General:
authorsmxx
Wed, 17 Mar 2010 12:30:55 +0000
changeset 3011 73c8f618fd8b
parent 3010 3aa3675d97eb
child 3012 054c67f21bfa
child 3013 dfc1f16aeb53
General: * Reorganized training files
QTfrontend/game.cpp
QTfrontend/pages.cpp
share/hedgewars/Data/Missions/Bazooka Training.hwt
share/hedgewars/Data/Missions/CMakeLists.txt
share/hedgewars/Data/Missions/Campaign/CMakeLists.txt
share/hedgewars/Data/Missions/Shotgun Training.hwt
share/hedgewars/Data/Missions/Training/Bazooka Training.lua
share/hedgewars/Data/Missions/Training/CMakeLists.txt
share/hedgewars/Data/Missions/Training/Shotgun Training.lua
--- a/QTfrontend/game.cpp	Wed Mar 17 11:02:08 2010 +0000
+++ b/QTfrontend/game.cpp	Wed Mar 17 12:30:55 2010 +0000
@@ -136,7 +136,7 @@
     QByteArray traincfg;
     HWProto::addStringToBuffer(traincfg, "TL");
 
-    HWProto::addStringToBuffer(traincfg, "escript " + datadir->absolutePath() + "/Missions/" + training + ".hwt");
+    HWProto::addStringToBuffer(traincfg, "escript " + datadir->absolutePath() + "/Missions/Training/" + training + ".lua");
 
     RawSendIPC(traincfg);
 }
--- a/QTfrontend/pages.cpp	Wed Mar 17 11:02:08 2010 +0000
+++ b/QTfrontend/pages.cpp	Wed Mar 17 12:30:55 2010 +0000
@@ -841,9 +841,9 @@
 
     QDir tmpdir;
     tmpdir.cd(datadir->absolutePath());
-    tmpdir.cd("Missions");
+    tmpdir.cd("Missions/Training");
     tmpdir.setFilter(QDir::Files);
-    CBSelect->addItems(tmpdir.entryList(QStringList("*.hwt")).replaceInStrings(QRegExp("^(.*)\\.hwt"), "\\1"));
+    CBSelect->addItems(tmpdir.entryList(QStringList("*.lua")).replaceInStrings(QRegExp("^(.*)\\.lua"), "\\1"));
 
     pageLayout->addWidget(CBSelect, 1, 1);
     
--- a/share/hedgewars/Data/Missions/Bazooka Training.hwt	Wed Mar 17 11:02:08 2010 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,222 +0,0 @@
--- Hedgewars Bazooka Training
--- Scripting Example
-
--- Lines such as this one are comments - they are ignored
--- by the game, no matter what kind of text is in there.
--- It's also possible to place a comment after some real
--- instruction as you see below. In short, everything
--- following "--" is ignored.
-
----------------------------------------------------------------
--- At first we put all text we'd like to use in some arrays.
--- This way we're able to localize the text to be shown without
--- modifying other files.
--- The language to be used is stored in the global variable
--- 'L' that is set by the game (string).
--- Text may then be accessed using "arrayname[L]".
-
-local caption = {
-	["en"] = "Bazooka Training",
-	["de"] = "Bazooka-Training"
-	-- To add other languages, just add lines similar to the
-	-- existing ones - don't forget the trailing ","!
-	}
-
-local subcaption = {
-	["en"] = "Aiming Practice",
-	["de"] = "Zielübung"
-	}
-
-local goal = {
-	["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.",
-	["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition."
-	}
-
-local timeout = {
-	["en"] = "Oh no! Time's up! Just try again.",
-	["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal."
-	}
-
-local success = {
-	["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.",
-	["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet."
-	}
-
-local teamname = {
-	["en"] = "'Zooka Team",
-	["de"] = "Die Knalltüten"
-	}
-
-local hogname = {
-	["en"] = "Hunter",
-	["de"] = "Jäger"
-	}
-
--- To handle missing texts we define a small wrapper function that
--- we'll use to retrieve text.
