880 Sets the name of the specified hedgehog gear. |
880 Sets the name of the specified hedgehog gear. |
881 |
881 |
882 === <tt>!SetHogTeamName(gearUid, name)</tt> === |
882 === <tt>!SetHogTeamName(gearUid, name)</tt> === |
883 Sets the team name of the specified gear. The gear can be a hedgehog or grave. |
883 Sets the team name of the specified gear. The gear can be a hedgehog or grave. |
884 |
884 |
885 === <tt>!SetWeapon(ammoType)</tt> === |
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886 Sets the selected weapon of `CurrentHedgehog` to one of the [AmmoTypes Ammo Type]. |
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887 |
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888 Example: |
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889 |
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890 <code language="lua"> |
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891 AddAmmo(CurrentHedgehog, amBazooka, 1) -- give the CurrentHedgehog a bazooka |
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892 SetWeapon(amBazooka) -- select the Bazooka.</code> |
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893 |
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894 |
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895 === <tt>!SetNextWeapon()</tt> === |
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896 This function makes the current hedgehog switch to the next weapon in list of available weapons. It can be used for example in trainings to pre-select a weapon. |
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897 |
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898 |
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899 === <tt>!SetHogHat(gearUid, hat)</tt> === |
885 === <tt>!SetHogHat(gearUid, hat)</tt> === |
900 Sets the hat of the specified hedgehog gear. |
886 Sets the hat of the specified hedgehog gear. |
901 |
887 |
902 === <tt>!SetGearTarget(gearUid, x, y)</tt> === |
888 === <tt>!SetGearTarget(gearUid, x, y)</tt> === |
903 Sets the x and y coordinate of target-based weapons/utilities. |
889 Sets the x and y coordinate of target-based weapons/utilities. |
1155 ==== <tt>!GetCurAmmoType()</tt> ==== |
1141 ==== <tt>!GetCurAmmoType()</tt> ==== |
1156 Returns the currently selected [AmmoTypes Ammo Type]. |
1142 Returns the currently selected [AmmoTypes Ammo Type]. |
1157 |
1143 |
1158 ==== <tt>!SwitchHog(gearUid)</tt> ==== |
1144 ==== <tt>!SwitchHog(gearUid)</tt> ==== |
1159 This function will switch to the hedgehog with the specifiedd `gearUid`. |
1145 This function will switch to the hedgehog with the specifiedd `gearUid`. |
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1146 |
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1147 === <tt>!SetWeapon(ammoType)</tt> === |
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1148 Sets the selected weapon of `CurrentHedgehog` to one of the [AmmoTypes Ammo Type]. |
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1149 |
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1150 Example: |
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1151 |
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1152 <code language="lua"> |
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1153 AddAmmo(CurrentHedgehog, amBazooka, 1) -- give the CurrentHedgehog a bazooka |
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1154 SetWeapon(amBazooka) -- select the Bazooka.</code> |
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1155 |
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1156 === <tt>!SetNextWeapon()</tt> === |
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1157 This function makes the current hedgehog switch to the next weapon in list of available weapons. It can be used for example in trainings to pre-select a weapon. |
1160 |
1158 |
1161 ==== <tt>!SetInputMask(mask)</tt> ==== |
1159 ==== <tt>!SetInputMask(mask)</tt> ==== |
1162 Masks specified player input. This means that Hedgewars ignores certain player inputs, such as walking or jumping. |
1160 Masks specified player input. This means that Hedgewars ignores certain player inputs, such as walking or jumping. |
1163 |
1161 |
1164 Example: |
1162 Example: |