Fri, 25 Jun 2010 22:59:31 -0400 |
nemo |
Flag dimensions with booleans instead of using 0.
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changeset |
files
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Fri, 25 Jun 2010 11:53:35 +0400 |
unc0rr |
Add ignoring
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changeset |
files
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Sat, 26 Jun 2010 04:36:28 +0200 |
koda |
merge
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changeset |
files
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Fri, 25 Jun 2010 10:05:42 +0400 |
unc0rr |
Reimplement ADD_TEAM
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changeset |
files
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Fri, 25 Jun 2010 00:41:21 -0400 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
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changeset |
files
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Thu, 24 Jun 2010 19:52:04 +0400 |
unc0rr |
Update ukrainian translation
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changeset |
files
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Wed, 23 Jun 2010 22:12:06 -0400 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
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changeset |
files
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Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
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changeset |
files
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Thu, 24 Jun 2010 01:08:57 +0200 |
koda |
merge
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changeset |
files
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Wed, 23 Jun 2010 17:12:13 -0400 |
nemo |
Erasing lowres files. Again.
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changeset |
files
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Thu, 24 Jun 2010 01:08:25 +0200 |
koda |
server somewhat simplified and correct sporadic crasher
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changeset |
files
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Wed, 23 Jun 2010 22:03:56 +0200 |
koda |
i <3 mercurial
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changeset |
files
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Wed, 23 Jun 2010 21:49:19 +0200 |
koda |
expand -t 4 on .m as well
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changeset |
files
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Wed, 23 Jun 2010 21:39:14 +0200 |
koda |
merge
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changeset |
files
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Wed, 23 Jun 2010 22:25:26 +0400 |
unc0rr |
Start reimplementation of ADD_TEAM
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changeset |
files
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Wed, 23 Jun 2010 22:21:13 +0400 |
unc0rr |
Reimplement TOGGLE_READY command
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changeset |
files
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Wed, 23 Jun 2010 22:17:27 +0400 |
unc0rr |
- Fix a function
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changeset |
files
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Wed, 23 Jun 2010 21:18:48 +0200 |
koda |
merge
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changeset |
files
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Wed, 23 Jun 2010 22:13:12 +0400 |
unc0rr |
Reimplement CFG protocol command
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changeset |
files
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Wed, 23 Jun 2010 13:43:56 +0200 |
smaxx |
General:
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changeset |
files
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Tue, 22 Jun 2010 22:40:49 +0400 |
unc0rr |
Restore test for already used nick
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changeset |
files
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Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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changeset |
files
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Tue, 22 Jun 2010 22:21:44 +0400 |
unc0rr |
Partially reimplement joining rooms
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changeset |
files
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Wed, 23 Jun 2010 01:00:52 +0200 |
koda |
update the project to ios4 by removing pre-3.2 references
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changeset |
files
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Tue, 22 Jun 2010 18:06:55 +0200 |
koda |
ok really fix the command line utility
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changeset |
files
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Tue, 22 Jun 2010 17:10:27 +0200 |
koda |
fix build and permissions problems when launching hwengine from command line
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changeset |
files
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Mon, 21 Jun 2010 22:45:52 +0200 |
koda |
merge+smallupdate
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changeset |
files
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Mon, 21 Jun 2010 21:41:14 +0400 |
unC0Rr |
Reimplement room creating
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changeset |
files
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Mon, 21 Jun 2010 16:52:14 +0200 |
koda |
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
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changeset |
files
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Mon, 21 Jun 2010 16:08:24 +0200 |
koda |
memory management for openalbridge
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changeset |
files
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Sun, 20 Jun 2010 22:46:23 -0400 |
nemo |
disable uSHA, enable adler32
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changeset |
files
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Mon, 21 Jun 2010 22:18:53 +0200 |
koda |
merge
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changeset |
files
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Sun, 20 Jun 2010 22:35:10 -0400 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
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changeset |
files
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Sun, 20 Jun 2010 23:05:11 +0200 |
koda |
some memory caring code
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changeset |
files
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Sun, 20 Jun 2010 19:31:15 -0400 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
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changeset |
files
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Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
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changeset |
files
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Sat, 19 Jun 2010 00:48:47 +0200 |
koda |
add initial stubs for selecting weapons in the ifrontend
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changeset |
files
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Sun, 20 Jun 2010 18:26:49 -0400 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
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changeset |
files
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Fri, 18 Jun 2010 20:45:45 +0200 |
sheepluva |
add local rev number/rev count to dev version suffix
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changeset |
files
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Fri, 18 Jun 2010 14:26:04 -0400 |
nemo |
rename flags
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changeset |
files
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Fri, 18 Jun 2010 14:22:14 -0400 |
nemo |
Forgot to change this flag.