-local function loc(text)
-	if text == nil then return "**missing**"
-	elseif text[L] == nil then return text["en"]
-	else return text[L]
-	end
-end
-
----------------------------------------------------------------
-
--- This variable will hold the number of destroyed targets.
-local score = 0
--- This variable represents the number of targets to destroy.
-local score_goal = 5
--- This variable controls how many milliseconds/ticks we'd
--- like to wait before we end the round once all targets
--- have been destroyed.
-local end_timer = 5000 -- 5000 ms = 5 s
--- This variable is set to true if the game is lost (i.e.
--- time runs out).
-local game_lost = false
--- This variable will point to the hog's gear
-local player = nil
--- This variable will grab the time left at the end of the round
-local time_goal = 0
-
--- This is a custom function to make it easier to
--- spawn more targets with just one line of code
--- You may define as many custom functions as you
--- like.
-function spawnTarget()
-	-- add a new target gear
-	gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
-	
-	-- move it to a random position within 0 and
-	-- LAND_WIDTH - the width of the map
-	FindPlace(gear, true, 0, LAND_WIDTH)
-	
-	-- move the target to a higher vertical position
-	-- to ensure it's not somewhere down below
-	x, y = GetGearPosition(gear)
-	SetGearPosition(gear, x, 500)
-end
-
--- This function is called before the game loads its
--- resources.
--- It's one of the predefined function names that will
--- be called by the game. They give you entry points
--- where you're able to call your own code using either
--- provided instructions or custom functions.
-function onGameInit()
-	-- At first we have to overwrite/set some global variables
-	-- that define the map, the game has to load, as well as
-	-- other things such as the game rules to use, etc.
-	-- Things we don't modify here will use their default values.
-
-	-- The base number for the random number generator
-	Seed = 0
-	-- Game settings and rules
-	GameFlags = gfMultiWeapon + gfOneClanMode + gfSolidLand
-	-- The time the player has to move each round (in ms)
-	TurnTime = 60000
-	-- The frequency of crate drops
-	CaseFreq = 0
-	-- The number of mines being placed
-	LandAdds = 0
-	-- The number of explosives being placed
-	Explosives = 0
-	-- The delay between each round
-	Delay = 0
-	-- The map to be played
-	Map = "Bamboo"
-	-- The theme to be used
-	Theme = "Bamboo"
-
-	-- Create the player team
-	AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
-	-- And add a hog to it
-	player = AddHog(loc(hogname), 0, 1, "NoHat")
-	SetGearPosition(player, 1960, 1160);
-end
-
--- This function is called when the round starts
--- it spawns the first target that has to be destroyed.
--- In addition it shows the scenario goal(s).
-function onGameStart()
-	-- Spawn the first target.
-	spawnTarget()
-	
-	-- Show some nice mission goals.
-	-- Parameters are: caption, sub caption, description,
-	-- extra text, icon and time to show.
-	-- A negative icon parameter (-n) represents the n-th weapon icon
-	-- A positive icon paramter (n) represents the (n+1)-th mission icon
-	-- A timeframe of 0 is replaced with the default time to show.
-	ShowMission(loc(caption), loc(subcaption), loc(goal), -amBazooka, 0);
-end
-
--- This function is called every game tick.
--- Note that there are 1000 ticks within one second.
--- You shouldn't try to calculate too complicated
--- code here as this might slow down your game.
-function onGameTick()
-	-- If time's up, set the game to be lost.
-	-- We actually check the time to be "1 ms" as it
-	-- will be at "0 ms" right at the start of the game.
-	if TurnTimeLeft == 1 and score < score_goal then
-		game_lost = true
-		-- ... and show a short message.
-		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
-		-- How about killing our poor hog due to his poor performance?
-		SetHealth(player, 0);
-		-- Just to be sure set the goal time to 1 ms
-		time_goal = 1
-	end
-	-- If the goal is reached or we've lost ...
-	if score == score_goal or game_lost then
-		-- ... check to see if the time we'd like to
-		-- wait has passed and then ...
