Mon, 08 Feb 2010 15:56:43 +0000 nemo Some handling of interaction between king mode and place hogs mode.
Mon, 08 Feb 2010 12:54:44 +0000 nemo Request by soreau. Placement time proportional to map size.
Mon, 08 Feb 2010 12:49:58 +0000 nemo Yay for burning through revision numbers
Mon, 08 Feb 2010 12:49:41 +0000 nemo redundant
Mon, 08 Feb 2010 12:49:21 +0000 nemo Attractiveness tweak
Mon, 08 Feb 2010 12:46:09 +0000 nemo Allow for ammos w/o teleports
Mon, 08 Feb 2010 05:17:59 +0000 nemo Do CI correctly. Still need to allow for mode in case of no teleports in ammo
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Fri, 05 Feb 2010 13:47:25 +0000 smxx General:
Fri, 05 Feb 2010 13:32:57 +0000 nemo ... or. just move the king check to after the gear nil
Fri, 05 Feb 2010 13:30:47 +0000 nemo account for dying king
Fri, 05 Feb 2010 13:12:31 +0000 nemo Add one king per team instead of clan, kill off clan if all kings are dead. untested.
Fri, 05 Feb 2010 11:47:57 +0000 nemo add quebec for all the canadian frenchies.
Fri, 05 Feb 2010 11:44:28 +0000 nemo Strip PNGs, tweak hedgewars flag.
Fri, 05 Feb 2010 00:47:28 +0000 smxx Engine:
Fri, 05 Feb 2010 00:43:56 +0000 koda touchinput works, invisible buttons added and initial support for chat
Thu, 04 Feb 2010 22:34:21 +0000 koda update iphone port to new code from Smaxx
Thu, 04 Feb 2010 22:30:42 +0000 smxx Frontend:
Thu, 04 Feb 2010 22:29:19 +0000 smxx Engine:
Thu, 04 Feb 2010 20:49:59 +0000 smxx Frontend:
Thu, 04 Feb 2010 20:49:23 +0000 smxx Frontend:
Thu, 04 Feb 2010 20:47:39 +0000 smxx Graphics:
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Thu, 04 Feb 2010 18:46:49 +0000 nemo Correct napalm adjustment.
Thu, 04 Feb 2010 14:48:49 +0000 smxx Engine:
Thu, 04 Feb 2010 14:35:31 +0000 smxx Engine:
Wed, 03 Feb 2010 23:36:42 +0000 koda implement transition in the way i had in mind
Wed, 03 Feb 2010 13:02:28 +0000 smxx Frontend:
Wed, 03 Feb 2010 04:18:28 +0000 nemo Fix crash in DrawTunnel
Wed, 03 Feb 2010 03:01:44 +0000 koda programmatically load main controller
Mon, 01 Feb 2010 22:01:35 +0000 smxx Frontend:
Mon, 01 Feb 2010 21:26:15 +0000 koda new graphics from Tiy and frontend is loaded in landscape mode
Mon, 01 Feb 2010 19:43:57 +0000 koda inu's updated pt_PT translation file
Mon, 01 Feb 2010 07:10:33 +0000 nemo Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
Sun, 31 Jan 2010 22:52:42 +0000 smxx Engine:
Sun, 31 Jan 2010 22:43:09 +0000 koda smaller improvements in mouse handling
Sun, 31 Jan 2010 22:15:53 +0000 smxx Engine:
Sun, 31 Jan 2010 19:32:43 +0000 nemo Only add turn timeout for weapons that don't already have a timeout
Sun, 31 Jan 2010 19:25:31 +0000 nemo oops. forgot skip turn
Sun, 31 Jan 2010 19:24:22 +0000 nemo Remove king invulnerability, disable everything but teleport instead.
Sun, 31 Jan 2010 16:35:18 +0000 nemo Pass correct gear to modifydamage in shotgun
Sun, 31 Jan 2010 16:31:45 +0000 nemo Adjust king movement in ammoshove, give king a damage bonus
Sun, 31 Jan 2010 16:22:50 +0000 nemo Nature theme additions by Tiy and Palewolf
Sun, 31 Jan 2010 16:20:53 +0000 nemo Update translation files, add "King Mode"
Sat, 30 Jan 2010 18:23:42 +0000 koda input handling reworked, still a lot of bugs in mouse movement
Sat, 30 Jan 2010 01:46:23 +0000 koda redo LANDSCAPE MODE in a saner way with lots of fps
Fri, 29 Jan 2010 00:55:14 +0000 koda LANDSCAPE ON IPHONE
Thu, 28 Jan 2010 20:36:24 +0000 nemo IOResult is a special variable
Thu, 28 Jan 2010 19:01:57 +0000 nemo Remove inverted and useless test
Wed, 27 Jan 2010 19:58:52 +0000 koda adds a "factory reset" to iphone frontend
Wed, 27 Jan 2010 00:11:52 +0000 nemo Tweak load order
Tue, 26 Jan 2010 23:04:19 +0000 nemo Rename for consistency
Tue, 26 Jan 2010 23:00:45 +0000 nemo Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Tue, 26 Jan 2010 04:13:37 +0000 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
Sun, 24 Jan 2010 19:52:30 +0000 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
Sun, 24 Jan 2010 19:01:51 +0000 nemo Palewolf's smoke traces for fire.
Sun, 24 Jan 2010 16:46:06 +0000 nemo Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
Sun, 24 Jan 2010 16:39:09 +0000 nemo If the music is going to be wrong, it can at least irritate me less.
Sun, 24 Jan 2010 16:35:47 +0000 nemo Some value for opacity. Did not adjust water colour.
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