80 See `en.txt` for the English original texts. Note that some of the numbers may be missing in your file, so you need to add them on your own. |
80 See `en.txt` for the English original texts. Note that some of the numbers may be missing in your file, so you need to add them on your own. |
81 |
81 |
82 The group `02` is special because texts can be repeated here. These texts are used for event messages like the death of a hedgehog (`02:00`). Hedgewars will randomly use any of these messages in the same group. Each language can have its own set of messages for this. Translations can be rather flexible here. |
82 The group `02` is special because texts can be repeated here. These texts are used for event messages like the death of a hedgehog (`02:00`). Hedgewars will randomly use any of these messages in the same group. Each language can have its own set of messages for this. Translations can be rather flexible here. |
83 In `02`, you don't need to translate every English message, but try to do your best. It is OK to omit messages if a direct translation wouldn't make sense (e.g. for weird English idioms). You can also invent your messages which are more appropriate for your language. If you're in a hurry, you can just add single a single message for each of the `02` groups (`02:00`, `02:01`, `02:02`, etc.), but don't forget to finish it later. |
83 In `02`, you don't need to translate every English message, but try to do your best. It is OK to omit messages if a direct translation wouldn't make sense (e.g. for weird English idioms). You can also invent your messages which are more appropriate for your language. If you're in a hurry, you can just add single a single message for each of the `02` groups (`02:00`, `02:01`, `02:02`, etc.), but don't forget to finish it later. |
84 |
84 |
85 In the `04` and `05` groups, you can use two special characters: |
85 In the `04` and `05` groups, you can use a couple of special characters: |
86 The `|` character is used as a line break. |
86 |
87 Also, for each line, all text written before a colon (`:`) including the colon itself will be highlighted. |
87 * `|`: Adds a line break |
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88 * `:`: Highlight itself and all text before that chracter in this line. Only the first colon in a line counts. The colon is visible. If the colon is the final character in a line, it must be followed by a space for highlighting to work |
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89 * `::`: Like above, except the two colons will be hidden. |
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90 * `\:`: Literal “:” (escape sequence) |
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91 * `\|`: Literal “|” (escape sequence) |
88 |
92 |
89 Don't forget to test these texts in-game to make sure everything looks fine. |
93 Don't forget to test these texts in-game to make sure everything looks fine. |
90 |
94 |
91 ==== `.lua` files ==== |
95 ==== `.lua` files ==== |
92 In a `.lua` file you will find many lines like this: |
96 In a `.lua` file you will find many lines like this: |