equal
deleted
inserted
replaced
667 SetInputMask(band(0xFFFFFFFF, bnot(gmLJump + gmHJump))) |
667 SetInputMask(band(0xFFFFFFFF, bnot(gmLJump + gmHJump))) |
668 -- clears input mask, allowing player to take actions |
668 -- clears input mask, allowing player to take actions |
669 SetInputMask(0xFFFFFFFF) |
669 SetInputMask(0xFFFFFFFF) |
670 </code> |
670 </code> |
671 Note: Using the input mask is an effective way to script uninterrupted cinematics, or create modes such as No Jumping. |
671 Note: Using the input mask is an effective way to script uninterrupted cinematics, or create modes such as No Jumping. |
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672 |
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673 |
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674 === <tt>!SetGravity(percent)</tt> === |
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675 |
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676 <blockquote>Changes the current gravity of the game in percent (relative to default, integer value). |
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677 Setting it to 100 will set gravity to default gravity of hedgewars, 200 will double it, etc. |
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678 </blockquote> |
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679 |
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680 === <tt>!GetGravity()</tt> === |
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681 |
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682 <blockquote>Returns the current gravity in percent |
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683 </blockquote> |
672 |
684 |
673 === <tt>!SetZoom(zoomLevel)</tt> === |
685 === <tt>!SetZoom(zoomLevel)</tt> === |
674 |
686 |
675 <blockquote>Sets the zoom level. The value for maximum zoom is currently 1.0 and for minimum 3.0 The default zoom level is 2.0 |
687 <blockquote>Sets the zoom level. The value for maximum zoom is currently 1.0 and for minimum 3.0 The default zoom level is 2.0 |
676 </blockquote> |
688 </blockquote> |