Sun, 28 Oct 2012 04:28:39 +0100 |
koda |
cleanup in initEverything and freeEverything
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files
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Sun, 28 Oct 2012 04:00:07 +0100 |
koda |
revert r767d3c4153a1 this tremor implementation is buggy
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files
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Sun, 28 Oct 2012 03:48:37 +0100 |
koda |
* fix initialisation, preload values and then read args
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files
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Sun, 28 Oct 2012 03:12:49 +0100 |
koda |
disable audio dampening on mobile
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files
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Sun, 28 Oct 2012 00:16:59 +0200 |
szczur |
polish translation update (bug448)
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files
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Sat, 27 Oct 2012 21:56:58 -0400 |
nemo |
issue #428 - move power to after team labels
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files
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Sat, 27 Oct 2012 21:40:37 +0200 |
sheepluva |
german engine translation update
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files
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Sat, 27 Oct 2012 21:24:17 +0200 |
sheepluva |
german Qt-Frontend translation update
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files
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Sat, 27 Oct 2012 22:23:41 +0400 |
unc0rr |
- Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
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files
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Sat, 27 Oct 2012 20:05:52 +0200 |
Xeli |
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
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files
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Sat, 27 Oct 2012 21:39:09 +0400 |
unc0rr |
Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
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files
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Sat, 27 Oct 2012 19:27:20 +0200 |
sheepluva |
these files had the executable flag/permission set
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files
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Sat, 27 Oct 2012 11:33:38 -0400 |
nemo |
Issue #443 - change in syntax for effects
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files
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Sat, 27 Oct 2012 14:50:38 +0200 |
koda |
minor macro cleanup
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files
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Sat, 27 Oct 2012 14:28:52 +0200 |
ChipHome |
updated italian translation (#447)
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files
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Sat, 27 Oct 2012 01:16:35 +0400 |
unc0rr |
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
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files
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Sat, 27 Oct 2012 00:53:23 +0400 |
unc0rr |
Oops, fix room players list emptyness
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files
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Sat, 27 Oct 2012 00:39:27 +0400 |
unc0rr |
This should cover all entries from issue 438
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files
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Sat, 27 Oct 2012 00:27:15 +0400 |
unc0rr |
Fix cake splashing bug (issue 429)
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files
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Sat, 27 Oct 2012 00:20:31 +0400 |
unc0rr |
No hacks! Fix issue 437
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files
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Fri, 26 Oct 2012 20:37:18 +0200 |
sheepluva |
fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
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files
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Fri, 26 Oct 2012 14:06:42 -0400 |
nemo |
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
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files
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Fri, 26 Oct 2012 13:50:03 -0400 |
nemo |
eh. might as well toss this in for reference purposes
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files
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Fri, 26 Oct 2012 13:47:16 -0400 |
nemo |
Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
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files
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Fri, 26 Oct 2012 19:38:25 +0200 |
sheepluva |
fix for the root cause of issue 434 (previous pages being visible in the background)
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files
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Fri, 26 Oct 2012 12:42:56 -0400 |
nemo |
issue #445 spin math
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files
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Fri, 26 Oct 2012 17:21:28 +0200 |
sheepluva |
disable F5 key and data refresh
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files
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Fri, 26 Oct 2012 17:05:12 +0200 |
sheepluva |
rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
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files
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Fri, 26 Oct 2012 10:31:26 -0400 |
nemo |
missed this one when fixing regular flakes. issue #444
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files
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Fri, 26 Oct 2012 14:13:09 +0100 |
koda |
0.9.18 release branch
0.9.18
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files
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Thu, 25 Oct 2012 13:55:55 -0400 |
nemo |
Restore -gv, limit points to template dimensions
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files
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Thu, 25 Oct 2012 13:30:08 -0400 |
nemo |
-gv was causing broken behaviour
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files
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Thu, 25 Oct 2012 11:57:06 -0400 |
nemo |
add gsoc students. also sphrix to translators
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files
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Thu, 25 Oct 2012 05:06:00 +0200 |
koda |
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
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files
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Thu, 25 Oct 2012 01:16:13 +0200 |
koda |
finally videorec on osx
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files
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Wed, 24 Oct 2012 18:44:23 +0100 |
koda |
I hate Windows and it hates me...
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files
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Wed, 24 Oct 2012 17:24:04 +0200 |
Randy |
add surname to credits
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files
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Wed, 24 Oct 2012 14:55:31 +0100 |
koda |
support video recording on windows with automation and headers
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files
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Wed, 24 Oct 2012 13:21:18 +0100 |
koda |
enable png support under win32
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files
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Wed, 24 Oct 2012 10:23:37 +0100 |
koda |
hgignore and skip one config file for win32
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files
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Wed, 24 Oct 2012 10:18:42 +0100 |
koda |
download SDL dlls if not present
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files
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Wed, 24 Oct 2012 10:17:38 +0100 |
koda |
update SDL headers for winutils
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files
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Wed, 24 Oct 2012 12:41:46 +0400 |
unc0rr |
Make explosion look depend less on fps
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files
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Wed, 24 Oct 2012 04:21:29 +0200 |
koda |
fuuuuuuuuuuuu don't use stack checking
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files
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Tue, 23 Oct 2012 20:15:15 -0400 |
nemo |
missing nil test
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files
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Tue, 23 Oct 2012 16:52:13 -0400 |
nemo |
Flag script parsecommands to avoid echoing to net
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files
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Wed, 24 Oct 2012 00:35:27 +0400 |
unc0rr |
Get rid of C-style operators
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files
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Tue, 23 Oct 2012 12:09:15 -0400 |
nemo |
better?
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files
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Tue, 23 Oct 2012 11:14:08 -0400 |
nemo |
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
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files
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Tue, 23 Oct 2012 15:52:06 +0100 |
koda |
lupdate -no-obsolete project_files/hedgewars.pro
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files
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Tue, 23 Oct 2012 07:34:33 -0400 |
nemo |
tweak tab styling
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files
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Tue, 23 Oct 2012 12:12:28 +0100 |
koda |
tweaks to win build script, hedgewars.pro now supports win32 target
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files
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Tue, 23 Oct 2012 04:06:12 -0400 |
nemo |
tweak tab appearance to try to appease koda
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files
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Tue, 23 Oct 2012 07:14:28 +0200 |
koda |
forgot modality for this widget
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files
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Tue, 23 Oct 2012 07:05:24 +0200 |
koda |
disable feedback button for now
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files
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Tue, 23 Oct 2012 07:03:07 +0200 |
koda |
set window modality also for custom dialogs, small text changes
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files
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Tue, 23 Oct 2012 06:50:19 +0200 |
koda |
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
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files
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Tue, 23 Oct 2012 05:21:44 +0200 |
koda |
add standard copyright header
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files
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Tue, 23 Oct 2012 04:40:13 +0200 |
koda |
don't try to delete a default scheme
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files
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Mon, 22 Oct 2012 22:30:03 -0400 |
nemo |
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
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files
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