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changeset |
files
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Fri, 18 Jun 2010 19:22:22 +0200 |
sheepluva |
testing if automatic pushes to CIA.vc work now...
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changeset |
files
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Fri, 18 Jun 2010 14:45:05 +0200 |
koda |
merge
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changeset |
files
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Thu, 17 Jun 2010 20:37:49 +0200 |
koda |
fix cmakefiles to work with mercurial
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changeset |
files
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Thu, 17 Jun 2010 20:30:39 +0200 |
koda |
move stuff around and update iphone project
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changeset |
files
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Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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changeset |
files
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Thu, 17 Jun 2010 11:42:23 -0400 |
nemo |
merge
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changeset |
files
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Thu, 17 Jun 2010 13:56:30 +0200 |
sheepluva |
some pt_BR translation changes by arrom
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changeset |
files
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Thu, 17 Jun 2010 16:28:42 +0200 |
koda |
Update repository checking code to reflect our recent Mercurial switch
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changeset |
files
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Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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changeset |
files
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Wed, 16 Jun 2010 21:14:23 +0200 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
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changeset |
files
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Wed, 16 Jun 2010 15:20:18 +0200 |
mario.liebisch |
General:
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changeset |
files
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Wed, 16 Jun 2010 13:48:10 +0200 |
mario.liebisch |
General:
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changeset |
files
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Wed, 16 Jun 2010 11:50:45 +0200 |
mario.liebisch |
Engine:
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changeset |
files
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Wed, 16 Jun 2010 04:10:50 +0000 |
convert-repo |
update tags
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changeset |
files
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Wed, 09 Jun 2010 01:45:44 +0000 |
nemo |
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
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changeset |
files
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Tue, 08 Jun 2010 18:20:49 +0000 |
unc0rr |
Some more progress
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changeset |
files
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Sun, 06 Jun 2010 19:03:06 +0000 |
unc0rr |
Reimplement more core actions
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changeset |
files
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Sun, 06 Jun 2010 15:29:33 +0000 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
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changeset |
files
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Sat, 05 Jun 2010 20:49:51 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 05 Jun 2010 19:50:02 +0000 |
smxx |
Frontend:
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changeset |
files
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Sat, 05 Jun 2010 19:00:42 +0000 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
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changeset |
files
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Sat, 05 Jun 2010 18:50:08 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 05 Jun 2010 14:07:58 +0000 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
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changeset |
files
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Fri, 04 Jun 2010 20:50:24 +0000 |
smxx |
Frontend:
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changeset |
files
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Thu, 03 Jun 2010 23:02:35 +0000 |
koda |
fix iphone version for map preview
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changeset |
files
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Thu, 03 Jun 2010 18:31:56 +0000 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
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changeset |
files
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Thu, 03 Jun 2010 14:03:48 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
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changeset |
files
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Tue, 01 Jun 2010 19:33:45 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 01 Jun 2010 18:10:06 +0000 |
nemo |
Remove rope offset
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changeset |
files
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Mon, 31 May 2010 19:33:42 +0000 |
koda |
add some memory aware code
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changeset |
files
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Fri, 28 May 2010 20:13:47 +0000 |
smxx |
Graphics:
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changeset |
files
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Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
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changeset |
files
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Fri, 28 May 2010 19:48:51 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 28 May 2010 13:04:11 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 28 May 2010 12:47:17 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 23 May 2010 23:51:54 +0000 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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changeset |
files
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Sun, 23 May 2010 22:05:59 +0000 |
koda |
initial support for game modifiers (schemes)
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changeset |
files
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Sun, 23 May 2010 19:37:31 +0000 |
nemo |
Sonic set
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changeset |
files
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Wed, 19 May 2010 13:08:59 +0000 |
nemo |
claymore says that this needs to be 44.1 for some systems
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changeset |
files
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Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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changeset |
files
