Wed, 22 Jun 2011 13:27:02 +0200 |
Xeli |
Script called from Make.android to push the library to the device
hedgeroid
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Thu, 23 Jun 2011 21:19:43 +0400 |
unc0rr |
merge
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files
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Wed, 22 Jun 2011 13:25:53 +0200 |
Xeli |
Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk
hedgeroid
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files
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Thu, 23 Jun 2011 21:14:41 +0400 |
unc0rr |
merge
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files
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Wed, 22 Jun 2011 13:24:30 +0200 |
Xeli |
Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4
hedgeroid
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Wed, 22 Jun 2011 18:55:58 -0400 |
nemo |
This can afford to be a bit larger. Does not impact performance.
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Thu, 23 Jun 2011 21:12:27 +0400 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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Wed, 22 Jun 2011 12:54:30 +0200 |
Xeli |
Changed back DARWINN typo, removed 3 commented functions
hedgeroid
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Wed, 22 Jun 2011 01:04:38 +0200 |
Henek |
fixed gfInfAttack preventing ending of turn while placing hedgehogs
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Wed, 22 Jun 2011 00:38:31 +0200 |
Xeli |
First commit..
hedgeroid
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Tue, 21 Jun 2011 18:28:34 -0400 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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Tue, 21 Jun 2011 17:28:53 -0400 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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Tue, 21 Jun 2011 23:24:50 +0200 |
koda |
oops
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Tue, 21 Jun 2011 23:23:21 +0200 |
koda |
whitelist Island theme on ios (with Tiy approval)
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Tue, 21 Jun 2011 22:57:46 +0200 |
koda |
update theme listing for ios
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Tue, 21 Jun 2011 22:57:10 +0200 |
koda |
remove/rename icons for dummy themes
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Tue, 21 Jun 2011 22:47:12 +0200 |
Henek |
remove theme.cfg from CMakeLists too
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files
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Tue, 21 Jun 2011 20:51:51 +0200 |
mikade |
New User Mission: That Sinking Feeling
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files
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Tue, 21 Jun 2011 20:49:47 +0200 |
mikade |
PianoStrike exploit fix for Capture The Flag.
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Tue, 21 Jun 2011 22:43:55 +0400 |
unc0rr |
Derive themes list from list of dirs in Themes folder which have icon.png inside
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files
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Tue, 21 Jun 2011 16:55:34 +0200 |
koda |
restore logging on mac
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files
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Mon, 20 Jun 2011 20:46:27 -0400 |
nemo |
Avoid desyncing on blurry land
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files
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Mon, 20 Jun 2011 19:00:19 -0400 |
nemo |
oops
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Mon, 20 Jun 2011 18:58:26 -0400 |
nemo |
Allow scripting to set arbitrary weapon counts
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Mon, 20 Jun 2011 15:21:27 -0400 |
nemo |
ack. forgot to add my stub files
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Mon, 20 Jun 2011 20:43:11 +0200 |
mikade |
merge
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Mon, 20 Jun 2011 21:40:08 +0400 |
unc0rr |
Implement testing for illegal characters
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Mon, 20 Jun 2011 12:57:44 -0400 |
nemo |
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
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Mon, 20 Jun 2011 09:32:31 -0400 |
nemo |
move smoothing into separate function, adjust call order
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Mon, 20 Jun 2011 09:15:24 -0400 |
nemo |
25%, not 50%
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Mon, 20 Jun 2011 10:36:20 +0200 |
koda |
merge Zorg's changes
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Mon, 20 Jun 2011 02:03:15 -0400 |
nemo |
More AA - try smoothing explosions a bit
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Mon, 20 Jun 2011 01:28:21 +0200 |
sheepluva |
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
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Sun, 19 Jun 2011 21:03:16 -0400 |
Zorg |
Oops, don't need this.
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Mon, 20 Jun 2011 02:03:15 -0400 |
nemo |
More AA - try smoothing explosions a bit
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files
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Sun, 19 Jun 2011 20:55:34 -0400 |
Zorg |
When the password field is filled with null characters and when the user tries to edit the field, clear it.
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Mon, 20 Jun 2011 01:28:21 +0200 |
sheepluva |
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
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files
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Sun, 19 Jun 2011 18:45:10 +0200 |
tsleon |
updated russian translation
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files
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Sun, 19 Jun 2011 12:34:54 +0200 |
koda |
passing by reference... my darkest enemy
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Sun, 19 Jun 2011 00:49:13 +0200 |
koda |
fix water bubbles like sheepluva wanted (also code formatting)
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Sat, 18 Jun 2011 17:26:13 +0200 |
koda |
under osx don't load a file in case a game is already running (also a little of code formatting)
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Sat, 18 Jun 2011 16:56:45 +0200 |
krdrt5367 |
updated polish translation
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Sat, 18 Jun 2011 16:54:08 +0200 |
koda |
add the manual build server dir to .hgignore
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Sat, 18 Jun 2011 03:14:45 +0200 |
koda |
file association for mac!
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Wed, 15 Jun 2011 23:59:44 +0200 |
koda |
expose the available translations in the plist file
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Wed, 15 Jun 2011 23:11:06 +0200 |
koda |
forgot to update this variable name
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Fri, 17 Jun 2011 20:53:36 -0400 |
nemo |
revert back to 512x512
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Fri, 17 Jun 2011 18:03:12 +0200 |
mikade |
okay...
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Tue, 21 Jun 2011 16:43:05 +0400 |
unc0rr |
Ability to turn camera following gears off
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Fri, 17 Jun 2011 11:58:27 -0400 |
nemo |
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
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Thu, 16 Jun 2011 23:45:17 +0200 |
mikade |
Fully playable version of Space Invasion (fingers crossed). No bugs known.
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Tue, 21 Jun 2011 16:42:04 +0400 |
unc0rr |
Don't stick to enemies when there are more than 2 clans
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Tue, 14 Jun 2011 16:50:41 -0400 |
nemo |
check alternate script loading path
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Tue, 14 Jun 2011 16:44:51 -0400 |
nemo |
corrected user ptData path
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Tue, 14 Jun 2011 14:00:29 -0400 |
nemo |
add missing user path check
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Tue, 14 Jun 2011 11:29:15 -0400 |
nemo |
Oops. Forgot an assignment.
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Sun, 12 Jun 2011 22:34:38 -0400 |
nemo |
Bit more reusability
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files
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Sun, 12 Jun 2011 21:06:48 -0400 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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Sun, 12 Jun 2011 14:45:26 -0400 |
nemo |
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
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Sun, 12 Jun 2011 10:33:55 -0400 |
nemo |
Make flakes respond to wind a bit more strongly
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