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342 This section follows the same format as in `settings.ini`, with one addition: The key code `default` is used for using the default (global) key binding. |
342 This section follows the same format as in `settings.ini`, with one addition: The key code `default` is used for using the default (global) key binding. |
343 |
343 |
344 ==== Values ==== |
344 ==== Values ==== |
345 The special value “`default`” is for the default keybinding as specified in the game preferences. |
345 The special value “`default`” is for the default keybinding as specified in the game preferences. |
346 |
346 |
347 Regarding other keys: See [ConfigurationFiles#Binds]. |
347 Regarding other keys: See [Binds] of settings.ini. |
348 |
348 |
349 |
349 |
350 === {{{[Campaign%20<CAMPAIGN_NAME>]}}} === |
350 === {{{[Campaign%20<CAMPAIGN_NAME>]}}} === |
351 This section stores campaign variables which are stored and read by Lua scripts. Replace “`<CAMPAIGN_NAME>` with the folder name of the campaign. Example: The section for “A Classic Fairytale” would be “`[Campaign%20A_Classic_Fairytale]`”. |
351 This section stores campaign variables which are stored and read by Lua scripts. Replace “`<CAMPAIGN_NAME>` with the folder name of the campaign. Example: The section for “A Classic Fairytale” would be “`[Campaign%20A_Classic_Fairytale]`”. |
352 |
352 |