LuaAPI.wiki
changeset 1643 2aa0735e0c32
parent 1642 e8da1dd5c93c
child 1644 009208830d85
equal deleted inserted replaced
1642:e8da1dd5c93c 1643:2aa0735e0c32
  1134 <code language="lua">count, prob, delay, numberInCrate = GetAmmo(amGrenade) -- Get ammo settings of amGrenade</code>
  1134 <code language="lua">count, prob, delay, numberInCrate = GetAmmo(amGrenade) -- Get ammo settings of amGrenade</code>
  1135 
  1135 
  1136 ==== <tt>!SetAmmoDelay(ammoType, delay)</tt> ====
  1136 ==== <tt>!SetAmmoDelay(ammoType, delay)</tt> ====
  1137 Changes the delay of a specified [AmmoTypes Ammo Type].
  1137 Changes the delay of a specified [AmmoTypes Ammo Type].
  1138 
  1138 
  1139 ==== <tt>!SetAmmoTexts(ammoType, name, caption, description)</tt> (0.9.23) ====
  1139 ==== <tt>!SetAmmoTexts(ammoType, name, caption, description [, showExtra])</tt> (0.9.23) ====
  1140 Allows you to overwrite the displayed name and tooltip descriptions of a given ammo type. This function must only be called either inside the `onGameStart` callback function, or after the engine has called `onGameStart`.
  1140 Allows you to overwrite the displayed name and tooltip descriptions of a given ammo type. This function must only be called either inside the `onGameStart` callback function, or after the engine has called `onGameStart`.
  1141 
  1141 
  1142  * `ammoType`: The ammo type to set the text for
  1142  * `ammoType`: The ammo type to set the text for
  1143  * `name`: Name of the ammo type (e.g. “Grenade” for `amGrenade`), affects both name in ammo menu and in the “ticker” message on the screen top.
  1143  * `name`: Name of the ammo type (e.g. “Grenade” for `amGrenade`), affects both name in ammo menu and in the “ticker” message on the screen top.
  1144  * `caption`: The second line in the ammo menu (below the title). E.g. “Timed grenade” for `amGrenade`.
  1144  * `caption`: The second line in the ammo menu (below the title). E.g. “Timed grenade” for `amGrenade`.
  1145  * `description`: Description text in ammo menu, below the caption.
  1145  * `description`: Description text in ammo menu, below the caption.
       
  1146  * `showExtra`: If `false` the special “extra” text line like “Weapon is not yet available” or “Weapon does not end turn” will be suppressed
  1146 
  1147 
  1147 `title`, `caption`, `description` can be `nil`, in which case they will be reverted to the engine default value. This function returns `nil`.
  1148 `title`, `caption`, `description` can be `nil`, in which case they will be reverted to the engine default value. This function returns `nil`.
  1148 
  1149 
  1149 Example:
  1150 Example:
  1150 <code language="lua">
  1151 <code language="lua">