-		if end_timer == 0 then
-			-- ... end the game ...
-			EndGame()
-		else
-			-- ... or just lower the timer by 1.
-			end_timer = end_timer - 1
-			-- Reset the time left to stop the timer
-			TurnTimeLeft = time_goal
-		end
-	end
-end
-
--- This function is called when the game is initialized
--- to request the available ammo and probabilities
-function onAmmoStoreInit()
-	-- add an unlimited supply of bazooka ammo
-	SetAmmo(amBazooka, 9, 0, 0)
-end
-
--- This function is called when a new gear is added.
--- We don't need it for this training, so we can
--- keep it empty.
-function onGearAdd(gear)
-end
-
--- This function is called before a gear is destroyed.
--- We use it to count the number of targets destroyed.
-function onGearDelete(gear)
-	-- We're only interested in target gears.
-	if GetGearType(gear) == gtTarget then
-		-- Add one point to our score/counter
-		score = score + 1
-		-- If we haven't reached the goal ...
-		if score < score_goal then
-			-- ... spawn another target.
-			spawnTarget()
-		else
-			if not game_lost then
-			-- Otherwise show that the goal was accomplished
-			ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
-			-- Also let the hogs shout "victory!"
-			PlaySound(sndVictory)
-			-- Save the time left so we may keep it.
-			time_goal = TurnTimeLeft
-			end
-		end
-	end
-end
\ No newline at end of file
--- a/share/hedgewars/Data/Missions/CMakeLists.txt	Wed Mar 17 11:02:08 2010 +0000
+++ b/share/hedgewars/Data/Missions/CMakeLists.txt	Wed Mar 17 12:30:55 2010 +0000
@@ -1,9 +1,2 @@
-file(GLOB Trainings *.hwt)
-file(GLOB Singleplayer *.hwm)
-file(GLOB Cooperative *.hwc)
-
-install(FILES
-	${Trainings}
-	${Singleplayer}
-	${Cooperative}
-	DESTINATION ${SHAREPATH}Data/Missions)
+add_subdirectory(Training)
+add_subdirectory(Campaign)
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Campaign/CMakeLists.txt	Wed Mar 17 12:30:55 2010 +0000
@@ -0,0 +1,5 @@
+file(GLOB Scripts *.lua)
+
+install(FILES
+	${Scripts}
+	DESTINATION ${SHAREPATH}Data/Missions/Campaign)
--- a/share/hedgewars/Data/Missions/Shotgun Training.hwt	Wed Mar 17 11:02:08 2010 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,222 +0,0 @@
--- Hedgewars Shotgun Training
--- Scripting Example
-
--- Lines such as this one are comments - they are ignored
--- by the game, no matter what kind of text is in there.
--- It's also possible to place a comment after some real
--- instruction as you see below. In short, everything
--- following "--" is ignored.
-
----------------------------------------------------------------
--- At first we put all text we'd like to use in some arrays.
--- This way we're able to localize the text to be shown without
--- modifying other files.
--- The language to be used is stored in the global variable
--- 'L' that is set by the game (string).
--- Text may then be accessed using "arrayname[L]".
-
-local caption = {
-	["en"] = "Bazooka Training",
-	["de"] = "Bazooka-Training"
-	-- To add other languages, just add lines similar to the
-	-- existing ones - don't forget the trailing ","!
-	}
-
-local subcaption = {
-	["en"] = "Aiming Practice",
-	["de"] = "Zielübung"
-	}
-
-local goal = {
-	["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.",
-	["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition."
-	}
-
-local timeout = {
-	["en"] = "Oh no! Time's up! Just try again.",
-	["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal."
-	}
-
-local success = {
-	["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.",
-	["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet."
-	}
-
-local teamname = {
-	["en"] = "Shotgun Team",
-	["de"] = "Die Knalltüten"
-	}
-
-local hogname = {
-	["en"] = "Hunter",
-	["de"] = "Jäger"
-	}
-
--- To handle missing texts we define a small wrapper function that
--- we'll use to retrieve text.