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Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 17 May 2010 15:50:48 +0000 |
nemo |
Skip collision on X for barrels that aren't knocked over
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changeset |
files
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Mon, 17 May 2010 15:42:48 +0000 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
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changeset |
files
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Mon, 17 May 2010 09:45:46 +0000 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
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changeset |
files
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Mon, 17 May 2010 06:26:06 +0000 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
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changeset |
files
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Mon, 17 May 2010 02:54:56 +0000 |
nemo |
Change to just set timer to 0
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changeset |
files
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Mon, 17 May 2010 00:48:16 +0000 |
nemo |
Fix for artillery mode weapon use
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changeset |
files
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Sun, 16 May 2010 23:43:45 +0000 |
sheepluva |
* make portals delete each other only indirectly (by setting timer to 0)
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changeset |
files
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Sun, 16 May 2010 23:18:23 +0000 |
nemo |
translation update by jose1711
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changeset |
files
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Sun, 16 May 2010 23:02:49 +0000 |
nemo |
Comment out the desyncing block, with a suggestion for possible fix
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changeset |
files
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Sun, 16 May 2010 19:24:38 +0000 |
koda |
unbreak stuff
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changeset |
files
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Sun, 16 May 2010 18:12:10 +0000 |
koda |
unbreak build (everyone saw this coming)
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changeset |
files
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Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
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changeset |
files
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Sat, 15 May 2010 09:21:25 +0000 |
sheepluva |
fix multi-round fire
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changeset |
files
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Fri, 14 May 2010 23:42:56 +0000 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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changeset |
files
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Fri, 14 May 2010 16:02:27 +0000 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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changeset |
files
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Tue, 11 May 2010 13:59:57 +0000 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
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changeset |
files
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Mon, 10 May 2010 17:48:06 +0000 |
unc0rr |
Make some more protocol commands work
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changeset |
files
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Mon, 10 May 2010 15:31:09 +0000 |
unc0rr |
Translation update by igorko
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changeset |
files
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Mon, 10 May 2010 13:56:20 +0000 |
nemo |
More translation work by arrom (restored some numerusform, lot more flavour text etc)
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changeset |
files
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Mon, 10 May 2010 04:43:07 +0000 |
mbait |
Reslyling: little fix of previous commit
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changeset |
files
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Mon, 10 May 2010 04:41:19 +0000 |
mbait |
Code restlyling: experimental restyling of one module
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changeset |
files
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Mon, 10 May 2010 00:56:16 +0000 |
nemo |
tweak
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changeset |
files
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Sun, 09 May 2010 18:47:31 +0000 |
unc0rr |
- Enable -O2 optimization for server
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changeset |
files
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Sun, 09 May 2010 17:53:08 +0000 |
unc0rr |
Uses StateT monad instead of manually maintaining the state
|
changeset |
files
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Sat, 08 May 2010 21:50:26 +0000 |
nemo |
Fix spectator bug in health tag
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changeset |
files
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Fri, 07 May 2010 20:45:03 +0000 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
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changeset |
files
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Fri, 07 May 2010 20:38:55 +0000 |
smxx |
Graphics:
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changeset |
files
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Fri, 07 May 2010 14:41:07 +0000 |
sheepluva |
make some of the newly migrated visual gears visible in reduced quality mode
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changeset |
files
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Fri, 07 May 2010 13:04:01 +0000 |
smxx |
Graphics:
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changeset |
files
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Fri, 07 May 2010 10:54:07 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 07 May 2010 09:57:12 +0000 |
sheepluva |
* no zooming when game is paused
|
changeset |
files
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Fri, 07 May 2010 06:29:46 +0000 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
|
changeset |
files
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Fri, 07 May 2010 04:52:46 +0000 |
unc0rr |
Fix list Z-order bug (not tested)
|
changeset |
files
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Fri, 07 May 2010 02:33:42 +0000 |
sheepluva |
some file that tried to escape...
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changeset |
files
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Thu, 06 May 2010 22:02:56 +0000 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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changeset |
files
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Thu, 06 May 2010 20:59:15 +0000 |
mbait |
Teleport AI:
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changeset |
files
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