VisualGearTypes.wiki
changeset 1178 58ef0e44ea88
parent 1177 e156273d1b38
child 1179 0d4a6bda7614
equal deleted inserted replaced
1177:e156273d1b38 1178:58ef0e44ea88
    36 || `vgtFeather` || Birdy's feather ||
    36 || `vgtFeather` || Birdy's feather ||
    37 || `vgtSmokeTrace` || Strange smoke-like cloud from mortar ||
    37 || `vgtSmokeTrace` || Strange smoke-like cloud from mortar ||
    38 || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade ||
    38 || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade ||
    39 || `vgtShell` || Bullet shell ||
    39 || `vgtShell` || Bullet shell ||
    40 || `vgtBulletHit` || Bullet impact animation ||
    40 || `vgtBulletHit` || Bullet impact animation ||
       
    41 || `vgtLineTrail` || Straight shot line from e.g. desert eagle and the likes ||
    41 
    42 
    42 == HUD ==
    43 == HUD ==
    43 || *Variable name* || *Short description* ||
    44 || *Variable name* || *Short description* ||
    44 || `vgtCircle` || Simple circle. Highly configurable! ||
    45 || `vgtCircle` || Simple circle. Highly configurable! ||
    45 || `vgtNoPlaceWarn` || Overlay when the placement of something failed ||
    46 || `vgtNoPlaceWarn` || Overlay when the placement of something failed ||
    51 || `vgtSpeechBubble` || Speech bubble with text. Does not work in Lua. ||
    52 || `vgtSpeechBubble` || Speech bubble with text. Does not work in Lua. ||
    52 
    53 
    53 == Misc. ==
    54 == Misc. ==
    54 || *Variable name* || *Short description* ||
    55 || *Variable name* || *Short description* ||
    55 || `vgtStraightShot` || Moving sprite, such as shots from desert eagle || 
    56 || `vgtStraightShot` || Moving sprite, such as shots from desert eagle || 
    56 || `vgtLineTrail` || ??? ||
    57 
    57 
    58 
    58 = Detailed visual gear reference =
    59 = Detailed visual gear reference =
    59 Here you will find a (more or less) detailed references of the various possible values for the visual gears (for `SetVisualGearValues`). This is useful to customize your visual gears.
    60 Here you will find a (more or less) detailed references of the various possible values for the visual gears (for `SetVisualGearValues`). This is useful to customize your visual gears.
    60 
    61 
    61 This section is still under construction!
    62 This section is still under construction!
    90 == `vgtStraightShot` ==
    91 == `vgtStraightShot` ==
    91 Displays an arbitrary sprite which moves. A straight shot from a firearm like the Desert Eagle. The sprite it uses can be changed, so this can be used to display nearly every sprite.
    92 Displays an arbitrary sprite which moves. A straight shot from a firearm like the Desert Eagle. The sprite it uses can be changed, so this can be used to display nearly every sprite.
    92 
    93 
    93  * `State`: ID of the custom sprite (use an ID from `Sprites`)
    94  * `State`: ID of the custom sprite (use an ID from `Sprites`)
    94  * `FrameTicks`: ???
    95  * `FrameTicks`: ???
       
    96 
       
    97 == `vgtLineTrail` ==
       
    98 A straight line between two points which briefly fades out. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually
       
    99 
       
   100  * `X`, `Y`: Start point of line
       
   101  * `dX`, `dY`: End point of line
       
   102  * `Timer`: Life time