Wed, 11 Jan 2012 22:26:07 -0500 |
nemo |
Allow multiple portals, so long as the team hasn't changed...
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Tue, 10 Jan 2012 22:41:35 -0500 |
nemo |
allow roping into a portal (still detaches rope)
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Mon, 09 Jan 2012 01:13:55 -0500 |
nemo |
ok. pretty sure that has to be consistent in both. go with the smaller one...
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Mon, 09 Jan 2012 00:50:39 -0500 |
nemo |
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
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Sat, 07 Jan 2012 00:10:47 +0400 |
unc0rr |
Disallow dot as a part of identifier
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Fri, 06 Jan 2012 01:51:04 +0100 |
koda |
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
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Wed, 04 Jan 2012 02:06:44 +0100 |
Ivo Nunes |
GCI task: iOS Portuguese
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files
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Sun, 01 Jan 2012 15:24:55 -0500 |
RoFra |
graphics fix. take 3
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files
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Sun, 01 Jan 2012 14:14:55 -0500 |
ChipHome |
Fixed unicode italian missions translation update
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files
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Sun, 01 Jan 2012 13:20:22 -0500 |
nemo |
one more mask, reduce hog count on ruler map
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Sun, 01 Jan 2012 12:01:25 -0500 |
ChipHome |
Italian update - ditched missions file since encoding appears to be incorrect.
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Sat, 31 Dec 2011 03:24:44 +0100 |
thebowseat |
GCI task: iOS Japanese
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files
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Sat, 31 Dec 2011 03:21:09 +0100 |
koda |
update ios project file with new uGears* files; flags for one text file
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Sat, 31 Dec 2011 01:52:14 +0300 |
unc0rr |
Fix build
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Fri, 30 Dec 2011 22:20:57 +0300 |
unc0rr |
Oops
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Thu, 29 Dec 2011 23:02:40 +0300 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
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Thu, 29 Dec 2011 09:40:16 +0100 |
jerryma1121 |
GCI task: one bug (issue 167)
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Thu, 29 Dec 2011 09:35:04 +0100 |
kragniz |
GCI task: idea
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files
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Thu, 29 Dec 2011 09:29:56 +0100 |
koda |
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
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Wed, 28 Dec 2011 21:53:40 +0300 |
unc0rr |
Take koda's notice into account, also update list of source files
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Wed, 28 Dec 2011 11:13:29 -0500 |
unc0rr |
add -O2
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Wed, 28 Dec 2011 18:40:02 +0300 |
unc0rr |
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
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Tue, 27 Dec 2011 14:14:26 -0500 |
nemo |
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
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files
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Tue, 20 Dec 2011 16:13:17 -0500 |
ChipHome |
Italian update
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files
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Sat, 17 Dec 2011 13:12:33 -0500 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
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Thu, 15 Dec 2011 12:57:26 -0500 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
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files
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Thu, 15 Dec 2011 11:06:36 -0500 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
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Mon, 12 Dec 2011 19:23:05 +0100 |
Henek |
added SetAmmoStore to lua for convinience
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Mon, 12 Dec 2011 00:10:55 +0100 |
koda |
added 'loaded locale' message, other minor things
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Mon, 12 Dec 2011 00:10:11 +0100 |
koda |
finally hook the engine localization on ios
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Sun, 11 Dec 2011 23:20:59 +0100 |
Resoow |
GCI task: iOS _languages_ 2 (Bulgarian)
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Sun, 11 Dec 2011 23:15:06 +0300 |
m4tx |
[GCI] backz task: unify the back button functionality, avoid using the save button
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Sun, 11 Dec 2011 19:57:04 +0100 |
koda |
make sure to stop music before freeing it
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Sun, 11 Dec 2011 14:52:02 +0100 |
Henek |
enable lua to also set rope length percent
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files
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Sat, 10 Dec 2011 04:10:32 +0100 |
sheepluva |
removing my reserved hat.
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files
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Thu, 08 Dec 2011 23:30:03 -0500 |
nemo |
missing nil
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Thu, 08 Dec 2011 14:44:10 +0400 |
unc0rr |
Some more work on scopes
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Wed, 07 Dec 2011 19:38:33 -0500 |
nemo |
oops. this is more efficient anyway.
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Wed, 07 Dec 2011 23:35:13 +0100 |
koda |
ios italian translation
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files
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Wed, 07 Dec 2011 23:04:57 +0300 |
unc0rr |
Format code a bit
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Wed, 07 Dec 2011 22:54:39 +0300 |
unc0rr |
Further progress on dealing with namespaces
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files
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Wed, 07 Dec 2011 11:35:03 -0500 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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Wed, 07 Dec 2011 17:55:23 +0400 |
unc0rr |
- Fix type2C id2C call
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Wed, 07 Dec 2011 12:19:36 +0100 |
blackmetalowiec |
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
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Wed, 07 Dec 2011 08:01:18 +0300 |
unc0rr |
"System" unit to help converter
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Tue, 06 Dec 2011 22:05:59 +0300 |
unc0rr |
Ok, State monad instead
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Tue, 06 Dec 2011 16:16:48 -0500 |
Terrington_Snyde |
nicer graphic
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files
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Tue, 06 Dec 2011 17:59:10 +0400 |
unc0rr |
Convert into Reader monad
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Mon, 05 Dec 2011 23:52:59 -0500 |
nemo |
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
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Mon, 05 Dec 2011 23:10:53 -0500 |
nemo |
with statement considered harmful
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Tue, 06 Dec 2011 05:53:02 +0200 |
mikade |
Don't forget about Rope Training.
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files
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Tue, 06 Dec 2011 05:41:52 +0200 |
mikade |
oops
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Tue, 06 Dec 2011 04:46:47 +0200 |
mikade |
merge
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Mon, 05 Dec 2011 18:38:25 -0500 |
nemo |
...
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Mon, 05 Dec 2011 18:38:07 -0500 |
nemo |
...
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Tue, 06 Dec 2011 00:47:24 +0200 |
mikade |
Add some (slightly modified) GCI missions.
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files
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Mon, 05 Dec 2011 23:04:10 +0300 |
unc0rr |
Let .hs be native eol format too
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Mon, 05 Dec 2011 17:56:49 +0400 |
unc0rr |
Start converting into monadic code using Reader monad (will be used to store information about namespace)
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Fri, 02 Dec 2011 15:03:27 +0400 |
unc0rr |
Some tiny optimizations
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Sun, 04 Dec 2011 15:21:50 -0500 |
nemo |
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
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