Taunts.wiki
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     9 When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course.
     9 When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course.
    10 
    10 
    11 == List of taunts ==
    11 == List of taunts ==
    12 This list is sorted alphabetically by file name.
    12 This list is sorted alphabetically by file name.
    13 
    13 
    14 || *Variable name* || *File name* || *Generic description* || *Used when …* || *Transcription of Default voicepack* ||
    14 || *Variable name* || *File name* || *General idea* || *Used when …* || *Transcription of Default voicepack* ||
    15 || `sndBoring` || `Boring.ogg` || boredom || … tean runs out of turn time without attacking. || “This is so boring.” ||
    15 || `sndBoring` || `Boring.ogg` || boredom || … tean runs out of turn time without attacking. || “This is so boring.” ||
    16 || `sndByeBye` || `Byebye.ogg` || farewell || … a hedgehog dies or is removed from the game because the a player left the room in online play. || “See ya!” ||
    16 || `sndByeBye` || `Byebye.ogg` || farewell || … a hedgehog dies or is removed from the game because the a player left the room in online play. || “See ya!” ||
    17 || `sndComeonthen` || `Comeonthen.ogg` || hustle || … when the ready timer is about to run out and the player still didn’t made any decisions. || “I’m waiting.” ||
    17 || `sndComeonthen` || `Comeonthen.ogg` || hustle || … when the ready timer is about to run out and the player still didn’t made any decisions. || “I’m waiting.” ||
    18 || `sndCoward` || `Coward.ogg` || taunting a coward ||  … an opposing team ended their turn with Skip. || “Wimp!” ||
    18 || `sndCoward` || `Coward.ogg` || taunting a coward ||  … an opposing team ended their turn with Skip. || “Wimp!” ||
    19 || `sndEnemyDown` || `Enemydown.ogg` || enemy dead || … an enemy hedgehog died. || “Got one!” ||
    19 || `sndEnemyDown` || `Enemydown.ogg` || enemy dead || … an enemy hedgehog died. || “Got one!” ||
    35 || `sndJustYouWait` || `Justyouwait.ogg` || enemy turn || … computer-controlled team or team over the net starts turn. Played instead of `sndYesSir`. || "You're gonna pay for that!" ||
    35 || `sndJustYouWait` || `Justyouwait.ogg` || enemy turn || … computer-controlled team or team over the net starts turn. Played instead of `sndYesSir`. || "You're gonna pay for that!" ||
    36 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. || “Kamikaze!” ||
    36 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. || “Kamikaze!” ||
    37 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || “He-he-he-he-he-he-he-he-he!” ||
    37 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || “He-he-he-he-he-he-he-he-he!” ||
    38 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || “Melon’s away!” ||
    38 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || “Melon’s away!” ||
    39 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” ||
    39 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” ||
    40 || `sndNooo` || `Nooo.ogg` || oh no! || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” ||
    40 || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” ||
    41 || `sndNutter` || `Nutter.ogg` || clumsy hedgehog || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “What are you doing?” ||
    41 || `sndNutter` || `Nutter.ogg` || clumsy hedgehog || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “What are you doing?” ||
    42 || `sndOoff1` || `Ooff1.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    42 || `sndOoff1` || `Ooff1.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    43 || `sndOoff2` || `Ooff2.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    43 || `sndOoff2` || `Ooff2.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    44 || `sndOoff3` || `Ooff3.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    44 || `sndOoff3` || `Ooff3.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    45 || `sndOops` || `Oops.ogg` || oops! || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || “Oops!” ||
    45 || `sndOops` || `Oops.ogg` || Oops! || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || “Oops!” ||
    46 || `sndOw1` || `Ow1.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || “Ah!” ||
    46 || `sndOw1` || `Ow1.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || “Ah!” ||
    47 || `sndOw2` || `Ow2.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oi!” ||
    47 || `sndOw2` || `Ow2.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oi!” ||
    48 || `sndOw3` || `Ow3.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oh!” ||
    48 || `sndOw3` || `Ow3.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oh!” ||
