Sun, 02 May 2010 20:30:23 +0000 nemo Minor tweak. Still needs a lot of work.
Sun, 02 May 2010 18:42:19 +0000 koda js' patch that restores Vsync on snow leopard
Sun, 02 May 2010 18:25:13 +0000 nemo hax
Sun, 02 May 2010 16:53:19 +0000 nemo Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
Sun, 02 May 2010 16:28:06 +0000 nemo Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
Sun, 02 May 2010 16:24:31 +0000 sheepluva add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
Sun, 02 May 2010 16:16:00 +0000 nemo A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
Sun, 02 May 2010 14:38:46 +0000 nemo Drown the hog using the piano
Sun, 02 May 2010 04:51:29 +0000 nemo Avoid checking in log spam.
Sun, 02 May 2010 04:49:07 +0000 nemo Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
Sun, 02 May 2010 02:58:59 +0000 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
Sat, 01 May 2010 21:54:08 +0000 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
Sat, 01 May 2010 21:53:31 +0000 koda Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
Sat, 01 May 2010 20:48:39 +0000 smxx Engine:
Sat, 01 May 2010 20:15:38 +0000 smxx Engine:
Sat, 01 May 2010 20:15:10 +0000 nemo Minor change, so sheepluva can comment
Sat, 01 May 2010 20:02:20 +0000 smxx Engine:
Sat, 01 May 2010 19:40:45 +0000 koda fix zoom
Sat, 01 May 2010 18:44:25 +0000 nemo Fix portal graphic name, continuing work on portal movement
Sat, 01 May 2010 17:29:48 +0000 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
Sat, 01 May 2010 13:04:00 +0000 sheepluva add amSineGun.png (just a copy of am Shotgun.png atm anyway)
Sat, 01 May 2010 12:53:55 +0000 koda add automatic rotation in ipad (landscape only)
Sat, 01 May 2010 05:15:16 +0000 sheepluva * added some comments
Fri, 30 Apr 2010 23:39:32 +0000 mbait Fixed broken whitespace
Fri, 30 Apr 2010 12:19:25 +0000 mbait Gas grenade:
Thu, 29 Apr 2010 21:25:51 +0000 smxx Engine:
Thu, 29 Apr 2010 19:40:13 +0000 smxx Commited wrong file *grmlrgrml*
Thu, 29 Apr 2010 19:39:58 +0000 smxx Engine:
Thu, 29 Apr 2010 19:21:40 +0000 sheepluva let players affect in which direction their teleported hedgehog will look
Thu, 29 Apr 2010 18:53:22 +0000 koda add option to look at the previous debug log
Thu, 29 Apr 2010 17:21:10 +0000 smxx Engine:
Thu, 29 Apr 2010 17:20:42 +0000 koda this should fix the old project name that is present in the scm database
Thu, 29 Apr 2010 17:19:06 +0000 koda lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
Thu, 29 Apr 2010 02:43:28 +0000 koda use a proper bundle identifier
Wed, 28 Apr 2010 05:58:14 +0000 mbait Teleport AI:
Tue, 27 Apr 2010 21:49:52 +0000 mbait Teleport AI:
Tue, 27 Apr 2010 12:51:29 +0000 mbait Teleport AI:
Mon, 26 Apr 2010 01:55:26 +0000 koda add other controls for map preview, also fix a bug in digest
Sun, 25 Apr 2010 18:38:08 +0000 smxx Engine:
Sun, 25 Apr 2010 13:54:45 +0000 koda burning revision numbers with style
Sun, 25 Apr 2010 13:33:49 +0000 koda rename the project from HedgewarsMobile to Hedgewars
Sun, 25 Apr 2010 02:30:42 +0000 koda wow all these files only for land preview and seed generation
Thu, 22 Apr 2010 17:43:12 +0000 koda no more hardcoded teams, team selection is real \o/
Wed, 21 Apr 2010 21:38:07 +0000 nemo More work on slovak locale from jose1711
Wed, 21 Apr 2010 10:22:06 +0000 koda in reprocessing openalbridge, a lot of code cleanup and simplification
Wed, 21 Apr 2010 01:57:23 +0000 koda buttons for number of hogs in game config
Mon, 19 Apr 2010 15:30:11 +0000 koda updates to openalbridge (modified api and simplified some sections)
Mon, 19 Apr 2010 13:31:08 +0000 smxx Engine:
Mon, 19 Apr 2010 12:47:36 +0000 smxx Engine:
Mon, 19 Apr 2010 01:39:55 +0000 koda draw a hedgehog when presenting hats
Sun, 18 Apr 2010 23:19:15 +0000 koda add missing controller stubs
Sat, 17 Apr 2010 23:03:52 +0000 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
Sat, 17 Apr 2010 13:04:36 +0000 koda fix build
Sat, 17 Apr 2010 08:30:34 +0000 koda OpenAL makes a comeback! (might require some cleanup)
Sat, 17 Apr 2010 04:59:10 +0000 koda complete previews on the team settings
Fri, 16 Apr 2010 17:17:43 +0000 smxx Engine:
Fri, 16 Apr 2010 16:04:41 +0000 smxx Engine:
Fri, 16 Apr 2010 16:04:21 +0000 koda update ifrontend to latest ammostore protocol
Fri, 16 Apr 2010 15:37:04 +0000 nemo Forgot to check in this file yesterday
Fri, 16 Apr 2010 15:25:15 +0000 koda camera panning ftw
Fri, 16 Apr 2010 14:37:28 +0000 smxx Engine/Frontend:
Fri, 16 Apr 2010 12:41:06 +0000 koda don't polish other people patches
Fri, 16 Apr 2010 12:38:31 +0000 smxx Frontend:
Fri, 16 Apr 2010 00:02:30 +0000 nemo Clarify an ambiguity as to what to do here if your name is already taken.