-local function loc(text)
-	if text == nil then return "**missing**"
-	elseif text[L] == nil then return text["en"]
-	else return text[L]
-	end
-end
-
----------------------------------------------------------------
-
--- This variable will hold the number of destroyed targets.
-local score = 0
--- This variable represents the number of targets to destroy.
-local score_goal = 5
--- This variable controls how many milliseconds/ticks we'd
--- like to wait before we end the round once all targets
--- have been destroyed.
-local end_timer = 5000 -- 5000 ms = 5 s
--- This variable is set to true if the game is lost (i.e.
--- time runs out).
-local game_lost = false
--- This variable will point to the hog's gear
-local player = nil
--- This variable will grab the time left at the end of the round
-local time_goal = 0
-
--- This is a custom function to make it easier to
--- spawn more targets with just one line of code
--- You may define as many custom functions as you
--- like.
-function spawnTarget()
-	-- add a new target gear
-	gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
-	
-	-- move it to a random position within 0 and
-	-- LAND_WIDTH - the width of the map
-	FindPlace(gear, true, 0, LAND_WIDTH)
-	
-	-- move the target to a higher vertical position
-	-- to ensure it's not somewhere down below
-	x, y = GetGearPosition(gear)
-	SetGearPosition(gear, x, 500)
-end
-
--- This function is called before the game loads its
--- resources.
--- It's one of the predefined function names that will
--- be called by the game. They give you entry points
--- where you're able to call your own code using either
--- provided instructions or custom functions.
-function onGameInit()
-	-- At first we have to overwrite/set some global variables
-	-- that define the map, the game has to load, as well as
-	-- other things such as the game rules to use, etc.
-	-- Things we don't modify here will use their default values.
-
-	-- The base number for the random number generator
-	Seed = 0
-	-- Game settings and rules
-	GameFlags = gfMultiWeapon + gfOneClanMode
-	-- The time the player has to move each round (in ms)
-	TurnTime = 25000
-	-- The frequency of crate drops
-	CaseFreq = 0
-	-- The number of mines being placed
-	LandAdds = 0
-	-- The number of explosives being placed
-	Explosives = 0
-	-- The delay between each round
-	Delay = 0
-	-- The map to be played
-	Map = "mushrooms"
-	-- The theme to be used
-	Theme = "nature"
-
-	-- Create the player team
-	AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
-	-- And add a hog to it
-	player = AddHog(loc(hogname), 0, 1, "NoHat")
-	SetGearPosition(player, 2334, 1254);
-end
-
--- This function is called when the round starts
--- it spawns the first target that has to be destroyed.
--- In addition it shows the scenario goal(s).
-function onGameStart()
-	-- Spawn the first target.
-	spawnTarget()
-	
-	-- Show some nice mission goals.
-	-- Parameters are: caption, sub caption, description,
-	-- extra text, icon and time to show.
-	-- A negative icon parameter (-n) represents the n-th weapon icon
-	-- A positive icon paramter (n) represents the (n+1)-th mission icon
-	-- A timeframe of 0 is replaced with the default time to show.
-	ShowMission(loc(caption), loc(subcaption), loc(goal), -amShotgun, 0);
-end
-
--- This function is called every game tick.
--- Note that there are 1000 ticks within one second.
--- You shouldn't try to calculate too complicated
--- code here as this might slow down your game.
-function onGameTick()
-	-- If time's up, set the game to be lost.
-	-- We actually check the time to be "1 ms" as it
-	-- will be at "0 ms" right at the start of the game.
-	if TurnTimeLeft == 1 and score < score_goal then
-		game_lost = true
-		-- ... and show a short message.
-		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
-		-- How about killing our poor hog due to his poor performance?
-		SetHealth(player, 0);
-		-- Just to be sure set the goal time to 1 ms
-		time_goal = 1
-	end
-	-- If the goal is reached or we've lost ...
-	if score == score_goal or game_lost then
-		-- ... check to see if the time we'd like to
-		-- wait has passed and then ...