    49 || `sndOw4` || `Ow4.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Ow!” ||
    49 || `sndOw4` || `Ow4.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Ow!” ||
    50 || `sndPoisonCough` || `PoisonCough.ogg` || poison pain || … a hedgehog suffers damage from sickness. || _coughing_ ||
    50 || `sndPoisonCough` || `PoisonCough.ogg` || poison pain || … a hedgehog suffers damage from sickness. || _coughing_ ||
    51 || `sndPoisonMoan` || `PoisonMoan.ogg` || poison pain || … a hedgehog suffers damage from sickness. || _moaning_ ||
    51 || `sndPoisonMoan` || `PoisonMoan.ogg` || poison pain || … a hedgehog suffers damage from sickness. || _moaning_ ||
    52 || `sndReinforce` || `Reinforcements.ogg` || reinforcements arrived || … a crate appears. || “Surprise inbound!” ||
    52 || `sndReinforce` || `Reinforcements.ogg` || reinforcements/supplies arrived || … a crate appears. || “Surprise inbound!” ||
    53 || `sndSameTeam` || `Sameteam.ogg` || same team attacked || … a hedgehog mostly does damage to hedgehogs of the same team. || “I’m on your team!” ||
    53 || `sndSameTeam` || `Sameteam.ogg` || same team attacked || … a hedgehog mostly does damage to hedgehogs of the same team. || “I’m on your team!” ||
    54 || `sndStupid` || `Stupid.ogg` || stupidity || … (roughly) a hedgehog only does damage to itself. Due to a bug, this sound is never played in 0.9.22. || “That was pathetic!” ||
    54 || `sndStupid` || `Stupid.ogg` || complaining about stupidity || … (roughly) a hedgehog only does damage to itself. Due to a bug, this sound is never played in 0.9.22. || “That was pathetic!” ||
    55 || `sndCover` || `Takecover.ogg` || warning to take cover || … a hedgehog throws a grenade or similar weapon. || “Get down!” ||
    55 || `sndCover` || `Takecover.ogg` || warn others to take cover || … a hedgehog throws a grenade or similar weapon. || “Get down!” ||
    56 || `sndTraitor` || `Traitor.ogg` || calling someone a traitor || … a hedgehog mostly does damage to hedgehogs of the same team. || “Why, you backstabbing little!” ||
    56 || `sndTraitor` || `Traitor.ogg` || calling someone a traitor || … a hedgehog mostly does damage to hedgehogs of the same team. || “Why, you backstabbing little!” ||
    57 || `sndUhOh` || `Uh-oh.ogg` || imminent danger || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. || “Uh-oh!” ||
    57 || `sndUhOh` || `Uh-oh.ogg` || imminent danger || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. || “Uh-oh!” ||
    58 || `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || “Victory is ours!” ||
    58 || `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || “Victory is ours!” ||
    59 || `sndWatchIt` || `Watchit.ogg` || clumsy attack || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “Watch where you’re shooting!” ||
    59 || `sndWatchIt` || `Watchit.ogg` || clumsy attack || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “Watch where you’re shooting!” ||
    60 || `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || “Yes, sir!” ||
    60 || `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || “Yes, sir!” ||
    61 || `sndRegret` || `Youllregretthat.ogg` || enemy turn || …  an enemy team attacked your hedgehog, but did not kill it. || “You gonna wish you haven’t done that.” ||
    61 || `sndRegret` || `Youllregretthat.ogg` || enemy turn || …  an enemy team attacked your hedgehog, but did not kill it. || “You gonna wish you haven’t done that.” ||
       
    62 
       
    63 Note: The “General idea” gives the rough idea/style this taunt is supposed to have. See it as a guideline. You don't have to follow this.
       
    64 The “Used when …” column says when the taunt is actually used in the current Hedgewars version.
    62 
    65 
    63 == List of *unused* taunt files ==
    66 == List of *unused* taunt files ==
    64 There are a couple of taunt files found in the repository which *aren't used in the game*. Adding these files to your voice pack won't have any effect. But maybe, just maybe, there might be a slim possibility of a slight chance that these taunts might probably be supported in future Hedgewars versions, if you are lucky. Maybe. So you might want to consider these files. Or not.
    67 There are a couple of taunt files found in the repository which *aren't used in the game*. Adding these files to your voice pack won't have any effect. But maybe, just maybe, there might be a slim possibility of a slight chance that these taunts might probably be supported in future Hedgewars versions, if you are lucky. Maybe. So you might want to consider these files. Or not.
    65 
    68 
    66 || *File name* || *Supposedly used when …* || *Example* ||
    69 || *File name* || *Supposedly used when …* || *Example* ||