2010-03-22 nemo oh. I missed the fact he moved it to uLandTexture
2010-03-22 nemo Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
2010-03-22 nemo Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
2010-03-22 unc0rr Clean Augean stables
2010-03-22 smxx Engine:
2010-03-22 nemo Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
2010-03-21 palewolf Fix 16px offset on previous commit
2010-03-21 koda fix a small leak
2010-03-21 koda Insert commit message here (to get along with palewolf)
2010-03-21 palewolf Insert commit message here
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 nemo Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-21 nemo Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-21 palewolf - Updated snail, added mushrooms to nature theme
2010-03-21 koda fix a rotation glitch
2010-03-21 nemo FillAmmoStore is reused - check for before start of play.
2010-03-21 palewolf Insert commit message here
2010-03-21 nemo Fix indexed flags
2010-03-21 nemo Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21 koda a couple of smaller cleanups that didn't get in previous commit
2010-03-21 nemo Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-21 koda lotsa optimizations and redraws for the iFrontend
2010-03-20 koda move interface files around to use standard names in different versions
2010-03-20 koda update project for ipad target
2010-03-19 nemo aaaand back to 15s. most changed line of code ever.
2010-03-19 nemo so claymore will quit complaining 'cause he can't think fast enough
2010-03-18 nemo Adjust increment since there is no timer
2010-03-18 koda move the buttons a little
2010-03-18 nemo use cWaterLine for steam, splashes and droplets
2010-03-18 smxx Frontend:
2010-03-18 nemo Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
2010-03-18 koda fix the glitch causing pass-through in land objects besides first game
2010-11-12 unc0rr Close this one lua_linux_lib_fix
2010-03-18 koda add jump and backjump controls
2010-03-17 mbait default lua variable fix lua_linux_lib_fix
2010-03-17 smxx General:
2010-03-17 mbait copy of trunk lua_linux_lib_fix
2010-03-17 smxx General:
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-17 koda szczur's and inu's updated locale
2010-03-17 koda restore compilation on simulator and device
2010-03-16 smxx Maps:
2010-03-16 smxx Engine:
2010-03-16 smxx Engine:
2010-03-16 nemo More semi-arbitrary tweaking.
2010-03-16 nemo Still fiddling with bouncing, hoping to make it work
2010-03-15 smxx General:
2010-03-15 smxx Engine:
2010-03-15 nemo Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
2010-03-14 smxx Engine:
2010-03-14 smxx Engine:
2010-03-14 smxx Engine:
2010-03-14 nemo Palewolf adds bubbles and splashes when firing bullets into the water
2010-03-14 nemo Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14 nemo Accidentally checked in birdy testing. reverted.
2010-03-14 nemo An animation requested by Tiy. Needs testing.
2010-03-14 smxx Engine:
2010-03-14 nemo Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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