-		if end_timer == 0 then
-			-- ... end the game ...
-			EndGame()
-		else
-			-- ... or just lower the timer by 1.
-			end_timer = end_timer - 1
-			-- Reset the time left to stop the timer
-			TurnTimeLeft = time_goal
-		end
-	end
-end
-
--- This function is called when the game is initialized
--- to request the available ammo and probabilities
-function onAmmoStoreInit()
-	-- add an unlimited supply of shotgun ammo
-	SetAmmo(amShotgun, 9, 0, 0)
-end
-
--- This function is called when a new gear is added.
--- We don't need it for this training, so we can
--- keep it empty.
-function onGearAdd(gear)
-end
-
--- This function is called before a gear is destroyed.
--- We use it to count the number of targets destroyed.
-function onGearDelete(gear)
-	-- We're only interested in target gears.
-	if GetGearType(gear) == gtTarget then
-		-- Add one point to our score/counter
-		score = score + 1
-		-- If we haven't reached the goal ...
-		if score < score_goal then
-			-- ... spawn another target.
-			spawnTarget()
-		else
-			if not game_lost then
-			-- Otherwise show that the goal was accomplished
-			ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
-			-- Also let the hogs shout "victory!"
-			PlaySound(sndVictory)
-			-- Save the time left so we may keep it.
-			time_goal = TurnTimeLeft
-			end
-		end
-	end
-end
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/Bazooka Training.lua	Wed Mar 17 12:30:55 2010 +0000
@@ -0,0 +1,222 @@
+-- Hedgewars Bazooka Training
+-- Scripting Example
+
+-- Lines such as this one are comments - they are ignored
+-- by the game, no matter what kind of text is in there.
+-- It's also possible to place a comment after some real
+-- instruction as you see below. In short, everything
+-- following "--" is ignored.
+
+---------------------------------------------------------------
+-- At first we put all text we'd like to use in some arrays.
+-- This way we're able to localize the text to be shown without
+-- modifying other files.
+-- The language to be used is stored in the global variable
+-- 'L' that is set by the game (string).
+-- Text may then be accessed using "arrayname[L]".
+
+local caption = {
+	["en"] = "Bazooka Training",
+	["de"] = "Bazooka-Training"
+	-- To add other languages, just add lines similar to the
+	-- existing ones - don't forget the trailing ","!
+	}
+
+local subcaption = {
+	["en"] = "Aiming Practice",
+	["de"] = "Zielübung"
+	}
+
+local goal = {
+	["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.",
+	["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition."
+	}
+
+local timeout = {
+	["en"] = "Oh no! Time's up! Just try again.",
+	["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal."
+	}
+
+local success = {
+	["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.",
+	["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet."
+	}
+
+local teamname = {
+	["en"] = "'Zooka Team",
+	["de"] = "Die Knalltüten"
+	}
+
+local hogname = {
+	["en"] = "Hunter",
+	["de"] = "Jäger"
+	}
+
+-- To handle missing texts we define a small wrapper function that
+-- we'll use to retrieve text.
+local function loc(text)
+	if text == nil then return "**missing**"
+	elseif text[L] == nil then return text["en"]
+	else return text[L]
+	end
+end
+
+---------------------------------------------------------------
+
+-- This variable will hold the number of destroyed targets.
+local score = 0
+-- This variable represents the number of targets to destroy.
+local score_goal = 5
+-- This variable controls how many milliseconds/ticks we'd
+-- like to wait before we end the round once all targets
+-- have been destroyed.
+local end_timer = 5000 -- 5000 ms = 5 s
+-- This variable is set to true if the game is lost (i.e.
+-- time runs out).
+local game_lost = false
+-- This variable will point to the hog's gear
+local player = nil
+-- This variable will grab the time left at the end of the round
+local time_goal = 0
+
+-- This is a custom function to make it easier to
+-- spawn more targets with just one line of code
+-- You may define as many custom functions as you
+-- like.
