2013-05-24 tiyuri Final starbound
2013-05-23 koda perhaps unneeded, but...
2013-05-23 koda lupdate
2013-05-23 unc0rr Store suffix of .qm files instead of locale name
2013-05-23 nemo Remove repetition. This map doesn't need to be so wide.
2013-05-23 nemo So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
2013-05-22 nemo sheepluva suggestion for frozen barrel behaviour. untested.
2013-05-22 nemo as long as a generic placeholder tint is in place. can't just exit
2013-05-22 nemo fix dud mine explosion
2013-05-22 tiyuri Add shrooms map
2013-05-22 nemo Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
2013-05-21 koda further limit asm
2013-05-21 Periklis Ntanasis place better the current replay button
2013-05-21 koda tip to highlight the new /rnd command
2013-05-21 unc0rr merge
2013-05-21 nemo ಠ_ಠ
2013-05-21 unc0rr '/rnd' command. Pass it a (possibly empty) list of items.
2013-05-21 unc0rr Allow messages containing word separators in server's additional console commands
2013-05-21 unc0rr Fix issue 570 (GoBack() slot connected twice)
2013-05-21 unc0rr Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
2013-05-21 unc0rr Rooms list/chat splitter from issue 612
2013-05-21 unc0rr Update ru localization
2013-05-21 unc0rr Fix issue with last hog's part of team health bar
2013-05-21 unc0rr Don't accept keyboard/mouse events on startup phase
2013-05-21 unc0rr Use old method of locale detection, fallback to new one in case of problems
2013-05-21 nemo Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
2013-05-21 nemo less pixelated tentacles
2013-05-21 nemo yes. forgot this one too
2013-05-21 nemo add haunty mask, fix tentacle mask
2013-05-21 tiyuri Tentacles map. Fix cmakes for the others
2013-05-20 nemo Mass rename to group the StarBound derived maps together.
2013-05-20 tiyuri Oaks map
2013-05-20 tiyuri Haunty map
2013-05-20 nemo maybe a little edging will help?
2013-05-20 tiyuri Grassy map
2013-05-19 nemo forgot to crush
2013-05-19 tiyuri Bones map
2013-05-19 tiyuri Crystal map
2013-05-18 sheepluva update rope icon and icegun icon
2013-05-18 sheepluva changing slots of landgun and icegun, feel free to complain, improve and/or revert
2013-05-17 sheepluva tweak freezer icon a little more
2013-05-17 sheepluva changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
2013-05-17 unc0rr Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
2013-05-16 unc0rr merge
2013-05-16 sheepluva lupdate
2013-05-16 nemo bleah. sorry for spam. this reverts the first attempt in uAmmos
2013-05-16 unc0rr Fix mortar's scoring
2013-05-16 nemo Yeah, this isn't safe either. Caused bug #629 - removing.
2013-05-16 unc0rr Best level AI should maximize the score at all costs.
2013-05-16 ChipHome updated italian translation
2013-05-16 sheepluva I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
2013-05-16 sheepluva remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
2013-05-16 nemo better way to do it that avoids screwing up angle bounds on single saucer
2013-05-16 nemo trying to prevent the AI from attacking barrels. feedback on this welcome.
2013-05-15 nemo few more changelog entries
2013-05-26 nemo change to RGB
2013-05-14 nemo more stuff we thought of
2013-05-14 nemo few things I thought of
2013-05-14 nemo use bubbles underwater
2013-05-14 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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