Wed, 22 Dec 2010 11:59:35 -0500 |
nemo |
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
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Wed, 22 Dec 2010 10:09:39 -0500 |
nemo |
trying a graphic with more white and less translucency
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Wed, 22 Dec 2010 09:56:13 -0500 |
nemo |
knock back y two to make snow pile up a bit less high
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Wed, 22 Dec 2010 15:42:47 +0100 |
Henek |
fixed showmission so it actually displays the right icons
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Wed, 22 Dec 2010 02:16:07 -0500 |
nemo |
should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
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Wed, 02 Feb 2011 21:53:39 +0300 |
unc0rr |
Close branch
server_refactor
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Wed, 22 Dec 2010 01:30:03 -0500 |
nemo |
apply cGravityf when changing cGravity
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Mon, 31 Jan 2011 21:40:17 +0300 |
unc0rr |
Implement room delegation when admin lefts it
server_refactor
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Wed, 22 Dec 2010 01:19:47 -0500 |
nemo |
more snow
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Sun, 30 Jan 2011 20:43:18 +0300 |
unc0rr |
Reimplement a bunch of administrator commands
server_refactor
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Wed, 22 Dec 2010 01:17:46 -0500 |
nemo |
fix desync in snow
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Sun, 30 Jan 2011 20:38:40 +0300 |
unc0rr |
Reimplement KICK
server_refactor
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Wed, 22 Dec 2010 01:11:48 -0500 |
nemo |
minor visual tweaks to snow
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Sun, 30 Jan 2011 20:36:32 +0300 |
unc0rr |
Reimplement FOLLOW
server_refactor
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Wed, 22 Dec 2010 00:58:00 -0500 |
nemo |
oops. forgot the graphic
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Sun, 30 Jan 2011 20:32:23 +0300 |
unc0rr |
Reimplement some more protocol commands
server_refactor
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Wed, 22 Dec 2010 00:48:06 -0500 |
nemo |
minor position tweaks. hopefully checking array bounds correctly
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Sat, 29 Jan 2011 21:33:24 +0300 |
unc0rr |
- Reactivate pings timer, reimplement PING handler
server_refactor
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Wed, 22 Dec 2010 00:17:43 -0500 |
nemo |
A very very basic snow implementation
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Sat, 29 Jan 2011 13:43:07 +0300 |
unc0rr |
Introduce numbered server notice messages
server_refactor
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Wed, 22 Dec 2010 04:09:56 +0100 |
koda |
merge
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Fri, 28 Jan 2011 22:34:07 +0300 |
unc0rr |
Make client quit on send exception (was commented due to another approach in handling connection lost)
server_refactor
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Wed, 22 Dec 2010 03:56:12 +0100 |
koda |
update weapons
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Fri, 28 Jan 2011 22:21:29 +0300 |
unc0rr |
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
server_refactor
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