LuaAPI.wiki
changeset 1073 2b133f66693a
parent 1072 f20955fd4969
child 1074 98156a84cdd9
equal deleted inserted replaced
1072:f20955fd4969 1073:2b133f66693a
   146 
   146 
   147 List of game variables:
   147 List of game variables:
   148 || *Identifier* || *Default* || *Description* ||
   148 || *Identifier* || *Default* || *Description* ||
   149 || `Theme` || _depends_ || The theme to be used. When `Map` is set, a default value is used. For missions which don't use an image map, `Theme` *must* be set explicitly ||
   149 || `Theme` || _depends_ || The theme to be used. When `Map` is set, a default value is used. For missions which don't use an image map, `Theme` *must* be set explicitly ||
   150 || `Map` || `""` || The image map being played or `""` if no image map is used ||
   150 || `Map` || `""` || The image map being played or `""` if no image map is used ||
   151 || `BorderColor` || `0xFF808080` || The color of explosion borders (read-only) ||
   151 || `BorderColor` || `0xFF808080` || The ARGB color of explosion borders (read-only) ||
   152 || `Seed` || `0` || Seed of the random number generator ||
   152 || `Seed` || `0` || Seed of the random number generator ||
   153 || `MapGen` || `mgRandom` || Type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. ||
   153 || `MapGen` || `mgRandom` || Type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. ||
   154 || `TemplateFilter` || `0` || _unknown meaning_ ||
   154 || `TemplateFilter` || `0` || _unknown meaning_ ||
   155 || `TemplateNumber` || `0` || _unknown meaning_ ||
   155 || `TemplateNumber` || `0` || _unknown meaning_ ||
   156 || `MapFeatureSize` || `50` || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). A good starting value is `12`. ||
   156 || `MapFeatureSize` || `50` || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). A good starting value is `12`. ||