Tue, 14 Sep 2010 17:42:51 +0200 |
smaxx |
Frontend:
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files
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Tue, 14 Sep 2010 13:45:19 +0200 |
smaxx |
Engine:
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changeset |
files
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Tue, 14 Sep 2010 13:05:49 +0200 |
smaxx |
Engine:
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Tue, 14 Sep 2010 00:17:22 -0400 |
inu |
updated pt
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files
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Mon, 13 Sep 2010 21:59:49 -0400 |
inu |
typo and fill in "translation" for an empty english stub
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Mon, 13 Sep 2010 20:27:53 -0400 |
nemo |
more fixing of indentation
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Mon, 13 Sep 2010 18:53:50 -0400 |
nemo |
clean up koda's indenting :-p
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Mon, 13 Sep 2010 12:29:02 -0400 |
nemo |
Mucked up offsets of sequences when rearranging.
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Mon, 13 Sep 2010 11:35:10 -0400 |
nemo |
resized splash (to fit 512 tex limit)
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Mon, 13 Sep 2010 10:50:09 -0400 |
archl |
updated engine text
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Sun, 12 Sep 2010 23:26:38 -0400 |
nemo |
Unbreak Team hats, shrink some hat sizes
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Sun, 12 Sep 2010 19:06:02 -0400 |
nemo |
Adjust to reduced ammo menu dimensions.
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Sun, 12 Sep 2010 17:56:41 -0400 |
nemo |
Fix kamikaze portal loop
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Sun, 12 Sep 2010 23:43:20 +0200 |
smaxx |
Sounds:
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Sun, 12 Sep 2010 17:38:14 -0400 |
szczur |
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
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