KnownBugs.wiki
changeset 550 1c5fad70d674
parent 471 1af9c79bfaf3
child 591 5274fd9df321
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     2 #labels Featured
     2 #labels Featured
     3 
     3 
     4 <wiki:toc max_depth="2" />
     4 <wiki:toc max_depth="2" />
     5 
     5 
     6 ----
     6 ----
       
     7 = Release 0.9.21 =
       
     8 
       
     9 == Rubberband shows/places pixels in unexpected locations ==
       
    10 || Preconditions || The Rubberband is placed/selected in strictly vertical or in rising diagonal (low left end, high right end) orientation. ||
       
    11 || Details || In Rubberband's above mentioned orientations (= sprite frames) edge pixels of other orientations are visible/placed. ||
       
    12 || Workaround || If you do *NOT* play on official server you could replace your Rubberband's spritesheet (Data/Graphics/amRubber.png) with the [https://hedgewars.googlecode.com/hg-history/076aa3b2587dc539033a3eb60305e01e763e1bef/share/hedgewars/Data/Graphics/amRubber.png fixed version]. If you intend to play over a private server or over local network make sure you only play together with people having the exact same fix or else the game might desync and aborts due to different game/map state information ||
       
    13 || See also || [http://hedgewars.org/files/rubberpixglitch.png screenshot (by Wuzzy)] issue 903 [http://code.google.com/p/hedgewars/source/detail?r=076aa3b2587dc539033a3eb60305e01e763e1bef fix 076aa3b2587dc539033a3eb60305e01e763e1bef] ||
       
    14 
       
    15 == List of known bugs on the bug tracker (usually more complete) ==
       
    16 Also [http://code.google.com/p/hedgewars/issues/list?can=1&q=ReleaseBug%3D0.9.21 see the list of bugs of the 0.9.21 release on the issue tracker]
       
    17 
     7 = Release 0.9.20 =
    18 = Release 0.9.20 =
     8 
    19 
     9 == Game crash when roping into "Sea" world edges ==
    20 == Game crash when roping into "Sea" world edges ==
    10 || Preconditions || "World Edge" in active game scheme are set to "Sea" ||
    21 || Preconditions || "World Edge" in active game scheme are set to "Sea" ||
    11 || Details || When a hedgehog, using rope, leaps or swings into the World Edge, it will get teleported to under the water surface. If it then falls into death without using the rope again, the game crashes. ||
    22 || Details || When a hedgehog, using rope, leaps or swings into the World Edge, it will get teleported to under the water surface. If it then falls into death without using the rope again, the game crashes. ||