+function spawnTarget()
+	-- add a new target gear
+	gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
+	
+	-- move it to a random position within 0 and
+	-- LAND_WIDTH - the width of the map
+	FindPlace(gear, true, 0, LAND_WIDTH)
+	
+	-- move the target to a higher vertical position
+	-- to ensure it's not somewhere down below
+	x, y = GetGearPosition(gear)
+	SetGearPosition(gear, x, 500)
+end
+
+-- This function is called before the game loads its
+-- resources.
+-- It's one of the predefined function names that will
+-- be called by the game. They give you entry points
+-- where you're able to call your own code using either
+-- provided instructions or custom functions.
+function onGameInit()
+	-- At first we have to overwrite/set some global variables
+	-- that define the map, the game has to load, as well as
+	-- other things such as the game rules to use, etc.
+	-- Things we don't modify here will use their default values.
+
+	-- The base number for the random number generator
+	Seed = 0
+	-- Game settings and rules
+	GameFlags = gfMultiWeapon + gfOneClanMode + gfSolidLand
+	-- The time the player has to move each round (in ms)
+	TurnTime = 60000
+	-- The frequency of crate drops
+	CaseFreq = 0
+	-- The number of mines being placed
+	LandAdds = 0
+	-- The number of explosives being placed
+	Explosives = 0
+	-- The delay between each round
+	Delay = 0
+	-- The map to be played
+	Map = "Bamboo"
+	-- The theme to be used
+	Theme = "Bamboo"
+
+	-- Create the player team
+	AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
+	-- And add a hog to it
+	player = AddHog(loc(hogname), 0, 1, "NoHat")
+	SetGearPosition(player, 1960, 1160);
+end
+
+-- This function is called when the round starts
+-- it spawns the first target that has to be destroyed.
+-- In addition it shows the scenario goal(s).
+function onGameStart()
+	-- Spawn the first target.
+	spawnTarget()
+	
+	-- Show some nice mission goals.
+	-- Parameters are: caption, sub caption, description,
+	-- extra text, icon and time to show.
+	-- A negative icon parameter (-n) represents the n-th weapon icon
+	-- A positive icon paramter (n) represents the (n+1)-th mission icon
+	-- A timeframe of 0 is replaced with the default time to show.
+	ShowMission(loc(caption), loc(subcaption), loc(goal), -amBazooka, 0);
+end
+
+-- This function is called every game tick.
+-- Note that there are 1000 ticks within one second.
+-- You shouldn't try to calculate too complicated
+-- code here as this might slow down your game.
+function onGameTick()
+	-- If time's up, set the game to be lost.
+	-- We actually check the time to be "1 ms" as it
+	-- will be at "0 ms" right at the start of the game.
+	if TurnTimeLeft == 1 and score < score_goal then
+		game_lost = true
+		-- ... and show a short message.
+		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
+		-- How about killing our poor hog due to his poor performance?
+		SetHealth(player, 0);
+		-- Just to be sure set the goal time to 1 ms
+		time_goal = 1
+	end
+	-- If the goal is reached or we've lost ...
+	if score == score_goal or game_lost then
+		-- ... check to see if the time we'd like to
+		-- wait has passed and then ...
+		if end_timer == 0 then
+			-- ... end the game ...
+			EndGame()
+		else
+			-- ... or just lower the timer by 1.
+			end_timer = end_timer - 1
+			-- Reset the time left to stop the timer
+			TurnTimeLeft = time_goal
+		end
+	end
+end
+
+-- This function is called when the game is initialized
+-- to request the available ammo and probabilities
+function onAmmoStoreInit()
+	-- add an unlimited supply of bazooka ammo
+	SetAmmo(amBazooka, 9, 0, 0)
+end
+
+-- This function is called when a new gear is added.
+-- We don't need it for this training, so we can
+-- keep it empty.
+function onGearAdd(gear)
+end
+
+-- This function is called before a gear is destroyed.
+-- We use it to count the number of targets destroyed.
+function onGearDelete(gear)
+	-- We're only interested in target gears.