Thu, 15 Apr 2010 20:46:34 +0000 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
Thu, 15 Apr 2010 14:24:26 +0000 smxx Engine:
Tue, 13 Apr 2010 22:45:46 +0000 koda fix all of what was committed before
Tue, 13 Apr 2010 14:39:05 +0000 koda lots of untested stuff for the ifrontend
Mon, 12 Apr 2010 21:51:09 +0000 koda patch by raptor (polished by me) to allow tiger/xcode24 compilation
Mon, 12 Apr 2010 20:58:32 +0000 smxx Engine:
Sun, 11 Apr 2010 09:53:28 +0000 smxx Engine:
Sun, 11 Apr 2010 03:43:13 +0000 koda new manager for handling (future) rotations
Sun, 11 Apr 2010 01:04:54 +0000 nemo offset graves
Sat, 10 Apr 2010 21:36:40 +0000 smxx Frontend:
Sat, 10 Apr 2010 20:48:09 +0000 koda simplify the general settings and review minor stuff
Sat, 10 Apr 2010 19:04:39 +0000 smxx Engine:
Sat, 10 Apr 2010 01:09:29 +0000 koda add support for modifying the name of the team
Fri, 09 Apr 2010 21:08:27 +0000 koda add support to editing hog names
Fri, 09 Apr 2010 11:09:26 +0000 koda fix the save of the team and rearrange hat/name modification
Fri, 09 Apr 2010 00:04:50 +0000 nemo Skip loading of splashes
Fri, 09 Apr 2010 00:01:53 +0000 palewolf Fix splashes for older graphics cards
Thu, 08 Apr 2010 22:45:18 +0000 koda moved around team creation
Thu, 08 Apr 2010 17:56:30 +0000 smxx Frontend:
Thu, 08 Apr 2010 02:35:40 +0000 koda implement an add/remove team in the ifrontend
Wed, 07 Apr 2010 16:03:21 +0000 sheepluva * INSTALL file: setting FreePascal to >= 2.2.0
Wed, 07 Apr 2010 15:54:15 +0000 koda rewrote a couple of things i didn't like
Wed, 07 Apr 2010 12:15:49 +0000 smxx Engine:
Wed, 07 Apr 2010 03:29:38 +0000 nemo Correct interaction of cave and placement.
Wed, 07 Apr 2010 03:02:19 +0000 koda much better
Wed, 07 Apr 2010 02:58:12 +0000 koda minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
Wed, 07 Apr 2010 01:22:05 +0000 koda fix a couple of leaks in hte ifrontend
Tue, 06 Apr 2010 21:54:46 +0000 koda usa a cached dictionary and write only when needed
Tue, 06 Apr 2010 21:00:55 +0000 nemo restore sndIncoming for the other 2 air attacks
Tue, 06 Apr 2010 20:45:20 +0000 palewolf "muerte súbida" duh!
Tue, 06 Apr 2010 18:14:15 +0000 koda restore and update the old general settings
Tue, 06 Apr 2010 14:32:26 +0000 sheepluva fixed size of yinyang flag, thanks to inu for the heads up
Tue, 06 Apr 2010 10:51:09 +0000 smxx Engine:
Tue, 06 Apr 2010 09:58:43 +0000 sheepluva * add fixed grave Simple.png, by "anon__"
Tue, 06 Apr 2010 02:39:06 +0000 koda make the tables work also on iphone
Mon, 05 Apr 2010 17:22:54 +0000 nemo These don't belong here.
Mon, 05 Apr 2010 16:31:02 +0000 unc0rr Return to -dev builds
Sun, 04 Apr 2010 19:51:53 +0000 koda merged code from ipad and iphone frontends
Sun, 04 Apr 2010 16:38:00 +0000 smxx Engine:
Sun, 04 Apr 2010 15:51:19 +0000 unc0rr with this patch I'm unable to make rope stuck in land
Sun, 04 Apr 2010 14:47:45 +0000 nemo Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
Sun, 04 Apr 2010 10:16:40 +0000 smxx CMake:
Sun, 04 Apr 2010 07:50:01 +0000 unc0rr Better default values
Sat, 03 Apr 2010 16:32:48 +0000 nemo try this instead
Sat, 03 Apr 2010 16:02:13 +0000 palewolf Am i late for last-minute spanish translation?
Sat, 03 Apr 2010 15:45:50 +0000 unc0rr 31 is 0.9.13
Sat, 03 Apr 2010 15:40:57 +0000 unc0rr Oops, forgot this
Sat, 03 Apr 2010 14:59:41 +0000 koda fix building without DEBUGFILE
Sat, 03 Apr 2010 14:54:49 +0000 unc0rr Update pt_PT again
Sat, 03 Apr 2010 14:49:45 +0000 unc0rr Fix last minute patch bug
Sat, 03 Apr 2010 14:46:54 +0000 unc0rr include cmake_modules into package
Sat, 03 Apr 2010 14:01:05 +0000 unc0rr Update pt_PT translations by inu 0.9.13-release
Sat, 03 Apr 2010 14:00:13 +0000 nemo Updated slovak by jose1711
Sat, 03 Apr 2010 13:58:31 +0000 unc0rr Remove -dev suffix from version, set protocol number to 31
Sat, 03 Apr 2010 13:56:36 +0000 unc0rr Update russian translation
Sat, 03 Apr 2010 13:55:39 +0000 nemo New game scheme option to turn off land objects
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