2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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changeset |
files
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2012-06-02 |
Xeli |
Android: added a callback to java to determine dpi/dip how much we should scale the ui
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changeset |
files
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2012-06-02 |
Medo |
Merge
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changeset |
files
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2012-06-02 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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changeset |
files
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2012-06-01 |
unc0rr |
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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changeset |
files
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2012-05-31 |
mikade |
merge
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changeset |
files
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2012-06-02 |
Medo |
Demo recording for the frontend library
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changeset |
files
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2012-05-31 |
nemo |
Name the flags for fall tracking and indicating whether the explosion erases terrain.
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changeset |
files
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2012-05-31 |
Medo |
Moved frontlib into project_files
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changeset |
files
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2012-05-31 |
unc0rr |
merge
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changeset |
files
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2012-05-31 |
Medo |
Further work on the frontend library, restructuring, ...
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changeset |
files
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2012-05-31 |
unc0rr |
merge
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changeset |
files
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2012-05-31 |
mikade |
Add a GetTag method so that SetTag doesn't feel lonely.
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changeset |
files
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2012-05-30 |
Medo |
Started work on the frontend networking library
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changeset |
files
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2012-05-31 |
unc0rr |
Improve TestWhip
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changeset |
files
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2012-05-30 |
sheepluva |
minor tweaks for options page; should improve readability at small window size... a bit...
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changeset |
files
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2012-05-29 |
Medo |
Removed dead/deprecated code and comments
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changeset |
files
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2012-05-31 |
unc0rr |
pas2c stuff
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changeset |
files
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2012-05-30 |
unc0rr |
This should make drawn maps rendering even more faster
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changeset |
files
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2012-05-29 |
Medo |
Merge
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changeset |
files
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2012-05-30 |
unc0rr |
merge
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changeset |
files
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2012-05-30 |
unc0rr |
Render drawn maps 10-500 times faster
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changeset |
files
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2012-05-29 |
unc0rr |
Oops, forgot to set 'erasing' flag on decoding
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changeset |
files
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2012-05-28 |
unc0rr |
Fix a bug with wrong state of teams list when color isn't changed manually
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changeset |
files
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2012-05-28 |
nemo |
Remove a couple more timers, should mean alpha matches old pulse time now
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changeset |
files
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2012-05-28 |
nemo |
also change specialists
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changeset |
files
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2012-05-28 |
nemo |
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
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changeset |
files
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2012-05-28 |
Xeli |
change the array which represents the keyboard state to be a boolean array rather than byte array
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changeset |
files
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2012-05-28 |
Xeli |
Don't allow for multiple key up(or down) events, it will ignore the excess events
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changeset |
files
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2012-05-28 |
nemo |
Also change Highlander and Racer
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changeset |
files
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2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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changeset |
files
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2012-05-28 |
unc0rr |
merge
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changeset |
files
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2012-05-28 |
Wolfgang Steffens |
merge
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changeset |
files
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2012-05-28 |
nemo |
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
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changeset |
files
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2012-05-28 |
unc0rr |
Some improvements to pas2c
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changeset |
files
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2012-05-27 |
unc0rr |
Fix a remote crasher
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changeset |
files
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2012-05-25 |
unc0rr |
- Fix some AI stupidness factors
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changeset |
files
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2012-05-27 |
unc0rr |
Make frontend compile with clang
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changeset |
files
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2012-05-27 |
unc0rr |
- Allow switching colors with mouse wheel
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changeset |
files
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2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
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changeset |
files
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2012-05-26 |
nemo |
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
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changeset |
files
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2012-05-25 |
Wolfgang Steffens |
Removed lazy update: workaround for R7103
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changeset |
files
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2012-05-26 |
unc0rr |
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
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changeset |
files
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2012-05-25 |
Wolfgang Steffens |
merge
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changeset |
files
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2012-05-24 |
unc0rr |
- Restore pre-r9257cf8e7af2 behavior
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changeset |
files
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2012-05-23 |
Medo |
Merge
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changeset |
files
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2012-05-23 |
nemo |
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
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changeset |
files
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2012-05-23 |
nemo |
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
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changeset |
files
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2012-05-23 |
unc0rr |
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
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changeset |
files
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2012-05-23 |
unc0rr |
Don't remove already removed team
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changeset |
files
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2012-05-23 |
Xeli |
wops add this too
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changeset |
files
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2012-05-23 |
Xeli |
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
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changeset |
files
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2012-05-23 |
Xeli |
android: fix the default make target
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changeset |
files
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2012-05-23 |
Xeli |
Android: add freezer commit message
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changeset |
files
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2012-05-23 |
koda |
add NOPNG to cmake to explicitly disable PNG dependency
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changeset |
files
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2012-05-22 |
koda |
add GHC and GHFLAGS from cmake too
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changeset |
files
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2012-05-22 |
koda |
rename a few internal cmake variables (for consistency and readability)
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changeset |
files
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2012-05-22 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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changeset |
files
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2012-05-22 |
Medo |
Merge
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changeset |
files
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2012-05-22 |
koda |
there a libSDLMain.a in the bundled SDL framework
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changeset |
files
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