+	if GetGearType(gear) == gtTarget then
+		-- Add one point to our score/counter
+		score = score + 1
+		-- If we haven't reached the goal ...
+		if score < score_goal then
+			-- ... spawn another target.
+			spawnTarget()
+		else
+			if not game_lost then
+			-- Otherwise show that the goal was accomplished
+			ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
+			-- Also let the hogs shout "victory!"
+			PlaySound(sndVictory)
+			-- Save the time left so we may keep it.
+			time_goal = TurnTimeLeft
+			end
+		end
+	end
+end
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/CMakeLists.txt	Wed Mar 17 12:30:55 2010 +0000
@@ -0,0 +1,5 @@
+file(GLOB Scripts *.lua)
+
+install(FILES
+	${Scripts}
+	DESTINATION ${SHAREPATH}Data/Missions/Training)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/Shotgun Training.lua	Wed Mar 17 12:30:55 2010 +0000
@@ -0,0 +1,222 @@
+-- Hedgewars Shotgun Training
+-- Scripting Example
+
+-- Lines such as this one are comments - they are ignored
+-- by the game, no matter what kind of text is in there.
+-- It's also possible to place a comment after some real
+-- instruction as you see below. In short, everything
+-- following "--" is ignored.
+
+---------------------------------------------------------------
+-- At first we put all text we'd like to use in some arrays.
+-- This way we're able to localize the text to be shown without
+-- modifying other files.
+-- The language to be used is stored in the global variable
+-- 'L' that is set by the game (string).
+-- Text may then be accessed using "arrayname[L]".
+
+local caption = {
+	["en"] = "Bazooka Training",
+	["de"] = "Bazooka-Training"
+	-- To add other languages, just add lines similar to the
+	-- existing ones - don't forget the trailing ","!
+	}
+
+local subcaption = {
+	["en"] = "Aiming Practice",
+	["de"] = "Zielübung"
+	}
+
+local goal = {
+	["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.",
+	["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition."
+	}
+
+local timeout = {
+	["en"] = "Oh no! Time's up! Just try again.",
+	["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal."
+	}
+
+local success = {
+	["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.",
+	["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet."
+	}
+
+local teamname = {
+	["en"] = "Shotgun Team",
+	["de"] = "Die Knalltüten"
+	}
+
+local hogname = {
+	["en"] = "Hunter",
+	["de"] = "Jäger"
+	}
+
+-- To handle missing texts we define a small wrapper function that
+-- we'll use to retrieve text.
+local function loc(text)
+	if text == nil then return "**missing**"
+	elseif text[L] == nil then return text["en"]
+	else return text[L]
+	end
+end
+
+---------------------------------------------------------------
+
+-- This variable will hold the number of destroyed targets.
+local score = 0
+-- This variable represents the number of targets to destroy.
+local score_goal = 5
+-- This variable controls how many milliseconds/ticks we'd
+-- like to wait before we end the round once all targets
+-- have been destroyed.
+local end_timer = 5000 -- 5000 ms = 5 s
+-- This variable is set to true if the game is lost (i.e.
+-- time runs out).
+local game_lost = false
+-- This variable will point to the hog's gear
+local player = nil
+-- This variable will grab the time left at the end of the round
+local time_goal = 0
+
+-- This is a custom function to make it easier to
+-- spawn more targets with just one line of code
+-- You may define as many custom functions as you
+-- like.
+function spawnTarget()
+	-- add a new target gear
+	gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
+	
+	-- move it to a random position within 0 and
+	-- LAND_WIDTH - the width of the map
+	FindPlace(gear, true, 0, LAND_WIDTH)
+	
+	-- move the target to a higher vertical position
+	-- to ensure it's not somewhere down below
+	x, y = GetGearPosition(gear)
+	SetGearPosition(gear, x, 500)
+end
+
+-- This function is called before the game loads its
+-- resources.
+-- It's one of the predefined function names that will
+-- be called by the game. They give you entry points
+-- where you're able to call your own code using either
+-- provided instructions or custom functions.
