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10 Lua is an easy to learn scripting language that’s implemented using open source libraries. If you’d like to learn more about Lua, have a look at [http://www.lua.org Lua's official homepage]. Even though its easy to learn syntax this wiki page won't explain all basics of using Lua, e.g. declaring variables or using control structures. There are tons of step-by-step tutorials and documentation available on the internet. Just throw “Lua” into your favourite search engine and give it a try. |
10 Lua is an easy to learn scripting language that’s implemented using open source libraries. If you’d like to learn more about Lua, have a look at [http://www.lua.org Lua's official homepage]. Even though its easy to learn syntax this wiki page won't explain all basics of using Lua, e.g. declaring variables or using control structures. There are tons of step-by-step tutorials and documentation available on the internet. Just throw “Lua” into your favourite search engine and give it a try. |
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12 === About this wiki page === |
12 === About this wiki page === |
13 This page might become outdated. For a list of undocumented functions, see [http://hw.ercatec.net/docs/lua_wiki_check.php]. |
13 This page might become outdated. For a list of undocumented functions, see [http://hw.ercatec.net/docs/lua_wiki_check.php]. |
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15 <wiki:toc max_depth="4" /> |
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17 == Overview == |
17 == Overview == |
18 === How Hedgewars handles Lua scripts === |
18 === How Hedgewars handles Lua scripts === |
19 As of Version 0.9.20, Hedgewars supports Lua scripts for two similar tasks: Define tutorial missions, campaign missions or provide special map behaviour for precreated maps. It is also used for multiplayer scripts to create new game styles. |
19 As of Version 0.9.20, Hedgewars supports Lua scripts for two similar tasks: Define tutorial missions, campaign missions or provide special map behaviour for precreated maps. It is also used for multiplayer scripts to create new game styles. |
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