Wed, 17 Dec 2014 21:01:44 +0100 |
sheepluva |
change speechfix implementation (no "continue" anymore
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Wed, 17 Dec 2014 19:23:57 +0100 |
sheepluva |
grmlgrml
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Wed, 17 Dec 2014 19:03:33 +0100 |
sheepluva |
change string types of speech bubbles fix to work with pas2c
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Wed, 17 Dec 2014 19:02:33 +0100 |
sheepluva |
dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
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Wed, 17 Dec 2014 14:56:14 +0100 |
sheepluva |
cleanup speech bubble code a little. this fixes issue 719
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Wed, 17 Dec 2014 08:36:55 +0100 |
sheepluva |
ClimbHome mission preview by wuzzy
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Wed, 17 Dec 2014 07:35:39 +0100 |
sheepluva |
update changelog
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Tue, 16 Dec 2014 23:41:26 +0100 |
sheepluva |
merge'n'magic
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Tue, 16 Dec 2014 14:32:53 -0500 |
nemo |
just in case. one more nil check
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Tue, 16 Dec 2014 14:29:25 -0500 |
nemo |
aaaand where it was actually crashing
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Tue, 16 Dec 2014 14:23:24 -0500 |
nemo |
Add nil checks on HHGear to rope steps.
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Tue, 16 Dec 2014 22:30:17 +0100 |
sheepluva |
Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
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Tue, 16 Dec 2014 08:04:18 -0500 |
nemo |
add a couple of onGearDamage callbacks to mine/barrel fall damage
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Mon, 15 Dec 2014 20:03:20 +0100 |
wuzzy |
Issue 867: Update German mission strings
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Mon, 15 Dec 2014 19:38:54 +0100 |
sheepluva |
small code tweak
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Mon, 15 Dec 2014 19:37:44 +0100 |
sheepluva |
fix for Issue 855: Failure to teleport rarely makes engine crash
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Mon, 15 Dec 2014 16:11:18 +0100 |
sheepluva |
Issue 829: Drill rocket drilling dust is slightly misplaced
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Mon, 15 Dec 2014 15:24:26 +0100 |
sheepluva |
Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
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Mon, 15 Dec 2014 20:45:42 +0900 |
mikade |
Some fixes and (really lazy) fixes
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Sun, 14 Dec 2014 21:54:54 +0100 |
sheepluva |
Issue 768: Bee: Camera focus lost
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Sun, 14 Dec 2014 20:11:36 +0100 |
sheepluva |
Issue 865: gfResetHealth is not exposed to Lua
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Sun, 14 Dec 2014 12:26:16 +0900 |
mikade |
make use of onGearWaterSkip
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Sun, 14 Dec 2014 03:32:11 +0100 |
sheepluva |
Issue 755: Lua API: Add ammo type parameter for onHogAttack
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Sun, 14 Dec 2014 03:16:40 +0100 |
sheepluva |
lua API event: onGearWaterSkip
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Sun, 14 Dec 2014 02:37:30 +0100 |
sheepluva |
remove links from doxygen project number as doxygen escapes them now
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Sat, 13 Dec 2014 20:12:55 +0300 |
unc0rr |
Some ru l10n updates
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Sat, 13 Dec 2014 10:05:50 -0500 |
nemo |
use TeamsCount instead of cMaxTeams in a few loops
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Fri, 12 Dec 2014 09:51:58 +0100 |
Gianfranco Costamagna |
Use notice and skip join on irc
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Thu, 11 Dec 2014 21:32:24 -0500 |
nemo |
remove a not that somehow magically appeared in a prior commit.
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Thu, 11 Dec 2014 22:22:40 +0100 |
sheepluva |
make camera in wrap mode a bit smarter
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Thu, 11 Dec 2014 20:46:45 +0100 |
sheepluva |
world edge tweakes/fixes
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Thu, 11 Dec 2014 17:50:05 +0100 |
sheepluva |
fix size of PtrInt. enable tests for pas2c (all passing now)
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Thu, 11 Dec 2014 15:20:23 +0100 |
sheepluva |
pas2c doesn't like semi-colons after repeat
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Thu, 11 Dec 2014 07:52:51 -0500 |
nemo |
fix copypasta
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Thu, 11 Dec 2014 13:35:35 +0100 |
sheepluva |
let sinegun bounce on weBounce
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Thu, 11 Dec 2014 21:00:42 +0900 |
mikade |
Add (and slightly tweak) Wuzzy's Target Practice missions
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Thu, 11 Dec 2014 20:38:03 +0900 |
mikade |
Wuzzy's changes to stats for some of the training missions.
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Thu, 11 Dec 2014 10:33:49 +0100 |
sheepluva |
cont.
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Thu, 11 Dec 2014 10:22:51 +0100 |
sheepluva |
wrap explosions!
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Thu, 11 Dec 2014 09:50:31 +0100 |
sheepluva |
wrap sinegun
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Thu, 11 Dec 2014 01:39:29 +0100 |
wuzzy |
Issue 848: Minor translation update for German (misc files)
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Thu, 11 Dec 2014 01:24:27 +0100 |
sheepluva |
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
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Wed, 10 Dec 2014 22:33:09 +0100 |
sheepluva |
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
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Wed, 10 Dec 2014 20:03:28 +0100 |
sheepluva |
remove redundant check
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Wed, 10 Dec 2014 19:44:01 +0100 |
sheepluva |
merge FreeTexture into FreeAndNilTexture
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Wed, 10 Dec 2014 08:05:45 -0500 |
nemo |
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
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Tue, 09 Dec 2014 22:56:34 -0500 |
nemo |
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
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Mon, 08 Dec 2014 21:57:06 +0100 |
sheepluva |
make sure view limits are updated at start of game
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Mon, 08 Dec 2014 15:02:43 -0500 |
nemo |
skip a bunch of stuff not applicable to cleanup
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Mon, 08 Dec 2014 23:00:13 +0300 |
unc0rr |
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
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Mon, 08 Dec 2014 14:52:56 -0500 |
nemo |
HedgehogDamaged calls CurrentHedgehog
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Mon, 08 Dec 2014 17:43:27 +0100 |
sheepluva |
clean up fonts
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Mon, 08 Dec 2014 11:20:31 -0500 |
nemo |
sheepluva is right
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Mon, 08 Dec 2014 10:55:56 -0500 |
nemo |
oh, probably need nil checks here too
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Mon, 08 Dec 2014 10:30:20 -0500 |
nemo |
init timer to 0
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Mon, 08 Dec 2014 10:24:06 -0500 |
nemo |
meh. will persevere. DeleteGear can't call that much stuff...
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Mon, 08 Dec 2014 10:14:47 -0500 |
nemo |
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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Mon, 08 Dec 2014 09:35:14 -0500 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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Sun, 07 Dec 2014 14:36:28 -0500 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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Sat, 06 Dec 2014 10:41:33 -0500 |
nemo |
pretty sure the other teams need stats at 0 for the graph to look right
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