Wed, 14 Mar 2018 20:00:09 +0100 Wuzzy Drawn map page: Enable antialiasing, turn eraser cursor red
Wed, 14 Mar 2018 19:40:43 +0100 Wuzzy Fix cursor circle being too large in drawn map editor
Wed, 14 Mar 2018 17:50:21 +0100 Wuzzy Backed out changeset 3a110dcb6e87 (Qt color chooser)
Wed, 14 Mar 2018 11:36:43 -0400 nemo While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.
Wed, 14 Mar 2018 16:25:54 +0100 Wuzzy Add voicepack: Russian_pl (by mtg90pl)
Wed, 14 Mar 2018 15:58:16 +0100 antonc27 - Fix missions path, still needs refactoring... ios-develop
Wed, 14 Mar 2018 15:55:38 +0100 Wuzzy Fix frontend from messing with legacy schemes.ini, just read it, never write
Wed, 14 Mar 2018 15:19:08 +0100 Wuzzy Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
Wed, 14 Mar 2018 14:42:50 +0100 Wuzzy Game scheme handling: Use QFile instead of QSettings for increased efficiency
Wed, 14 Mar 2018 12:17:11 +0100 Wuzzy Fix bad import of old ammo schemes, improve debug output when importing schemes from old .ini files
Wed, 14 Mar 2018 01:33:37 +0100 Wuzzy Remove old Qt4 workaround for missing language name of Scottish Gaelic
Wed, 14 Mar 2018 01:22:45 +0100 Wuzzy Force color dialog to use Qt style. Fixes some issues
Wed, 14 Mar 2018 00:46:20 +0100 antonc27 - Fix missions regression: presentation of list is good, still problem with path during launching ios-develop
Wed, 14 Mar 2018 00:25:31 +0100 antonc27 - Fix missions regression: refactoring, WIP ios-develop
Wed, 14 Mar 2018 00:20:47 +0100 Wuzzy Update German Lua translation
Tue, 13 Mar 2018 23:39:09 +0100 Wuzzy Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
Tue, 13 Mar 2018 23:19:24 +0100 unc0rr Merge qt5transition into default
Tue, 13 Mar 2018 23:07:58 +0100 Wuzzy Movement training: Tweak some sprite visuals
Tue, 13 Mar 2018 22:57:49 +0100 unc0rr Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior qt5transition
Tue, 13 Mar 2018 22:49:06 +0100 Wuzzy Movement Training: Make the use of the mission panel clearer and harder to overlook
Tue, 13 Mar 2018 21:27:11 +0100 Wuzzy Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
Tue, 13 Mar 2018 20:31:35 +0100 Wuzzy Rope Training: Place the second-last target at a more reasonable position
Tue, 13 Mar 2018 18:25:37 +0100 Wuzzy Frontend: Fix built-in Qt translations not loaded properly qt5transition
Tue, 13 Mar 2018 16:57:20 +0100 Wuzzy Update INSTALL.md about new Qt5 dependency qt5transition
Tue, 13 Mar 2018 16:38:48 +0100 Wuzzy Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins qt5transition
Tue, 13 Mar 2018 10:20:41 -0400 nemo try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering qt5transition
Tue, 13 Mar 2018 10:02:01 -0400 nemo seems to help styling some - some CSS tweaks may still be needed - lobby for example qt5transition
Tue, 13 Mar 2018 13:15:15 +0100 Wuzzy Update .hgignore to ignore new Qt's moc_ and qrc_ files qt5transition
Tue, 13 Mar 2018 00:50:58 +0100 Wuzzy Also update default binds for SDL2 keypad names qt5transition
Mon, 12 Mar 2018 19:15:45 -0400 nemo these changed, presumably in SDL2 - might want to review all the others qt5transition
Mon, 12 Mar 2018 22:53:28 +0100 Wuzzy Use visible team count instead of total team count to determine rendered team bar height
Mon, 12 Mar 2018 19:39:00 +0100 Wuzzy Remove rubber duck from BRW, RW and most weapon schemes for now
Mon, 12 Mar 2018 12:54:33 +0100 Wuzzy Use onSkipTurn in scripts to detect turn skips
Mon, 12 Mar 2018 12:37:35 +0100 Wuzzy Lua API: Add onSkipTurn callback, called when hog skips
Mon, 12 Mar 2018 12:27:13 +0100 Wuzzy Lua API: Add SkipTurn() to replace ParseCommand("skip")
Mon, 12 Mar 2018 02:09:21 +0100 Wuzzy ACF7: Add one pick hammer in crate
Mon, 12 Mar 2018 00:59:47 +0100 alfadur Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
Sun, 11 Mar 2018 23:24:05 +0100 antonc27 - Remember user settings on app update ios-develop
Sun, 11 Mar 2018 22:39:40 +0100 antonc27 - Some not-so-important pretty formatting ios-develop
Sun, 11 Mar 2018 21:38:08 +0100 Wuzzy Bazooka/Grenade Training: Make weapon selection detection future-proof
Sun, 11 Mar 2018 20:43:15 +0100 antonc27 Merge from 0.9.23 ios-develop
Sun, 11 Mar 2018 12:08:49 +0100 alfadur Change minigun sound once again, lower pitch
Sun, 11 Mar 2018 11:01:27 +0100 Wuzzy ASA_cosmos: Fix game not ending when hero dies after being seen by Guards
Sun, 11 Mar 2018 10:50:02 +0100 alfadur Add new minigun sound
Sun, 11 Mar 2018 00:46:22 +0100 Wuzzy Update Qt and Lua translation files
Sat, 10 Mar 2018 23:43:32 +0100 unc0rr Fix disabled button rendering qt5transition
Sat, 10 Mar 2018 23:16:22 +0100 unc0rr - Fix insane width of lines in health graphic qt5transition
Sat, 10 Mar 2018 12:57:13 +0100 Wuzzy uLocale: Fix broken Format function
Sat, 10 Mar 2018 12:32:44 +0100 Wuzzy Make a few more engine strings translatable
Sat, 10 Mar 2018 03:27:18 +0100 Wuzzy ClimeHome: Show messages when cake is nearby and when reaching home
Sat, 10 Mar 2018 01:46:51 +0100 Wuzzy Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Sat, 10 Mar 2018 01:28:15 +0100 Wuzzy Reduce number of minigun bullets from 71 to 70
Sat, 10 Mar 2018 00:54:00 +0100 alfadur Fix minigun not pausing the turn timer properly
Fri, 09 Mar 2018 23:34:46 +0100 alfadur Improve appearance of bullet trails, slight fade out at beginning
Fri, 09 Mar 2018 22:23:57 +0100 Wuzzy When using seduction, only show “CENSORED” text in English locale
Fri, 09 Mar 2018 21:09:53 +0100 Wuzzy Nerf minigun in Default ammo scheme
Fri, 09 Mar 2018 19:48:15 +0100 alfadur Fix minigun bullet impact image being drawn over hog sometimes
Fri, 09 Mar 2018 19:45:21 +0100 alfadur Fix direction of dispensed bullet shells from shotgun/sniper/minigun
Fri, 09 Mar 2018 19:40:49 +0100 Wuzzy ACF8: Fix invisible cyborg sometimes blocking the way
Fri, 09 Mar 2018 19:05:59 +0100 Wuzzy A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
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