100 === <tt>onAmmoStoreInit()</tt> === |
100 === <tt>onAmmoStoreInit()</tt> === |
101 |
101 |
102 <blockquote>This function is called when the game is initialized to request the available ammo and ammo probabilities. Use !SetAmmo here. |
102 <blockquote>This function is called when the game is initialized to request the available ammo and ammo probabilities. Use !SetAmmo here. |
103 </blockquote> |
103 </blockquote> |
104 |
104 |
105 === <tt>onNewAmmoStore(team index [or clan], hog index)</tt> === |
105 === <tt>onNewAmmoStore(team/clan index, hog index)</tt> === |
106 |
106 |
107 <blockquote>This function is identical to onAmmoStoreInit in function, but is called once per ammo store. This allows different ammo sets for each clan, team or hedgehog depending on the mode.</blockquote> |
107 <blockquote>This function is identical to onAmmoStoreInit in function, but is called once per ammo store. This allows different ammo sets for each clan, team or hedgehog depending on the mode.</blockquote> |
108 If gfSharedAmmo is set, the parameters passed are the clan index, and -1, and the function will be called once for each clan. |
108 If gfSharedAmmo is set, the parameters passed are the clan index, and -1, and the function will be called once for each clan. |
109 If gfPerHogAmmo is set, the parameters passed are the team index and the hog index in that team, and the function will be called once for each hedgehog. |
109 If gfPerHogAmmo is set, the parameters passed are the team index and the hog index in that team, and the function will be called once for each hedgehog. |
110 If neither is set, the parameters passed are the team index and -1, and the function will be called once for each team. |
110 If neither is set, the parameters passed are the team index and -1, and the function will be called once for each team. |