9 When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course. |
9 When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course. |
10 |
10 |
11 == List of taunts == |
11 == List of taunts == |
12 This list is sorted alphabetically by file name. |
12 This list is sorted alphabetically by file name. |
13 |
13 |
14 || *Variable name* || *File name* || *Generic description* || *Used when …* || *Transcription of Default voicepack* || |
14 || *Variable name* || *File name* || *General idea* || *Used when …* || *Transcription of Default voicepack* || |
15 || `sndBoring` || `Boring.ogg` || boredom || … tean runs out of turn time without attacking. || “This is so boring.” || |
15 || `sndBoring` || `Boring.ogg` || boredom || … tean runs out of turn time without attacking. || “This is so boring.” || |
16 || `sndByeBye` || `Byebye.ogg` || farewell || … a hedgehog dies or is removed from the game because the a player left the room in online play. || “See ya!” || |
16 || `sndByeBye` || `Byebye.ogg` || farewell || … a hedgehog dies or is removed from the game because the a player left the room in online play. || “See ya!” || |
17 || `sndComeonthen` || `Comeonthen.ogg` || hustle || … when the ready timer is about to run out and the player still didn’t made any decisions. || “I’m waiting.” || |
17 || `sndComeonthen` || `Comeonthen.ogg` || hustle || … when the ready timer is about to run out and the player still didn’t made any decisions. || “I’m waiting.” || |
18 || `sndCoward` || `Coward.ogg` || taunting a coward || … an opposing team ended their turn with Skip. || “Wimp!” || |
18 || `sndCoward` || `Coward.ogg` || taunting a coward || … an opposing team ended their turn with Skip. || “Wimp!” || |
19 || `sndEnemyDown` || `Enemydown.ogg` || enemy dead || … an enemy hedgehog died. || “Got one!” || |
19 || `sndEnemyDown` || `Enemydown.ogg` || enemy dead || … an enemy hedgehog died. || “Got one!” || |
35 || `sndJustYouWait` || `Justyouwait.ogg` || enemy turn || … computer-controlled team or team over the net starts turn. Played instead of `sndYesSir`. || "You're gonna pay for that!" || |
35 || `sndJustYouWait` || `Justyouwait.ogg` || enemy turn || … computer-controlled team or team over the net starts turn. Played instead of `sndYesSir`. || "You're gonna pay for that!" || |
36 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. || “Kamikaze!” || |
36 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. || “Kamikaze!” || |
37 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || “He-he-he-he-he-he-he-he-he!” || |
37 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || “He-he-he-he-he-he-he-he-he!” || |
38 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || “Melon’s away!” || |
38 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || “Melon’s away!” || |
39 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” || |
39 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” || |
40 || `sndNooo` || `Nooo.ogg` || oh no! || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” || |
40 || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” || |
41 || `sndNutter` || `Nutter.ogg` || clumsy hedgehog || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “What are you doing?” || |
41 || `sndNutter` || `Nutter.ogg` || clumsy hedgehog || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “What are you doing?” || |
42 || `sndOoff1` || `Ooff1.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” || |
42 || `sndOoff1` || `Ooff1.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” || |
43 || `sndOoff2` || `Ooff2.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” || |
43 || `sndOoff2` || `Ooff2.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” || |
44 || `sndOoff3` || `Ooff3.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” || |
44 || `sndOoff3` || `Ooff3.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” || |
45 || `sndOops` || `Oops.ogg` || oops! || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || “Oops!” || |
45 || `sndOops` || `Oops.ogg` || Oops! || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || “Oops!” || |
46 || `sndOw1` || `Ow1.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || “Ah!” || |
46 || `sndOw1` || `Ow1.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || “Ah!” || |
47 || `sndOw2` || `Ow2.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oi!” || |
47 || `sndOw2` || `Ow2.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oi!” || |
48 || `sndOw3` || `Ow3.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oh!” || |
48 || `sndOw3` || `Ow3.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oh!” || |
49 || `sndOw4` || `Ow4.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Ow!” || |
