equal
deleted
inserted
replaced
71 |
71 |
72 == Globally available variables and constants == |
72 == Globally available variables and constants == |
73 The following variables are made available by Hedgewars in Lua and can be used to quickly query a value. Lua scripts schould normally *not* write to these variables, only read from them. |
73 The following variables are made available by Hedgewars in Lua and can be used to quickly query a value. Lua scripts schould normally *not* write to these variables, only read from them. |
74 |
74 |
75 === General variables and constants === |
75 === General variables and constants === |
76 Here are some unsorted variables or constants which are available in Lua. **Consider these variables to be read-only.** |
76 Here are some unsorted variables or constants which are available in Lua. *Consider these variables to be read-only.* |
77 |
77 |
78 || *Identifier* || *Description* || |
78 || *Identifier* || *Description* || |
79 || `LOCALE` || Current locale identifier (e.g. “de” for German) || |
79 || `LOCALE` || Current locale identifier (e.g. “de” for German) || |
80 || `LAND_WIDTH` || The width of the landscape in pixels. Not available before `onGameStart` || |
80 || `LAND_WIDTH` || The width of the landscape in pixels. Not available before `onGameStart` || |
81 || `LAND_HEIGHT` || The height of the landscape in pixels. Not available before `onGameStart` || |
81 || `LAND_HEIGHT` || The height of the landscape in pixels. Not available before `onGameStart` || |