Sun, 26 Aug 2012 01:18:35 +0300 belphegorr Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
Wed, 08 Aug 2012 10:26:10 -0400 nemo Allow scripting to delete gears
Sat, 25 Aug 2012 23:25:18 +0300 belphegorr Changed a line in Mission 2 dialogue...
Tue, 07 Aug 2012 13:21:15 -0400 nemo oops
Sat, 25 Aug 2012 23:20:40 +0300 belphegorr Fixed crashes in mission 3 after RestoreHog
Tue, 07 Aug 2012 21:18:33 +0400 unc0rr Keep inlining
Wed, 22 Aug 2012 19:13:13 +0300 belphegorr Modified missions to be compatible with the merge
Mon, 06 Aug 2012 23:30:58 +0400 unc0rr More mess in pas2c:
Sun, 19 Aug 2012 23:26:12 +0300 belphegorr Mission 3: Modified onPrecise (added out-commented debug code)
Mon, 06 Aug 2012 10:18:57 -0400 nemo revert 3188794b9d87. does not do what I'd like.
Sat, 18 Aug 2012 00:47:51 +0200 Medo Hedgeroid: Frantic scrabbling toward the deadline
Mon, 06 Aug 2012 00:44:32 +0400 Stepan777 improve video uploading
Sun, 19 Aug 2012 23:20:43 +0300 belphegorr Mission 3: reduced enemy turn time, fixed other HideHog problems
Sun, 05 Aug 2012 20:18:16 -0400 nemo oops
Sat, 18 Aug 2012 00:22:33 +0200 Medo frontlib: Moved mapname sending to the end of flib_netconn_send_map
Mon, 06 Aug 2012 00:40:26 +0400 Stepan777 merge
Sun, 19 Aug 2012 23:05:41 +0300 belphegorr Solved issues with HideHog in mission 2 and 3
Sun, 05 Aug 2012 19:38:16 -0400 nemo no cake for youuuuu
Sat, 18 Aug 2012 00:18:43 +0200 Medo engine: Added JNI-compatible function to start map generation
Sun, 19 Aug 2012 22:38:20 +0300 belphegorr Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
Sun, 05 Aug 2012 23:03:49 +0400 unc0rr Introduce 'a' and 'u' client flags to mark admins and authenticated users
Wed, 15 Aug 2012 23:40:10 +0200 Medo frontlib:
Sun, 19 Aug 2012 17:11:38 +0300 belphegorr Removed debug code.
Sun, 05 Aug 2012 15:00:59 -0400 nemo Add bot level to CPU flag
Sun, 12 Aug 2012 23:51:36 +0200 Medo frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
Sun, 19 Aug 2012 17:08:34 +0300 belphegorr Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
Sat, 04 Aug 2012 22:51:41 -0400 nemo Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
Sun, 12 Aug 2012 23:20:34 +0200 Medo Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
Sun, 19 Aug 2012 12:50:34 +0300 belphegorr Fixed a typo, frontend is now working properly
Sat, 04 Aug 2012 22:26:51 -0400 nemo Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
Sun, 12 Aug 2012 22:46:53 +0200 Medo Removed useless cast in cmdlineClient
Thu, 30 Aug 2012 12:31:54 -0400 nemo Silly add to facilitate transplant
Sat, 04 Aug 2012 21:49:24 -0400 nemo oops
Sun, 12 Aug 2012 22:46:23 +0200 Medo Hedgeroid:
Sun, 19 Aug 2012 12:31:04 +0300 belphegorr Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
Sat, 04 Aug 2012 21:36:31 -0400 nemo unbreak AI. remove inits from uLand
Sun, 12 Aug 2012 22:37:57 +0200 Medo frontlib improvements:
Sun, 19 Aug 2012 03:10:57 +0300 belphegorr Forgot to add mission 10
Sat, 04 Aug 2012 21:08:46 -0400 nemo An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
Sun, 12 Aug 2012 22:21:09 +0200 Medo frontlib: Added functions to query important constants from the library
Sun, 19 Aug 2012 02:51:05 +0300 belphegorr Added a story ending mission/cut-scene
Sat, 04 Aug 2012 20:47:13 -0400 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
Mon, 06 Aug 2012 22:39:36 +0200 Medo Hedgeroid: Start using the frontlib for more operations
Sat, 18 Aug 2012 14:26:19 +0300 belphegorr Added a FollowGear to the leaderDead animation in mission 9
Sat, 04 Aug 2012 18:01:46 -0400 nemo Fix kamikaze crasher. Handle overlapping hogs case.
Mon, 06 Aug 2012 22:33:07 +0200 Medo frontlib: Brought commandline client (almost) up to date with the frontlib changes
Sat, 18 Aug 2012 14:24:27 +0300 belphegorr Fixed a few bugs in mission 7
Fri, 03 Aug 2012 16:58:49 +0400 unc0rr TestKamikaze, needs polishing
Mon, 06 Aug 2012 22:32:46 +0200 Medo frontlib: prevent writing a "binds" section of the team file when there are no binds
Sat, 18 Aug 2012 14:22:54 +0300 belphegorr Fixed a typo in mission 6
Wed, 01 Aug 2012 18:35:09 -0400 nemo Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
Mon, 06 Aug 2012 22:32:05 +0200 Medo frontlib: fixed ini writing failing because of an inverted condition
Sat, 18 Aug 2012 12:22:35 +0300 belphegorr Fixed bug in mission 5 with invisible obstacles
Tue, 31 Jul 2012 23:29:00 +0400 unc0rr Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
Mon, 06 Aug 2012 22:31:02 +0200 Medo frontlib: Removed reference counting from schemelist
Sat, 18 Aug 2012 12:17:26 +0300 belphegorr Crashfix, healthfix in mission 5
Fri, 27 Jul 2012 23:16:30 -0400 nemo oops
Thu, 02 Aug 2012 16:36:11 +0200 Medo Hedgeroid: Started to implement RoomActivity
Sat, 18 Aug 2012 11:34:49 +0300 belphegorr Forgot to add mission 9 -.-'
Fri, 27 Jul 2012 19:27:39 -0400 nemo Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
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