49 || `sndOw4` || `Ow4.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Ow!” || |
50 || `sndPoisonCough` || `PoisonCough.ogg` || poison pain || … a hedgehog suffers damage from sickness. || _coughing_ || |
50 || `sndPoisonCough` || `PoisonCough.ogg` || poison pain || … a hedgehog suffers damage from sickness. || _coughing_ || |
51 || `sndPoisonMoan` || `PoisonMoan.ogg` || poison pain || … a hedgehog suffers damage from sickness. || _moaning_ || |
51 || `sndPoisonMoan` || `PoisonMoan.ogg` || poison pain || … a hedgehog suffers damage from sickness. || _moaning_ || |
52 || `sndReinforce` || `Reinforcements.ogg` || reinforcements arrived || … a crate appears. || “Surprise inbound!” || |
52 || `sndReinforce` || `Reinforcements.ogg` || reinforcements/supplies arrived || … a crate appears. || “Surprise inbound!” || |
53 || `sndSameTeam` || `Sameteam.ogg` || same team attacked || … a hedgehog mostly does damage to hedgehogs of the same team. || “I’m on your team!” || |
53 || `sndSameTeam` || `Sameteam.ogg` || same team attacked || … a hedgehog mostly does damage to hedgehogs of the same team. || “I’m on your team!” || |
54 || `sndStupid` || `Stupid.ogg` || stupidity || … (roughly) a hedgehog only does damage to itself. Due to a bug, this sound is never played in 0.9.22. || “That was pathetic!” || |
54 || `sndStupid` || `Stupid.ogg` || complaining about stupidity || … (roughly) a hedgehog only does damage to itself. Due to a bug, this sound is never played in 0.9.22. || “That was pathetic!” || |
55 || `sndCover` || `Takecover.ogg` || warning to take cover || … a hedgehog throws a grenade or similar weapon. || “Get down!” || |
55 || `sndCover` || `Takecover.ogg` || warn others to take cover || … a hedgehog throws a grenade or similar weapon. || “Get down!” || |
56 || `sndTraitor` || `Traitor.ogg` || calling someone a traitor || … a hedgehog mostly does damage to hedgehogs of the same team. || “Why, you backstabbing little!” || |
56 || `sndTraitor` || `Traitor.ogg` || calling someone a traitor || … a hedgehog mostly does damage to hedgehogs of the same team. || “Why, you backstabbing little!” || |
57 || `sndUhOh` || `Uh-oh.ogg` || imminent danger || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. || “Uh-oh!” || |
57 || `sndUhOh` || `Uh-oh.ogg` || imminent danger || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. || “Uh-oh!” || |
58 || `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || “Victory is ours!” || |
58 || `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || “Victory is ours!” || |
59 || `sndWatchIt` || `Watchit.ogg` || clumsy attack || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “Watch where you’re shooting!” || |
59 || `sndWatchIt` || `Watchit.ogg` || clumsy attack || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “Watch where you’re shooting!” || |
60 || `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || “Yes, sir!” || |
60 || `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || “Yes, sir!” || |
61 || `sndRegret` || `Youllregretthat.ogg` || enemy turn || … an enemy team attacked your hedgehog, but did not kill it. || “You gonna wish you haven’t done that.” || |
61 || `sndRegret` || `Youllregretthat.ogg` || enemy turn || … an enemy team attacked your hedgehog, but did not kill it. || “You gonna wish you haven’t done that.” || |
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63 Note: The “General idea” gives the rough idea/style this taunt is supposed to have. See it as a guideline. You don't have to follow this. |
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64 The “Used when …” column says when the taunt is actually used in the current Hedgewars version. |
62 |
65 |
63 == List of *unused* taunt files == |
66 == List of *unused* taunt files == |
64 There are a couple of taunt files found in the repository which *aren't used in the game*. Adding these files to your voice pack won't have any effect. But maybe, just maybe, there might be a slim possibility of a slight chance that these taunts might probably be supported in future Hedgewars versions, if you are lucky. Maybe. So you might want to consider these files. Or not. |
67 There are a couple of taunt files found in the repository which *aren't used in the game*. Adding these files to your voice pack won't have any effect. But maybe, just maybe, there might be a slim possibility of a slight chance that these taunts might probably be supported in future Hedgewars versions, if you are lucky. Maybe. So you might want to consider these files. Or not. |
65 |
68 |
66 || *File name* || *Supposedly used when …* || *Example* || |
69 || *File name* || *Supposedly used when …* || *Example* || |