442 |
442 |
443 <code language="lua">SpawnFakeAmmoCrate(500, 432, false, false) -- Spawns a fake ammo crate at the coordinates (500, 434) without explosion and poison. |
443 <code language="lua">SpawnFakeAmmoCrate(500, 432, false, false) -- Spawns a fake ammo crate at the coordinates (500, 434) without explosion and poison. |
444 </code> |
444 </code> |
445 |
445 |
446 === <tt>!SpawnFakeHealthCrate(x, y, explode, poison) </tt> === |
446 === <tt>!SpawnFakeHealthCrate(x, y, explode, poison) </tt> === |
447 Spawns a crate at the specified coordinates which looks exactly like a real health crate but it will not heal the player. It can be use useful for scripted events or to create a trap. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). |
447 Same as `SpawnFakeAmmoCrate`, except the crate will look like a health crate. |
448 `explode` and `poison` are booleans. |
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449 If `explode` is `true`, the crate will explode when collected. |
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450 If `poison` is `true`, the collector will be poisoned. |
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451 |
448 |
452 === <tt>!SpawnFakeUtilityCrate(x, y, explode, poison) </tt> === |
449 === <tt>!SpawnFakeUtilityCrate(x, y, explode, poison) </tt> === |
453 Spawns a crate at the specified coordinates which looks exactly like a real utility crate but contains not any ammo. It can be use useful for scripted events or to create a trap. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). |
450 Same as `SpawnFakeAmmoCrate`, except the crate will look like an utility crate. |
454 `explode` and `poison` are booleans. |
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455 If `explode` is `true`, the crate will explode when collected. |
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456 If `poison` is `true`, the collector will be poisoned. |
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457 |
451 |
458 === <tt>!AddHog(hogname, botlevel, health, hat)</tt> === |
452 === <tt>!AddHog(hogname, botlevel, health, hat)</tt> === |
459 Adds a new hedgehog for current team (last created one with the `AddTeam` function), with bot level and specified health, also hat. |
453 Adds a new hedgehog for current team (last created one with the `AddTeam` function), with bot level and specified health, also hat. |
460 `botlevel` ranges from `0` to `5`, where `0` denotes a human player and `1` to `5` denote the skill level of a bot, where `1` is strongest and `5` is the weakest. Note that this is the reverse order of how the bot level is displayed in the game. |
454 `botlevel` ranges from `0` to `5`, where `0` denotes a human player and `1` to `5` denote the skill level of a bot, where `1` is strongest and `5` is the weakest. Note that this is the reverse order of how the bot level is displayed in the game. |
461 |
455 |