+function onGameInit()
+	-- At first we have to overwrite/set some global variables
+	-- that define the map, the game has to load, as well as
+	-- other things such as the game rules to use, etc.
+	-- Things we don't modify here will use their default values.
+
+	-- The base number for the random number generator
+	Seed = 0
+	-- Game settings and rules
+	GameFlags = gfMultiWeapon + gfOneClanMode
+	-- The time the player has to move each round (in ms)
+	TurnTime = 25000
+	-- The frequency of crate drops
+	CaseFreq = 0
+	-- The number of mines being placed
+	LandAdds = 0
+	-- The number of explosives being placed
+	Explosives = 0
+	-- The delay between each round
+	Delay = 0
+	-- The map to be played
+	Map = "mushrooms"
+	-- The theme to be used
+	Theme = "nature"
+
+	-- Create the player team
+	AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
+	-- And add a hog to it
+	player = AddHog(loc(hogname), 0, 1, "NoHat")
+	SetGearPosition(player, 2334, 1254);
+end
+
+-- This function is called when the round starts
+-- it spawns the first target that has to be destroyed.
+-- In addition it shows the scenario goal(s).
+function onGameStart()
+	-- Spawn the first target.
+	spawnTarget()
+	
+	-- Show some nice mission goals.
+	-- Parameters are: caption, sub caption, description,
+	-- extra text, icon and time to show.
+	-- A negative icon parameter (-n) represents the n-th weapon icon
+	-- A positive icon paramter (n) represents the (n+1)-th mission icon
+	-- A timeframe of 0 is replaced with the default time to show.
+	ShowMission(loc(caption), loc(subcaption), loc(goal), -amShotgun, 0);
+end
+
+-- This function is called every game tick.
+-- Note that there are 1000 ticks within one second.
+-- You shouldn't try to calculate too complicated
+-- code here as this might slow down your game.
+function onGameTick()
+	-- If time's up, set the game to be lost.
+	-- We actually check the time to be "1 ms" as it
+	-- will be at "0 ms" right at the start of the game.
+	if TurnTimeLeft == 1 and score < score_goal then
+		game_lost = true
+		-- ... and show a short message.
+		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
+		-- How about killing our poor hog due to his poor performance?
+		SetHealth(player, 0);
+		-- Just to be sure set the goal time to 1 ms
+		time_goal = 1
+	end
+	-- If the goal is reached or we've lost ...
+	if score == score_goal or game_lost then
+		-- ... check to see if the time we'd like to
+		-- wait has passed and then ...
+		if end_timer == 0 then
+			-- ... end the game ...
+			EndGame()
+		else
+			-- ... or just lower the timer by 1.
+			end_timer = end_timer - 1
+			-- Reset the time left to stop the timer
+			TurnTimeLeft = time_goal
+		end
+	end
+end
+
+-- This function is called when the game is initialized
+-- to request the available ammo and probabilities
+function onAmmoStoreInit()
+	-- add an unlimited supply of shotgun ammo
+	SetAmmo(amShotgun, 9, 0, 0)
+end
+
+-- This function is called when a new gear is added.
+-- We don't need it for this training, so we can
+-- keep it empty.
+function onGearAdd(gear)
+end
+
+-- This function is called before a gear is destroyed.
+-- We use it to count the number of targets destroyed.
+function onGearDelete(gear)
+	-- We're only interested in target gears.
+	if GetGearType(gear) == gtTarget then
+		-- Add one point to our score/counter
+		score = score + 1
+		-- If we haven't reached the goal ...
+		if score < score_goal then
+			-- ... spawn another target.
+			spawnTarget()
+		else
+			if not game_lost then
+			-- Otherwise show that the goal was accomplished
+			ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
+			-- Also let the hogs shout "victory!"
+			PlaySound(sndVictory)
+			-- Save the time left so we may keep it.
+			time_goal = TurnTimeLeft
+			end
+		end
+	end
+end
\ No newline at end of file