merge. forgot again.
2010-07-24 koda tap to play piano notes, fix for audio and pause glitch
2010-07-24 koda use external libs more consistently
2010-07-25 nemo Fix splashes
2010-07-23 unc0rr New stress testing app with advanced features (not complete yet)
2010-07-23 koda sound is loaded lazily
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-22 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-20 koda i can haz panning
2010-07-20 koda complete settings page rework
2010-07-20 koda half reworking of the settings page with delegation
2010-07-19 unc0rr Make server stay alive when some clients get kicked
2010-07-19 unc0rr Run core timer
2010-07-19 unc0rr Make ROUNDFINISHED work correctly
2010-07-19 unc0rr Reimplement ROUNDFINISHED
2010-07-19 unc0rr Reimplement ping timeout
2010-07-19 unc0rr Reimplement statistics
2010-07-18 koda merge
2010-07-18 koda switching hogs now works
2010-07-18 koda add a timer selection for grenades
2010-07-17 koda aim now starts slow and then moves faster
2010-07-17 koda some further chat polishing
2010-07-17 koda making chat work... (keyboard support is heavily broken in sdl upstream)
2010-07-15 koda don't make the confirmation button disappear, present an alert if game doesn't start
2010-07-17 unc0rr Reimplement REMOVE_TEAM
2010-07-15 koda finished ammo configuration (which is the last page missing in config \o/)
2010-07-15 koda reworked the ammunition configuration page (visually)
2010-07-14 koda support for static map added to iFrontend
2010-07-13 koda save the gl client state to get a nice 80% fps boost
2010-07-13 nemo Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
2010-07-11 koda use a button instead of label and simplify a lot touch interaction
2010-07-11 koda touch overlay reworked, improvements to zoom and confirmation
2010-07-11 koda implement the check on the type of ammo requiring a second tap to confirm
(0) -3000 -1000 -300 -100 -60 +60 +100 +300 +1000 +3000 +10000 tip